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KSP Loading...: Kerbal engineers are stepping up their game!
Kerbal Space Program 1.11: Some Reassembly Required is being released this winter (well, winter in some parts of the planet). With it we are not only including a number of quality-of-life features, the Joolian moons visual enhancements, and some new parts - as we talked about in the past issue of KSP Loading - but also some more significant and game changing elements that give this update its name. Buckle up and lets get into the details of Some Reassembly Required!
EVA Construction Mode is the main feature included in Kerbal Space Program 1.11: Some Reassembly Required. This allows Kerbal engineers to adjust many parts on a craft while on EVA. The tools at your disposal while in this mode are similar to what you find in the VAB/SPH, such as place, rotate, and move. You can also visualize the center of mass, center of thrust, and the center of lift for a vessel. However, there are of course some limitations: An engineer will only be able to adjust parts that are within their range, whether these are on a vessel, inside nearby storage containers, laying around in their proximity, or in their own inventory slots. Only parts below a certain weight threshold will be able to be manipulated, but constructing in lower gravity allows a Kerbal to build bigger! Kerbals can only manipulate one part at a time and only construct with attachable parts; for example, a deployable experiment will not be able to be attached to a vehicle in this mode. Finally, some parts are just too bulky to build with and will stay right where you left them. Another key consideration is that during Construction mode, the game is not paused, so youll be able to move your Kerbal around, and youll have to mind your surroundings - maybe attempting to reassemble your spaceship during re-entry is not a great idea. [previewyoutube=D3WXW7kwCyI;full][/previewyoutube]
Back in 2019, in update 1.7, we introduced cargo parts and inventory to the game in order to allow Kerbals to carry and deploy science equipment in the Breaking Ground expansion. The base game, however, did not make much use of this feature, until now... With update 1.11 we are expanding upon the inventory system and giving it deeper meaning and functionality! These changes include the option to carry and stack various parts in your crafts inventory and expand upon the ability of Kerbals to carry an inventory of their own. Lets go into greater detail on each of these functions.
Were extending the inventory functionality with a few new tweaks: players can now stack small parts in an inventory slot, inventories measure the volume of all parts - as a limit on how many parts can fit in an inventory, and many more parts can now be put into an inventory, to support the construction feature.
Cargo mode makes it easier to get access to all of the inventories on a craft. Available in the VAB/SPH, Cargo Mode opens a panel showing the different inventories available in a craft and whats been assigned to each, and quickly places items in any inventory on the craft. The part toolbox is also filtered down to just parts that can go into an inventory.
With this update each Kerbal will have two inventory slots. Moreover, Parachutes and EVA jetpacks are now inventory items, giving more flexibility on how you equip your Kerbals. If a Kerbal is not carrying the jetpack or the parachute, these wont appear on their back. Kerbal mass & crewed parts have been adjusted to account for all of these changes.
While in flight, the Cargo App gives access to all inventory slots on the craft. Clicking the app icon will open a panel that shows all craft inventories.
We are adding repair kits, a new cargo part which engineers use to repair breakable parts on site, including deployable solar panels, antenna, wheels, radiators, robot arms, etc. [previewyoutube=zXI5biaKoPo;full][/previewyoutube]
While on EVA, a crew member can use the EVA Science Experiment Kit to run some fun situation-based experiments by accessing the Kerbals part action window. If the right conditions are met the Kerbal will play one of three pretty cool animations and collect science for that science experiment, including testing the bizarre Dzhanibekov Effect!
We are including three new contract types to make use of the new features within Career Mode. For example, you can take on a contract where youll be asked to find and assemble a damaged rover and then drive it to a designated waypoint. Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. Thats it for this edition. Be sure to join us on our official forums, and dont forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings and happy Thanksgiving!
[ 2020-11-25 17:39:27 CET ] [ Original post ]
Welcome to our official newsletter, KSP Loading! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!
And now, lets talk about everything KSP!
Kerbal Space Program Update 1.11 on PC
Kerbal Space Program 1.11: Some Reassembly Required is being released this winter (well, winter in some parts of the planet). With it we are not only including a number of quality-of-life features, the Joolian moons visual enhancements, and some new parts - as we talked about in the past issue of KSP Loading - but also some more significant and game changing elements that give this update its name. Buckle up and lets get into the details of Some Reassembly Required!
EVA Construction Mode
EVA Construction Mode is the main feature included in Kerbal Space Program 1.11: Some Reassembly Required. This allows Kerbal engineers to adjust many parts on a craft while on EVA. The tools at your disposal while in this mode are similar to what you find in the VAB/SPH, such as place, rotate, and move. You can also visualize the center of mass, center of thrust, and the center of lift for a vessel. However, there are of course some limitations: An engineer will only be able to adjust parts that are within their range, whether these are on a vessel, inside nearby storage containers, laying around in their proximity, or in their own inventory slots. Only parts below a certain weight threshold will be able to be manipulated, but constructing in lower gravity allows a Kerbal to build bigger! Kerbals can only manipulate one part at a time and only construct with attachable parts; for example, a deployable experiment will not be able to be attached to a vehicle in this mode. Finally, some parts are just too bulky to build with and will stay right where you left them. Another key consideration is that during Construction mode, the game is not paused, so youll be able to move your Kerbal around, and youll have to mind your surroundings - maybe attempting to reassemble your spaceship during re-entry is not a great idea. [previewyoutube=D3WXW7kwCyI;full][/previewyoutube]
Inventory System Changes
Back in 2019, in update 1.7, we introduced cargo parts and inventory to the game in order to allow Kerbals to carry and deploy science equipment in the Breaking Ground expansion. The base game, however, did not make much use of this feature, until now... With update 1.11 we are expanding upon the inventory system and giving it deeper meaning and functionality! These changes include the option to carry and stack various parts in your crafts inventory and expand upon the ability of Kerbals to carry an inventory of their own. Lets go into greater detail on each of these functions.
New Inventory Functionality
Were extending the inventory functionality with a few new tweaks: players can now stack small parts in an inventory slot, inventories measure the volume of all parts - as a limit on how many parts can fit in an inventory, and many more parts can now be put into an inventory, to support the construction feature.
Cargo Mode in the VAB/SPH
Cargo mode makes it easier to get access to all of the inventories on a craft. Available in the VAB/SPH, Cargo Mode opens a panel showing the different inventories available in a craft and whats been assigned to each, and quickly places items in any inventory on the craft. The part toolbox is also filtered down to just parts that can go into an inventory.
Kerbals & Inventory
With this update each Kerbal will have two inventory slots. Moreover, Parachutes and EVA jetpacks are now inventory items, giving more flexibility on how you equip your Kerbals. If a Kerbal is not carrying the jetpack or the parachute, these wont appear on their back. Kerbal mass & crewed parts have been adjusted to account for all of these changes.
Cargo App in Flight
While in flight, the Cargo App gives access to all inventory slots on the craft. Clicking the app icon will open a panel that shows all craft inventories.
Part Repairs
We are adding repair kits, a new cargo part which engineers use to repair breakable parts on site, including deployable solar panels, antenna, wheels, radiators, robot arms, etc. [previewyoutube=zXI5biaKoPo;full][/previewyoutube]
EVA Science Experiment Kit
While on EVA, a crew member can use the EVA Science Experiment Kit to run some fun situation-based experiments by accessing the Kerbals part action window. If the right conditions are met the Kerbal will play one of three pretty cool animations and collect science for that science experiment, including testing the bizarre Dzhanibekov Effect!
New contracts
We are including three new contract types to make use of the new features within Career Mode. For example, you can take on a contract where youll be asked to find and assemble a damaged rover and then drive it to a designated waypoint. Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. Thats it for this edition. Be sure to join us on our official forums, and dont forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings and happy Thanksgiving!
[ 2020-11-25 17:39:27 CET ] [ Original post ]
Kerbal Space Program
Squad
Developer
Squad
Publisher
2015-04-27
Release
GameBillet:
4.17 €
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(100248 reviews)
The Game includes VR Support
Public Linux Depots:
- Kerbal Space Program - Linux [2.36 G]
- KSP Steam Controller Test [123.97 M]
- KSP Steam Controller 1.2 Linux [720.39 K]
Available DLCs:
- Kerbal Space Program: Making History Expansion
- Kerbal Space Program: Breaking Ground Expansion
In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!
The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).
Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.
The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).
Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.
Key Features
- The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
- Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
- Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
- Fly out to Moons and other Planets.
- Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
- Mod-enabled, allows players to create new content and modify the game.
- Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
- Build ships with multiple stages, and jettison parts away as they burn out.
- Full control over the ship’s setup allows for complex ships and advanced functionality.
- Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
- Manage your crewmembers, hire them, and send them out into space and make them into heroes.
- Research and Develop new technologies to advance your Space Program.
- Take on Missions to attract interest in your Space Program.
- Discover new worlds and expand the scientific knowledge of Kerbalkind.
- Extract valuable resources from all over the solar system.
- And a whole lot more!
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64-bit
- Processor: Core 2 Duo Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: SM 4.0 512MB VRAM Hard Disk Space: 3 GB HD space
- OS: Ubuntu 18.04 LTS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM 4.0 1GB VRAMHard Drive: 4 GB HD space
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