Happy 20th Anniversary POSTAL 2!
We're stoked to announce our celebratory update, which brings the widely loved community mod 'xPatch' into the official fold, as well as other improvements! This update is jam-packed with exciting new features, enhancements, and bug fixes that will elevate your POSTAL 2 experience to a whole new level.
Some of the standout additions include improved Steam Deck compatibility, the Two Weeks In Paradise game mode (Paradise Lost), a reworked New Game menu, and a new "Ludicrous" difficulty. Plus, we've added the Flipping the Bird feature from Paradise Lost into the base P2, expanded Crosshair Customization, and introduced the super-fun Cat Launcher as a cheat-only weapon!
We've also made some significant changes to the game, such as restoring the original number of particles for blood effects, improving Muzzle Flash Effects, and adding new weapon options like Cat Silencers now being usable on more weapons, and dual-wielding Sawn-Off Shotguns. During the apocalypse, bystanders will now use more weapons too, making for a more thrilling and chaotic experience!
Furthermore, those who want to enjoy POSTAL 2 as it was in 2003 can now play 'Classic' mode, which presents the game closer to how it was at launch, before all the modern updates (while still retaining various modern quality of life improvements such as widescreen support). You can even cherry-pick which aspects of the game you'd like to see as either original or updated, how cool is that?
And that's just the tip of the iceberg! We've squashed numerous bugs and crashes, ensuring a smoother gaming experience for everyone.
So gear up, grab your weapons, and let the mayhem begin as we celebrate 20 years of POSTAL 2!
Note: This update will reset user configurations such as button layouts and video settings. We apologize for any inconvenience this may cause.
Fully compatible with Steam Deck!
'Two Weeks In Paradise' game mode! (Paradise Lost)
Classic Mode! (+ 'Options' Menu)
Reworked New Game menu with brand new Day Selection and Skip Intro options!
New Ludicrous difficulty!
Added Quit to Desktop option!
David Eddings (The original voice of Claptrap from the Borderlands series) as the voice of Pisstrap in Paradise Lost!
Crackola (dual-wield power-up) and Weapons Vending Machines added to P2 levels!
The Flipping the Bird feature from PL is now available in P2! This can be performed with a new dedicated button ('G' by default) or by pressing Fire with Empty Hands or Alt Fire with the Petition and other weapons that replace the hands
Added a few new cheats: ChugIt, ParadiseIsLost, SeekritWeaponzPls, DoubleTheGun, PeeAll, PukeAll, HereKittyKitty!
Added unique behavior for Cat Silencers made out of experimental cats! (Apocalypse Weekend)
When you pick up a thrown Scythe or Sledgehammer, it will now auto-switch back to this weapon!
Added support for customizable Weapon Selector and Inventory Menu!
NPCs weapon variety option! (random chance of using Eternal Damnation guns)
Restored some unused POSTAL Dude voice lines!
Expanded Crosshair Customization!
Saves with * mark for cheating or Workshop Game are now displayed in yellow color to be more noticeable!
New effects for Catnip and food use!
Added Cat Launcher! (Super-fun cheat only weapon)
Restored original amount of particles for blood effects.
New weapon selector and inventory menu default design (old one can be enabled in options)
Weapon Selector now selects the last used weapon in group (instead of the first) if it's switched by the weapon group key (1, 2, 3, etc.)
Improved Muzzle Flash Effects and viewmodel positions for all weapons
Cat Silencers can be now used on almost every gun in the game
Beta Shotgun now uses actual beta hands skins and sounds and has a brand new alternative fire
SMG and Machine Pistol now share the same ammo type
SWAT units are now equipped with Submachine Gun and Machine Pistol by default (with exception for Classic Mode)
The longer you hold burning Dynamite the shorter it will take to explode after throwing, additionally restored alternative attack
Axe has a new alternative charged attack
Restored unused Chainsaw alternative attack as well as clean and bloodied skins
Sawn-Off Shotgun has been reworked, it can now be dual-wielded, dismember zombies and explode heads from larger distances but uses 2 shells per shoot now
During the apocalypse, bystanders now use the new weapons too (with exception during Classic Mode)
Added a few new positions to the Stats Screen
Cat Silencers on gun are now also present in 3rd person view / mirrors
Restored unused Dynamite explosion sound (previously reused grenade sound despite having it's own in game files)
(Paradise Lost) New textures for Revolver
(Paradise Lost) Revolver (Primary Fire) deals a bit more damage and can explode heads on headshots
(Enhanced Game) Grenade multiplies itself into 3 after throwing
(Enhanced Game) Sniper Rifle deals both explosion and bullet damage
(Enhanced Game) Grenade Launcher doesn't need to reload, cat-silenced can shoot off 9 cat-grenades
Modding:
Fixed being unable to update Workshop Content via POSTed
Fixed OGG files (music) from downloaded Workshop Content being incorrectly assigned as UMX and not being detected by the game
Added support for custom Weapon Selector and Inventory Menu
Added proper support for reloadable weapons
Added custom text and highlight color support for menus
Added support for more than one bolton attachment for clothes
Fixed game randomly crashing while opening a game menu as well as several other often occurring crashes.
Fixed game not connecting with Steam in certain cases
Fixed missing Workshop menu options in localized game versions
Fixed the same Workshop game modes appearing multiple times in some cases
Fixed wrong or missing load screen appearing while starting a New Game after playing P2, AW or Workshop game mode
Fixed various visual issues related to POSTAL Dudes head model
Fixed FOV during cutscenes getting messed up if the player was zoomed in with Rifle at the moment it got triggered
Fixed skins of cats stored in player's inventory not being kept through level transitions
Fixed being unable to pick up back thrown items on POSTAL difficulty and above
Fixed sound stuttering and other minor issues with Submachine Gun and Machine Pistol
Fixed hands skin not changing accordingly to currently worn clothes for certain weapons or while dual wielding
Fixed rewards icons for the Bass Sniffer radar minigame not being scaled
Fixed 3rd person weapon attachment disappearing after level transition
Fixed missing fire effects for dismembered head lighted on by Napalm
Fixed missing or incorrectly scaled effects for Molotov, Shocker and Dynamite.
Napalm projectiles no longer explode in your face due to its own fire damage
Fixed Baton hit cancelling out paralyzed state of NPCs electrocuted by Shocker
Fixed Cops not reacting to flipping them off
Fixed helmets protecting Military from Sledgehammer damage only in AW but not in P2
Fixed camera glitch after charging Grenade, Dynamite, Krotchy Grenade, and other grenade-based weapons for too long
Fixed "PAUSE" text being positioned incorrectly on widescreen resolutions
Fixed HUD changing its color when subtitles or boss health bar pops up.
Fixed POSTAL 2 game mode using outdated HUD and Player class which caused kill counters, boss health bar, and other HUD-related features implemented in Apocalypse Weekend and afterwards not showing up
Fixed Inventory Menu being accessible when it should not. (During cutscenes, Map Screen, etc.)
Fixed being unable to kick dismembered head while it's burning
Fixed dead people blinking after loading a saved game
Fixed puke not pouring out of the neck after cutting off or exploding NPC's head
Fixed Bali playing wall hitting sound while stabbing people
Fixed Axe and Shears not sending attack alert to nearby NPCs when they should. SWAT, Military, and other pawns can now properly block player's attacks
Fixed Restore Defaults option sometimes breaking for Video and Performance settings menu
Fixed "I am legend" and "I don't need virgins for this" achievements being impossible to obtain in Enhanced Game mode
Fixed misaligned Rifle texture and missing sounds
Restored missing Napalm sounds
Fixed control settings showing blank box if an icon for the currently bound key is missing (Now falls back to the old method of showing the key name instead)
Fixed dual wielded ED Weapons fire-mode not always matching
Fixed broken cat-silenced animations for Shotgun
Fixed weapon playing next weapon's load sound while adding cat silencer (Machine Gun playing MP5 sounds etc)
Fixed Shears alt-attack exploding cars
Fixed Sawn-Off Shotgun destroying player's head without killing them
Fixed Flash Grenade dismembering dead bodies (Paradise Lost)
Fixed that completely broken secret Hammer weapon (Paradise Lost)
Fixed screen constantly flashing white while using HUD modifiers (Paradise Lost)
Fixed left hand covering subtitles while Flipping the bird (Paradise Lost)
Fixed Enhanced Mode Revolver sometimes destroying heads but not killing people (Paradise Lost)
Fixed Paradise Lost going into the POSTAL 2 Main Menu when leaving a workshop game.
Fixed WMD and Nuke Launcher in Tora Bora during Apocalypse not being possible to pick up (Paradise Lost)
[ 2023-04-19 13:10:26 CET ] [ Original post ]
🎮 Full Controller Support
- 1409 Base - Linux [2.08 G]
- 1409 linux bits [26.25 M]
- POSTAL 2 - Linux [42.39 M]
- Paradise Lost - Linux [35.7 M]
- POSTAL 2: Paradise Lost
Live a week in the life of "The Postal Dude"; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman's autograph, what could possibly go wrong?
Blast, chop and piss your way through a freakshow of American caricatures in this darkly humorous first-person adventure. Meet Krotchy: the toy mascot gone bad, visit your Uncle Dave at his besieged religious cult compound and battle sewer-dwelling Taliban when you least expect them! Endure the sphincter-clenching challenge of cannibal rednecks, corrupt cops and berserker elephants. Accompanied by Champ, the Dude's semi-loyal pitbull, battle your way through open environments populated with amazingly unpredictable AI. Utilize an arsenal of weapons ranging from a humble shovel to a uniquely hilarious rocket launcher.
Collect a pack of attack dogs! Use cats as silencers! Piss and pour gasoline on anything and everyone! YOU KNOW YOU WANT TO!
Key Features
- Aggressive vs. Passive: POSTAL 2 is only as violent as you are.
- One large non-linear world.
- Explore the world and accomplish your errands at your own pace.
- Interact with Non-Player Characters
- Survival Mode: If you choose to play as a pacifist, you will still have to deal with the NPC's who may also go POSTAL!
- Based on the Unreal Editor: Easy to use and very powerful, with many mods already available from the community.
[ 6138 ]
[ 3458 ]