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Update 1.13.4 Released
[ 2023-10-02 21:14:41 CET ] [ Original post ]
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
- Added backward compatibility to demo files, fixes previously recorded demos not playing
- Added support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p)
Changes
- Optimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies
- Tweaked server networking settings to reduce latency on crowded maps
- Updated the localization files:
- With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, Plazehorta
- Want to localize NMRiH to your own language? Visit our localization repository on GitHub.
Fixes
- Fixed melee swings counting characters as obstructions, causing inconsistent hits and not registering all traces from the arc
- Fixed melee swings not dealing damage to entities you're directly facing (such as breakable boards)
- Fixed missing blood on view models (#1444)
- Fixed points not being awarded when killing turned zombies in survival
- Fixed potential server crashes caused by stale entity references in memory
- Fixed rare lag compensation crash
- Fixed server performance issues with zombies and overlord spawners
- Fixed shadow option reverting to "Medium"
- Fixed supply boxes closing immediately even when user is within reach
- Fixed supply boxes not checking use distance when attached to movement parents
- Fixed workshop add-ons not being properly removed from the add-on manager list after unsubscribing
Changes for mappers and modders
- Added auto-complete to console command "script_execute"
- Added "Unlisted" visibility option to Workshop Publisher (#1351)
- Fixed "ambient_fmod" sounds not following movement parents or source entities
- Fixed crash on nav generation when bone followers are present
- Fixed death notices not accounting for modded zombies who change classnames
- Fixed "nav_generate" not returning to same map after generation
- Following entities no longer require edicts: env_soundscape, func_zombie_spawn
- MapHack: Fixed $remove_all not working with server-only entities (#1447)
- MapHack: Fixed hang on pre-entity $edit_all
- VScript: Added CBaseEntity functions GetGroundEntity() and SetGroundEntity()
- VScript: Added CFuncZombieSpawn bindings
- VScript: Added CFunc_SafeZone bindings
- VScript: Added CNMRiH_BarricadePoint bindings
- VScript: Added CNMRiH_HealthStationLocation bindings
- VScript: Added COverlord_Zombie_Helper bindings
- VScript: Added nav mesh attribute constants
- VScript: Added NavMesh functions NavAreaBuildPath() and GetNavAreasFromBuildPath()
- VScript: Added team constants (TEAM_ANY, TEAM_UNASSIGNED, etc.)
- VScript: Fixed a crash when using NavMesh methods
- VScript: Fixed an issue with "logic_script" calling functions it doesn't own
- VScript: Fixed "filter_script" hijacking one another's PassesDamageFilter hook (#1434)
- VScript: Fixed potential crash when using debug overlay on dedicated server
- VScript: Fixed server-only entities incorrectly using the root scope for scripts
Changes for server admins
- Added cvar "sv_item_give", toggles medical item sharing
- Fixed "-tickrate" command line parameter not working on Linux dedicated servers
Maps
nmo_broadway2 / nmo_brooklyn / nmo_cleopas
- Tweaked clips
nmo_fema
- Fixed wrong tree prop angle
- Tweaked clips and cubemaps
nmo_shelter
- Raised the ground in the sewer section to remove "crouch jump" requirement over infected water
nmo_suzhou
- Fixed floating barbered wire near tire fort
- Tweaked clips
nmo_zephyr
- Minor tweaks
nms_arpley
- Fixed cubemaps
nms_camilla
- Fixed a bug where instructor hint was following a player who activated the button
nms_laundry
- Alleys around zone B are now playable areas
- Reworked zombie spawn area near gas station to prevent zombies getting stuck in a door frame
[ 2023-10-02 21:14:41 CET ] [ Original post ]
No More Room in Hell
No More Room in Hell Team
Developer
Lever Games
Publisher
2013-10-31
Release
Game News Posts:
85
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(73079 reviews)
The Game includes VR Support
Public Linux Depots:
- No More Room in Hell Linux Binaries [56.93 M]
- No More Room in Hell SDK2013 Linux Content [2.79 G]
"When there's no more room in hell, the dead will walk the earth."
A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.
A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.
Features:
- Teamwork: Co-operative play with up to eight players.
- Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
- Dynamic Objective Maps: The next playthrough may not be the same as the last!
- Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
- A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
- Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
- Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
- 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
- No pay to win items
- No ads
- 100% Free
Planned Features:
- National Guard NPCs - Will they help you or see you as just another walker?
- Full dismemberment - gibs for arms and legs instead of just the head
- More gamemodes including a mode that mixes Survival with Objectives
- New and varied zombie types - SWAT/Military zombies with body armor
- More playable characters (including females)
- Stat tracking along with Steam Achievements - With the possibility of unlockable items
- More frequent updates with Steam support
- More maps and overall content with Steam support
MINIMAL SETUP
- OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
- Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
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