
Welcome to our official newsletter, KSP Loading! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!
A new DLC and a Free Update for Kerbal Space Program Enhanced Edition is on its way
We have some big news for console players! The team is currently working on a new DLC for
KSP Enhanced Edition! Based on the PC release of the
Breaking Ground Expansion, this downloadable content will be all about exploration, experimentation, and technological breakthroughs. So put on your helmets and prepare to explore the vastness of the Kerbolar system from the comfort of your couch.
Coupled with the DLC, a free and content-filled update will be released for
KSP Enhanced Edition. This update will include several of the features that we have developed over the past year. We will reveal more information about the features and the exact release date in the upcoming weeks, so stay tuned!
Kerbal Space Program Update 1.8 on PC
The KSP team is so excited about the features being worked on for Update 1.8. With this update we continue making KSP more stable and performant while adding quality of life features to improve the player experience. In addition to what you have already learned in our previous installment, we have some other neat content coming to this update.
Terrain Revamp for Eve and Gilly
Eve and Gilly are two more celestial bodies which are getting a make-over with new high-quality texture maps & graphic shaders. Together with Duna, Ike, Minmus and Mun, the celestial bodies will be worth revisiting, if only for the view.
Eve
Gilly


Ike


Minmus


Click here for high-res images.
KSC Texture Improvements
At the Kerbal Space Center, we have reduced the grass repetition, improved blending between grass and concrete and tweaked some level 1 and 2 buildings with some new textures and improved shaders. All in all, the KSC will look better than ever after this update.



Click here to see the high-res images.
Map Mode Changes
Some adjustments are being made to the games Map Mode. With this update you will be able to use docking mode and stage your craft whilst in map mode. The stage display button (formerly stage mode) now serves as a toggle to show & hide the stage stack, whether youre in flight or map view and the map labels will now persist when going back and forth between map and flight mode.
[previewyoutube=quFbnUvPtPQ;full][/previewyoutube]
New SRBs
If youve been following us, youll already know that were bringing a range of new solid rocket boosters to the game. From the tiny .625m stack size Mite to the titanic 2.5m wide, 144ton Clydesdale, these new boosters will offer a range of versatile solid-fuel options. Making History owners get an extra bonus here too with the Pollux and a 1.875m nosecone to fit on top of it.


Click here to see high-res images.
Warp to Next Maneuver in NavBall
We are also including a small quality of life feature to the NavBall suggested in the public tracker by 5thHorseman. A warp to next maneuver button is being added to have this option on hand whenever players need it.
Kerbal Space Program 2 at PAX West
Wed like to say thank you again to everyone who visited our Kerbal Space Program booth at PAX West! We are forever grateful for the continued support for Kerbal Space Program 2. Over 2,000 Kerbonauts visited our booth to take photos with Jeb on the Mun, watch our behind closed doors presentation with exclusive details sharing gameplay footage of KSP2, and all attendees received their very own KSP flag!
During PAX West we also had the chance to hold our very first KSP Community Event with content creators like Scott Manley, Das Valdez, EJ_SA, Shadowzone, Bad News Baron, and Billy Winn Jr. Also attending the event were leaders within the KSP Forum and Modders; Snark, Galileo and LinuxGuruGamer.
These pivotal community members had the opportunity to meet with Star Theory and pose questions regarding KSP2 directly to the developers. Many of these content creators have since shared their thoughts on this momentous experience across their respective channels and we encourage you all to give them a watch! Thank you all so much, its because of your avid support and interest in the game that we have officially grown into a franchise.

Matt, Star Theory developer who got signatures from fans at PAX West who visited our booth.
Take a look at our PAX West booth in our Instagram story videos!

(L to R: Galileo, Shadowzone, Snark, EJ_SA, Jatwaa, LGG, Das, Nate Simpson (Creative Dir. Star Theory), Scott Manley, Chuck Noble (Principal Engineer at Star Theory), BadNewsBaron, Geoff (Museum of Flight).
Scott Manley at PAXW
[previewyoutube=n-xM_e5x6oc;full][/previewyoutube]
ShadowZone at PAXW
[previewyoutube=Jw42iC-mlZM;full][/previewyoutube]
Loading Screen Contest
We also want to remind you that you still have until next week (October 2nd) to participate in our
Loading Screen Contest! So submit your illustrations, screenshots, pictures and/or any form of fanart youd like to see in KSPs in-game loading screens! We will select a set of finalists and their art will be included in update 1.8.
Remember, you can share and download crafts and missions on
Curse,
KerbalX, the
KSP Forum and the
KSP Steam Workshop.
Thats it for this edition. Be sure to join us on our official forums, and dont forget to follow us on
Twitter,
Instagram and
Facebook. Stay tuned for more exciting and upcoming news and development updates!
You can also follow Squad and Star Theory on the main social media platforms:
https://www.facebook.com/startheorygames/
[url=https://twitter.com/startheorygames]https://twitter.com/startheorygames
https://www.instagram.com/star_theory_games/
https://twitter.com/SquadDevs
https://www.instagram.com/squaddevs/
Happy launchings!
[ 2019-09-26 00:59:55 CET ] [ Original post ]