Update 1.12.2 Released
[ 2022-01-31 21:18:15 CET ] [ Original post ]
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Code
Additions
- Added cvar "inv_ammoweight", sets ammo weight per box and is supported by rulesets (#1258)
Additions for mappers and modders
- Added entity "logic_script_proxy", a bridge between VScript and server plugins
- Added auto-complete to command "ent_create"
- Added command "ent_info_datatable", dumps entity datatable to console
- Added input HideProgress to entity "logic_progress"
- Added server-side "achievement_earned" event
- Entity "logic_progress" now allows StartProgress input while active
VScript
- Added CItem_AmmoBox bindings
- Added CNMRiH_BaseZombie bindings
- Added RulesetManager singleton, with ApplyCvars() function
- Added functions ReadMapKeyValues() & WriteMapKeyValues(), substitutes for unsafe KV file I/O with interface that supports only one file per map
- Added MAX_PLAYERS constant
VScript updates from Mapbase
- Added AI relationship constants
- Added AI_EnemyInfo_t class
- Added animation event constants
- Added animevent_t class
- Added CBaseEntity hook: string OnEntText() - Called every frame when ent_text is enabled on the entity. Return a string to be added to the ent_text printout
- Added CBaseEntity hook: void ModifyEmitSoundParams(params) - Called every time a sound is emitted on this entity, allowing for its parameters to be modified
- Added CBaseEntity hook: void ModifySentenceParams(params) - Called every time a sentence is emitted on this entity, allowing for its parameters to be modified
- Added CBaseEntity hook: void OnKilledOther(victim, info) - Called when the entity kills another entity
- Added command "ent_script_dump", dumps the names and values of entity's script scope to the console
- Added developer cvar check on script documentation registration
- Added EmitSound_t class
- Added function CAI_BaseNPC::GetActivityName()
- Added function CBaseEntity::Activate()
- Added function CreateRope() - Creates a single rope between two entities. Can optionally follow specific attachments
- Added function EmitSoundParamsOn() - Play EmitSound_t params on an entity
- Added functions CBaseEntity::GetSolid() and CBaseEntity::SetSolid()
- Added math functions MatrixScaleBy(), MatrixScaleByZero(), MatrixGetTranslation(), MatrixSetTranslation()
- Added rope constants
- Added sound constants, incl. channels, soundlevels, pitch, etc.
- Updated Squirrel, includes security vulnerability fixes, and a new optional parameter for split() function to skip empty values
Changes
- Death notices now display suicide inflictor in console
- Flattened armored zombie damage scaling for now due to hitbox fix
- Server console now displays NPC killer name
- Shamblers who became runners will now be displayed as such by death notices
- Suiciding while infected now rewards a point if the player won't turn into a zombie
- Updated the localization files
- Weapon is now set as inflictor on gunshot suicides
- Zombies no longer grab noclippers
- Rulesets now allow more additional cvars: - air_density - phys_impactforcescale - phys_pushscale - phys_speeds - phys_stressbodyweights
Fixes
- Fixed BecomeRunner input not making shamblers identical to runners (#1281)
- Fixed boards not appearing in supply boxes (#1256)
- Fixed bow kills displaying incorrect death notice
- Fixed chat prefix localization token being printed in dedicated server console
- Fixed crash when inventory is accessed and inv_maxcarry is 0 (#1086)
- Fixed create game dialog not applying server settings (#1275)
- Fixed create game dialog not switching to main page on reload
- Fixed create game dialog stealing input on main menu
- Fixed death tune not playing (#1273)
- Fixed entity "logic_progress" not stopping on input with static progress
- Fixed game event "player_spawn" not firing (#1266)
- Fixed game event "wave_complete" not firing
- Fixed HUD not being reset for previous user of logic_progress entity when reactivated
- Fixed infected Hunter model catapulting on spawn (#1253)
- Fixed music being always muted on focus loss regardless of user options (#1272)
- Fixed npc_zombie_template_maker trying to create invalid entity (#1269)
- Fixed progress bar being stuck after using ShowProgressBarEx user message (#1267)
- Fixed server vulnerability related to VScript
- Fixed several filter entities being ignored (resolves #1255)
- Fixed shifted hitbox indexes by using a code patch (#1257)
- VScript: Fixed "Squirrel VM stack not consistent" error with EntitiesInBox (#1276)
Maps
nmo_anxiety
- Added collisions to RV
- Added glow to dufflebags
- Fixed broken soundscapes
- Fixed key getting stuck under RV (#1254)
- Fixed missing LDR reflections (#1259)
- Fixed players not being able to carry a watermelon to the end
- Fixed RV door sound and animation spam
- Removed unlit sprites from players carrying tools (resolves #1277)
nmo_brooklyn
- Fixed incorrect livery on police car
- Misc. fixes
nmo_cleopas
- Removed forced vignette effect
nmo_rockpit
- Added various details
- Adjusted some item spawns
- Adjusted some runner spawn positions
- Elevator doors will now push players away instead of crushing them
- Fixed items in the elevators being hard to pick up
- Fixed light bleeding through lifting doors
- Improved some clip brushes
- Remade the shed near gate B
nmo_quarantine / nms_ransack / nms_silence
- Misc. fixes
No More Room in Hell
No More Room in Hell Team
Lever Games
2013-10-31
Action Indie F2P Coop
Game News Posts 85
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(72105 reviews)
https://www.nomoreroominhell.com/
https://store.steampowered.com/app/224260 
The Game includes VR Support
No More Room in Hell Linux Binaries [56.93 M]No More Room in Hell SDK2013 Linux Content [2.79 G]
"When there's no more room in hell, the dead will walk the earth."
A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.
A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.
Features:
- Teamwork: Co-operative play with up to eight players.
- Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
- Dynamic Objective Maps: The next playthrough may not be the same as the last!
- Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
- A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
- Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
- Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
- 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
- No pay to win items
- No ads
- 100% Free
Planned Features:
- National Guard NPCs - Will they help you or see you as just another walker?
- Full dismemberment - gibs for arms and legs instead of just the head
- More gamemodes including a mode that mixes Survival with Objectives
- New and varied zombie types - SWAT/Military zombies with body armor
- More playable characters (including females)
- Stat tracking along with Steam Achievements - With the possibility of unlockable items
- More frequent updates with Steam support
- More maps and overall content with Steam support
MINIMAL SETUP
- OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
- Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
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