
MISERY is a co-op rogue-lite survival game.
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
UPD. Hello! The playtest is over, and we are closing the registration now. Thank you so much for playtesting MISERY, for all your reports and support. We collected a lot of feedback, some cool ideas, caught some nasty bugs, and are now oreoaring for the demo in October. Our number one priority for now is optimization! See you soon in the Zone!
Hello Survivors,
We are happy to announce the start of the second playtest!
80,000 players participated in the first playtest, with over 35,000 players being invited by their friends. Your feedback gave us confidence that you love the experience, but it was a bit rough. We heard you! And we are excited to see how you like the new update.
The playtest is now open and will be live until the end of Sunday. After the playtest concludes, we kindly ask you to provide feedback in the questionnaire that opens when you close the game (sorry in advance if this is annoying!).
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/08fb7fa21cfa16ca6b7a1b0700c14d8d86d7451d.png\"][/img]
Please note that if you have access to Playtest, you can invite 3 friends to join you, and they will get immediate access to the game!
The game is getting ready to release, and we will participate with the open demo in the Steam Next Fest so everyone will have an opportunity to try the game.
The playtest is limited to the first 10 days of survival, and it will give you a good impression of how the game feels, but of course, there is much more content beyond this point. In fact, we expect players to have 150+ day sessions to see all the content in one run.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45698714/7ef766cf8b2707bb44afb7a8563c60370e23222e.png\"][/img]
Here is what has changed since the first release (+ many minor bug fixes and improvements):
New Content
Day/Night Cycle. Expeditions are now detached from the time of day. The expedition time is still limited, but now you can explore the zone during the nighttime!
[/*]Siren alarmwill notify you about the emission, and it is time to run back to your bunker.
[/*]Now you have to manage your mental state iand avoid panic attacks and heart attacks.
[/*]New items: \"Detector busel\" (that u can craft in Crafting table), \"Vitamins\", \"Antidepressants\"
[/*]New furniture to steal!
[/*]some small things like bugs and Zaslavie Flags in SIRZEZ
[/*]New GUI for a cleaner interface.
[/*]New locations to explore.
[/*]New mobs and general mobs rebalance
[/*]New guns: PPSh, Mosin, TT 33
[/*]New anomalies: \"Black Holes\", \"Wandering Lights\", \"Hedge\", \"Deaf Meadow\".
[/*]12 powerful Artifacts with unique mechanics
[/*]New lighting system for a more atmospheric world.
[/*]Dynamic weather system. Maybe the weather somehow affects the world and creatures of the zone. We do not know - you have to check it for yourself.
[/*]New shooting VFX for improved combat feel.
[/*]Four new emotes (F5F8)
[/*]Trader NPC with new items for sale, including ammo
[/*]Craftable sledgehammer (available at the crafting bench).
[/*]Drinkable rivers: you can now drink directly from natural water sources.
[/*]Weapon aiming system for more immersive gunplay.
[/*]
Improvements & Changes
Improved smoking animation
[/*]Now you can pick up fridges!
[/*]Customizable visual setting - FoV,
[/*]Improved initial 60 sec phase onboarding
[/*]Server hosting and joining reworked more stable and reliable.
[/*]Player stats properly reset after respawn.
[/*]Death screen updated for a smoother experience.
[/*]Bomber plane spawn rate increased by 50%.
[/*]Melee hit detection range increased by 20% for more consistent hits.
[/*]Sledgehammer spawn rate increased.
[/*]Shooting mechanics improved better feel and responsiveness. Melee improvements are coming in the next update!
[/*]Overall optimization pass for smoother performance.
[/*]Balance tweaks to improve gameplay fairness, especially in the early days.
[/*]Pistol animations and hands IK updated for realism.
[/*]New landscape textures for a refreshed visual look.
[/*]Various bug fixes, optimizations, and polish across the board - collisions, animations, textures, logic, and tech bugs.
[/*]
Thank you for playing, making videos, and all your support!
Love you,
Dev.
PS. Do not forget to wishlist!
[dynamiclink href=\"https://store.steampowered.com/app/2119830/MISERY/\"][/dynamiclink]
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