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KSP Loading... A closer look into Update 1.6
Kerbal Space Program 1.6: To Vee or not To Vee is right around the corner, and as with every release the team is very busy wrapping up the final details. As part of our new update delivery plan, To Vee Or Not To Vee is a free update that will be packed with content: Part Revamps, New Features, and more. Here are some of the things we have been busy with for the last few weeks...
Fuel Tank Adapters Lets start with more part revamps. As you have noticed, with this update we took the task of giving some well-deserved attention to several fuel tank adapters that, in all honesty, looked a bit outdated to say the least. Last time we showed you the revamped TVR Stack Couplers, well, this time it is the turn of the O.M.B. Demolition Enterprises TVR-400L Stack Quad-Adapter, which, despite its similarities to a TVR Quad-Coupler, allows for a single 2.5m in diameter rocket to branch into four separate 1.25m stacks. Our artists remade this parts specular, diffuse and normal texture maps, and created two additional variants to match the different variants found in other Rockomax sized parts.
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Click here for high-res images Revamped Nose Cones Nose cones have helped your rocket stacks reduce their drag for a long time, but were in need of some well-deserved attention. Our artists gave a facelift to the C7 Aerospace Divisions Small Nose Cone and Goliath National Products Protective Rocket Nose Cone Mk7, the Aerodynamic Nose Cone and the Advanced Nose Cones - Type A & B. All these nose cones got brand new diffuse and specular texture maps. Additionally, the colliders of the Protective Rocket Nose Cone Mk7 were revised and, with the exception of the Small Nose Cone, all have new variants to match with your preferred style.
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Click here for high res images The Mk2 Lander Can IVA Last time we showed you a preview of the revamped Mk2 Lander Can, but there was an aspect of this cockpit we kept under our sleeve: its IVA! Our artists carefully modelled this IVA to match the new dimensions and to give our beloved Kerbals space to perform experiments and store their board games and snacks!
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Click here for high-res images The Poodle Originally based off the Payload Assist Module (PAM), the Rockomax RE-L10 Poodle Liquid Fuel Engine is a favorite among players for vacuum operations due to its high specific impulse and thrust. Its because of this popularity and its outdated look that we decided it needed a makeover, so we turned it into a dual combustion chamber closed cycle engine that will continue to excel at landings, orbital insertions and transfers. As you can see, our artists completely redid the engines geometry and created brand new texture maps, giving the Poodle a very cool and modern look that matches the engines versatility.
Click here to see a high-res image The Terrier An outstanding engine for orbital maneuvers and landings, the LV-909 "Terrier" Liquid Fuel Engine is also a veteran that received a heavy aesthetic makeover. For this engine the artists completely reworked its geometry and carefully placed some nice details on the engine combustion chamber. Brand new textures maps were also created for the Terrier and we are including three variants for you to choose from, including bare and truss mount versions. The new emissive texture (heat map) for the throttle animation of this engine looks pretty awesome, too!
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Click here to see the high-res images
New Idle Animations To give Kerbals even more personality, we are including several animations for idle Kerbals. These animations will trigger randomly after 10 seconds of inactivity and make taking Kerbal group photos as difficult as on Earth.
Click here to see an animated gif showcasing this feature. Hiding EVA Helmet Theres another neat feature included in the upcoming 1.6 update. You will now be able to remove the Kerbals Helmets, as well as their neck ring! But be careful, there is a reason why Astronauts wear Helmets for space travel
Click here to see an animated gif showcasing this feature. Dynamic Cube Maps With Update 1.5 we introduced a new shader that made some parts metallic bits interact with light. However, the way this shader looked inside the VAB/SPH and outside in the environment differed significantly. With the upcoming 1.6 update we are adding Dynamic Cube Maps to flight mode. These cube map textures are consistently updated to represent a dynamically changing environment, so metallic parts, such as the Probodobodyne Stayputnik will now also reflect the surrounding environment on their surface. Delta-v per Stage and Delta-v Tool App This feature is the Crown Jewel of Kerbal Space Program 1.6: To Vee or not To Vee and probably one of the most requested ones. With the upcoming update youll be able to visualize the delta-v value along with a range of other technical data for each stage, as well as the overall delta-v of the vessel natively. Additionally, we are including the Delta-v Tool App: A tool that will allow you to set the vessel environment for how delta-v is calculated in the VAB and SPH. Check the video below to learn more!
Click here to see a video explaining this feature!
The team has also been busy with some good ol bug sweeping for both the base game and the Making History Expansion. So far, more than 60 items (between bugs and feedback) have been resolved for update 1.6. For instance, some players were having trouble with the dV calculation and handling of stages with multiple engines and asparagus staging in the Burn Time Indicator; now that has been fixed. The team also corrected an issue with drills; now these can only operate and generate ore when deployed with proper surface contact. The Making History Expansion is also getting a good deal of bug squashing. Youll be happy to hear that a Null-Reference Exception is no longer generated when changing the Location settings in the "Spawn Vessel" node with the described procedure in the Mission Builder. Additionally, Kerbals will now appear swimming in the correct position when spawning on bodies of water. We also took this opportunity to do some rebalancing for the Wolfhound, Cheetah, Kodiak, Mastodon, Cub, Skiff and Bobcat LFO engines. Finally, we want to remind you, dear bughunters, that the bugtracker includes a feature you can use to upvote reports and, thus, help us order the issues by user relevance (Upvotes). Click here to learn how to use it.
As we disclosed in the last edition of KSP Loading, we are currently working on a substantial update for KSP on consoles and it will include various items that the PC version currently has. It is important to note that there always will be differences between the PC and console versions. For instance, if we were to bring Update 1.5 to consoles, we would have to do an entirely new port, something that would take a massive amount of time and resources to achieve and would retract from the overall progress of the game. Instead, we are working on a console-optimized update that will take bits and pieces of all updates we have released after 1.2.1; some of the ones that people like the most. Just to name a couple examples, this next update will include several revamped parts, the variant switcher, and a number of other things that we will be revealing along the way. We know that console players also want to enjoy new content and we are aiming to provide our players with a content-filled package that not only will solve known issues, but give console players more reasons to continue playing KSP from the comfort of their couches.
We also want to take this opportunity to introduce you to our new Lead Designer, Paul Maxsimal Boyle, who has been an avid KSP player since the 1.0 release. Here are some words of his own: Hi! I've just joined the team very recently, but I've been working on games as a software engineer and designer since 2002. I'm a huge KSP & rocket fan - the realism mods really hooked me. And I'm a general nerd-about-town of the sci-fi/ fantasy/ video game/ boardgame/ tabletop RPG/ wargame/ computer/ physics/ you name it type. I also travel a lot and hang out with my better half and our cats to pretend I'm halfway normal. I'm really looking forward to helping you explode our favorite little green people in new and exciting ways. Finally we want to remind you that you can share and download missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. Thats it for this edition. Be sure to join us on our official forums, and dont forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings!
[ 2018-12-12 19:03:13 CET ] [ Original post ]
Welcome to the second edition of our official newsletter, KSP Loading ! Do you want to learn about all the current developments of KSP? Heres the place to be, so let's get started!
Update 1.6
Kerbal Space Program 1.6: To Vee or not To Vee is right around the corner, and as with every release the team is very busy wrapping up the final details. As part of our new update delivery plan, To Vee Or Not To Vee is a free update that will be packed with content: Part Revamps, New Features, and more. Here are some of the things we have been busy with for the last few weeks...
Part Catalogue Revamps1
Fuel Tank Adapters Lets start with more part revamps. As you have noticed, with this update we took the task of giving some well-deserved attention to several fuel tank adapters that, in all honesty, looked a bit outdated to say the least. Last time we showed you the revamped TVR Stack Couplers, well, this time it is the turn of the O.M.B. Demolition Enterprises TVR-400L Stack Quad-Adapter, which, despite its similarities to a TVR Quad-Coupler, allows for a single 2.5m in diameter rocket to branch into four separate 1.25m stacks. Our artists remade this parts specular, diffuse and normal texture maps, and created two additional variants to match the different variants found in other Rockomax sized parts.
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Click here for high-res images Revamped Nose Cones Nose cones have helped your rocket stacks reduce their drag for a long time, but were in need of some well-deserved attention. Our artists gave a facelift to the C7 Aerospace Divisions Small Nose Cone and Goliath National Products Protective Rocket Nose Cone Mk7, the Aerodynamic Nose Cone and the Advanced Nose Cones - Type A & B. All these nose cones got brand new diffuse and specular texture maps. Additionally, the colliders of the Protective Rocket Nose Cone Mk7 were revised and, with the exception of the Small Nose Cone, all have new variants to match with your preferred style.
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Click here for high res images The Mk2 Lander Can IVA Last time we showed you a preview of the revamped Mk2 Lander Can, but there was an aspect of this cockpit we kept under our sleeve: its IVA! Our artists carefully modelled this IVA to match the new dimensions and to give our beloved Kerbals space to perform experiments and store their board games and snacks!
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Click here for high-res images The Poodle Originally based off the Payload Assist Module (PAM), the Rockomax RE-L10 Poodle Liquid Fuel Engine is a favorite among players for vacuum operations due to its high specific impulse and thrust. Its because of this popularity and its outdated look that we decided it needed a makeover, so we turned it into a dual combustion chamber closed cycle engine that will continue to excel at landings, orbital insertions and transfers. As you can see, our artists completely redid the engines geometry and created brand new texture maps, giving the Poodle a very cool and modern look that matches the engines versatility.

Click here to see a high-res image The Terrier An outstanding engine for orbital maneuvers and landings, the LV-909 "Terrier" Liquid Fuel Engine is also a veteran that received a heavy aesthetic makeover. For this engine the artists completely reworked its geometry and carefully placed some nice details on the engine combustion chamber. Brand new textures maps were also created for the Terrier and we are including three variants for you to choose from, including bare and truss mount versions. The new emissive texture (heat map) for the throttle animation of this engine looks pretty awesome, too!
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Click here to see the high-res images
New Features
New Idle Animations To give Kerbals even more personality, we are including several animations for idle Kerbals. These animations will trigger randomly after 10 seconds of inactivity and make taking Kerbal group photos as difficult as on Earth.

Click here to see an animated gif showcasing this feature. Hiding EVA Helmet Theres another neat feature included in the upcoming 1.6 update. You will now be able to remove the Kerbals Helmets, as well as their neck ring! But be careful, there is a reason why Astronauts wear Helmets for space travel

Click here to see an animated gif showcasing this feature. Dynamic Cube Maps With Update 1.5 we introduced a new shader that made some parts metallic bits interact with light. However, the way this shader looked inside the VAB/SPH and outside in the environment differed significantly. With the upcoming 1.6 update we are adding Dynamic Cube Maps to flight mode. These cube map textures are consistently updated to represent a dynamically changing environment, so metallic parts, such as the Probodobodyne Stayputnik will now also reflect the surrounding environment on their surface. Delta-v per Stage and Delta-v Tool App This feature is the Crown Jewel of Kerbal Space Program 1.6: To Vee or not To Vee and probably one of the most requested ones. With the upcoming update youll be able to visualize the delta-v value along with a range of other technical data for each stage, as well as the overall delta-v of the vessel natively. Additionally, we are including the Delta-v Tool App: A tool that will allow you to set the vessel environment for how delta-v is calculated in the VAB and SPH. Check the video below to learn more!

Click here to see a video explaining this feature!
The Bug Hunt
The team has also been busy with some good ol bug sweeping for both the base game and the Making History Expansion. So far, more than 60 items (between bugs and feedback) have been resolved for update 1.6. For instance, some players were having trouble with the dV calculation and handling of stages with multiple engines and asparagus staging in the Burn Time Indicator; now that has been fixed. The team also corrected an issue with drills; now these can only operate and generate ore when deployed with proper surface contact. The Making History Expansion is also getting a good deal of bug squashing. Youll be happy to hear that a Null-Reference Exception is no longer generated when changing the Location settings in the "Spawn Vessel" node with the described procedure in the Mission Builder. Additionally, Kerbals will now appear swimming in the correct position when spawning on bodies of water. We also took this opportunity to do some rebalancing for the Wolfhound, Cheetah, Kodiak, Mastodon, Cub, Skiff and Bobcat LFO engines. Finally, we want to remind you, dear bughunters, that the bugtracker includes a feature you can use to upvote reports and, thus, help us order the issues by user relevance (Upvotes). Click here to learn how to use it.
KSP Enhanced Edition
As we disclosed in the last edition of KSP Loading, we are currently working on a substantial update for KSP on consoles and it will include various items that the PC version currently has. It is important to note that there always will be differences between the PC and console versions. For instance, if we were to bring Update 1.5 to consoles, we would have to do an entirely new port, something that would take a massive amount of time and resources to achieve and would retract from the overall progress of the game. Instead, we are working on a console-optimized update that will take bits and pieces of all updates we have released after 1.2.1; some of the ones that people like the most. Just to name a couple examples, this next update will include several revamped parts, the variant switcher, and a number of other things that we will be revealing along the way. We know that console players also want to enjoy new content and we are aiming to provide our players with a content-filled package that not only will solve known issues, but give console players more reasons to continue playing KSP from the comfort of their couches.
Meet the team
We also want to take this opportunity to introduce you to our new Lead Designer, Paul Maxsimal Boyle, who has been an avid KSP player since the 1.0 release. Here are some words of his own: Hi! I've just joined the team very recently, but I've been working on games as a software engineer and designer since 2002. I'm a huge KSP & rocket fan - the realism mods really hooked me. And I'm a general nerd-about-town of the sci-fi/ fantasy/ video game/ boardgame/ tabletop RPG/ wargame/ computer/ physics/ you name it type. I also travel a lot and hang out with my better half and our cats to pretend I'm halfway normal. I'm really looking forward to helping you explode our favorite little green people in new and exciting ways. Finally we want to remind you that you can share and download missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. Thats it for this edition. Be sure to join us on our official forums, and dont forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings!
[ 2018-12-12 19:03:13 CET ] [ Original post ]
Kerbal Space Program
Squad
Developer
Squad
Publisher
2015-04-27
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(101530 reviews)
The Game includes VR Support
Public Linux Depots:
- Kerbal Space Program - Linux [2.36 G]
- KSP Steam Controller Test [123.97 M]
- KSP Steam Controller 1.2 Linux [720.39 K]
Available DLCs:
- Kerbal Space Program: Making History Expansion
- Kerbal Space Program: Breaking Ground Expansion
In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!
The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).
Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.
The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).
Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.
Key Features
- The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
- Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
- Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
- Fly out to Moons and other Planets.
- Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
- Mod-enabled, allows players to create new content and modify the game.
- Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
- Build ships with multiple stages, and jettison parts away as they burn out.
- Full control over the ship’s setup allows for complex ships and advanced functionality.
- Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
- Manage your crewmembers, hire them, and send them out into space and make them into heroes.
- Research and Develop new technologies to advance your Space Program.
- Take on Missions to attract interest in your Space Program.
- Discover new worlds and expand the scientific knowledge of Kerbalkind.
- Extract valuable resources from all over the solar system.
- And a whole lot more!
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64-bit
- Processor: Core 2 Duo Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: SM 4.0 512MB VRAM Hard Disk Space: 3 GB HD space
- OS: Ubuntu 18.04 LTS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM 4.0 1GB VRAMHard Drive: 4 GB HD space
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
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