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MISERY is a co-op rogue-lite survival game.

You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.

A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.

The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.

Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.

After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.

And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.

Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!

MISERY
Platypus EntertainmentDeveloper
YtopiaPublisher
2025-10-23Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
The DEMO is LIVE! Read the Dev message!

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Hey Survivors, listen up! The free MISERY Demo is now LIVE and available for everyone.

It won\'t be for long, so make sure you grab your friends, buckle up, and deploy to the Zone ASAP.

What you can expect from this demo:

The first 10 days of content, giving you a taste of MISERY, just enough to dig the atmosphere and basic mechanics, but not enough to spoil the full experience. You can explore the first locations of the Zaslavie Exclusion Zone, build your bunker, and scavenge the ruins of the dead world.

For those new here, your goal is to have an adventurous experience with your friends (or solo).

No quests, no storyline, you have to figure out what to do to survive by yourself and explore the world of the once-great Zaslavie Republic.

The full game has no day limit, and you will have much more content, enemies, anomalies, weather effects, and even cycling seasons. So, if you can survive for at least 150 days, you can witness how nature blooms, ripens, dies, and resurrects.

Be aware that this is a game in active development (and it will remain so even after the release), so there will be constant updates with new content, systems, enemies, etc. It is just the very beginning of the journey.

What we improved after the 2 closed playtests (thank you once again for all your feedback):

  • Optimization - We believe we solved it! The game now runs way smoother, but the battle is not over yet; we will continue improving visuals and optimization.

    [/*]
  • Localization - We translated the game into many languages so you can play comfortably. Please be aware, we do not use AI in any form for development, and everything is written and translated by real people. However, we have not done QA testing yet, so there could be imperfections in languages other than English: typos, wrong terms, weird sentences, etc. If you find something like that, please let us know, and we will correct it. On release, the translation should be perfect. Also, there is no Chinese localization yet, we are working on it, and it 100% will be available on release!

    [/*]
  • Upgraded visuals - We ended up with a balanced and moody vision for the game atmosphere.

    It looks beautifully melancholic, haunting, and a bit cursed, just as we want it to be.

    [/*]
  • UI fixes - Major bugs have been fixed. Some improvements are coming in the following demo patch in a week or so, and further improvements will be included on release.

    [/*]
  • Critical bugs fixed - The infamous void bug and desyncs should all be resolved now, but let us know if you find something nasty.

    [/*]
  • Rebalance - We improved the early experience, making the learning curve not as steep as before, to give new players an opportunity to learn the ropes and gradually increase the challenge. The game is still brutal, though, just like life in MISERY itself.

    [/*]

If you want to help MISERY, the best thing you can do is wishlist the game and reach out to your favorite content creator and ask them to play MISERY: do that in Twitch chat, YouTube comments, TikTok replies, etc. If you are a creator, please contact us at creator \\[at] ytopia.gg , and let\'s talk about collaborations.

[dynamiclink href=\"https://store.steampowered.com/app/4059420/MISERY_Demo\"][/dynamiclink]

[dynamiclink href=\"https://store.steampowered.com/app/2119830/MISERY/\"][/dynamiclink]

For Zaslavie!

Love U,

Dev.

[ 2025-10-02 21:04:15 CET ] [Original Post]
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