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The Digital Gaming League is back at it again, hosting Insurgency competitive seasons for over a year now! On April 4th, the EU and NA seasons for DGL will begin. If you are a free agent and have no team, be sure to subscribe to the DGL Steam group and join in the daily pick up games here. Pick up games are organized 5v5 Firefight matches where players meet and play on Teamspeak. The server info for Teamspeak can be found on the DGL website, reddit, and the Steam group. Sign up now at http://www.thedgl.org. Add DGL administrators Link or Torix for more info.
ESL’s Easter Cup and Spring Season are coming! Easter Cup 2016 will be held on Monday March 28th, 03:00pm CEST and features a completely new tournament structure - the swissystem. Following that, on 4th of April 08:00pm CEST, ESL Insurgency is starting Spring Season 2016. It is planned to have skill based divisions and playoffs afterwards. Both events will be open for every team around the world, no matter the skill level or region the players come from. So grab your buddies, create a team, or join an existing one and have some fun. Some of the matches will also be streamed at the official ESL Insurgency Twitch.tv channel. To get more information about these and upcoming events, join ESL Insurgency on Steam, Facebook and Discord.
Insurgency ANZ has undergone a change and branched out to reach a wider audience under the new name Pacific Gaming League (PacificGL). The PGL is currently underway with the 5th Season of 5v5 FireFight in the Pacific/Oceanic region. For more information on Insurgency in Oceania, join the official Steam group and visit them on Facebook. Pacific Gaming League has a lot in the works and when more details are announced, you can find out first, by joining the Facebook group or visiting the website at PacificGL.com. PGL TeamSpeak is always open to the public, so if you want to team up, get a taste for competitive or just see what all the fuss is about, jump in TS at ts.pacificgl.com (108.61.213.66:9987).
[ 2016-03-26 22:06:36 CET ] [ Original post ]
🎮 Full Controller Support
- Insurgency Linux [100.81 M]
Features
- Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
- 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
- 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
- 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
- Free content updates that include weapons, game modes, maps, and new features.
- Offline practice mode, playing with bots on all game modes.
- Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
- Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
- Overhead map detailing objective and teammate locations.
- Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
- Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
- Highly immersive particle FX and audio to intensify the game experience.
- Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Multiplayer Game Modes:
Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.
Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".
Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.
Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.
Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.
Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.
Cooperative Game Modes
Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.
Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.
Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.
Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Hard Drive: 10 GB available spaceSound Card: OpenAL Compatible Sound Card
- Memory: 8 GB RAM
- Graphics: Video card 2048 MB or moreHard Drive: 10 GB HD space on a SSD
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