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Name

 Kerbal Space Program 

 

Developer

 Squad 

 

Publisher

 Squad 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2015-04-27 

 

GameBillet

 33.59 /

 

 

Steam

 9,99€ 7,49£ 9,99$ / 75 % 

 

News

 76 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 3022 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/220200 

 

How long to Beat

Main Story

 129 Hours 

 

Main Story + Extras

 308 Hours 

 

Completionist

 608 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 4023  

Average playtime (last 2 weeks)

 505 

Median playtime (forever)

 939 

Median playtime (last 2 weeks)

 897 

Public Linux depots

 Kerbal Space Program - Linux [2.36 G] 


 KSP Steam Controller Test [123.97 M] 


 KSP Steam Controller 1.2 Linux [720.39 K] 


DLC

 Kerbal Space Program: Making History Expansion 


 Kerbal Space Program: Breaking Ground Expansion 




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thomasjoseph315




SteamController Support for KSP!

Hi again,

We're happy to announce that we've just released a small update which enables support for the Steam Controller in KSP.



This isn't a new version of KSP. It's a steam-only plugin (like a mod) that is included with the Steam version of the game. It interfaces with the Steamworks API and talks to the Steam Controller to make it context-aware in KSP.

That means KSP now supports five control modes for Steam Controller bindings: Menu, Flight, Docking, Editor and Map controls. Those modes will change automatically as you play. (Look for an on-screen message on the lower-right to see when modes are changing)

Each mode is set up to make the most of the controller in each area of the game. For instance, in flight, the triggers control throttle (incrementally on a soft pull, max throttle/cutoff on a full pull). In other modes, they are used to select things.

All modes share a common set of bindings, which means you shouldn't have to learn 5 completely different control sets. On all modes, the right pad controls the mouse (and camera), and the left pad is a scrollwheel.

The pads also have extra functions on them that change depending on context. In flight, docking and map modes, LeftGrip (which is always bound as a shifter key in all modes) enables Touch Menus on each pad, exposing controls for action groups, quicksaving/loading, as well as changing between Docking and Flight controls in the flight UI.

In the Editors, you'll find other actions 'behind' the trackpads too. Here, you just need to click them to get to buttons to change editor tools (Place, Offset, Rotate and Root in the left pad) and tweak other advanced editor settings as well (Symmetry Mode and Reference Frame on the right pad)

In all modes (except menu ofc) you can double tap the right pad to lock the camera into mouselook mode (a feature just added in 1.0.5). This will lock the mouse to move the camera instead of the cursor, just as was possible before in internal view. To leave mouselook mode, just tap the right pad again, or double-tap the left or middle mouse buttons, or Esc if you want to be extra dramatic.

There are a lot more little features to find in the new official KSP Controller Bindings, and I invite you to dive in and explore the many options and sub-options there.

We've been testing this profile extensively, and so far, I haven't come across any situation in the game that wasn't doable through the controller. In fact, this is quickly growing into my favorite method of playing KSP. Honestly.

Lastly, if you ever forget which mode you are in, you can simply Pause and unpause the game. The current mode will pop up on screen.

That's all there is to it for now. Have fun playing KSP with your new Steam Controller!

Cheers


[ 2015-11-11 20:13:02 CET ] [ Original post ]