Hello everyone!
Kerbal Space Program 1.6: To Vee or not To Vee has launched and unlike Hamlet we know the answer - it is definitely to Vee...
This update has a great deal of awesome things for you, including new features, beautiful revamps, a number of navigation tools, and a whole lot of bug fixes. We also have added some fun new idle animations for Kerbals, dynamic cube maps that will make shiny parts reflect their environment. We rebalanced and fined tuned various Making History parts, and much more!
With Kerbal Space Program 1.6: To Vee or not To Vee we continue the endeavor of optimizing resources, improving performance, and making KSP the best game it can be through continuous support and meaningful updates.
Lets go through some of this updates highlights:
Delta-v per Stage and Delta-v Tool App
Plan missions better and find flaws in your ship staging setup with this long requested feature that will let you visualize the Delta-v values along with a range of other technical data for each stage and the vessel overall. Plus, a Delta-v App that will allow you to see a vessels Delta-v information while youre building it in different situations. No Kerbal will be left stranded now or so we hope.
Click here to see a video showcasing this feature!
Part revamps
To Vee or not to Vee includes 20 fully revamped parts that have been optimized, re-shaped and re-textured, plus more than 40 color variants to make your craft look sleek and beautiful!
Navigation Icons to Launch Sites
A quality of life feature that will help stray pilots find their way back to any Launch Site or Runway. From the Map View players will now be able to activate navigation waypoints to get direction towards the KSC or any other launch sites.
Click here to see an animated gif showcasing this feature.
Helmets Off!
You can now remove Kerbals Helmets, as well as their neck rings! But be careful, there is a reason why Astronauts wear Helmets for space travel
Click here to see an animated gif showcasing this feature.
And much more!
To learn more you can read the full Changelog here:
1.6 Changelog - BaseGame ONLY (see below for MH changelog)
+++ Improvements
* DeltaV Readouts added to Stage Icons/Groups as well as DeltaV App. DeltaV available in Editor (VAB/SPH) and Flight scenes as well as a more detailed Debug menu option.
* Stock and mobile launch sites are now navigable in all game modes.
* Performance improvements for DV calculations that are used by Burn Indicator.
* Recommended UI Scale for the current resolution is now checked on the Settings Screen, working the same as the mini settings where a not recommended UI scale will turn the text red.
* Performance improvements for craft browser menus.
* Craft browser menus now check for craft compatibility.
* Added keyboard arrows navigation for main dialogs and menus. Highlight items with the directional arrows, Accept with the Enter and Space keys, and Cancel is Escape key.
* Generate reflections of the environment to be displayed on shiny parts.
* Improved part search in the editors to give more relevant results with short search terms.
* Adjusted shadows from The Sun to be more precise.
* Add new idle animations when the kerbal is standing in the ground.
* The command parts now have an option to change their 'forward' direction in the PAW.
* Kerbals helmet and neck ring can now be removed by right clicking the Kerbal while on EVA if its in a breathable atmosphere.
* Automatic warp to next maneuver node now takes the player to a margin before the start burn time rather than the node itself. Said margin can now be overridden from the default 1 minute via GameSettings.WARP_TO_MANNODE_MARGIN.
* Allow wheel spring and damper advanced tweakables to be set up to a value of 3.
+++ Localization
* Localize the phrase Advanced Message App: in the Mini-Settings dialog.
* Some Community feedback for localization strings applied.
+++ Parts
Updated Parts (reskinned):
* Mk2 Lander Can
* 48-7S Spark
* RE-L10 Poodle
* LV-909 Terrier
* FL-A10
* FL-A5
* ADTP-2-3
* Rockomax Brand Adapter
* Rockomax Brand Adapter 02
* TVR-200 Stack Bi-Coupler
* TVR-1180C MK1 Stack Tri-Coupler
* TVR-2160C Mk2 Stack Quad-Coupler
* TVR-200L Stack Bi-Adapter
* TVR-300L Stack Tri-Adapter
* TVR-400L Stack Quad-Adapter
* Small Nose Cone
* Aerodynamic Nose Cone
* Advanced Nose Cone - Type B
* Advanced Nose Cone - Type A
* Protective Rocket Nose Cone MK7
Color Variants:
* Mk2 Lander Can (New Lander and Rover color variants)
* 48-7S Spark (New Shroud, Truss Mount and Bare color variants)
* LV-909 Terrier (New Shroud, Truss Mount and Bare color variants)
* FL-A10 (New White and Orange color variants)
* FL-A5 (New White and Orange color variants)
* ADTP-2-3 (New White, Black and White and Orange color variants)
* Rockomax Brand Adapter (New Black and White and Orange color variants)
* Rockomax Brand Adapter 02 (New Black and White and Orange color variants)
* TVR-200 Stack Bi-Coupler (New Black and White and Orange color variants)
* TVR-1180C MK1 Stack Tri-Coupler (New White, Dark and Orange color variants)
* TVR-2160C Mk2 Stack Quad-Coupler (New Black and White and Orange color variants)
* TVR-200L Stack Bi-Adapter (New Black and White and Orange color variants)
* TVR-300L Stack Tri-Adapter (New Black and White and Orange color variants)
* TVR-400L Stack Quad-Adapter (New Black and White and Orange color variants)
* Aerodynamic Nose Cone (New Black and White, Dark and White color variants)
* Advanced Nose Cone - Type B (New Black and White and White and Orange color variants)
* Advanced Nose Cone - Type A (New Black and White and White and Orange color variants)
* Protective Rocket Nose Cone MK7 (New Black and White, Orange and White color variants)
Other Part changes:
* Fixed the normals maps on the Stayputnik.
* Fixed the normals maps on the Okto.
* Fixed the visible texture seams on the Rockomax X series fuel tanks orange variant.
+++ Bugfixes
* Fix SAS on all probes in Sandbox and Science game modes to operate as per their config files. Game setting allows player to toggle SAS functionality on probes in these game modes.
* Fix handling of docking ports and multiple nuclear or ion engines for DV calculation used in Burn Indicator.
* Fix handling of stages with multiple engines and asparagus staging for DV calculation used in Burn Indicator.
* Fix flashing Burn Indicator and display of DV when vessel are prelaunch.
* Fix Vernor Engines now correctly use Liquid Fuel and Oxidizer on the Engineering report.
* Fix all engines now say "Engine stops under: xx%", instead of "Flameout under: xx%" on their part extended info tooltips.
* Fix Tutorials unable to proceed when the player has a part selected (attached to the mouse) in the editor scenes (VAB/SPH).
* Fix fuel being drained from tanks when fuel availability icon is double-clicked.
* Fix partially executed maneuver nodes gets the closest approach to the same orbit parameters.
* Fix double quotes in stock craft descriptions.
* Fix Contract/Parameters not updating for vessel ownership (such as rescue kerbal) when not in flight mode.
* Fix Drills can operate and generate ore only when deployed and proper surface contact.
* Fix Kerbal IVA crew mass calculation on crewable parts where user/mods have changed IVA crew mass to be > 0 (the default).
* Kerbal IVA crew mass now reported in DV and Engineers report mass totals in editor (VAB/SPH).
* Fix TVR-300, TVR-300L, Moving parts in symmetry works correctly.
* Removed unnecessary horizontal slider in the mini settings UI.
* Fix Summary window no longer appears empty when recovering a vessel with the UI scale at more than 150%, when in a non recommended UI Scale range.
* Fix flickering of fairings in editor scene.
* Further tweaked the sun behavior to stop it from dimming unnecessarily in the Jool Airbreak scenario.
* Fix Intermediate Construction tutorial does not require confirmation when loading the required vessel.
* Fix NRE is no longer generated when rockets crash on the Launchpad.
* Fixed a shader issue that caused the Mk16 parachute to become transparent when within Aero FX.
* Fix cost of fairings shells now is included with initial vessel load.
* Landing gear LY-01, LY-05, LY-10, LY-35, LY-60 and LY-99 can no longer be the first part when you are building a ship.
* Fix last part of interstage fairings not having correct variant applied when vessel is loaded.
* Assigned the correct category to the cfg of all engines.
* Limited the amount of undo/redo steps in the editors to prevent excessive use of memory while building large, complex vehicles. The amount of steps can be adjusted via GameSettings.EDITOR_UNDO_REDO_LIMIT
* Fix Vessel without name cannot be saved in the editor and no longer generates an error.
* Fix part hover highlighting no longers shows from inside IVA or Internal camera.
* Fix inverted interstage fairings not being able to activate when a decoupler below them has activated.
* Fix KSC building upgrade text padding on KSC Building marker UI for scroll bars.
* Fix potential NRE when completing an orbital survey.
* Fix Words no longer duplicate on contracts.
* Fix Burn Bar and Orbit stays the same when a new target is selected.
* Fix An NRE is no longer generated when trying to select the last save game in the save game menu after deleting previous saves.
+++ Mods
* Call OnWillBeCopied and OnWasCopied for children parts when their parent is copied in the editor scene.
* Variants can now disable animations and events.
* Alternative control point orientations can be configured on ModuleCommand.
* Kerbal Helmet check values are controllable via cfg using stock rules or an extra step by overriding code methods: CanSafelyRemoveHelmet, WillDieWithoutHelmet, CanEVAWithoutHelmet
* Kerbals now EVA with a set initial temperature equal to room temperature - I mean they were inside with no helmets - can be reverted via GameSettings.EVA_INHERIT_PART_TEMPERATURE
+++Miscellaneous
* Personal parachute kerbal unlock level requirement is accessible for modders in the traits.cfg file and the requirements have been updated to: 0xp for pilots, and 1 xp point for Engineers and Scientists.
* Stock craft have been revised so that they no longer use deprecated parts. The revised vessels are: Aeroequus , ComSat LX , Dynawing , GDLV3 , Ion-Powered Space Probe , Jumping Flea , Kerbal 1 , Kerbal 1.5 , Kerbal 2 , Kerbal X , Learstar A1 , Orbiter 1A , Orbiter One , PT Series Munsplorer , Rover + Skycrane , Science Jr , Slim Shuttle , Space Station Core , Super-Heavy Lander , Two-Stage Lander , Z-MAP Satellite Launch Kit ,Rocket-power VTOL , Satellite Launcher , Stratolauncher.
* Kerbals who board a command seat will make the command seat the vessel reference point only when no other part has control of the vessel.
* The flight camera near clip pane is automatically adjusted when in IVA to correctly display external visuals.
1.6 Changelog - Making History DLC ONLY
+++ Improvements
* Open mission menus now check for craft file compatibility.
+++ Localization
+++ Parts
* The following LFO engines were rebalanced : Wolfhound, Cheetah, Kodiak, Mastodon, Cub, Skiff, Bobcat.
* The following Engine Thrust Plates were rebalanced: EP-25, EP-37, EP-50
* The following Structural Tubes were rebalanced: T-25, T-37, T-50
+++ Bugfixes
* Removed the text Not played yet from the tutorial missions buttons in play missions dialog.
* Fix to remove the add button in the Modify Score and Change Score nodes if there are no more options left.
* Fix Kerbals now appear swimming in the correct position on the water when spawning.
* Fix undo function will no longer ignore copied nodes in mission builder.
* Fix handling of engine plates and self-decoupling parts for DV calculation used in Burn Indicator.
* Fix NRE in Mission builder : Changing the "Location" settings in the "Spawn Vessel" node with the described procedure does not generate an NRE.
* Fix Localization description of craft Valkshod 2 on trouble in the Void mission.
* Fix Localization name and description of craft Soy-Ooze 10 on Sally-Hut 1 mission.
* Fix Localization name and description of craft SWM-94 Communications Satellite on Trouble in the void mission.
* Fix Copying Spawn vessel nodes with specific crew creates nodes without crew so they are not cloned.
+++ Missions
+++Miscellaneous
Kerbal Space Program 1.6: To Vee or not To Vee is now available on Steam and will soon be available on GOG and other third party resellers. You will also be able to download it from the KSP Store if you already own the game.
Happy launchings!
PS: Ask and you shall receive xD
Oh... and if you like, you can download wallpapers of theTo Vee or not To Veeart here:
- 1080x1920p (Most Phones)
- 1080x2220p (Galaxy S9)
- 1125x2436p (iPhone X)
- Desktop 1920x1080p
- Desktop 2048x1080p
- Desktop 2560x1440p
[ 2018-12-20 18:03:42 CET ] [ Original post ]
- Kerbal Space Program - Linux [2.36 G]
- KSP Steam Controller Test [123.97 M]
- KSP Steam Controller 1.2 Linux [720.39 K]
- Kerbal Space Program: Making History Expansion
- Kerbal Space Program: Breaking Ground Expansion
The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).
Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.
Key Features
- The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
- Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
- Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
- Fly out to Moons and other Planets.
- Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
- Mod-enabled, allows players to create new content and modify the game.
- Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
- Build ships with multiple stages, and jettison parts away as they burn out.
- Full control over the ship’s setup allows for complex ships and advanced functionality.
- Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
- Manage your crewmembers, hire them, and send them out into space and make them into heroes.
- Research and Develop new technologies to advance your Space Program.
- Take on Missions to attract interest in your Space Program.
- Discover new worlds and expand the scientific knowledge of Kerbalkind.
- Extract valuable resources from all over the solar system.
- And a whole lot more!
- OS: Ubuntu 16.04+ 64-bit
- Processor: Core 2 Duo Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: SM 4.0 512MB VRAM Hard Disk Space: 3 GB HD space
- OS: Ubuntu 18.04 LTS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM 4.0 1GB VRAMHard Drive: 4 GB HD space
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