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Update 1.14.2 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions


  • Added enhanced support for offline solo play, enabled by selecting "1" for max. players in the "Create Server" dialog

Fixes


  • Fixed an issue with runner behavior, where they would unintentionally steer faster and catch players (this patch has been applied in an earlier hotfix for 1.14.1)
  • Fixed decal overflow on round restarts, causing bullet holes and blood splatter etc. to disappear on certain maps
  • Fixed NPCs being invulnerable while frozen
  • Fixed sniper scope overlay not always hiding when the game suffers from network packet loss

Changes for mappers and modders


  • Added entity "point_worldtext", displays a text message oriented in the world, at its origin
  • Fixed cvar "sv_freeze_zombies_on_spawn" being forcefully set during extraction, which could invalidate rulesets
  • Fixed improper filtering behavior on entity "filter_activator_name"
  • Fixed rare crash when equipped "item_custom" collides with a moving prop door
  • Fixed static decals erroneously respawning on round restart and eventually overflowing the decal limit, dynamic decals with a targetname remain unchanged
  • Fixed zombies targeting players instead of "npc_bullseye" entities that obstruct their attacks
  • FMOD: Fixed sound files packed by maps not being precached and becoming inaudible when client joins a server
  • Ruleset: Added "Include" keyword for scripts
  • VScript: Added CBaseAnimating functions GetModelScale(), and SetModelScale()
  • VScript: Added CNavMesh functions FindNavAreaAlongRay(), GetAreasWithAttributes(), GetNavAreasOverlappingEntityExtent(), GetObstructingEntities(), and NavAreaTravelDistance()
  • VScript: Added CNMRiH_Player functions IsInBarricadingMode(), and IsPlacingBoard()
  • VScript: Added CPointWorldText bindings
  • VScript: CNavMesh function GetNavAreasFromBuildPath(startArea, goalArea, goalPos ...) now accepts null parameter for "goalArea", to compute a path as close as possible to "goalPos"
  • VScript: Optimized CConvars functions, getting values is now more efficient for cvars registered by scripts and rulesets

Changes for server admins


  • Added ability to ban items via cvars:
    • Added cvar "sv_ban_items", a list of banned item entity names with ',' delimiter, e.g. "sv_ban_items me_fubar,exp_tnt,item_pills"
    • Added cvar "sv_ban_items_on_entities", apply item ban list to loose entities (such as items placed by mappers)
    • Added cvar "sv_ban_items_on_random_spawners", apply item ban list to random spawners
    • Added cvar "sv_ban_items_on_supplies", apply item ban list to supply crates
    • Added cvar "sv_ban_items_override", additional ruleset validated ban list for use with maps, scripts etc.
  • Added first batch of "legacy cvars", in effort to allow servers to rollback changes that may affect their community playstyle (zombie behavior cvars were shipped earlier in 1.14.1)
    • Added cvar "sv_barricade_sounds", play impact sounds when boards get damaged
    • Added cvar "sv_bow_fix_wallbang", fix being able to shoot through walls with a bow
    • Added cvar "sv_bullet_impulse", turns on bullet impulse, which results in more visible ragdoll knockbacks based on ammo type
    • Added cvar "sv_cancel_throw_drop", fixes a glitch where player could hold drop key to store throw charge after holster
    • Added cvar "sv_chainsaw_fix_charge_glitch", fixes a bug where chainsaw can be charged to deal extra damage
    • Added cvar "sv_chainsaw_fix_use_entity_glitch", fixes a bug where chainsaw has infinite fuel while using something e.g. supply crate
    • Added cvar "sv_dropallammo", allow dropping all ammo by right clicking in the radial wheel
    • Added cvar "sv_etool_allow_shove_during_switch", allow players to shove while switching e-tool mode
    • Added cvar "sv_extinguisher_use_distance", how close to a progress trigger player must be with a fire extinguisher in order to use it
    • Added cvar "sv_flame_legacy", legacy tracking for flame kills (pre-v1.12.3)
    • Added cvar "sv_flare_gun_apply_radius_damage", projectile generates a small explosion that affects props, windows, players/NPCs and so on
    • Added cvar "sv_flare_gun_fix_oob_supply_drop", crates drop on player position to avoid out of bounds
    • Added cvar "sv_flare_gun_passthrough_glass", projectile passes through glass and won't explode on contact
    • Added cvar "sv_flare_gun_passthrough_player", projectile passes through players when friendly fire is off
    • Added cvar "sv_grenade_angular_impulse_max", apply forces to make grenades spin after throwing
    • Added cvar "sv_grenade_angular_impulse_min", same as above
    • Added cvar "sv_grenade_infect_bypass", infected players dying by explosion won't turn
    • Added cvar "sv_gunshot_suicide", allow gunshot suicides
    • Added cvar "sv_hide_ammo_hud_on_fire", hide ammo HUD after firing a shot
    • Added cvar "sv_initial_sprint_stamina_penalty", how much stamina does sprint initially spend
    • Added cvar "sv_item_pickup_sound", play sound on item pickup
    • Added cvar "sv_medical_allow_use_underwater", allow medical item usage underwater
    • Added cvar "sv_medical_audible_sounds", other players can hear medical item usage
    • Added cvar "sv_medical_instant_apply", medical items apply instantly (emulates v1.07)
    • Added cvar "sv_melee_impact_style", 0 = nothing, 1 = classic, 2 = particles across arc
    • Added cvar "sv_molotov_always_burn", should molotov always cause an inferno, regardless where it hits
    • Added cvar "sv_npc_frozen_death_immunity", frozen NPCs won't die, emulates glitched v1.14.1 behavior
    • Added cvar "sv_npc_goal_repath_tolerance", default value of 120.0 prevents runner zombies from catching moving players
    • Added cvar "sv_player_bullet_force_accumulator", apply bullet forces to player ragdolls
    • Added cvar "sv_player_death_music", play a tune on death
    • Added cvar "sv_player_duck_on_crawler_grab", allow players to duck when a crawler grabs them
    • Added cvar "sv_player_fix_hitbox_desync", fixes hitbox desync when looking up and down
    • Added cvar "sv_player_follow_ragdoll", camera follows player ragdoll on death
    • Added cvar "sv_player_grab_ff_immunity", grabbed players won't take friendly fire
    • Added cvar "sv_player_spawn_sound", play local sound on player spawn
    • Added cvar "sv_player_water_splash", players generate splashes on water
    • Added cvar "sv_realism_fix_bullet_penetration", fixes bullets not penetrating on realism mode
    • Added cvar "sv_realism_fix_crawler_damage", by default, body damage isn't zeroed on crawlers, as their hitboxes are difficult to hit
    • Added cvar "sv_shove_allow_during_firemode_change", allow players to shove during fire mode change
    • Added cvar "sv_shove_allow_during_ironsight", allow players to shove during ironsight raise/lower animation
    • Added cvar "sv_shove_allow_during_pickup", allow players to shove while carrying a prop
    • Added cvar "sv_shove_drain_stamina_on_world_hit", if shove hits world, drain stamina
    • Added cvar "sv_shove_stab_sound", play stab sound on applicable shove (SKS bayonet)
    • Added cvar "sv_suicide_disallow_while_using", disallow contemplating while using a progress trigger
    • Added cvar "sv_suicide_infect_score", score for gunshot suiciding while infected
    • Added cvar "sv_suicide_play_impact_sound", play impact sound on gunshot suicide
    • Added cvar "sv_voicecmd_common_sounds", common sounds such as bleeding use hidden voice commands
    • Added cvar "sv_voicesubtitles", enable voice subtitles in chat
    • Added cvar "sv_weapon_unload", allow unloading of firearms
    • Added cvar "sv_zippo_extinguish_underwater", zippo extinguishes underwater and can't be ignited
    • Added cvar "sv_zombie_always_attack_bullseye", zombies don't consider npc_bullseyes as obstructions, when 0, it emulates glitched v1.14.1 behavior
    • Added cvar "sv_zombie_pound_sound", zombies play impact sounds when pounding barricades, props, walls, etc.

Maps


nmo_shoreline


  • Added barricade point on cabin main entrance door
  • Fixed pixelwalk above cabin entrance stairs
  • Small visual changes
  • Tweaked zombie spawning and navigation


[ 2025-04-02 12:44:33 CET ] [ Original post ]

No More Room in Hell
No More Room in Hell Team Developer
Lever Games Publisher
2013-10-31 Release
Game News Posts: 87
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (73776 reviews)
The Game includes VR Support
Public Linux Depots:
  • No More Room in Hell Linux Binaries [56.93 M]
  • No More Room in Hell SDK2013 Linux Content [2.79 G]

"When there's no more room in hell, the dead will walk the earth."

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

Features:

  • Teamwork: Co-operative play with up to eight players.
  • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
  • Dynamic Objective Maps: The next playthrough may not be the same as the last!
  • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
  • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
  • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
  • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
  • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
  • No pay to win items
  • No ads
  • 100% Free

Planned Features:

  • National Guard NPCs - Will they help you or see you as just another walker?
  • Full dismemberment - gibs for arms and legs instead of just the head
  • More gamemodes including a mode that mixes Survival with Objectives
  • New and varied zombie types - SWAT/Military zombies with body armor
  • More playable characters (including females)
  • Stat tracking along with Steam Achievements - With the possibility of unlockable items
  • More frequent updates with Steam support
  • More maps and overall content with Steam support
No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.

MINIMAL SETUP
  • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
  • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
GAMEBILLET

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MacGamestore

[ 1755 ]

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7.19$ (10%)

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