
MISERY is a co-op rogue-lite survival game.
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Hello Survivors,
Over the last week, we have been releasing small hotfix patches, and today we released a patch with major bug fixes, quality-of-life improvements, and new content.
Thank you for your support, comments, suggestions, and reports. We read each and every comment and track all the complaints and requests. MISERY development is going strong, with the primary focus on fixes and performance optimization, and we are planning a big update for December with new mechanics and content. Meanwhile, we will be issuing regular small patches, fixing the nastiest issues, and adding nice little things here and there.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/46964b18de352aaa761e37fb349f49279a42bf49.gif\"][/img]
Also, thank you for so many amazing arts, videos, and screenshots they give us a chuckle and help us survive these difficult times. Except for the one where a survivor humps a dwarf - this one is...questionable.
Here is what has changed since the release:
[olist]New pack of furniture - almost two dozen new items to find in expeditions and bring back to your bunker, including new carpets!
[/*]You can now attack and switch a flashlight on/off while running - it improves the experience a lot!
[/*]You can now build on the lower level of your bunker
[/*]Infinite jumping bombs bug fixed
[/*]Artifact effects fixed - now they work in accordance with the description
[/*]Tactical Helmet description fixed
[/*]Corrupted saves issue fixed (or at least seriously improved!)
[/*]Friends Only servers feature added! Now you can limit who can join your world to your Steam Friends and avoid griefers and trolls. Further improvements in server management (bans, etc.) are coming in future updates
[/*]Gravity anomaly visibility improved. Now it is easier to avoid if you pay attention
[/*]\"Please Save\" warning on exit added to prevent exiting without saving your world. Autosaves are WIP and will probably come in future updates
[/*]Mouse sensitivity improved. The scale is now x2, so you can tune sensitivity more precisely
[/*]Disconnect warning and confirmation added to prevent accidental disconnects
[/*]Wall placement behind the Crematorium fixed, now you can build there
[/*]Cabinets placement improved; now you can space them as you wish so your bunker looks neat.
[/*]Garbage bags bug fixed
[/*]ESC crash fixed. It was caused by a Windows microphone permission issue. However! There is another double ESC crash bug - it is not fixed yet, as it is rare, and we are still investigating.
[/*]Voice Chat high-pitch sound bug fixed
[/*]Nights got brighter and more moody.
[/*][/olist][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/342f43a440c6f41ac8aa129883ee7823f35aedf7.gif\"][/img]
What we are still working on and will fix with the highest priority:
FPS drops while jumping
[/*]Memory leak in long sessions
[/*]Double ESC crash bug and other Fatal Error incidents
[/*]Desyncs are not yet completely eliminated, but we have made good progress on this
[/*][carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/5e1463a4e3208e76c2129206c1c5bab12b14c74d.jpg\"][/img][/carousel]Besides that, about 50 fixes and improvements are on our task list, and as we read through your comments, we add more. All that + everything we stated in the roadmap, so stay tuned!
If you are enjoying MISERY, please leave your review on Steam! It really helps and motivates us to move forward in development.
Thank you again for your incredible support and bravery in the Zone.
Za Zaslavie!
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