
MISERY is a co-op rogue-lite survival game.
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
So today we received two pieces of news. One - we won a Community Popular Vote at the DevGAMM Awards, surpassing juggernauts like HoMM Olden Era (very good game!). So thank you for your support!
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43010554/c6105e5bfe5371574354179db5fe51a3eedec27e.png\"][/img][/carousel]Another - GSC Game World attacked MISERY with a DMCA strike, and the store page is now suspended, so you cannot buy the game at the moment.
In their claim, they state that MISERY infringes on their IP and that players\' reviews mention S.T.A.L.K.E.R., which means it hurts their interests.
This is absolutely untrue, and we will fight back to reinstate MISERY on Steam.
MISERY is a completely different concept, happening in the fictional Republic of Zaslavie, and it has nothing to do with the S.T.A.L.K.E.R. universe, Chernobyl, etc. MISERY uses no characters, plot, storyline, assets, monsters, music, code, etc., from their games. It is all either originally created or legally licensed. We also think that this is an abuse of power against small independent developers by a large corporation, and it should not be a thing.
We do not pose any threat to GSC or their IP, we do not compete with their games, nor do we use any of their IP.
Of course, MISERY was inspired by many things, including games, movies, and books, but filing a DMCA strike for that is wrong. We also want to remind GSC that their games draw heavily from Roadside Picnic and the Stalker movie by Tarkovsky, and they do not own the copyright on depressive Soviet-era buildings, playing guitar, vodka, radiation, or abandoned locations, or even the poo.
We are 100% sure this misunderstanding will be resolved, MISERY will be back on Steam very soon, and we will see many amazing updates and new content. This is very unfortunate and painful for us, both mentally and financially, but the development continues, all the updates will be delivered on time, and soon we can play MISERY again.
Thank you so much for your support.
For Zaslavie!
ATTENTION: Please do not review-bomb GSC Games, do not insult them or other people in comments, especially for their nationality! We do not want or support that.
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