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Update 1.13.2 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions


  • Added proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc.
  • Added search box and "Find more..." button (that links to Workshop) in the mutator selection dialog

Changes


  • Improved server performance on Linux
  • In mutator selection dialog, clicking the list item now toggles the checkbox
  • Increased max. FOV to 110
  • Melee impact particles are now displayed across the arc
  • Optimized zombie AI obstruction checks, improves performance on crowded maps
  • Restored player freeze on extraction
  • Server command "workshop_validate" now has a "-restore" option, recovers map entries from cache in case of accidental removals or data loss
  • Supply crate no longer freezes players, checks for distance instead
  • Updated the localization files:

Fixes


  • Fixed an issue with inaccurate melee headshots
  • Fixed an issue with melee backing traces taking prominence over the initial swing arc (#1369)
  • Fixed an issue with stamina being drained only on the first melee hit (#1386)
  • Fixed background transparency issues on UI panel list items
  • Fixed birds blocking player spawns (#1389)
  • Fixed chainsaws rate limiting impact effects on characters
  • Fixed entity "point_message_multiplayer" not updating for players who reconnect to the server (#1390)
  • Fixed game state extraction commands working on dead players
  • Fixed loading screen not scaling properly after resolution change
  • Fixed mutator scripts being loaded twice on server init
  • Fixed national guard announcement cooldown not resetting after map change
  • Fixed national guard dialogue overlapping in survival mode
  • Fixed players blocking usable objects with their bodies (#1327)
  • Fixed players getting stuck after using a supply crate
  • Fixed several HUD scaling issues across resolutions, incl. "Next Objective" separator clipping through text, tiny labels in ammo display, etc.
  • Fixed supply crate HUD not always closing

Changes for mappers and modders


  • Added beta version of level transition for developers, it's disabled by default, and server admins may toggle it with cvar "sv_level_transition" (#1278)
  • Added command "RespawnDeadPlayers" to the game state functions (I/O, console, VScript)
  • Added cvar "sv_killpenalty_score", sets score for kill penalty
  • Added cvar "sv_resetscore", resets all player scores on round restart
  • Added new category "Mutators" in the Workshop Publisher
  • Added support for melee impact effect particles
  • Added support for overriding viewmodel hands
  • Added surface prop "no_friction"
  • All MapHack debug spew is now behind cvar "sv_maphack_debug"
  • Console commands "extractplayer" and "respawnplayer" now accept player name as input
  • Entity "trigger_changelevel" is now functional on servers with level transition enabled
  • MapHack: Fixed issues during pre-entity stage, which caused scripts to fail
  • VScript: Added CenterPrint functions
  • VScript: Added CNMRiH_GameRules bindings
  • VScript: Added CNMRiH_Player functions SetHandModelOverride() and ClearHandModelOverride()
  • VScript: Added CNMRiH_WeaponBase bindings and WeaponID enum
  • VScript: Fixed event listeners writing bogus data on Linux

Maps


All maps


  • Added "debris" flag to all explosive gascans

nmo_asylum


  • Corrected areaportal issue on a door located in the basement (#1376)
  • Fixed office softlock (#1375)
  • Fixed ritual meat not scaling health on player count

nmo_broadway


  • Misc. fixes

nmo_broadway2


  • Added ability to get welder if players don't have one during "navigate through sewers" objective route
  • Added clipping to some railing
  • Fixed multiple places where items could be lost

nmo_brooklyn


  • Added glow for the extraction van

nmo_cabin


  • Added rope for extraction helicopter to make it more clear where to go

nmo_rockpit


  • Fixed softlock (#1394)

nmo_suzhou


  • Clipped multiple areas where objective items could be lost
  • Misc. tweaks

nmo_toxteth / nmo_toxtethdark


  • Misc. fixes

nmo_underground


  • Added few details to motel
  • Fixed stuck spot near welder grate

nms_camilla


  • Tweaked clips

nms_drugstore


  • Adjusted shambler and runner spawning during the different stages of the map
  • Fixed a doorway in zone A where zombies could get stuck
  • Fixed a spawner where zombies could get stuck
  • Fixed misc. issues/adjustments (#1250)
  • Fixed prop_door having a wrong hinge axis (#1408)
  • Fixed several z-fighting glitches in the mall

nms_favela


  • Fixed wrong zone letter order

nms_ransack


  • Extended extraction zone and extraction time
  • Sparks on pawn shop door now start and stop properly when welding

nms_silence


  • Removed ground fog particles that were accidentally included


[ 2023-02-13 22:18:12 CET ] [ Original post ]



No More Room in Hell
No More Room in Hell Team
  • Developer

  • Lever Games
  • Publisher

  • 2013-10-31
  • Release

  • Action Indie F2P Coop
  • Tags

  • Game News Posts 85  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (72105 reviews)


  • Review Score

  • https://www.nomoreroominhell.com/
  • Website

  • https://store.steampowered.com/app/224260 
  • Steam Store

  • The Game includes VR Support



    No More Room in Hell Linux Binaries [56.93 M]No More Room in Hell SDK2013 Linux Content [2.79 G]

  • Public Linux depots

  • "When there's no more room in hell, the dead will walk the earth."

    A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

    The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

    Features:

    • Teamwork: Co-operative play with up to eight players.
    • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
    • Dynamic Objective Maps: The next playthrough may not be the same as the last!
    • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
    • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
    • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
    • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
    • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
    • No pay to win items
    • No ads
    • 100% Free

    Planned Features:

    • National Guard NPCs - Will they help you or see you as just another walker?
    • Full dismemberment - gibs for arms and legs instead of just the head
    • More gamemodes including a mode that mixes Survival with Objectives
    • New and varied zombie types - SWAT/Military zombies with body armor
    • More playable characters (including females)
    • Stat tracking along with Steam Achievements - With the possibility of unlockable items
    • More frequent updates with Steam support
    • More maps and overall content with Steam support
    No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.
    MINIMAL SETUP
    • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
    • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
    GAMEBILLET

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