
MISERY is a co-op rogue-lite survival game.
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Hello Survivors,
We just released a major update to the Demo! Thank you so much for your constructive feedback, valuable suggestions, and your trust in Maewing.
There were many great ideas and a fair share of valid criticism - and were listening and acting on it.
This update brings lots of requested balance changes, quality-of-life improvements, optimizations, and bug fixes.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/67490801bbfe96d1f40cc6ff5d1e1aeb019f24c5.png\"][/img]
Heres whats changed in the Zone:
New loot spots and items: Batteries, generators, and other components can now be found during expeditions, along with new containers and general loot.
[/*]Player list and moderation tools: You can now view players on your server, mute, or kick unwanted guests. Screw griefers! (Private, password-protected servers coming in a future update.)
[/*]Flashlight improvements: You can now run with your flashlight on. Well tune down the flashlight bobbing animation and increase brightness in future patches.
[/*]Improved melee combat: New sounds, blood VFX, and enemy hit reactions make close combat feel more impactful. This is just the beginning, and more improvements are coming.
[/*]More encounters: Expect new enemy spawns and a more dense creature population.
[/*]You can now strafe: No more silly limitations while running. Finally, true mobility!
[/*]Resource stack size reduced: Resources like scrap now take only 1x1 space, freeing up inventory.
[/*]Bunker lighting upgraded: Its easier to see your stuff now.
[/*]Faster cooking: Grilling time has been reduced by 3x.
[/*]Mic input selection added: Choose your microphone device. Dont forget to enable proximity chat (Caps Lock).
[/*]Persistent saves after death: You wont lose your save anymore when you die.
[/*]Inventory reload: You can now reload your gun directly from your inventory, no need to equip it. Just drag and drop a new magazine. (Full item usage from inventory is coming next patch.)
[/*]Longer expeditions: Expedition time has been significantly increased, explore deeper into the Zone.
[/*]Difficulty scaling: Easier at the begining, but the longer you survive, the more dangerous the Zone becomes.
[/*]VOID bug fix: This nasty bug should now occur far less frequently (we aim to eliminate it completely before release).
[/*]Head bob toggle: You can now disable head bobbing.
[/*]Various UI/UX improvements and bug fixes.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/04a5a4cd3fa96fd683f221d8d06ec6f69a8a55ac.png\"][/img]
Here are some pics from the Zone in the full game. Thank you for playing MISERY. More updates are on the way, so please share your feedback and suggestions!
Love U,
Dev.
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