[Game Update] Hamlet - 302498 301875
Bug Fixes
Bug Fixes
Bug Fixes
Bug Fixes
Bug Fixes
Bug Fixes
[ 2019-01-09 00:35:27 CET ] [ Original post ]
[Game Update] Hamlet - 302498 (1/8/2019)
Bug Fixes
- Miner hat doesn't magically emit light anymore after re-entering an interior where it was left on the ground
- Fixed the rare relic that spawns outside the bounds of the room
- Fix for custom options and ROG worlds that are SW or Hamlet compatible
[Game Update] Hamlet - 301875 (1/3/2019)
Bug Fixes
- Different handling for aporkalypse clock save load
- Willows lighter should not lost light when moving between interior rooms
- Lanterns now properly remember whether they were on or off in interiors
PREVIOUS UPDATES
[Game Update] Hamlet - 301799 (12/21/2018)
Bug Fixes
- Hopefully fixed elusive attempt to call nil value bug.
- Shadow creatures spawned by aporkalypse now also despawn when aporkalypse ends
- Creatures spawned by aporkalypse now remember this fact after a save/load, so they should despawn when aporkalypse ends. Unfortunately ones that were spawned already can not be fixed up.
- Fixed potentially huge memory spike on load of world.
[Game Update] Hamlet - 301295 & 300612 (12/20/2018)
Bug Fixes
- Fixed fixup of world that were affected by the disappearing suspicious crack bug
- Fixed Aporkalypse clock not rotating
- Suspicious cracks were not meant to be axeable. They cant be axed now.
- Fixed a bug that allowed some worlds to not have the herald pig ruins.
- Fixed a save/load problem with the Aporkalypse Clock.
- Fixup of worlds that were affected by the disappearing suspicious crack bug
- Fixes for Linux sound
- Potential fix for getting stuck outside walls when having followers
[Game Update] Hamlet - 298833 (12/07/2018)
Bug Fixes
- Fixed the water walking hippos and poison dart frogs.
- Fixed a bug with secret room doors leading to blackness.
- All doors are opened now when you leave a ruin, that way, if you end up on the other side of the world, your way back is not blocked.
[Game Update] Hamlet - 298530 (12/06/2018)
Bug Fixes
- Fixed a crash when saving during the aporkalypse
Don't Starve
Klei Entertainment
Klei Entertainment
Indie Simulation Singleplayer
Game News Posts 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(91343 reviews)
http://www.dontstarvegame.com
https://store.steampowered.com/app/219740 
The Game includes VR Support
Linux Build [326.06 M]Don't Starve DLC1 Linux [176.22 M]Don't Starve DLC 2 Linux [519.83 M]Don't Starve DLC 3 Linux [1.05 G]
Don't Starve Reign of Giants
Don't Starve: Shipwrecked
Don't Starve: Hamlet
Don’t Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
Key Features:
- Uncompromising Survival & World Exploration:
- No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
- Dark and Whimsical Visuals:
- 2D characters and odd creatures inhabiting a unique 3D world.
- Randomly Generated New Worlds:
- Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.
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