Name | Kerbal Space Program | ||
Developer | Squad | ||
Publisher | Squad | ||
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Release | 2015-04-27 | ||
GameBillet | 8.68 / € | ||
Steam | 9,99€ 7,49£ 9,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  3022  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  129 Hours  | ||
Main Story + Extras |  308 Hours  | ||
Completionist |  608 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 4023 | ||
Average playtime (last 2 weeks) | 505 | ||
Median playtime (forever) | 939 | ||
Median playtime (last 2 weeks) | 897 | ||
Public Linux depots | Kerbal Space Program - Linux [2.36 G] KSP Steam Controller Test [123.97 M] KSP Steam Controller 1.2 Linux [720.39 K] | ||
DLC | Kerbal Space Program: Making History Expansion Kerbal Space Program: Breaking Ground Expansion |
https://store.steampowered.com/news/app/954850/view/3677798233178553358 Have you ever wanted your own Jeb or Val? Or wanted to rep KSP in a fashionable manner? You're in luck - KSP merch is also on sale for 40% off until July 1st!* *Discount based on Private Divisions SRP. KSP merch offer ends: July 1st, 2023 at 11:59AM ET. Available while stocks last. See store.privatedivision.com for pricing and terms. https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/ [hr][/hr]Keep up with all things Kerbal Space Program KSP Forums KSP Website Intercept Games Discord KSP YouTube |
[h3]Kerbonauts, its finally time![/h3] |
Hello Kerbonauts!
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[h3]Hey Kerbonauts, our Official Discord is now live! Join today and get ready for the launch of KSP2![/h3] |
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Hello Kerbonauts! |
Hello Kerbonauts! |
Hello Kerbonauts! |
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Hello Kerbonauts! |
Hello Kerbonauts! |
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Hello everyone! |
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Hello everyone! |
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So what can you expect in 2020, when Kerbal Space Program 2 comes out of the VAB? These are just some of the features, youll be able to enjoy: Improved Onboarding Rocket science can be a bit overwhelming sometimes and one of the things that Star Theory has set their minds towards is helping facilitate newcomers on their journey to become space explorers. With new animated tutorials, improved UI, and fully revamped assembly and flight instructions, it will be easier than ever to put your creativity to the test, all without sacrificing any of the challenge from the original game. Next Generation Technology Kerbal technology is taking major steps forward in Kerbal Space Program 2. With next-generation engines, parts, fuel, and much more, prepare to venture farther within and beyond the original star system! Colonies Long term colonization of celestial bodies has become a priority for Kerbalkind. Gather resources to construct buildings, space stations, and habitations, as well as find and process unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling them towards deep space and beyond. Its time for Kerbals to become a type 2 civilization! Interstellar Travel With their next-gen tech, colonies, and resource gathering, Kerbals will reach new levels of exploration: interstellar travel. Thats right, in Kerbal Space Program 2, youll be able to discover extrasolar systems with whole new celestial bodies to explore. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration. What mysteries await in these alien worlds? It will be up to you to find out! Multiplayer/Modding Modding has always been an essential part of KSP and with Kerbal Space Program 2 it will continue to be so. The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. Well reveal more details on these and more features at a later time, so stay tuned! Click here to see these and more screenshots in high-res. PAX West 2019 Want to see the behind-closed-doors presentation of KSP 2 gameplay? Come by booth 1909 during normal show hours to chat with the developers, take a photo with the Jeb statue, see the presentation, and grab a PAX West exclusive KSP Flag! If you take a photo there be sure to tag @KerbalSpaceP and use #BuildFlyDream. Kerbal Space Program Update 1.8 We are all very excited for whats coming in 2020, but until then, there is still plenty of KSP for everyone to enjoy! Squad will continue to support the current game, and as some of you may have seen, there is some really cool stuff coming in the next update for the game [Click here to read Squads statement in regard to the KSP 2 announcement. Squads goal will always be to provide the best experience for all KSP players. The gameplay experience will be improved even further for KSP 1 with the 1.8 update. Here are some more details of what you can look forward to in this latest update. Celestial Body Visual Improvements If youve been following KSP on social media, you might have already learned that new high-quality texture maps & graphic shaders are being implemented for various celestial bodies. In update 1.8 youll find high quality texture maps for Mun, Duna and a few other Celestial Bodies that will be revealed along the way. If there are any concerns that the update might hinder the games performance on your computers, rest easy knowing youll be able to select the celestial bodies shader quality in the settings to low (legacy), medium or high. Even for the legacy option, you can expect texture stretching errors to be vastly improved. With the high-quality option, pixel density will be maintained regardless of camera distance to the celestial body, as well as a lack of tiling problems. All in all, celestial bodies will look sharper and more realistic. Take a look for yourself. Unity Upgrade Update 1.8 brings an improvement that Squad has wanted to introduce for some time now - an upgrade to the underlying engine of the game to Unity 2019.2 With this upgrade there are some long-desired performance and graphic improvements, some of which come out of the box, and some which will allow further enhancements down the road. These include:
While this version will have a larger impact on many mods, more than 1.6 or 1.7, the process has been tested and is relatively fast. Still, there will be several changes, due to the introduction of the Roslyn compiler, which brings full C#7 support and moving to full .NET 4.x API (.NET 3.5 support is deprecated). There will be continued efforts to reduce significant impact for Modders, but the belief is this time around the benefits of this upgrade far outweigh the drawbacks. New Parts for Breaking Ground Update 1.8 will also include some exclusive treats for owners of the Breaking Ground Expansion. A new set of fan blades and shrouds will continue to push the creativity of KSP players even further. By combining these fan blades with small electrical rotors and the new shrouds, youll be able to increase the performance and thrust of your propellers. Use them to create drones, ducted fan jets, or anything you can imagine. Improvements are also being made to robotic part resource consumption, with better info on consumption and new improved options for power-out situations. Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. Thats it for this edition. Be sure to join us on our official forums, and dont forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings! |
Hello everyone! |
Hello everyone! |
Kerbal Space Program: Breaking Ground Expansion, all new content for Kerbal Space Program is Now Available on Steam! |
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Today's Deal: Save big on Kerbal Space Program!* |
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Dear Kerbal Space Program community, |
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Falling. 2.- Clank by Blasty McBlastblast Clank! 3.- Fright Night at KSC by StrandedonEarth Every year during the three hundred and thirty-third night, mysterious things start to happen at the KSC. None of the KSC staff want to stay that night, as weird noises abound around the Center. The only exception is Mortimer Kerman, who gleefully volunteers to be the caretaker for that night, from his usual haunt in the Admin building. In the deserted Astronaut Complex, ghostly footsteps and flushing toilets are heard. The great radio dishes of the Tracking Station creak and squeal as they turn, but only during that night. Pale apparitions are seen streaking down the runway, rising briefly before vanishing below the waves, while the big display screens at Mission Control fill with static. Even though the VAB is shut down for that night, the cranes and other machinery start moving with nobody at the controls. Fire and smoke bloom on and around the empty launch pad as a muted roar is heard, and hundreds of tiny glowing krakens scurry around the Research and Development center. A steady tap-tap-tapping punctuated with whirring fills the Spaceplane Hangar, without a soul in sight. They call it "Sotreum ed Aid" Honorable mentions: Eyes in the deep by Joshua Stubbles, A few KSP super-short stories that are guaranteed to make grown kerbals hide under their beds and cry for mommy by Swjr-swis, Untitled by KSK, and Untitled by qzgy. Finally we want to remind you that you can share and download missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. Thats it for this edition. Be sure to join us on our official forums, and dont forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings! |
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Hello everyone! |
Over the last couple of months, many of you have been asking questions about privacy, the EULA, and how Take-Two (T2) collects personal data and other information from KSP players. We hope this update provides some clarity for the community. |
Hello everyone! |
Patch 1.4.4 is on its way and with it various improvements and fixes such as language corrections, FX improvements, and more! As part of our commitment to continue supporting and improving upon KSP, 1.4.4 will add some cool and previously unavailable Steam functionalities that will enhance the KSP experience to users of this platform. |
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Save 50% on Kerbal Space Program during this week's Midweek Madness*! |
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Please note that the EULA for Kerbal Space Program will be changed on March 6, 2018. Please read this agreement in its entirety. You must agree with the terms of the EULA including the Privacy Policy and Terms of Service to play Kerbal Space Program. |
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Today's Deal: Save 40% on Kerbal Space Program!* |
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Hello everyone, |
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Today's Deal: Save 40% on Kerbal Space Program!* |
Today's Deal: Save 40% on Kerbal Space Program!* |
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Hello everyone! |
Hello dear Kerbonauts! |
Hello Kerbonauts! |
Today's Deal: Save 50% on Kerbal Space Program!* |
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Save 40% on Kerbal Space Program during this week's Midweek Madness*! |
Save 40% on Kerbal Space Program as part of this week's Weekend Deal*! |
Hi again, |
Click here for the official release announcement. The update is now available on Steam. |
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Today's Deal: Save 40% on Kerbal Space Program!* |
Apart from making games, the Unity engine is often used to create a wide range of tools, art and virtual reality programs. In these categories the winners were Parachute Training Simulator (best visual simulation), UEFA Champions League Nissan Orchestra (best of non game), and Tilt Brush (best VR experience). Finally, Chronos - Time Control walked away with the best store asset award. Unfortunately the list would grow a bit long if we mentioned all the nominees, but rest assured they’re all amazing in their own way. A full list is available at the Unity website. Thank you to Unity and you all for the awards and a massive congratulations to all the winners on behalf of all of us here at Squad! |
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Hello everyone!
Of course, a major engine update and these new features all require extensive QA testing. To bring this all together we will be focussing two or three weeks in QA purely on the engine update, after which the new features will also undergo testing and we’ll have a final part of testing focus on bugs in general to make sure we catch as many bugs as possible, both new and existing ones. All in all it will take us a while to finalize testing still, but we’re very happy to move forward and spend this time to provide a more stable and fluid experience for everyone. Keep an eye on our usual development news channels (Devnote Tuesdays and Squadcasts) in the near future. We’ll be keeping you up to date on any developments we can share! |