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Day of Infamy Patch - July 29th


Today we release our first patch for Day of Infamy, based upon some of the initial feedback we received and major issues we noticed. We would like to point out that the singleplayer missions have been improved in this patch, but they still have a way to go. We will be spending considerable time improving this experience leading up to the full release. Below is the full list of changes for today’s patch:

User Experience Improvements


  • Adjusted difficulties in the game. Now there are only two, and they have been renamed:
    • Classic - Gameplay representing the classic WWII games - death notices, friendly fire disabled.
    • Grit - New World’s rendition of more intense and suspenseful gameplay - no death indication, and friendly fire enabled.
  • Added random gameplay hints to the loading screen.
  • User interface adjustments:
    • US Army icon updated.
    • Game mode added to server info.
    • Brightened server list text to increase legibility.
    • Images added to rule set filter in server browser.

    Gameplay Improvements


  • Radio operators will receive assist points for artillery kills.
  • Adjusted bot counts (both friendly and enemy) in cooperative and singleplayer.
  • Added “possession” feature for singleplayer, so that instead of losing when you die, you take over a nearby friendly soldier. You will lose only if your whole squad is wiped out.
  • Friendly bots no longer respawn constantly in coop/single player, unless specified in a map objective. Now they default to spawning when humans spawn (objective/regroup based).
  • Regrouping added as the method of reinforcement in singleplayer Entrenchment.

    Bug Fixes


  • Fixed crash when selecting “Setup Microphone”.
  • Fixed crash when change level was called without a gamemode.
  • Fixed not being able to join coop servers due to too many bots.
  • Fixed being able to call in artillery with your own radio if you switched to officer during gameplay.
  • Adjusted rounds per minute values on semi-automatics to prevent macro abuse.
  • Fixed equipping the flamethrower as a US Army engineer. This was caused by the fuel tank weight not being taken into account properly.
  • Fixed assist points being assigned to the wrong player.
  • Fixed artillery kills on kill feed enabled servers showing as the weapon you have out.
  • Fixed “rifle grenade” selection not being removed from your inventory when you dropped a weapon equipped with rifle grenades.
  • Disabled tree sway for swamp trees in Reichswald.
  • Fixed bots occasionally spawning in the prone position.

    Performance/Stability Improvements


  • Reduced bot counts in singleplayer to improve performance.
  • Fixed server-side crash when trying to transition to a map without the gamemode being defined.
  • Potential crash fix related to camera animations.


    [ 2016-07-29 18:36:32 CET ] [ Original post ]

  • Insurgency
    New World Interactive Developer
    New World Interactive Publisher
    2014-01-22 Release
    GameBillet: 12.44 €
    Game News Posts: 70
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Very Positive (86452 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Insurgency Linux [100.81 M]
    Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

    Features


    • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
    • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
    • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
    • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
    • Free content updates that include weapons, game modes, maps, and new features.
    • Offline practice mode, playing with bots on all game modes.
    • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
    • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
    • Overhead map detailing objective and teammate locations.
    • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
    • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
    • Highly immersive particle FX and audio to intensify the game experience.
    • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
    • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
    • Dedicated Server Support for PC and Linux.

    Multiplayer Game Modes:


    Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

    Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

    Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

    Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

    Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

    Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

    Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

    Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

    Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

    Cooperative Game Modes


    Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

    Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

    Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

    Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

    Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Hard Drive: 10 GB available spaceSound Card: OpenAL Compatible Sound Card
    RECOMMENDED SETUP
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or moreHard Drive: 10 GB HD space on a SSD
    GAMEBILLET

    [ 6107 ]

    26.34$ (12%)
    25.19$ (16%)
    4.19$ (16%)
    1.11$ (78%)
    12.72$ (15%)
    25.79$ (14%)
    2.22$ (78%)
    20.49$ (18%)
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    17.19$ (14%)
    12.46$ (69%)
    8.47$ (15%)
    8.29$ (17%)
    17.79$ (11%)
    21.24$ (15%)
    25.79$ (14%)
    8.89$ (11%)
    33.81$ (15%)
    8.25$ (17%)
    16.96$ (15%)
    23.95$ (60%)
    4.65$ (53%)
    40.99$ (18%)
    4.44$ (11%)
    20.74$ (17%)
    8.37$ (16%)
    12.42$ (17%)
    26.69$ (11%)
    8.89$ (11%)
    19.99$ (20%)
    GAMERSGATE

    [ 1170 ]

    0.53$ (92%)
    0.77$ (61%)
    2.7$ (77%)
    3.86$ (45%)
    0.89$ (87%)
    9.41$ (69%)
    2.17$ (87%)
    0.51$ (83%)
    2.13$ (79%)
    13.49$ (33%)
    2.25$ (89%)
    7.44$ (70%)
    0.6$ (91%)
    3.19$ (79%)
    6.8$ (66%)
    1.11$ (91%)
    2.13$ (91%)
    0.53$ (92%)
    7.64$ (49%)
    1.49$ (79%)
    3.4$ (83%)
    1.7$ (91%)
    6.39$ (20%)
    0.9$ (92%)
    7.92$ (74%)
    4.75$ (41%)
    2.3$ (87%)
    0.68$ (83%)
    3.4$ (83%)
    4.25$ (79%)

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