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Hello again to the NMRiH1 community!
No More Room in Hell 2's REANIMATION update just released on April 15 - a release that compares in size with NMRiH2 Early Access launch back in October 2024.
Since October, we've added Infection, weapon attachments, many new weapons and tools, many bug fixes and much more. The April Reanimation Update brings the sequel much closer in spirit to the original, with two new tighter, more claustrophobic city maps, a radial inventory, deeper combat, and much more.
A Free Weekend runs from NOW until April 21 at 1pm ET, giving players the opportunity to try out the entire new update and also pick up the game for 20% off for a limited time.
https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/

We see the Reanimation Update as practically a relaunch of the Early Access game - a big moment for NMRiH2 to show itself off as a far more content and feature-packed version of No More Room in Hell 2 in Early Access - with many bugs, performance hiccups and general "early access kinks" fixed at this point as well.
Early Access will continue beyond April with more updates to come as we work towards its 1.0 version.
Take a look back at the release roadmap up to now:

What's new since launch:
TWO NEW URBAN MAPS
https://youtu.be/ERrJHnvTG2c
Lewiston

Lewiston is an urban map that longtime followers of NMRIH2 would remember as a map named Waldoboro being worked on by the Lever team before they joined Torn Banner.
Responders work to secure the safety of survivors across a ravaged city at golden sunset. Gather supplies if you must, but above all else - get out, alive.
Pottsville

Pottsville, a brooding suburban small town full of claustrophobic encounters with the undead at dawn, is a new urban-set map for No More Room in Hell 2.
Inspired by classic zombie movie settings and scenes, Pottsville is another city streets map with more claustrophobic encounters against the undead, as players creep down foggy alleyways and roam through neighbourhood houses and downtown buildings.
Combat 2.0 - A Melee Redesign

With this update you can drag and aim your swings to cut off zombie limbs. Use left click for a right to left swing and right click for a left to right swing. Repeat the same input for a stronger attack, or hold down an attack to deliver a forceful blow with potential for knockdown.
Weve also added in a Kick, performed by holding Shove that costs a lot of stamina but can knock down zombies, putting space between you and the undead. On top of that weve further improved hit reactions, melee timings and the stamina system.
Character Roster & Character Re-roll

With the new Character Roster, players will now have three character slots rather than just one - so they can save and maintain multiple permadeath characters at once.
And, with Re-roll, when selecting a new character out of the 3 choices, you have the option to spend match-earned Credits to re-roll for a new set to pick from.
Weight-based Radial Inventory

The radial inventory from NMRiH1 returns to the sequel now, with a weight-based system that determines how much you can carry.
Move your mouse into quadrants of your screen to quickly select between inventory items. Weights of items are reflected in the size of each "slice" of the quadrant of the radial inventory.
Weapon attachments

Added in February update 0.3.0, weapons now have 3 different types of attachments - Sights, Rail, and Muzzles. Responders are only limited to attach weapons as the firearm has slots for it - a weapon with a weapon slot for a Sight, a Rail, and a Muzzle attachment could take a scope, a flashlight, and suppressor, for example.
Classic NMRiH1 weapons

Many fan favorite weapons from NMRIH1 so far have made their return in glorious Unreal Engine 5 with Nanite to render incredible pixel scale detail.
Recent additions include:
- M1911A1 Handgun
- MP5 Submachine Gun
- Rochester 1873 Rifle
- The trusty Shovel!
... And many more, that came at launch and are coming in the future too.
More realistic
Calibre-based ammo was also added in January's 0.2.4 update, replacing what was previously just weapon type specific ammo.
Infection & "K button"

Infection and self-sacrifice (taking your own life) were added in December's Infection update. Zombies can grab you and, if you fail to shove them away in time, can instantly infect you with a bite. Plus, if you're under 50% HP, any regular zombie attack may infect you, and that increases the lower your health is. Find pills for temporary relief, or the gene therapy cure to rid yourself of the virus!
Minimal HUD UI Options
https://youtu.be/WITwMcnNM-k
In update 0.2.0 we gave players the ability to customize their HUD, and also reduced the default HUD setup to be more minimalist compared to our launch version. Experience the zombie apocalypse with as much, or as little, on the HUD as you want!
This is just a sampling of what we've added since October, with much, much more coming before 1.0 arrives!
We hope to see you over the April 17-21 Free Weekend and beyond.
If you want to join in on the discussion,
please join our Discord.
[ 2025-04-17 18:07:28 CET ] [ Original post ]