TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update 1.13.3 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions


  • Added ability to lift ammo when it doesn't fit in player's inventory
  • Added cvar "cl_melee_impact_effects" to enable / disable melee impact particles

Changes


  • Reduced chainsaw impact effects on characters (#1414)
  • Reduced game installation size by compressing misc. textures
  • Removed friends requirement from the achievement "HAZMAT Team", new goal is "Kill 500 zombies with 6 or more players"
  • Show compatibility warning when playing with Linux runtime on Steam Deck
  • Show loading spinner while downloading user avatar
  • Updated the localization files:

Fixes


  • Fixed alignment when using line breaks on center print text
  • Fixed ambient_fmod's "Play everywhere" flag using entity's sound origin (#1426)
  • Fixed armored zombie spawn rule having no effect on "npc_nmrih_runnerzombie" (#1432)
  • Fixed car model crashing clients (#1436)
  • Fixed chat font drop shadow not being fully opaque
  • Fixed crash on player join when the main fog controller gets removed
  • Fixed excessive impact effects on some props (#1421)
  • Fixed false "Invalid BSP" error in Workshop Publisher (#1416)
  • Fixed god mode if player spawns mid-cinematic (#1411)
  • Fixed melee traces ignoring objects and walls (#1415)
  • Fixed minor performance issues during rendering
  • Fixed mutator dialog displaying an empty list when leaving it open and closing the "create game" panel
  • Fixed observer target FOV not using user settings
  • Fixed point message text not aligning to center
  • Fixed point messages displaying garbage output when updated often
  • Fixed potential crash with "game_ui" entity
  • Fixed several shaders requesting values for undefined base textures
  • Fixed skillshot material not being precached

Changes for mappers and modders


  • Added cvar "sv_ignore_win_loss_state", prevents round from ending on win / loss, useful for custom game modes
  • Added several entities to Hammer game data, including "generic_actor" with model / skin selector, and scripted sequences
  • Added surface prop "bouncyball"
  • Cleaned up unused entities in Hammer game data
  • Entity "point_message_multiplayer" now allows properties to be changed by keyvalues
  • Following entities no longer require edicts: env_instructor_hint, env_timer, game_text, logic_progress, logic_script, player_speedmod, point_message_multiplayer, scripted_sequence
  • Extended entity "prop_sphere" with customizable radius
  • Improved entity "point_message_multiplayer", text now follows movement parent smoothly without jitter, and height offset can be changed
  • MapHack: Fixed $remove server crash (#1425)
  • MapHack: Restricted unsafe entities in potentially dangerous functions
  • Updated "trigger_hurt" damage types to match NMRiH overrides in Hammer
  • Updated VPhysics clip editor texture
  • VScript: Added CNavMesh interface and CScriptNavArea class
  • VScript: Added CNMRiH_BaseZombie::GetShoved()
  • VScript: Added CNMRiH_WeaponBase functions SetViewModelOverride() and ClearViewModelOverride()

Changes for server admins


  • Added cvar "sv_vote_initial_delay", sets time in seconds before first vote can be called after map start (#1431)
  • Added network cvar overrides, new additions are "sv_net_maxcleartime_override" and "sv_net_splitrate_override"

Maps


All maps


  • Fixed hint instructors following players who interracted with objectives

nmo_boardwalk


  • Tweaked clips
  • Fixed zombie shamblers getting stuck in windows during "Survive" objective

nmo_broadway2


  • Tweaked VPhysics clips

nmo_cabin


  • Fixed watermelon not being "debris"

nmo_cleopas


  • Added few VPhysics clips
  • Rotated player spawn on the second floor for speedrunners

nmo_lakeside


  • Little tweak for the ivy texture

nmo_quarantine


  • Added a roof to the diner inside the inner quarantine since it was visible, as well as some additional detail
  • Added boxes near the graveyard FastEx truck that players can use to boost on top of zombies potentially blocking the chokepoint
  • Added VPhysics clipping to areas in the sewers where objective items could be lost
  • Added watermelons
  • Braced a door, please do not open it
  • Fixed a bug where upon grabbing the walkie talkie, players could infinitely trigger the soldier's dialogue and destroy everyone's eardrums
  • Fixed a minor rendering hiccup at the beginning of the sewers
  • Fixed multiple instances where backside of displacements were visible
  • Fixed the red X not properly rendering atop the breakable plywood at spawn
  • Fixed visible nodraw in the Park
  • Large optimization pass throughout the entire map
  • Lowered a building in the skybox that was ruining my immersion, visibly floating in the air at certain angles
  • Players can now get on top of the dumpster in the laundromat alley
  • Removed a clip brush impeding intentional design
  • The dumpster in the laundromat alley is on fire
  • The fire in the inner quarantine is now within the audible spectrum
  • Tweaked the nav mesh to reduce the chances of zombies getting stuck in certain locations

nmo_rockpit


  • Added fade out distances to a lot of props
  • Fixed the surface fire particles sometimes appearing invisible
  • Fixed invalid brushes
  • Improved zombie navigation in the surface building
  • Other minor optimizations and fixes

nmo_toxteth / nmo_toxtethdark


  • Tweaked clips

nmo_underground


  • Added few props
  • Tweaked VPhysics clips

nms_arpley


  • Reduced train damage to players to prevent an instant kill

nms_favela


  • Added glowsticks to make it more clear where players need to extract
  • Replaced unusable ladder prop with a step ladder to prevent any confusion

nms_isolated


  • Misc. tweaks

nms_laundry


  • Added electric trap for zone A
  • Added few details
  • Added kerosine lamp to zone B
  • Changed ammo_min "0" parameter value to "10" on random spawners to prevent the spawning of "empty" ammoboxes
  • Misc. tweaks
  • Moved flamethrower from zone A to zone B

nms_midwest


  • Added hurt trigger to train to prevent it being blocked and not letting other players to extract


[ 2023-08-16 20:45:45 CET ] [ Original post ]

No More Room in Hell
No More Room in Hell Team Developer
Lever Games Publisher
2013-10-31 Release
Game News Posts: 85
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (73079 reviews)
The Game includes VR Support
Public Linux Depots:
  • No More Room in Hell Linux Binaries [56.93 M]
  • No More Room in Hell SDK2013 Linux Content [2.79 G]
"When there's no more room in hell, the dead will walk the earth."

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

Features:

  • Teamwork: Co-operative play with up to eight players.
  • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
  • Dynamic Objective Maps: The next playthrough may not be the same as the last!
  • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
  • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
  • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
  • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
  • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
  • No pay to win items
  • No ads
  • 100% Free

Planned Features:

  • National Guard NPCs - Will they help you or see you as just another walker?
  • Full dismemberment - gibs for arms and legs instead of just the head
  • More gamemodes including a mode that mixes Survival with Objectives
  • New and varied zombie types - SWAT/Military zombies with body armor
  • More playable characters (including females)
  • Stat tracking along with Steam Achievements - With the possibility of unlockable items
  • More frequent updates with Steam support
  • More maps and overall content with Steam support
No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.

MINIMAL SETUP
  • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
  • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
GAMEBILLET

[ 5556 ]

8.49$ (15%)
34.99$ (30%)
4.24$ (15%)
11.02$ (15%)
4.22$ (15%)
24.87$ (17%)
20.99$ (16%)
8.29$ (17%)
16.79$ (16%)
16.77$ (16%)
22.24$ (11%)
2.54$ (15%)
10.67$ (11%)
8.47$ (31%)
4.69$ (77%)
35.14$ (12%)
4.95$ (67%)
16.97$ (15%)
8.00$ (60%)
8.89$ (11%)
35.59$ (11%)
8.29$ (17%)
16.90$ (15%)
21.24$ (15%)
8.27$ (17%)
8.79$ (12%)
24.89$ (17%)
41.99$ (16%)
20.74$ (17%)
3.27$ (18%)
GAMERSGATE

[ 1296 ]

12.0$ (60%)
14.99$ (50%)
5.0$ (75%)
6.0$ (70%)
1.5$ (85%)
20.02$ (33%)
1.74$ (91%)
0.6$ (85%)
2.55$ (83%)
14.29$ (43%)
6.0$ (80%)
1.5$ (90%)
0.9$ (85%)
9.9$ (67%)
8.0$ (60%)
0.94$ (81%)
3.25$ (75%)
0.6$ (85%)
12.45$ (38%)
1.35$ (85%)
9.34$ (38%)
10.0$ (60%)
0.9$ (92%)
0.3$ (85%)
1.05$ (85%)
4.0$ (80%)
3.5$ (65%)
13.49$ (25%)
1.5$ (85%)
20.25$ (50%)

FANATICAL BUNDLES

Time left:

1 days, 7 hours, 56 minutes


Time left:

23 days, 7 hours, 56 minutes


Time left:

3 days, 7 hours, 56 minutes


Time left:

30 days, 7 hours, 56 minutes


Time left:

19 days, 7 hours, 56 minutes


Time left:

16 days, 7 hours, 56 minutes


Time left:

24 days, 7 hours, 56 minutes


Time left:

26 days, 7 hours, 56 minutes


Time left:

47 days, 7 hours, 56 minutes


Time left:

356471 days, 23 hours, 56 minutes


Time left:

29 days, 7 hours, 56 minutes


HUMBLE BUNDLES

Time left:

4 days, 1 hours, 56 minutes


Time left:

11 days, 1 hours, 56 minutes


Time left:

13 days, 1 hours, 56 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE