
MISERY is a co-op rogue-lite survival game.
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Good day, comrades.
You made Zaslavie proud this year, so we decided to drop another update before the New Year, so you can have a good holiday time.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/d0f9a36ebfb1eea2339a0b33733815e630b145f4.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/b35ebe997b589ebb20e7fe5c651e1106322a907c.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/b2fe6bd88e431232c549eb5d9c6bce6a57095063.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/109d61dc98fa0c77288766304bf0c35461e0c0f2.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/28f47defa9b6349ede1f3c5907ce626ed8e21f14.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/eb6e5d74fd65b48f92f53b20578f4d71e93d9bb9.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/9b0e453350f13da56d58c4a25056294c27b7f938.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/8b3a06756265162c84ee2c64511f4f9512e7a030.jpg\"][/img][/carousel]Here is what changed in the Zone:
[olist]No. More. Desyncs. Yes, we reworked the multiplayer code, so there should be no more map desyncs. And yes, it solved the void bug as well. Finally. It is such a relief!
[/*]Single-player mode has been added. You can just press one button and start playing: no internet connection and no server setup required.
[/*]Shinings counter fixed, no more resets.
[/*]New anomaly spotted. Be super careful, or it can spill you all over the place.
[/*]RGD-5 balance updated.
[/*]Now you can open the menu while dead. It should allow you to kick/ban unwanted players and prevent spawn camping.
[/*]Now you can change FOV in the main menu.
[/*]Pixel font changed, and now Chinese, Polish, and Turkish localizations have no missing characters. Sorry, our Polish, Chinese, and Turkish comrades, it took so long to fix.
[/*]New Feedback button in the main menu. If you want to send us feedback, tips, and suggestions - click it.
[/*]You now can cancel placing furniture and building if you click right mouse button. Small but nice improvement.
[/*]Kick Player changed to Ban Player. Kicked users are killed instantly and can no longer rejoin your world. Griefers are screwed! Be careful with your new power - do not ban your friends.
[/*]Radiation bug fixed. You no longer receive lethal doses of radiation for no reason while chilling in your bunker.
[/*]Artifacts effects stacking on pickup from the corpse bug has been fixed.
[/*]Doors\' status desync in a nuclear bunker location has been fixed
[/*]White icons and missing textures bug fixed.
[/*]Weapon pickup from your corpse bug fixed.
[/*]Pickup Confirmation window sticking bug fixed.
[/*]Stove collision fixed. Time to coooook.
[/*]You are no longer able to destroy the bunker or shop doors with landmines. (Who even came up with that exploit???)
[/*]Containers glitch fixed, no more stuck containers.
[/*]Mouse sensitivity is now Float, and you can fine-tune it to your taste.
[/*]Various minor fixes and changes.
[/*][/olist]Now we can take a moment, think about our friends, family, and loved ones, have a nice glass of Zaslavies finest champagne, and wish you a happy upcoming New Year, comrades! And let the next year be even better!
For Zaslavie!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/d0cc7e10ec805ca96dd5877f6e36e71030482d1d.jpg\"][/img]
Hello Survivors! Please hear the message from the Zaslavie Administration.
We just launched a new update introducing a pack of new content and lots of Quality of Life features and bug fixes.
Here is what has changed in the Zone:
Text Chat! While it is great to hear your comrades voice, now you can also communicate with text. Just hit Enter and send your message, and nearby people will see it.
[/*]Whistle indicator upgrade. Now you can see the whistle direction even if the person is out of your screen. It is much more convenient to navigate.
[/*]Crematorium upgrade. Now you can burn EVERYTHING. All the unwanted items will be turned to ashes inside this beast.
[/*]Furniture pickup confirmation. No more accidental destruction. Once placed, you need to confirm that you want to pick it up. On pickup, all the items that were inside the container will be placed in a bag nearby.
[/*]Buzzing flies fix. If there are no items left on the corpse, they will fly away. Smart.
[/*]Flinch (camera shake on impact) is reduced. Now it wont be that bad when you catch a bullet. But we still recommend avoiding that. The Zaslavie Ministry of Health warns that lead exposure causes health problems.
[/*]The bug where you could not create a new server after exiting to the main menu is fixed. Now you can.
[/*]New points of interest in Village and City biomes.
[/*]New wearable items.
[/*]New furniture and decorations.
[/*]NEW YEAR SWAG! It is time to prepare for the main holiday in Zaslavie New Year! You can find some fine champagne, sweets, a New Year tree, and other traditional stuff to create a truly festive atmosphere in your bunker.
[/*]Trees and ground collision in anomalies fixed.
[/*]New garage cooperative buildings.
[/*]Various minor fixes and improvements.
[/*]
We are keeping working on the game, everything is going smoothly in development, and we are preparing some great updates in the future. Please keep sharing feedback and suggestions, it is very important to us. Tomorrow will bring more good news, so stay tuned, and thank you for your amazing support, comrades!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/300106aa6e72c76eb5bf241f31263d5d01736814.png\"][/img]
For Zaslavie!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/985646a2c68c7276aa16da18ab5091326466f962.jpg\"][/img]
Survivors, listen up, we have amazing news!
We finally fixed the bug that caused the sudden FPS drops when jumping or playing the game for a long time.
Now you should have smooth and stable performance! It was a tricky bug in the game logic that caused the problem on some PCs. We know how uncomfortable this was, and we thank you for your patience while we fixed it.
Together with this major fix, we are releasing a pack of fixes and new features you asked us to add:
[olist]You can now consume items directly from the inventory.
[/*]The voice chat radius increased; now you can hear your comrades better.
[/*]Trading interface stuck tooltips bug fixed.
[/*]On/Off UI states of crafting station buttons improved.
[/*]Fur coat FPV arms visual bug fixed.
[/*]Tooltip sizes fixed.
[/*]Sapper Shovel description fixed.
[/*]Crayfish loot improved - now you can find some delicacies if you manage to kill them.
[/*]Crayfish damage sound bug fixed.
[/*]Crayfish HP nerfed.
[/*]Many small fixes and improvements.
[/*][/olist]We are now working on a big content update in December and fixing the remaining annoying bugs - map desyncs and Esc crashes, plus various QoL features and fixes that we will release from time to time in-between big updates.
We read all the comments and suggestions, and we now have a list of about 100 features and requests besides our main roadmap.
Please continue, it is very valuable. And it is your responsibility as citizens of Zaslavie!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/785b7878f53a4e338f9f4dd62787fe4ebfbdec4d.png\"][/img]
We also wanted to ask you to nominate MISERY for Steam Awards 2025 if you have not yet. This is a very important event, and it gives games a lot of visibility and helps cut through the noise and big marketing budgets of AAA games. We still have some time before the nomination phase ends on Monday. So take this chance to nominate and support games you love!
There are many great games you can nominate, and our goal is to make it into the top 5 to reach the next round. Some games already have a big audience and will be nominated guaranteed, but for new games like MISERY, we need a little push from our players to get there. So think about it not as if MISERY is the best game of all, but should it have a chance to be nominated?
https://store.steampowered.com/steamawards/nominations/2025
We appreciate your support.
For Zaslavie!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/26c83d147eb182c3a8533e752eb7e4c587df201d.png\"][/img]
Citizens of Zaslavie,
It has been a month since MISERY was released on Steam, and since then, against all odds, many survivors have tried their luck in the Zaslavie Exclusion Zone. This is simply incredible, and we are thankful for each one of you!
We are most proud of our strong and active community! You voted for us at the DevGAMM awards, and we won. You helped us return MISERY to Steam. You are posting literally thousands of feedback comments and suggestions for new features and content, and we read and listen.
While we are preparing the big update in December, now is the time to show the spirit of Zaslavie once again!
If you like MISERY, please nominate it for the Steam Game Awards 2025.
There are many categories, and \"Better with Friends\" is the best category for MISERY and where it truly fits the nomination.
The Steam Awards is an important event that gives games a lot of visibility, and it really is a popular vote where players nominate and vote for games they love. It is especially important for indie games.
This year was phenomenal. There were many awesome games, and we genuinely loved and enjoyed many of them. What is so cool to see is that indie games from smaller, independent creative teams are actually winning withoutbigteams and massive marketing budgets. And it is 100% deserved to see them getting the recognition they deserve!
So please, nominate MISERY in the \"Better with Friends\" category and vote for the games you enjoyed in 2025!
Zaslavie will remember you and your support.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/c44538b55c0765c4ee89ae032c88cf930ee8295a.jpg\"][/img]
Good day survivors,
Listen up, a new patch just hit Steam, and here is what changed in Zaslavie:
1. Friends-only servers bug fixed. You should now have no problems hosting or joining servers.
Make sure that you use the SERVER CODE in the search.
2. Chemical Table bug overflow fixes. If you do not have enough space in the bench inventory, products will be spawned on the bench.
3. Now flies are buzzing around your bodies, and decomposition time is much longer. That should help you recover your stuff.
4. Teleporting ghoul bug is fixed. This fella is still VERY dangerous.
5. The emissions counter reset on game restarting bug is fixed.
6. The stuck scope bug is fixed.
7. Two new enemies were spotted in the City zone.
8. Ratwolfs got stronger.
9. A few new locations and points of interest
10. AK magazines bug fixed
11. Artifacts now could be recovered from underwater.
+ Various small fixes, new sounds, etc.
We are still working on crushes and optimization, and a big patch is coming in December, along with new content, but we do not want you to wait for it without nice little updates here and there. While we work on the big stuff, we will regularly release smaller patches.
Thank you for your support.
For Zaslavie!
Great news, Survivors. The DMCA strike was lifted, and MISERY is back in store.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/50057090a1fe6b164dc413bb30c256c663b5ee65.png\"][/img]
Thank you to our community for the awesome unity and support, it really helped us get through tough times.
To celebrate the peace in Zaslavie, we are launching aspecial 50% discount for the Supporter Bundlethroughout the weekend (If you\'d like, you can buy the supporter DLC separately for full price).
Last Friday we received a DMCA strike notice from GSC and MISERY went dark immediately. Same day we filed a counter notice, protesting the clauses listed in claim against MISERY.
This Wednesday we received a message from GSC lawyer team elaborating on their claims against MISERY, and we resolved this misunderstanding.
While we are adamant that MISERY does not infringe on any GSC-owned IP regarding the world, setting, characters, etc., as claimed in the original notice, there were two issues we were not aware of at the time of the strike and which were not mentioned in the DMCA claim.
1. Helicopter model in the files. MISERY is an evolution of educational, non-commercial projects that was trailing for around 4 years and started forming into MISERY in the beginning of 2025. This model was unintentionally left in the resources as a legacy leftover, but it was NEVER used in the game, and players NEVER saw it in the game. This is definitely an oversight on the dev side, but it did no harm. Now it has been found (thanks to community research) and permanently removed.
2. Guitar songs. GSC games used popular folk songs as their guitar melodies, including Tsyganochka, for instance. MISERY dev\'s friend wrote original covers of some of these songs, and they were used in MISERY as guitar songs. NO ORIGINAL FILES FROM GSC GAMES WERE USED. It turned out that some (not all!) of the songs were specifically written or exclusively licensed by GSC, and they asked us to remove these songs, which we immediately did.
GSC also asked us not to include any references or Easter Eggs related to their games, and while it is sad, and we only wanted to have a love letter homage such as the Arch, we agree and have removed it.
Again, no assets from GSC games were ripped and used in MISERY.
And this is it.
MISERY is inspired by many cultural artifacts, movies, books, games, but it is a totally unique IP.
Zaslavie is not connected to other universes, nor does it use or directly refer to any characters, events, storylines, etc.
We wish the DMCA claim had not been used as the first step in communication. A simple email could have solved it in minutes without any drama, or at least a clear claim on what was wrong in the DMCA instead of just referring to Soviet buildings, plot, storyline, characters, etc., which MISERY clearly does not infringe upon.
But it is what it is. Legally, it is very easy to file a DMCA claim and shut down any game, and the burden of proof of innocence is on the defendant\'s side. The question lies in the use of such power.
For our team, it was extremely painful financially, as it led to a wave of refunds and just shutting down a game for a week in the release month, which for many is a death sentence. But thanks to your support, we do have resources to continue development. We have now hired a small team to reinforce development, and everything that was promised will be delivered on time. You can expect a big update next month and a series of patches focused on performance, QoL features, and bug fixes (we hear you about patch notes!).
We also want to ask players who negatively reviewed GSC games: we understand you wanted to help, we appreciate you, but please go back and revert these comments if they are not connected to the game itself and were written in support of the cause. We do not support review-bombing practices, they are harmful to the gaming community. And please do not insult other players or GSC, especially using racial slurs or politic themes - this will not be tolerated.
We also expect review-bombing towards MISERY in retaliation, as the whole drama has upset many people. We hope it will not affect us too much, and you can counterbalance it with your honest reviews.
We have established a strict policy on Discord moderation, so no anarchy dumpster fire as it was before.
Once again, we THANK YOU for your support and feedback. Tons of likes, thousands of comments, videos, posts. You literally saved MISERY with your support and we sincerely thank you.
Lessons learned, now back to work.
For Zaslavie!
PS. After MISERY returning, there is a fake DEMO button on the Steam page that does not work and we can not remove it on our side.
We reached out to Steam support already to fix it.
So today we received two pieces of news. One - we won a Community Popular Vote at the DevGAMM Awards, surpassing juggernauts like HoMM Olden Era (very good game!). So thank you for your support!
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/c6105e5bfe5371574354179db5fe51a3eedec27e.png\"][/img][/carousel]Another - GSC Game World attacked MISERY with a DMCA strike, and the store page is now suspended, so you cannot buy the game at the moment.
In their claim, they state that MISERY infringes on their IP and that players\' reviews mention S.T.A.L.K.E.R., which means it hurts their interests.
This is absolutely untrue, and we will fight back to reinstate MISERY on Steam.
MISERY is a completely different concept, happening in the fictional Republic of Zaslavie, and it has nothing to do with the S.T.A.L.K.E.R. universe, Chernobyl, etc. MISERY uses no characters, plot, storyline, assets, monsters, music, code, etc., from their games. It is all either originally created or legally licensed. We also think that this is an abuse of power against small independent developers by a large corporation, and it should not be a thing.
We do not pose any threat to GSC or their IP, we do not compete with their games, nor do we use any of their IP.
Of course, MISERY was inspired by many things, including games, movies, and books, but filing a DMCA strike for that is wrong. We also want to remind GSC that their games draw heavily from Roadside Picnic and the Stalker movie by Tarkovsky, and they do not own the copyright on depressive Soviet-era buildings, playing guitar, vodka, radiation, or abandoned locations, or even the poo.
We are 100% sure this misunderstanding will be resolved, MISERY will be back on Steam very soon, and we will see many amazing updates and new content. This is very unfortunate and painful for us, both mentally and financially, but the development continues, all the updates will be delivered on time, and soon we can play MISERY again.
Thank you so much for your support.
For Zaslavie!
ATTENTION: Please do not review-bomb GSC Games, do not insult them or other people in comments, especially for their nationality! We do not want or support that.
Hello Survivors,
Over the last week, we have been releasing small hotfix patches, and today we released a patch with major bug fixes, quality-of-life improvements, and new content.
Thank you for your support, comments, suggestions, and reports. We read each and every comment and track all the complaints and requests. MISERY development is going strong, with the primary focus on fixes and performance optimization, and we are planning a big update for December with new mechanics and content. Meanwhile, we will be issuing regular small patches, fixing the nastiest issues, and adding nice little things here and there.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/46964b18de352aaa761e37fb349f49279a42bf49.gif\"][/img]
Also, thank you for so many amazing arts, videos, and screenshots they give us a chuckle and help us survive these difficult times. Except for the one where a survivor humps a dwarf - this one is...questionable.
Here is what has changed since the release:
[olist]New pack of furniture - almost two dozen new items to find in expeditions and bring back to your bunker, including new carpets!
[/*]You can now attack and switch a flashlight on/off while running - it improves the experience a lot!
[/*]You can now build on the lower level of your bunker
[/*]Infinite jumping bombs bug fixed
[/*]Artifact effects fixed - now they work in accordance with the description
[/*]Tactical Helmet description fixed
[/*]Corrupted saves issue fixed (or at least seriously improved!)
[/*]Friends Only servers feature added! Now you can limit who can join your world to your Steam Friends and avoid griefers and trolls. Further improvements in server management (bans, etc.) are coming in future updates
[/*]Gravity anomaly visibility improved. Now it is easier to avoid if you pay attention
[/*]\"Please Save\" warning on exit added to prevent exiting without saving your world. Autosaves are WIP and will probably come in future updates
[/*]Mouse sensitivity improved. The scale is now x2, so you can tune sensitivity more precisely
[/*]Disconnect warning and confirmation added to prevent accidental disconnects
[/*]Wall placement behind the Crematorium fixed, now you can build there
[/*]Cabinets placement improved; now you can space them as you wish so your bunker looks neat.
[/*]Garbage bags bug fixed
[/*]ESC crash fixed. It was caused by a Windows microphone permission issue. However! There is another double ESC crash bug - it is not fixed yet, as it is rare, and we are still investigating.
[/*]Voice Chat high-pitch sound bug fixed
[/*]Nights got brighter and more moody.
[/*][/olist][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/342f43a440c6f41ac8aa129883ee7823f35aedf7.gif\"][/img]
What we are still working on and will fix with the highest priority:
FPS drops while jumping
[/*]Memory leak in long sessions
[/*]Double ESC crash bug and other Fatal Error incidents
[/*]Desyncs are not yet completely eliminated, but we have made good progress on this
[/*][carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/5e1463a4e3208e76c2129206c1c5bab12b14c74d.jpg\"][/img][/carousel]Besides that, about 50 fixes and improvements are on our task list, and as we read through your comments, we add more. All that + everything we stated in the roadmap, so stay tuned!
If you are enjoying MISERY, please leave your review on Steam! It really helps and motivates us to move forward in development.
Thank you again for your incredible support and bravery in the Zone.
Za Zaslavie!
MISERY has sold over 222k copies since its release last week and is taking part in the Steam Scream Fest IV organized by Valve! Thank you all for your support!
Hello Survivors!
So the first day in the Zone was brutal. MISERY has become one of the hottest releases on Steam!
We are happy to see so much excitement, and are crushed to hear that some of you are experiencing bugs and glitches. We read all the comments, and here we want to address the most popular and nasty ones.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/89d86bcf780af3725144df5b413618dc1798c98f.png\"][/img]
So let\'s have a shot of vodka and begin.
First of all, being a solo developer or a low price is not an excuse, and players deserve a high-quality game. We are now working hard to make MISERY as good, smooth, and polished as you expect.
[olist]Mic chimpunk glitch. Some players experience a glitch when their voice chat becomes very high-pitched and distorted. It is a known issue with the sound packet rate, typical of the plugin we use (the same as in other games like Abiotic Factor). The good news is that it can be fixed, and we are working on it now, and it will be fixed ASAP. Meanwhile, you can use Discord when playing with teammates. Voice chat is a super cool feature that adds a lot to immersion.
[/*]Location desyncs in multiplayer. Some weird bug happened in the release build. It was not there in the Demo and we did not catch it while testing the game before the release. We believe we fixed it in the patch today, but please let us know if it still happens. It should be absolutely fixable, and most probably it was a silly mistake on our side.
[/*]Lost saves. Not a bug, just a bad design. Right now, you (host) HAVE to manually save your world so you can return to it. And there were no warnings about that on exit. The game is p2p, hosted on the host\'s machine, with no dedicated servers. We will now add a warning on exit and will add the autosave feature in the upcoming patch. Meanwhile, please SAVE regularly! We understand that hurts when you invest your time in building a nice cozy bunker and forget to save your world. We will fix it, promise.
[/*]Same thing happens when players lose their loot while disconnecting from the host as guests. We cannot save other players\' progress on the host machine, but the loot obviously should not vanish in these cases. We will make a good decision on how to handle these situations.
[/*]Crash on Esc. Weird one. Investigating. Will be fixed, no doubt. If you can, please send us your crash logs when it happens - it should be in your clipboard after the crash, just paste it somewhere.
[/*]FPS drop while jumping. This is the last instance of the FPS drops. We fixed all the other cases already and are working on this one. Number one priority atm.
[/*]Other things we will add\\\\change in the nearest hotfixes: flashlight switching while sprinting, furniture pickup confirmation to prevent accidental destruction, aim toggle, fov swithing in the main menu, missing symbols in traditional chinese font, anomaly detector sound.
[/*]We will NOT remove poo!
[/*][/olist]We issued the first hotfix today, more hotfixes are coming in the following days, and there will be a big patch next week or so. So please bear with us!
But other than that, we are extremely happy and excited!!!
Thank you so much for all your support, for playing MISERY, for sharing content, for writing guides, and for sharing feedback and questions. We are 100% committed to making the MISERY live up to the trust you place in its potential!
Za Zaslavie!
PS. As many people ask who are \"we\"? We are Dev + Publisher. Dev = Platypus Entertainment (Maewing), a 19 years old solo developer. Publisher = Ytopia (two-person band). So all the kudos for the game to Maewing!
Survivors, we all waited for this day, and the wait is over.
MISERY has just hit the Steam store, and you can play it now. And it is already trending in the charts, all because of your support.
Thank you so much for making our dream happen!
Please enjoy a release discount and bundles with awesome games you suggested we collaborate with.
We also prepared a deeper collaboration with KLETKA, and you can find outfits from KLETKA in MISERY and vice versa.
You can choose to purchase a Zaslavie Supporter Pack as well. The Zaslavie Supporter Edition is for those who wish to go the extra mile to support the team. This edition includes a beautiful WHITE FUR USHANKA HAT as a token of appreciation. It does not give you any in-game advantages and is not required to have the full experience of MISERY, but it just looks badass.
The game will continue development in accordance with the roadmap, so you can expect more content coming!
We also prepared a cool new trailer you can watch here:
Today we will eat this cake in our bunker for you, comrades!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/ef4d7b3bcbbfc6af8bee8d8a3760bb67b0a06fb8.png\"][/img]
Za Zaslavie!
Love U,
Dev.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/79e2238c5a5132b3212abeaf6cfa8a0f9e79d6df.png\"][/img]
We just received a message from Steam, saying that MISERY Demo did well and is a good demo.
300 000 players downloaded MISERY demo over the last week and roamed the once great Zaslavie Republic. Three. Hundreed. Thousand. Crazy.
Three hundreed thousand THANK YOU, survivors.
We hope you liked the demo. The release with new locations, monsters, and unlimited survival is coming this week. Hyped!
See you all in the Zone.
Love U,
Dev.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/1d6b1b9f0681b83229da69102bb99c39d4f1c8d8.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/50e60d297235ba1aee6096d8c49427e5cd0fb0e8.png\"][/img]
[u]CORE UPDATES[/u]
Mod Support: full integration for community-made content
Bunker Expansion: more furniture and interior items
Pet System: dogs, cats, hamsters, or even a fish?
Helicopter Assembly: a long-term survival goal
Character Customization: visual skins and new cosmetics
New Game Modes: Hardcore Mode and Adventure Mode
[u]WORLD & EXPLORATION[/u]
New and Reworked Locations: more POI and secrets
Cold: temperature gameplay mechanics
New Anomalies: more hazards and phenomena to discover
New Unique Artifacts
New Mutants and Bosses
C[u]OMBAT & GAMEPLAY[/u]
Weapon & Impact Animation Overhaul
Reworked Enemy AI
Crafting update: new ingredients, recipes, workbenches
Farming update: more crops and improved mechanics
[u]MISCELLANEOUS[/u]
New Cosmetic Items & Loot
Lore Expansion
Achievements
UI/UX polishing and improvements
Hello Survivors,\nListen up, we are entering the final phase before the release on October 23.
The last 10 days were extremely intense! You guys gave us so much feedback, and Maewing had so little sleep fixing all the things, but just look at how the game improved over that short time.
The zone is healing itself.
[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/3abd1bf2d911b92bd2c7767dc5be10b912e6ee45.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/0b0c7349920da14820500268baf3c9d3554bb500.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/821546304c01ebcb1d48d400fede1222d67598fc.png\"][/img][/carousel]Today starts the Steam Next Fest, featuring the most interesting upcoming games, and thanks to you, MISERY is one of the most popular demos in the preview charts of the festival! We are incredibly hyped and grateful for your support of this solo dev dream game project.
Ok, enough lyrics, let\'s talk real stuff. We are launching the second big update to the Demo.\nHere is what changed, based on your feedback:
Simplified Chinese and Traditional Chinese localization added
[/*]Sudden FPS drops in the telescope location and when using the artifact detector are fixed
[/*]You can now enable Mouse Y-axis inversion
[/*]Mouse sensitivity save fixed
[/*]Inventory save bug fixed
[/*]Quick slots bug fixed
[/*]You can now attach a flashlight to your gun
[/*]Armor plates drop bug fixed
[/*]Mic volume bug fixed
[/*]Password-protected servers! No more unwanted visitors
[/*]Default server size is now 1, and you can increase it up to 5 if you want
[/*]Gunshots now have flashes
[/*]Trader now sells magazines and doesnt run out of stock after selling one item
[/*]You can now get a boar trophy
[/*]Weapon balance and spread improved
[/*]Mosin Rifle, TT pistol, and sawed-off shotgun now spawn in the zone
[/*]Improved tutorial
[/*]Balance and loot improved, new spawn locations added
[/*]Overall stability and performance improved
[/*]Various minor bug fixes, animations, and UI/UX improvements.
[/*]
Now, we need your help, Survivors! As we do not have big budgets for marketing and fully rely on player support, we need to let content creators and streamers know about MISERY.
\nSo, here\'s the deal: reach out to them in YouTube comments, on X, on Twitch streams, and ask them to play and stream MISERY, and we will set a discount on release! Deal?
For Zaslavie!
Love U,\nDev.
[dynamiclink href=\"https://store.steampowered.com/app/2119830/MISERY/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/app/4059420/MISERY_Demo/\"][/dynamiclink]
Hello Survivors,
We just released a major update to the Demo! Thank you so much for your constructive feedback, valuable suggestions, and your trust in Maewing.
There were many great ideas and a fair share of valid criticism - and were listening and acting on it.
This update brings lots of requested balance changes, quality-of-life improvements, optimizations, and bug fixes.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/67490801bbfe96d1f40cc6ff5d1e1aeb019f24c5.png\"][/img]
Heres whats changed in the Zone:
New loot spots and items: Batteries, generators, and other components can now be found during expeditions, along with new containers and general loot.
[/*]Player list and moderation tools: You can now view players on your server, mute, or kick unwanted guests. Screw griefers! (Private, password-protected servers coming in a future update.)
[/*]Flashlight improvements: You can now run with your flashlight on. Well tune down the flashlight bobbing animation and increase brightness in future patches.
[/*]Improved melee combat: New sounds, blood VFX, and enemy hit reactions make close combat feel more impactful. This is just the beginning, and more improvements are coming.
[/*]More encounters: Expect new enemy spawns and a more dense creature population.
[/*]You can now strafe: No more silly limitations while running. Finally, true mobility!
[/*]Resource stack size reduced: Resources like scrap now take only 1x1 space, freeing up inventory.
[/*]Bunker lighting upgraded: Its easier to see your stuff now.
[/*]Faster cooking: Grilling time has been reduced by 3x.
[/*]Mic input selection added: Choose your microphone device. Dont forget to enable proximity chat (Caps Lock).
[/*]Persistent saves after death: You wont lose your save anymore when you die.
[/*]Inventory reload: You can now reload your gun directly from your inventory, no need to equip it. Just drag and drop a new magazine. (Full item usage from inventory is coming next patch.)
[/*]Longer expeditions: Expedition time has been significantly increased, explore deeper into the Zone.
[/*]Difficulty scaling: Easier at the begining, but the longer you survive, the more dangerous the Zone becomes.
[/*]VOID bug fix: This nasty bug should now occur far less frequently (we aim to eliminate it completely before release).
[/*]Head bob toggle: You can now disable head bobbing.
[/*]Various UI/UX improvements and bug fixes.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/04a5a4cd3fa96fd683f221d8d06ec6f69a8a55ac.png\"][/img]
Here are some pics from the Zone in the full game. Thank you for playing MISERY. More updates are on the way, so please share your feedback and suggestions!
Love U,
Dev.
Hey Survivors, listen up! The free MISERY Demo is now LIVE and available for everyone.
It won\'t be for long, so make sure you grab your friends, buckle up, and deploy to the Zone ASAP.
What you can expect from this demo:
The first 10 days of content, giving you a taste of MISERY, just enough to dig the atmosphere and basic mechanics, but not enough to spoil the full experience. You can explore the first locations of the Zaslavie Exclusion Zone, build your bunker, and scavenge the ruins of the dead world.
For those new here, your goal is to have an adventurous experience with your friends (or solo).
No quests, no storyline, you have to figure out what to do to survive by yourself and explore the world of the once-great Zaslavie Republic.
The full game has no day limit, and you will have much more content, enemies, anomalies, weather effects, and even cycling seasons. So, if you can survive for at least 150 days, you can witness how nature blooms, ripens, dies, and resurrects.
Be aware that this is a game in active development (and it will remain so even after the release), so there will be constant updates with new content, systems, enemies, etc. It is just the very beginning of the journey.
What we improved after the 2 closed playtests (thank you once again for all your feedback):
Optimization - We believe we solved it! The game now runs way smoother, but the battle is not over yet; we will continue improving visuals and optimization.
[/*]Localization - We translated the game into many languages so you can play comfortably. Please be aware, we do not use AI in any form for development, and everything is written and translated by real people. However, we have not done QA testing yet, so there could be imperfections in languages other than English: typos, wrong terms, weird sentences, etc. If you find something like that, please let us know, and we will correct it. On release, the translation should be perfect. Also, there is no Chinese localization yet, we are working on it, and it 100% will be available on release!
[/*]Upgraded visuals - We ended up with a balanced and moody vision for the game atmosphere.
It looks beautifully melancholic, haunting, and a bit cursed, just as we want it to be.
[/*]UI fixes - Major bugs have been fixed. Some improvements are coming in the following demo patch in a week or so, and further improvements will be included on release.
[/*]Critical bugs fixed - The infamous void bug and desyncs should all be resolved now, but let us know if you find something nasty.
[/*]Rebalance - We improved the early experience, making the learning curve not as steep as before, to give new players an opportunity to learn the ropes and gradually increase the challenge. The game is still brutal, though, just like life in MISERY itself.
[/*]
If you want to help MISERY, the best thing you can do is wishlist the game and reach out to your favorite content creator and ask them to play MISERY: do that in Twitch chat, YouTube comments, TikTok replies, etc. If you are a creator, please contact us at creator \\[at] ytopia.gg , and let\'s talk about collaborations.
[dynamiclink href=\"https://store.steampowered.com/app/4059420/MISERY_Demo\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/2119830/MISERY/\"][/dynamiclink]
For Zaslavie!
Love U,
Dev.
WOW!
Thank you so much for showing love and your interest in MISERY!
We are now boasting over 200k wishlists and are on track for a release in October.
If you missed the latest playtest (over 150k players, with 75k invited by their friends!!!), do not worry:
The free Demo, with polishings, improvements, new visuals, and enhanced performance, is coming soon!
If you haven\'t added MISERY to your wishlist yet, here is the cute green button to click, so you will get a notification when the demo and then the full game are released.
Love U,
Dev.
[dynamiclink href=\"https://store.steampowered.com/app/2119830/MISERY/\"][/dynamiclink]
UPD. Hello! The playtest is over, and we are closing the registration now. Thank you so much for playtesting MISERY, for all your reports and support. We collected a lot of feedback, some cool ideas, caught some nasty bugs, and are now oreoaring for the demo in October. Our number one priority for now is optimization! See you soon in the Zone!
Hello Survivors,
We are happy to announce the start of the second playtest!
80,000 players participated in the first playtest, with over 35,000 players being invited by their friends. Your feedback gave us confidence that you love the experience, but it was a bit rough. We heard you! And we are excited to see how you like the new update.
The playtest is now open and will be live until the end of Sunday. After the playtest concludes, we kindly ask you to provide feedback in the questionnaire that opens when you close the game (sorry in advance if this is annoying!).
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/08fb7fa21cfa16ca6b7a1b0700c14d8d86d7451d.png\"][/img]
Please note that if you have access to Playtest, you can invite 3 friends to join you, and they will get immediate access to the game!
The game is getting ready to release, and we will participate with the open demo in the Steam Next Fest so everyone will have an opportunity to try the game.
The playtest is limited to the first 10 days of survival, and it will give you a good impression of how the game feels, but of course, there is much more content beyond this point. In fact, we expect players to have 150+ day sessions to see all the content in one run.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45698714/7ef766cf8b2707bb44afb7a8563c60370e23222e.png\"][/img]
Here is what has changed since the first release (+ many minor bug fixes and improvements):
New Content
Day/Night Cycle. Expeditions are now detached from the time of day. The expedition time is still limited, but now you can explore the zone during the nighttime!
[/*]Siren alarmwill notify you about the emission, and it is time to run back to your bunker.
[/*]Now you have to manage your mental state iand avoid panic attacks and heart attacks.
[/*]New items: \"Detector busel\" (that u can craft in Crafting table), \"Vitamins\", \"Antidepressants\"
[/*]New furniture to steal!
[/*]some small things like bugs and Zaslavie Flags in SIRZEZ
[/*]New GUI for a cleaner interface.
[/*]New locations to explore.
[/*]New mobs and general mobs rebalance
[/*]New guns: PPSh, Mosin, TT 33
[/*]New anomalies: \"Black Holes\", \"Wandering Lights\", \"Hedge\", \"Deaf Meadow\".
[/*]12 powerful Artifacts with unique mechanics
[/*]New lighting system for a more atmospheric world.
[/*]Dynamic weather system. Maybe the weather somehow affects the world and creatures of the zone. We do not know - you have to check it for yourself.
[/*]New shooting VFX for improved combat feel.
[/*]Four new emotes (F5F8)
[/*]Trader NPC with new items for sale, including ammo
[/*]Craftable sledgehammer (available at the crafting bench).
[/*]Drinkable rivers: you can now drink directly from natural water sources.
[/*]Weapon aiming system for more immersive gunplay.
[/*]
Improvements & Changes
Improved smoking animation
[/*]Now you can pick up fridges!
[/*]Customizable visual setting - FoV,
[/*]Improved initial 60 sec phase onboarding
[/*]Server hosting and joining reworked more stable and reliable.
[/*]Player stats properly reset after respawn.
[/*]Death screen updated for a smoother experience.
[/*]Bomber plane spawn rate increased by 50%.
[/*]Melee hit detection range increased by 20% for more consistent hits.
[/*]Sledgehammer spawn rate increased.
[/*]Shooting mechanics improved better feel and responsiveness. Melee improvements are coming in the next update!
[/*]Overall optimization pass for smoother performance.
[/*]Balance tweaks to improve gameplay fairness, especially in the early days.
[/*]Pistol animations and hands IK updated for realism.
[/*]New landscape textures for a refreshed visual look.
[/*]Various bug fixes, optimizations, and polish across the board - collisions, animations, textures, logic, and tech bugs.
[/*]
Thank you for playing, making videos, and all your support!
Love you,
Dev.
PS. Do not forget to wishlist!
[dynamiclink href=\"https://store.steampowered.com/app/2119830/MISERY/\"][/dynamiclink]
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