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Kerbal Space Program 1.7.2 is live!

Hello everyone! Kerbal Space Program 1.7.2 is live! In this patch we focused mainly on improvements and bug fixes for the Breaking Ground Expansion. Weve included an animation for Kerbals when they interact with Deployed Science experiments, added sound effects to Laythes Geyser and the Cryovolcano on Vall, and some new color variants for the robotic parts. Additionally, now it will be easier to encounter surface features on celestial bodies. However, theres a very remote possibility that some of the newly generated surface features could appear where an existing craft is positioned. So, although this is unlikely to happen, we do recommend creating a back-up. There are also bug fixes and a few improvements for the base game, particularly for the new axis group system. Now youll be able to tie the main throttle to an axis group. Check out this patch's Changelog for further details: ========================================= v1.7.2======================================== 1.7.2 Changelog - BaseGame ONLY (see below for Breaking Ground changelog) +++ Improvements * Redesign the Action sets icon during flight to make the current action number more visible. * Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups. * MainThrottle axis can be bound, but only in absolute mode. +++ Localization * Fix shadow casting string not displaying correctly if player doesnt have the Breaking Ground Expansion. * Localize the strings for the Axis Actions in the Settings under the vessel Tab. +++ Parts +++ Bugfixes * Fix kerbal flags clipping into backpacks. * Fix lowest part of vessel calculations for Wheels when coming off rails. * Fix localisation for survey waypoint contract objectives. * Fix NRE in maneuver node editor. * Fix PAW displayDirty not working in the editor. * Fix symmetry counterparts (bow-tie) autostrutting. * Fix cutoff string in recovery science report screen. * Fix null reference on ship load when parts have changed their attach nodes. * Fix missing string in Absolute Control / Incremental Control tooltip. * Fix science value of repeat experiments. * Fix EVA portrait clipping in some situations. * Fix EVA portrait texture being transparent +++ Mods +++Miscellaneous 1.7.2 Changelog - Breaking Ground DLC ONLY +++ Improvements * Implement random orientation for surface features. * Add a scale variable in the rocsdef.cfg. * Increase unfocused range on deployed science Part Action Windows to 20m. * Add screen message for seismometer science if in sandbox game. * Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster. * Kerbals can now interact with Deployed science parts (interaction animation). * Increased interaction range of science experiments on arms so that they match folded arm length. * Add Robotics radio button to SteamWorks Craft exporter. Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on. * Add Geyser and Cryovolcano Sound FX. +++ Localization * Localise attach nodes in rotor PAW. * Localise surface feature debug menu. * Localise extended information for robotics modules. * Fix localization issue in the kspedia for Breaking Ground where Chinese and japanese were incorrect. * Fix localisation for contracts in Japanese being slightly incorrect. * String fixes in all languages. +++ Parts Color Variants: * 1P2 Hydraulic Cylinder (New Gray with Stripes color variant). * 3P6 Hydraulic Cylinder (New Gray with Stripes color variant). * 1P4 Telescoping Hydraulic Cylinder (New Gray with Stripes color variant). * 3PT Telescoping Hydraulic Cylinder(New Gray with Stripes color variant). * EM-16 Light Duty Rotor (New Gray with Stripes color variant). * EM-32 Standard Rotor (New Gray with Stripes color variant). * EM-64 Heavy Rotor (New Gray with Stripes color variant). * G-00 Hinge (New Gray with Stripes color variant). * G-11 Hinge (New Gray with Stripes color variant). * G-01L Alligator Hinge (New Gray with Stripes color variant). * G-12L Alligator Hinge (New Gray with Stripes color variant). * G-32W Alligator Hinge (New Gray with Stripes color variant). * Rotation Servo F-12 (New Gray with Stripes color variant). * Rotation Servo M-06 (New Gray with Stripes color variant). * Rotation Servo M-12 (New Gray with Stripes color variant). * Rotation Servo M-25 (New Gray with Stripes color variant). +++ Bugfixes * Fix Surface Feature frequency math. Should be much easier to find now. * Remove crater bay from Laythe surface feature biomes. * Made scanner arm retraction more linear to avoid collisions. * Fix kerbal flags clipping into backpacks. * Fix for animation pop when deploying deployed science parts. * Fix correct scale of the surface features. * Fix scan sound not stopping when scan is interrupted for scanner arm. * Fix Future suits emissive toggling correctly with Lights action button. * Fix Cargo Backpack visibility in external command chairs. * Fix dropped deployed science parts in VAB/SPH not launching with main vessel. * Fix potential NRE in Deployed Science when changing scenes. * Fix deployed science deployment on some slopes. * Fix flags getting stuck to scanner arm when they're planted too close. * Changed "Current extension" in piston paw to only display two digits after the decimal point to avoid numbers changing all the time. * Changed the kerbal name in the female future prefab to fix the prefab being wrong in the partInfo. * Fix ROC finder arrows. * Update laser position for scanner arm every frame to avoid gaps if vessel shifts. * Fix black lines appearing on the sides of the Hydraulic and Telescoping pistons, Rotation Servo M-25 and G-32W Hinge. * Fix visible texture seams in Laythe Boulders and Eeloo AliensGlaciers. * All the Surface features now display correct normal maps and shading. * Fix the flashing lights projected on Kerbal faces when walking while wearing the Breaking Ground EVA suit. * RCS jets now line up properly with the jetpack while wearing the Breaking Ground EVA suit. * Fix PD-3 Weather Analyzer Deploy and Retract animations mismatch sound effects. * Fix "Remove from Symmetry" PAW option not appearing for original part when attached to vessel in editor. * Use localised deployable part name as vessel name. Will only affect newly deployed parts. * Fix scanner arms being audible across the known universe. * Fix surface attachments on the moving part of the pistons. * Fix servo limits getting messed up when loading a craft file or reverting to the editor. * Fix bad piston behavior when pressed against its limits. * KSPedia fixes. * Fix piston servo locking not working. * Fix NRE when starting a mission with Making History and Breaking Ground installed and vessel contains rotor and wheels. * Fix servo limits resetting every time the PAW was opened in the editor. * Fix hinge target angle updates in the editor causing child parts to pull apart. * Fix deploy cargo part icon appearing at the correct time in Kerbals PAWs for all Kerbal states. * Fix autostruts handling on craft/vessels that have robotic parts for known use cases. * Show all the tylo dark boulder science results messages. * Fix incorrect message displayed when attempting to pick up a second ROC. * Fix deployed science sounds heard from 200m+ distance. * Fix deployed science part Deployable Science Part subcategory duplicated. * Fix Ionographer PD-22 search tags. * Fix HG-48 antenna search tags. * Fix scanner arm interfering with parachute deployment. * Robotics part category size changed to be more appropriate. * Fix Deployed Science contracts displaying incorrect completion amount and not completing properly. * Fix Deployed Science not ever transmitting last 10% of science generated. * Fix Deployed Science science generation calculations. * Fix Science report UI not displaying correct color bars information for Surface feature arm science. * Fix Deployed Science contracts sometimes being given for the wrong CB. * Adjust tolerance for determining if a robotic hinge is moving. * Reduce log messages when Deployed Science tries to transmit and has no CommNet or power. * Fix Surface feature and Deployed Science contracts being offered when EVA is not unlocked at the Astronaut complex. * Fix Surface feature contracts being offered when Surface features are not enabled in the current save game. * Fix NRE quickly deploying a cargo part when a kerbal just started holding it. * Fix Deployed Science contracts counting experiment science on other CBs than the CB the contract is for. * Fix Deployed Science Solar Panels producing zero power when loaded by game is in time warp. * Fix hinges not using EC when target angle updated via incremental axis group binding +++Miscellaneous *Improved detail on the neck ring texture of the Breaking Ground EVA suit. +++ Mods * Add Game events for robotic parts locking/unlocking. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!


[ 2019-06-12 18:34:42 CET ] [ Original post ]

Kerbal Space Program
Squad Developer
Squad Publisher
2015-04-27 Release
GameBillet: 4.17 €
Game News Posts: 76
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (100248 reviews)
The Game includes VR Support
Public Linux Depots:
  • Kerbal Space Program - Linux [2.36 G]
  • KSP Steam Controller Test [123.97 M]
  • KSP Steam Controller 1.2 Linux [720.39 K]
Available DLCs:
  • Kerbal Space Program: Making History Expansion
  • Kerbal Space Program: Breaking Ground Expansion
In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).

Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.

Key Features


  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.
  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • Extract valuable resources from all over the solar system.
  • And a whole lot more!

MINIMAL SETUP
  • OS: Ubuntu 16.04+ 64-bit
  • Processor: Core 2 Duo Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: SM 4.0 512MB VRAM Hard Disk Space: 3 GB HD space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04 LTS
  • Processor: Core i5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: SM 4.0 1GB VRAMHard Drive: 4 GB HD space
GAMEBILLET

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11.29$ (44%)
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GAMERSGATE

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9.0$ (85%)
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3.75$ (85%)
10.0$ (75%)
13.04$ (57%)
30.0$ (50%)
1.96$ (87%)
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0.86$ (57%)
13.99$ (30%)
9.0$ (64%)
5.4$ (73%)
18.75$ (62%)
0.18$ (91%)
0.45$ (85%)
15.74$ (37%)
0.88$ (91%)
0.9$ (92%)
1.0$ (80%)
1.0$ (80%)
7.49$ (63%)
0.74$ (92%)
14.99$ (50%)
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