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MISERY is a co-op rogue-lite survival game.

You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.

A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.

The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.

Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.

After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.

And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.

Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!

MISERY
Platypus EntertainmentDeveloper
YtopiaPublisher
2025-10-23Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
First impressions and hotfixes

Hello Survivors!

So the first day in the Zone was brutal. MISERY has become one of the hottest releases on Steam!

We are happy to see so much excitement, and are crushed to hear that some of you are experiencing bugs and glitches. We read all the comments, and here we want to address the most popular and nasty ones.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/89d86bcf780af3725144df5b413618dc1798c98f.png\"][/img]

So let\'s have a shot of vodka and begin.

First of all, being a solo developer or a low price is not an excuse, and players deserve a high-quality game. We are now working hard to make MISERY as good, smooth, and polished as you expect.

[olist]
  • Mic chimpunk glitch. Some players experience a glitch when their voice chat becomes very high-pitched and distorted. It is a known issue with the sound packet rate, typical of the plugin we use (the same as in other games like Abiotic Factor). The good news is that it can be fixed, and we are working on it now, and it will be fixed ASAP. Meanwhile, you can use Discord when playing with teammates. Voice chat is a super cool feature that adds a lot to immersion.

    [/*]
  • Location desyncs in multiplayer. Some weird bug happened in the release build. It was not there in the Demo and we did not catch it while testing the game before the release. We believe we fixed it in the patch today, but please let us know if it still happens. It should be absolutely fixable, and most probably it was a silly mistake on our side.

    [/*]
  • Lost saves. Not a bug, just a bad design. Right now, you (host) HAVE to manually save your world so you can return to it. And there were no warnings about that on exit. The game is p2p, hosted on the host\'s machine, with no dedicated servers. We will now add a warning on exit and will add the autosave feature in the upcoming patch. Meanwhile, please SAVE regularly! We understand that hurts when you invest your time in building a nice cozy bunker and forget to save your world. We will fix it, promise.

    [/*]
  • Same thing happens when players lose their loot while disconnecting from the host as guests. We cannot save other players\' progress on the host machine, but the loot obviously should not vanish in these cases. We will make a good decision on how to handle these situations.

    [/*]
  • Crash on Esc. Weird one. Investigating. Will be fixed, no doubt. If you can, please send us your crash logs when it happens - it should be in your clipboard after the crash, just paste it somewhere.

    [/*]
  • FPS drop while jumping. This is the last instance of the FPS drops. We fixed all the other cases already and are working on this one. Number one priority atm.

    [/*]
  • Other things we will add\\\\change in the nearest hotfixes: flashlight switching while sprinting, furniture pickup confirmation to prevent accidental destruction, aim toggle, fov swithing in the main menu, missing symbols in traditional chinese font, anomaly detector sound.

    [/*]
  • We will NOT remove poo!

    [/*][/olist]

    We issued the first hotfix today, more hotfixes are coming in the following days, and there will be a big patch next week or so. So please bear with us!

    But other than that, we are extremely happy and excited!!!

    Thank you so much for all your support, for playing MISERY, for sharing content, for writing guides, and for sharing feedback and questions. We are 100% committed to making the MISERY live up to the trust you place in its potential!

    Za Zaslavie!

    PS. As many people ask who are \"we\"? We are Dev + Publisher. Dev = Platypus Entertainment (Maewing), a 19 years old solo developer. Publisher = Ytopia (two-person band). So all the kudos for the game to Maewing!

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