Hey everyone! The big Bug Fixes and Quality of Life update is now live! A big thank you to all the players who checked out the beta, reported bugs, and provided feedback and suggestions. The list of changes and bug fixes is gigantic! So here are some highlights. Highlights:
- Additions
- New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
- The Water Beefalo will now have adorable offspring! (SW).
- New craftable: the Nightmarish Bird Whistle (HAM).
- New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
- Utility / Interface Changes (ALL)
- A new integrated backpack layout can now be enabled in settings.
- The maximum number of save slots has been increased to 10.
- A "don't show this again" check box has been added to the "mods enabled" warning screen. Check it if you don't want the warning to appear anymore!.
- Background images will now be shown on the loading screen.
- Items within a container (chests, etc) can now be used when crafting.
- Now It's possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
- Some actions can now be repeated by holding down the mouse buttons.
- Decreases the volume of the WX-78's overcharge sound.
- World Changes
- The caves world generation has been changed to have fewer bridges that lead nowhere (ALL).
- World jumping will no longer regenerate sub-worlds of other maps (SW, HAM).
- E.g.: Perform a world jump (using the Teleportato) on Shipwrecked will not regenerate the caves and ruins, only the volcano.
- Tweaks
- Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
- Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
- Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish are now crock pot ingredients (ALL).
- Bundle Wraps can now be used while sailing (SW, HAM).
- The action key now prioritizes entering doors if the player is holding an item or is very close to the door (HAM).
- New Mechanics
- The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
- Tree saplings and crops can now be dug up with a shovel (ALL).
- Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
- The Sea Yard can now repair the boat without the player being in it (SW, HAM).
- Stone Slabs will regenerate their loot over time (HAM).
- Trawl Net will collect a different set of items when used in Lily Ponds (HAM)
- Items made from iron can now be smelted in the Smelter (HAM).
- Creatures Changes
- The Ancient Guardian fight has been redesigned (ALL).
- Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
- Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL)
- Deerclops's attack area more accurately reflects the FX (RoG, SW, HAM).
- Flup can now respawn correctly (SW).
- Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
- Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
- Bug Fixes
- Fixed the game window icon not displaying correctly on Windows (ALL).
- The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
- Fixed Sealnado not considering whether walls are broken or not, in his vacuum attack (SW).
- Fixed Krissures visually erupting forever (SW).
- Sunken items can properly be retrieved with Trawl Net (SW, HAM).
- Land shadow creatures will no longer reappear over water (SW, HAM).
- Spider Monkeys will no longer infest a new tree on every world loading (HAM).
- Shopkeepers will not get stuck on shop pedestals anymore (HAM).
- Plants and structures will no longer spawn too close to water in Hamlet's world generation (HAM).
- Queen Womant's loot will no longer get stuck on her throne (HAM).
- Fixed world generation being affected on other worlds if the save slot was Hamlet compatible (HAM).
- E.g.: Forest worlds generating without rivers dividing biomes.
- New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
- Existing worlds where the Ancient Guardian is already dead will have a Seed of Ruin appearing somewhere in the ruins.
- The Water Beefalo will now have adorable offspring! (SW).
- New craftable: the Nightmarish Bird Whistle (HAM).
- New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
- Pherostone, Farm House, Petrifying Bones, Water Reeds and Palace's Watch Tower now have new map icons (HAM).
- Non-gameplay Changes (ALL)
- The mouse wheel can now be used to browse the mods in the mods screen.
- Chest and Bundle Wrap UI have better quality now.
- A new integrated backpack layout can now be enabled in settings.
- Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
- The maximum number of save slots has been increased to 10.
- A "don't show this again" check box has been added to the "mods enabled" warning screen. Check it if you don't want the warning to appear anymore!
- Background images will now be shown on the loading screen.
- Gameplay Changes
- World
- Setting resources to "More" or "Lots" in the world customization no longer spawn them outside the biome they should spawn (ALL).
- Hound and Crocodog waves will occur less frequently as the days go by (ALL).
- The caves world generation has been changed to have fewer bridges that lead nowhere (ALL).
- World hopping will not update mob attack wave timers with the time spent outside the world anymore (RoG, SW, HAM).
- That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
- World jumping will no longer regenerate sub-worlds of other maps (SW, HAM).
- E.g.: Perform a world jump (using the Teleportato) on Shipwrecked will not regenerate the caves and ruins, only the volcano.
- Mushrooms can be found in Cave Clefts (HAM).
- Utility / Interface
- Items can be stacked on the active item (ALL).
- Some actions can now be repeated by holding down the mouse buttons (ALL).
- Items within a container (chests, etc) can now be used when crafting (ALL).
- Now It's possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click (ALL).
- The dusk ambient light is brighter now (ALL).
- All trees now have minimap icons for their burned and stump versions (ALL).
- Some minor changes to the mods screen text positions/colors (ALL).
- Many popups now support the menu cancel key to close them ("ESC" by default) (ALL).
- The map border ornament will now match the world you are on (SW, HAM).
- Items can now be retrieved from water at greater distances with the action key (SW, HAM).
- The Root Trunk UI is now in the screen's center, like other chests (HAM).
- Fighting during Aporkalypse will now play an Aporkalypse song, instead of a generic one (HAM).
- Tweaks
- Character-exclusive items crafted by Wigfrid, Wickerbottom and Woodlegs will no longer disappear when switching characters (ALL).
- Added inspection lines for bee box stages (ALL).
- Decreases the volume of the WX-78's overcharge sound (ALL).
- Worm Holes, Catcoons, Electric Isosceles, End Well, Pew-matic Horn and Navigadget now accept any item (ALL).
- Many structure's breaking sounds have been adjusted to match their materials (ALL).
- Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
- Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
- Turfs can be stacked up to 20 now (ALL).
- Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
- The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
- Resurrecting using a Life Giving Amulet no longer spawns a skeleton (ALL).
- Bundles can no longer be placed in the Teleportato container (ALL).
- The Fryfocals fire rate has been lowered a bit, based on other weapons (ALL).
- Lazy Explorer can no longer be spammed and has its own effects (ALL).
- Splumonkey Pods will release all Splumonkeys when set on fire (ALL).
- Companions (Chester, Packim Baggins, etc) will no longer be targeted by the force attack (ALL).
- Houndius Shootius will no longer target others Houndius Shootius (ALL).
- Traps will now stay where they are instead of being picked up when checked (ALL).
- Players can now collect, pick up items, craft and load weapons while mounted on beefalos (ALL).
- Lichen, Seaweed, Tubers and Blooming Tubers can be used to feed beefalos now (ALL).
- Items can now be lit in inventory when riding a beefalo (ALL).
- The Ancient Guardian's Pillars will be closer to the center of the arena now (ALL).
- Trees can be chopped from a greater distance now, like in other DLCs (base/RoG).
- Dragoon Egg now has a chance to drop obsidian (SW).
- Mussel Beds now stack up to 10 (SW).
- Decreased the collision radius of planted Mussel Sticks (SW).
- Chest of the Depths, Steamer Trunk and Octopus Chest are no longer burnable (SW).
- Rawling is no longer burnable and is now considered an unrecoverable item (SW).
- The Slot Machine now only drains sanity on use (SW).
- The Sea Worther now floats (SW, HAM).
- Sea Chest has a new placement animation (SW, HAM).
- Strong winds will no longer pick up flowers (SW, HAM).
- Bundle Wraps can now be used while sailing (SW, HAM).
- Deployables can now be placed from a tiny distance (SW, HAM).
- Some staffs can now cast on land while the player is sailing (SW, HAM).
- Eating Dried Jellyfish now restores sanity and more hunger (SW, HAM).
- Dried Seaweed now restores sanity and dries faster (SW, HAM).
- The effects given by consuming the Tropical Bouillabaisse now last longer (SW, HAM).
- Periodic attacks on Fish Farms have been changed to an attack chance when fishes are collected (SW, HAM).
- Added distance to the placement of wood fences and gates, like walls (SW, HAM).
- The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
- Neon Quattro and Tropical Bouillabaisse will lower the player's temperature by more points than before (SW, HAM).
- When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
- Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
- Hippopotamoose Antlers can now be stacked (HAM).
- Waves now collide with Lily Pads (HAM).
- Claw Palm Sapling is now an item instead of a structure (HAM).
- Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
- Mant Mask durability is now consumed by wearing it, like the Mant Suit (HAM).
- Lamp Post will not turn off when placed in caves (HAM).
- The Glommer's Flower can no longer be stored in the Root Trunk (HAM).
- Sprinkler Pipes don't block placement anymore (HAM).
- Unrecoverable items can no longer be stored in the Root Trunk (HAM).
- Fountain of Youth's water generation time is now affected by long time passes (sleeping, coming back from another world) (HAM).
- Leaving and entering the world no longer cancels Vampire Bats' attacks (HAM).
- Beefalos gain more health by eating foods that restore health (HAM).
- Cork Bowl Canoe now unequips its items when picked up (HAM).
- Hamlet's Parrot now drops Azure Feather, to better match its color (HAM).
- The Large Iron Hulk can no longer be teleported to interiors (HAM).
- The action key now prioritizes entering doors if the player is holding an item or is very close to the door (HAM).
- Cut Grass is now green in Hamlet (HAM).
- My City Hall will no longer be locked during the night (HAM).
- New Mechanics
- The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
- Tree saplings and crops can now be dug up with a shovel (ALL).
- An animation used when setting things on fire with the torch and lighter has been added (ALL).
- Non-Endothermic Campfires and Fire Pits will now drop a charcoal when the fire goes out, if it was fueled to the max stage (ALL).
- Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
- Krissures can now be removed using coconades explosion (SW).
- Yaarctopus accepts a new recipe and has new common loot (SW).
- The Volcanic and Ancient crafting tabs will be both available when using the Brain of Thought hat on non-Hamlet compatible saves (SW).
- The Tar Extractor will pile up the produced tars if the player is away (SW).
- Map-exclusive recipes are now learned when crafted and thus available for crafting on other maps (SW, HAM).
- The Sea Yard can now repair the boat without the player being in it (SW, HAM).
- The Tar Lamp can now be refilled with tar (SW, HAM).
- The action key can now be used to collect fish from Fish Farms (SW, HAM).
- The Living Artifact is now able to break Obsidian Rocks and Dragoon's Dens with its special attack (HAM).
- Cloth's Blueprint and Bamboo have been added to Smashing Pot loot (HAM).
- Particulate Purifier now prevents the Hay Fever (HAM).
- Stone Slabs will regenerate their loot over time (HAM).
- Older worlds will have their Stone Slabs restocked.
- Shears can now be used to efficiently hack bamboo and vines (HAM).
- Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
- Items made from iron can now be smelted in the Smelter (HAM).
- Dark Tatters can now be used to efficiently refuel the Vortex Cloak (HAM).
- Oincs now drop in their higher value versions, when possible (HAM).
- Wilba will now drown when transforming into Werewilba while on a boat (HAM).
- The gas mask now applies a special voice effect (HAM).
- The action key can now be used to collect alloy from smelters (HAM).
- Gnat Mounds now have a chance to drop Nitre (HAM).
- Ball Pein Hammer can now remove gems from Ancient Statues (HAM).
- New Crock Pot Ingredients
- Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish.
- The following items have had their stats changed:
- Pick/Axe: has more uses, does more damage (ALL).
- Thulecite Club: has more uses (ALL).
- Star Caller's Staff: the Dwarf Star stays longer (ALL).
- Insulated Pack and Sea Sack: has more slots, are no longer burnable (RoG, SW, HAM).
- Tar Suit: lasts longer, can be repaired with tar (SW).
- Windbreaker: increased water resistance (SW).
- Quackering Ram: more uses, less damage, added cooldown (SW, HAM).
- Snakeskin Jacket: increased water resistance (SW, HAM).
- Fancy Helmet and Tin Suit: increased defense, decreased movement penalty (HAM).
- Weevole Mantle: increased defense, added water resistance (HAM).
- Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
- Bramble Husk: increased defense, increased durability (HAM).
- Thunderhat: lightning strikes consume less durability (HAM).
- Crafting Recipes Changes
- Changed the position of the Bundle Wrap crafting recipe to be near the top (ALL).
- Insulated Pack, Bat Bat, Marble Suit, Potted Ferns, Thunderhat and Cat Cap cost less resources now (ALL).
- Rabbit earmuffs no longer need a Science Machine to prototype (ALL).
- Tar Extractor and Sea Yard now require the Alchemy Engine to prototype (SW).
- Boat Torch can be crafted in Hamlet (HAM).
- The pig shop Swinesbury Mineral Exchange now has a more expensive crafting recipe (HAM).
- These items/structures now drop items when hammered/deconstructed
- Spiderhat, Palace's Watch Tower, Swinesbury Academy, Farm House, Quarry Lodgings, Mandrake Hill and Intricate Topiary.
- Creatures Changes
- The Ancient Guardian fight has been redesigned (ALL).
- Batilisks now drop Batilisk Wings more frequently (ALL).
- Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
- Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL).
- Changed the time for Tallbirds to lay a new egg to be more inline with other food sources (ALL).
- Mobs that accept food will no longer accept food they cannot eat (ALL).
- Shadow Splumonkeys will no longer throw manure (ALL).
- Homeless frogs will sleep at night now (ALL).
- Shadow Hands (the campfire stealing hands) no longer trigger spider creep (ALL).
- Krampus will no longer steal backpacks and will not try to follow the player in water (ALL).
- Shadow Creatures will no longer be affected and activate spider webs (ALL).
- Mounted Beefalos will no longer gain speed when on roads (ALL).
- Deerclops's attack area more accurately reflects the FX (RoG, SW, HAM).
- Dragoons now drop Dragoon Hearts more frequently (SW).
- Dragoons now drop more Monster Meat (SW).
- The Fire Packim Baggims will no longer attack monster characters, like Webber (SW).
- Packim Baggims will not trigger spider webs and will not be slowed by them (SW).
- Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
- Snakes and Flup can now be trapped (SW, HAM).
- Bees and mosquitos can now chase their target across water. Also, flying insects can be dropped over water without sinking (SW, HAM).
- Adult and teen Doydoys will now float when dropped over water (SW, HAM).
- Wind will no longer affect the speed of Shadow Creatures, Ghosts and the BFB (SW, HAM).
- Nightmare creatures, Ghosts and companions no longer trigger traps in Hamlet ruins (HAM).
- Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
- City pigmans now walk home during the dusk, instead of running (HAM).
- The Worker pigman will no longer spawn to repair player built structures (HAM).
- Bees and butterflies are now affected by the Bug B'Gone's poison cloud (HAM).
- Piko will now drop the item it has picked up, when caught in a trap (HAM).
- Pigman Mayor now has his own unique name (HAM).
- Peagawk will now run away from Poison Dartfrogs (HAM).
- Now Floats (SW, HAM)
- Wood Fence, Wood Gate, Mini Sign and Feather Pencil.
- Ice, crops seeds, Jungle Tree Seed, Mant Suit and Tin Suit.
- Tar Lamp and Regal Scepter.
- Hamlet's Economy Changes (HAM)
- Platapine Quills are now tradable with the Collector Pigman.
- Hippopotamoose Antlers are now tradable with the Hunter Pigman.
- The Trawl Net Blueprint can now be purchased in the Tinkerer's Tower.
- Sewing Kits can now be purchased in the Sow's Ear Hat Shop.
- Ice staff, Red staff, Chill amulet, Glow Berry and Down Feather had their price reduced in Hamlet shops. Gears and Halberd had their price increased.
- The worker pigman now accepts more than one item per day.
- Hamlet's Interior Changes (HAM)
- Resurrectors inside interiors will now remove the maximum health penalty after the interior is destroyed.
- Destroying a structure with an interior (Slanty Shanty, Pig Shops) now destroys all rooms and structures, dropping the resulting loot and the items that were inside them.
- Destroying a room now only destroys extra rooms not connected to the main entrance, and will also destroy structures and drop the resulting loot and the items that were inside the extra rooms.
- These changes will help the performance of long running worlds, but will not affect existing worlds.
- This will also avoid losing non-recoverable items, but be aware that not all things will be retrieved (like some plantable structures), so prefer to remove everything manually.
- World
- Hamlet Interiors Fixes (HAM)
- Fixed hurricane storms resetting after entering and exiting an interior.
- Resurrect between interiors and exteriors now works correctly. For example: dying in Hamlet and resurrecting inside an interior in Shipwrecked.
- Fixed Portable Crock Pot and Smelter's light always on when in an interior.
- Fixed a crash related to burnt Crock Pots in interiors.
- Fixed a crash related to building interior doors with the action key (space bar by default).
- All interior crafts can now be correctly positioned with the action key.
- Hedges, fences and sandbags will no longer be visually angled wrongly when leaving an interior.
- It is no longer possible to place deployables inside interior walls.
- Prevents loot from getting stuck inside interior walls.
- Flowers can no longer be planted in water and interiors.
- Spawners placed inside interiors will spawn their mobs correctly if the player is outside.
- Fixed Royal Guards (called by the Shopkeeper or Wilba) not appearing if the player exits the interior quickly.
- The Lazy Explorer can no longer be used to teleport outside of interior walls.
- Fixed Pog getting his feral appearance after leaving interiors.
- Fixed Poison FX disappearing on some mobs after exiting interiors.
- Fixed a crash with Wood Gates built in interiors.
- Fixed being able to get stuck inside an interior by using a Deconstruction Staff on the door or breaking it by placing something too close to it.
- Fixed structures not saving their interior if they are burning when saved.
- Fixed caves/ruins earthquake debris falling inside interiors.
- Fixed Shipwecked's world edge fog disappearing when the player entered an interior.
- Fixed Mant warriors and Magiluminescence emitting light when in interiors when they shouldn't.
- Fixed Telelocator Focus being able to be placed too close to interior walls.
- Fixed aquatic followers following the player into interiors.
- Fixed Sandbags and walls blocking passage when broken and in interiors.
- Fixed the player walking awkwardly when trying to enter a door in interiors.
- Fixed hurricane storms resetting after entering and exiting an interior.
- Iron Hulk Pieces Fixes (HAM)
- They will no longer attempt to use the jump attack if their target is in water.
- Fixed the light staying on sometimes when they deactivate.
- They will now look in the direction they will fire their laser attack.
- Fixed being able to teleport them to interiors.
- Destroyed City Structures Fixes (HAM)
- Will have their correct inspection lines.
- They will not get an invalid name after reloading the world (or just exist in the case of Topiaries) and didn't become invisible after the second world reload.
- Tamed Beefalo Fixes
- Fixed many actions that made the character invisible and frozen (ALL).
- Weather pain and Lazy Explorer cast animations will no longer use beefalo's attack animation (ALL).
- Prevents the player from remounting right after being thrown away (ALL).
- The player will perform the sneeze, poison and cold animations properly (ALL).
- The height of the player's quotes is adjusted with its height (ALL).
- Meele attacks no longer use the equipped weapon (durability and damage) (ALL).
- Fixed armor effects activating even if the attack hits a mounted beefalo (ALL).
- Fixed being able to use the bug net while riding them (ALL).
- Fixed mounted beefalo being affected by character's damage modifiers (ALL).
- Fixed not being able to feed beefalos with twigs (Base).
- Fixed a crash with Wilba transforming into Werewilba when mounted on a beefalo (HAM).
- Mini Sign Fixes
- The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
- Can now be only drawn with nearby items, as intended (ALL).
- Can no longer be placed on water (SW, HAM).
- Will no longer draw the utility "shelf_slot" entity (HAM).
- Lazy Forager Fixes
- Has its own visual effects (ALL).
- Items taken from a stack will visually come from the stack and not from a random position on screen (ALL).
- Can no longer pick up sunken relics and stuck them in the player's inventory (HAM).
- Bundle Wrap Fixes
- Improved animation timing, added sounds and effects (ALL).
- Does not allow irreplaceable items to be packaged (ALL).
- Fixed the position in which the items come/go from the container on the screen (ALL).
- Items will no longer fly away from the bundle when you open it (ALL).
- It now has its own wrapping animation (ALL).
- Can now be unwrapped when on ground (SW, HAM).
- Floating bundles and wax paper on non-Hamlet saves will no longer be invisible (SW).
- Fryfocals Fixes
- The projectile will come out of the glasses when using it mounted on a beefalo (ALL).
- Shock damage caused by using it while wet will no longer be doubled (ALL).
- Will use the correct attack animation while sailing (SW, HAM).
- Wood Fences/Gates Fixes
- Improved positioning preview accuracy (ALL).
- Added the missing texts for opening, closing and placing (ALL).
- Will not have their drops doubled after being broken by charged obsidian tools (SW).
- Can no longer be placed in water in non-Hamlet worlds (SW).
- Telebrella Fixes
- On the last use, it will only disappear after the teleportation animation ends (ALL).
- Fixed player bloom and shadow in teleport animation (ALL).
- The boat will not visually disappear on teleport anymore while on a boat (SW, HAM).
- Trees Fixes
- Tree seeds, after being set on fire and extinguished will no longer be automatically planted (ALL).
- Fixed Birchnut Trees dropping an extra acorn on the wrong side (RoG, SW, HAM).
- Birchnut and tea tree stumps will no longer become non-flammable when the player moves away from them (RoG, HAM).
- Vipers will drop from Cocooned trees, instead of normal snakes, when the tree is set on fire (HAM).
- When cutting down or burning down Piko's tree, he will now try to find another home (HAM).
- Fixed the medium Rainforest Tree not showing a piece of the trunk when chopped (HAM).
- Adventure Mode Fixes
- Fixed waves appearing in the "Epilogue: Checkmate" chapter, instead of void (ALL).
- Fixed Palm Trees spawning in the "King of Winter" chapter (SW, HAM).
- Fixed excessive amounts of Clockworks in the "Darkness" chapter (SW, HAM).
- Fixed the world generation animation not being the forest (SW, HAM).
- Tuber Tree fixes (HAM)
- The bloom will remain after save-load if any tubes have already been collected.
- The amount of tubes will be visually applied after the save-load.
- Fixed some crashes with stumps and burnt trees trying to bloom.
- Can now be collected after save-load if any tubes have already been collected.
- Now swings normally after being hit.
- Fixed the bloom not ending at the end of the lush season in some cases.
- Localization and Typo Fixes
- Minor corrections to the Chinese translation (ALL).
- Fixed Maxwell's name, when sitting on the Throne, not using translations (ALL).
- Fixed a bunch of typos in quotes and recipe descriptions (ALL).
- Fixed the cave Rope using quotes for the closed BFB cave Rope (ALL).
- Fixed some missing world customization texts (ALL).
- Fish shoals now use their own inspection lines (SW).
- Fixed some missing inspection lines in SW compatible worlds (SW).
- Fixed Elephant cactus planting verb appearing as "ACTION" (SW).
- Portable Crock Pot now uses the "Place" deploy verb, instead of "Plant" (SW, HAM).
- Each Lawn Decoration now uses its own name (HAM).
- Fixed Wilba not using female pronouns in dialogs (HAM).
- Fixed Wormwood missing quote for Swinesbury Academy (HAM).
- Fixed the Living Artifact's "Charge" action text not being translated (HAM).
- Fixed Webber's inspection lines for Vortex Cloak and Dark Tatters inverted. (HAM).
- Fixed a wrong compatibility text on the mods screen (HAM).
Quality of Life Update
The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
- Base: the vanilla game, no DLCs.
- RoG: Reign of Giants.
- SW: Shipwrecked.
- HAM: Hamlet.
- ALL: all of the above.
Additions:
- New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
- Existing worlds where the Ancient Guardian is already dead will have a Seed of Ruin appearing somewhere in the ruins.
- The Water Beefalo will now have adorable offspring! (SW).
- New craftable: the Nightmarish Bird Whistle (HAM).
- New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
Changes:
Non-gameplay changes (ALL):
- The mouse wheel can now be used to browse the mods in the mods screen.
- Chest and Bundle Wrap UI have better quality now.
- A new integrated backpack layout can now be enabled in settings.
- Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
- The maximum number of save slots has been increased to 10.
- A "don't show this again" check box has been added to the mods enabled warning screen. Check it if you don't want the warning to appear anymore!
- Background images will now be shown on the loading screen.
Gameplay changes:
World (ALL):
- Setting resources to More or Lots in the world customization no longer spawn them outside the biome they should spawn.
- Hound and Crocodog waves will occur less frequently as the days go by.
- World hopping will not update mob attack wave timers with the time spent outside the world anymore.
- That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
- The caves world generation has been changed to have fewer bridges that lead nowhere.
Utility / Interface (ALL):
- Items can be stacked on the active item.
- Items within a container (chests, etc) can now be used when crafting.
- Now Its possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
- The dusk ambient light is brighter now.
- All trees now have minimap icons for their burned and stump versions.
Tweaks:
- Character-exclusive items crafted by Wigfrid, Wickerbottom and Woodlegs will no longer disappear when switching characters (ALL).
- Decreases the volume of the WX-78's overcharge sound (ALL).
- Worm Holes, Catcoons, Electric Isosceles, End Well, Pew-matic Horn and Navigadget now accept any item (ALL).
- Many structures breaking sounds have been adjusted to match their materials (ALL).
- Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
- Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
- Turfs can be stacked up to 20 now (ALL).
- Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
- The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
- Dragoon Egg now has a chance to drop obsidian (SW).
- Rawling is no longer burnable and is now considered an unrecoverable item (SW).
- The Slot Machine now only drains sanity on use (SW).
- The Sea Worther now floats (SW, HAM).
- Sea Chest has a new placement animation (SW, HAM).
- Strong winds will no longer pick up flowers (SW, HAM).
- The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
- When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
- Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
- Hippopotamoose Antlers can now be stacked (HAM).
- Waves now collide with Lily Pads (HAM).
- Claw Palm Sapling is now an item instead of a structure (HAM).
- Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
- Mant Mask durability is now consumed by wearing it, like the Mant Suit (HAM).
- Lamp Post will not turn off when placed in caves (HAM).
- The Glommer's Flower can no longer be stored in the Root Trunk (HAM).
New Mechanics:
- The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
- Tree saplings and crops can now be dug up with a shovel (ALL).
- An animation used when setting things on fire with the torch and lighter has been added (ALL).
- Non-Endothermic Campfires and Fire Pits will now drop a charcoal when the fire goes out, if it was fueled to the max stage (ALL).
- Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
- Krissures can now be removed using coconades explosion (SW).
- Yaarctopus accepts a new recipe and has new common loot (SW).
- The Sea Yard can now repair the boat without the player being in it (SW, HAM).
- The Tar Extractor will pile up the produced tars if the player is away (SW).
- The Tar Lamp can now be refilled with tar (SW, HAM).
- The Living Artifact is now able to break Obsidian Rocks and Dragoon's Dens with its special attack (HAM).
- Cloth's Blueprint and Bamboo have been added to Smashing Pot loot (HAM).
- Particulate Purifier now prevents the Hay Fever (HAM).
- Stone Slabs will regenerate their loot over time (HAM).
- Older worlds will have their Stone Slabs restocked.
- Shears can now be used to efficiently hack bamboo and vines (HAM).
- Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
- Items made from iron can now be smelted in the Smelter (HAM).
- Dark Tatters can now be used to efficiently refuel the Vortex Cloak (HAM).
- Oincs now drop in their higher value versions, when possible (HAM).
- Wilba will now drown when transforming into Werewilba while on a boat (HAM).
New Crock Pot ingredients:
- Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish.
The following items have had their stats changed:
- Pick/Axe: has more uses, does more damage (ALL).
- Thulecite Club: has more uses (ALL).
- Star Caller's Staff: the Dwarf Star stays longer (ALL).
- Insulated Pack and Sea Sack: has more slots, are no longer burnable (RoG, SW, HAM).
- Tar Suit: lasts longer, can be repaired with tar (SW).
- Windbreaker: increased water resistance (SW).
- Quackering Ram: more uses, less damage, added cooldown (SW, HAM).
- Snakeskin Jacket: increased water resistance (SW, HAM).
- Fancy Helmet and Tin Suit: increased defense, decreased movement penalty (HAM).
- Weevole Mantle: increased defense, added water resistance (HAM).
- Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
- Bramble Husk: increased defense, increased durability (HAM).
- Thunderhat: lightning strikes consume less durability (HAM).
Crafting recipes changes:
- Changed the position of the Bundle Wrap crafting recipe to be near the top (ALL).
- Insulated Pack, Bat Bat, Marble Suit, Potted Ferns, Thunderhat and Cat Cap cost less resources now (ALL).
- Rabbit earmuffs no longer need a Science Machine to prototype (ALL).
- Tar Extractor and Sea Yard now require the Alchemy Engine to prototype (SW).
- Boat Torch can be crafted in Hamlet (HAM).
These items/structures now drop items when hammered/deconstructed:
- Spiderhat, Palace's Watch Tower, Swinesbury Academy, Farm House, Quarry Lodgings, Mandrake Hill and Intricate Topiary.
Creatures changes:
- The Ancient Guardian fight has been redesigned (ALL).
- Batilisks now drop Batilisk Wings more frequently (ALL).
- Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
- Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL).
- Changed the time for Tallbirds to lay a new egg to be more inline with other food sources (ALL).
- Shadow Hands (the campfire stealing hands) no longer trigger spider creep (ALL).
- Deerclopss attack area more accurately reflects the FX (RoG, SW, HAM).
- Dragoons now drop Dragoon Hearts more frequently (SW).
- Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
- Snakes and Flup can now be trapped (SW, HAM).
- Adult and teen Doydoys will now float when dropped over water (SW, HAM).
- Nightmare creatures, Ghosts and companions no longer trigger traps in Hamlet ruins (HAM).
- Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
- City pigmans now walk home during the dusk, preventing them from getting stuck in walls (HAM).
- The Worker pigman will no longer spawn to repair player built structures (HAM).
- Bees and butterflies are now affected by the Bug B'Gone's poison cloud (HAM).
Hamlet's economy changes (HAM):
- Platapine Quills are now tradable with the Collector Pigman.
- Hippopotamoose Antlers are now tradable with the Hunter Pigman.
- The Trawl Net Blueprint can now be purchased in the Tinkerer's Tower.
- Sewing Kits can now be purchased in the Sow's Ear Hat Shop.
- Ice staff, Red staff, Chill amulet, Glow Berry and Down Feather had their price reduced in Hamlet shops. Gears and Halberd had their price increased.
Bug Fixes:
- Art fixes:
- Fixed a misplaced bubble in some Quacken animations (SW).
- Fixed Willow's missing dark eye circle when sailing (SW, HAM).
- Fixed Wimpy Wolfgang face position when sailing (SW, HAM).
- Fixed Abigail not despawning when hit by Wendy (ALL).
- Fixed being able to use the bug net while riding a beefalo (ALL).
- Fixed Beefalos losing aggro too quickly (ALL).
- Fixed Splumonkey Pods shaking while burned (ALL).
- Fixed plants playing the barren animation transition even though they are already playing the barren animation (ALL).
- Fixed some missing world customization texts (ALL).
- Fixed boomerang sometimes stopping in mid-air when dropped (ALL).
- Fixed Water Beefalo walking over water (SW).
- Fixed the Tiger Shark staying invincible in some cases (SW).
- Fixed picking up mussels from the ground using the long animation (SW).
- Fixed Wilbur, while running, showing the hand equipment in his tail when he shouldn't (SW).
- Fixed Quackering Ram not breaking Coral Reefs that had the mineable part mined by it (SW).
- Fixed Sandbag's placement grid when outside Shipwrecked (SW, HAM).
- Fixed being able to place aquatic structures too close to each other (SW, HAM).
- Fixed floating Abigail's Flower animation being frozen (SW, HAM).
- Fixed physical attacks poisoning the player, despite doing damage to the boat (SW, HAM).
- Fixed manure sometimes not visually floating correctly (SW, HAM).
- Fixed traveling between worlds not dropping special items from backpacks (SW, HAM).
- Fixed Werebeaver drowning animation not playing correctly (SW, HAM).
- Fixed the Hay Fever overlay appearing immediately on the first Hay fever (HAM).
- Fixed Webber's inspection lines for Vortex Cloak and Dark Tatters inverted. (HAM).
- Fixed Sandbags and walls blocking passage when broken and in interiors (HAM).
- Fixed Sandbags blocking passage when broken after save-load (HAM).
- Fixed a wrong compatibility text on the mods screen (HAM).
- Fixed the Key to the City crafting tab constantly disappearing when the item was in backpacks (HAM).
- Fixed missing floating animation for "Pig Skin?" (HAM).
- Fixed Gnats making their nest over water (HAM).
- Fixed Vipers losing aggro on water targets (HAM).
- Fixed the player walking awkwardly when trying to enter a door in interiors (HAM).
- Fixed Hippopotamooses freeze effect not fitting their model (HAM).
- Fixed an issue with irreplaceable items stored in the Root Trunk before the update dropping at world origin (HAM).
Notes for Modders:
- A new function: RegisterInventoryItemAtlas is now available in the mod environment.
Hello everybody!
Surprise! We have a big bug fix update for you all.
This is pretty substantial, so were going to put this on a beta branch for you all to check out before we push it out to the live version.
Instructions for switching to beta versions on Steam can be found here.
We have set up a new bug tracker for Dont Starve that can be found here.
Please check it out and let us know any issues that you run into.
The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
- Base: the vanilla game, no DLCs.
- RoG: Reign of Giants.
- SW: Shipwrecked.
- HAM: Hamlet.
- ALL: all of the above
Changes
- Added inspection lines for bee box stages (ALL).
- The Fryfocals fire rate has been lowered a bit, based on other weapons (ALL).
- Lazy Explorer can no longer be spammed and has its own effects (ALL).
- Monkey houses will release all monkeys when set on fire (ALL).
- Houndius Shootius will no longer target others Houndius Shootius (ALL).
- Some minor changes to the mods screen text positions/colors (ALL).
- Many popups now support the cancel key to close them (ESC by default) (ALL).
- Players can now collect, pick up items, craft and load weapons while mounted on beefalos (ALL).
- Deployables can now be placed from a tiny distance (SW, HAM).
- Wood Fence, Wood Gate, Mini Sign and Feather Pencil now floats (SW, HAM).
- The Volcanic and Ancient crafting tabs will be both available when using the Brain of Thought hat on non-Hamlet compatible saves (SW).
- Map-exclusive recipes are now learned when prototyped and thus available for crafting on other maps (SW, HAM).
- Some staffs can now cast on land while the player is sailing (SW, HAM).
- Added distance to the placement of wood fences and gates, like walls (SW, HAM).
- The Fire Packim Baggims will no longer attack monster characters, like Webber (SW).
- Packim Baggims will not trigger spider webs and will not be slowed by them (SW).
- The gas mask now applies a special voice effect (HAM).
- The Root Trunk UI is now in the screens center, like other chests (HAM).
- Sprinkler Pipes don't block placement anymore (HAM).
Bug Fixes
- Minor corrections to the Chinese translation (ALL).
- Fixes some craft tab popups alignments and an issue with the tabs layering (ALL).
- Clicking "random" in character selection now no longer shows the random character (ALL).
- The weather pains tornado now ignores spider webs while moving (RoG, SW, HAM).
- The torch can set mobs on fire as intended now (Base, RoG).
- Fixes not being able to feed beefalos with twigs (Base).
- Deerclops will no longer spawn so early in winter (RoG).
- Fireflies can no longer be captured during the day with the action key (Base, RoG).
- Ground-shaking attacks (Bearger, Thumper, etc) will no longer damage the same mob multiple times (Base, RoG).
- Fixes a crash caused by using weather pain or explosives on sunken relics, fireflies and others (RoG, SW, HAM).
- Added Wee MacTusk missing loot and fixes a crash related to Navigadget (ALL).
- Fixes a rare bug that caused Pig and Wildbore housess light to stay on during the day (ALL).
- Hovering over entities with separate parts (fish farms, farms, wood gates, aporkalypse calendar) will apply the whitish effect to all parts (ALL).
- Mobs that deal reflective damage when attacked (jellyfish, charged volt goat, etc) no longer do damage when attacked with ranged attacks (ice/fire staffs, fry goggles, etc) (RoG, SW, HAM).
- Fixes an issue where the character's portrait was not loaded correctly, displaying Wilson, when using the ESC key to go back from the world details popup (RoG, SW, HAM).
- The poop position when it is pooped by mobs (beefalo, koalefant, etc) will come out on the back of the mob now (ALL).
- Fixes mobs getting heat from nearby things and starting to burn if it was previously extinguished (RoG, SW, HAM).
- Character-exclusive structures will drop their loot when broken/deconstructed by another character (ALL).
- Beeswax will now melt properly. (RoG, SW, HAM).
- The farm placement view will now show its decorations and not just the soil (ALL).
- Werepigs/wildbores will not revert to normal at day time if the cause of the transformation was not a full moon (ALL).
- Mobs can now unfreeze by heat properly (ALL).
- Fixes Moleworm being able to be picked up without being stunned in some situations (ALL).
- Boomerangs caught mid-air (Eye Plant, Lazy Forager) will no longer act as if they were still in the thrown state (ALL).
- Removes collision upon death for some mobs and prevents them from sliding over the ground on death animation (ALL).
- Farm crops will no longer wither when protected by Ice Flingomatic (RoG, SW).
- Many structures that spawn mobs, after being set on fire and extinguished, will spawn mobs again correctly (ALL).
- Ghosts will no longer attempt to attack Mandrakes (ALL).
- Ghosts will no longer deal damage while dying (ALL).
- Fixes a crash related to ghosts (ALL).
- Extinguishing explosives will interrupt their burning sound (ALL).
- Foliage is no longer invisible (Base, RoG).
- The following characters will no longer be invisible on Maxwell's throne: Woodie, Wagstaff, Wheeler, Webber and Wigfrid (ALL).
- Thumper and Telipad now have their sounds when not used by Wagstaff (ALL).
- Wes animations will not have a strange symbol in place of the hand (Base, RoG).
- Unlearnable blueprints will no longer drop (ALL).
- Crock Pot will now drop everything in its slots when destroyed (ALL).
- Ice Flingomatic will no longer target Limpet Rocks endlessly (SW).
- Flup can now respawn correctly (SW).
- Woodlegss hat will no longer spawn treasures when repaired (SW).
- Flowers can no longer be planted in water and interiors (SW, HAM).
- Tropical Fan will no longer have the Luxury Fan texture while used on boats (SW, HAM).
- The Luxury/Tropical Fan now has its sounds while used on boats (SW, HAM).
- Swordfish will no longer chase its target forever (SW).
- Doydoy will be able to eat cut grass and twigs as intended (SW, HAM).
- Teen Doydoy will no longer grow when picked up in certain situations (SW, HAM).
- Weather pains tornado no longer affects items in inventories, such as chopping coconuts (RoG, SW, HAM).
- Shadow Hand will no longer be prevented from crossing the invisible waters barrier on shipwrecked worlds (SW, HAM).
- The in-water surfboard now drops its loot when broken/deconstructed (SW).
- Poop thrown by Wilbur will no longer have a break effect when thrown into water (SW).
- Wagstaff will have his special voice effect while sailing (SW, HAM).
- Dropped fishes will no longer skip the kicking animation (SW, HAM).
- Added missing dead animation and missing components for fish farm's fishes (SW, HAM).
- Sealnado will no longer ignore the player if they are too close. (SW).
- Sealnado will no longer collect irreplaceable items (SW).
- Properly remove the boat and sail speed bonus when climbing the volcano (SW).
- The Palm Treeguard's attack range and damage now scale correctly with their size (SW, HAM).
- Fixed Boat Knight and Palm Treeguard ranged attack from causing a fake hurt sound and activating equipment, such as the vortex cloak (SW, HAM).
- Volcano lava can no longer be removed with pitchfork (SW).
- Fixed ambient sound from higher DLCs in lower DLCs. For example: turfs from HAM will have their ambient sounds when placed in SW or RoG maps. (SW, HAM).
- Mob attacks on Fish Farms are no longer removed after save-load (SW, HAM).
- Fish farms sign no longer overlap the boat (SW, HAM).
- Properly removes character-unique speed modifiers on world jump (Wilbur debuff, WX-78 overcharge, etc) (SW, HAM).
- Poison will be cured on world jumping (SW, HAM).
- The Dragon Egg's impact marks are at ground level now, not showing over other things (SW, HAM).
- Fruit Medley and Ratatouille can no longer be cooked with fish ingredients (SW, HAM).
- Fixes the issue of "ghost" ice and hail, not being able to be picked up (SW, HAM).
- Fixes a problem with Relics being stuck in inventory after loading in SW (HAM).
- Meat/fish dropped in water will no longer trigger mobs spawn on world loading (SW).
- Obsidian tools will not lose their charge on world loading (SW).
- Fish shoals now have their own inspection lines (SW).
- Fixes Krissures bloom only occurring on the first eruption (SW).
- Tiger Shark jump attack will no longer break/cut things in the player's inventory (SW).
- Sunken items can properly be retrieved with Trawl Net (SW, HAM).
- Water Beefalo (Ox) will stop chasing its target if it enters the ocean (outside the mangrove biome) instead of trying to return to the herd and attack at the same time (SW).
- Added some missing inspection lines in SW compatible worlds (SW).
- Fixes Snake Den looking fully grown when it is actually withered or chopped down (SW, HAM).
- Portable Crock Pot now uses the Place deploy verb, instead of "Plant" (SW, HAM).
- The seaweed plant will no longer have a frozen animation when planted (SW).
- Palm Treeguard and Floaty Boaty Knight attacks will no longer hit shadow creatures (SW, HAM).
- Gobblers will no longer be able to hide in limpet rocks or coffee bushes (SW, HAM).
- Flup and Sharkitten will not burn to ashes anymore (like items do). They now also have panicky behavior while burning (SW).
- Raw Fish will drop cooked instead of turning to ash when a mob that drops it dies while burning (SW, HAM).
- Flups will no longer be on the surface when you load a world near them (SW).
- Decreases the occurrence of a rare bug that causes plants and trees to remain in a frozen wind blow animation. (SW, HAM).
- Saplings now sways normally after being blown by the wind, rather than standing still (SW, HAM).
- Ice Maker 3000 will not produce more ice than it should when off screen (SW, HAM).
- Fixes Ice Maker 3000 going partially invisible when hammered. (SW, HAM).
- Land shadow creatures will no longer reappear over water (SW, HAM).
- Swimming Horror will no longer teleport to the same spot when hit in lily ponds (HAM).
- City pigmans, pigmans and wildbores will not gift Wilba every time the game is loaded (HAM).
- Attempting to load a Pew-Matic Horn that is already full will no longer corrupt the save after save-exit (HAM).
- Fixes Pew-Matic Horn shoot animation playing in melee attacks if the weapon was never loaded after the save load (HAM).
- Spider monkeys will no longer infest a new tree on every map load (HAM).
- Crocodogs raid world setting now works correctly in Hamlet-compatible saves (HAM).
- Fixes an inconsistent shadow in Grabbing Vine idle (HAM).
- Fixes Navigadget showing the last equipment in the unequipping animation (HAM).
- Smelter will now drop everything in its slots when destroyed (HAM).
- Fixes load issues with Nettle Plants production time (HAM).
- Fixes some frozen Lotus Plant animations (HAM).
- Hides some Slanty Shanty's build preview details (snow and boards) (HAM).
- Corrects the position of one of the lawn decorations in a setpiece present in cities (HAM).
- Fixes third arm in Werewilba form after some animations (HAM).
- Each Lawn Decoration now has its own name (HAM).
- Fixes mouse over selection for Lawn Decorations and Topiaries (HAM).
- Fixes snow position for Lawn Decorations and Topiaries (HAM).
- Fixes a crash related to the Root Trunks item storage entity being destroyed. (HAM).
- Shop Keepers will not get stuck on shop pedestals anymore (HAM).
- Vipers that fall from trees will target the tree shopper as intended (HAM).
- Sprinkler Pipes don't block the Sprinkler mouse over after load anymore (HAM).
- Pig Fiesta will no longer last forever after save-load. This fix will be applied to existing worlds as well. (HAM).
- Pig Fiesta will end if a new aporkalypse begins (HAM).
- The effects of hay fever will not take 200 days to disappear if the first aporkalypse happens in the lush season.
- Temperate season will not always be the season at the end of the aporkalypse, which used to happen after save-load (HAM).
- Things will no longer spawn too close to water in Hamlets world generation (HAM).
- Glowfly will no longer cocoon near water, preventing Rabid Beetle from spawning in water (HAM).
- Added missing animation on open Cork Chest (HAM).
- When cutting down or burning down Piko's tree, he will now try to find another home (HAM).
- Piko will no longer steal unrecoverable items, such as Lucy or teleportato parts (HAM).
- Fixes Life Giving Amulet not showing up in the resurrection animation for Wilba (HAM).
- Fixes the player getting pushed when dying in Hamlet compatible worlds (HAM).
- Fixes an issue with Seaworthy or Skyworthy placed on volcano or in caves (HAM).
- Werewilba will no longer make a shovel sound when digging something (HAM).
- Feijoada can no longer be cooked without meat if one of the Bean Bugs is cooked (HAM).
- Platapine and Poison Dartfrog will no longer become invisible when frozen (HAM).
- Wormwood can no longer catch fire while using Living Artifact (HAM).
- Wormwood will perform its special animations when fertilizing itself and crafting a living log while on a boat (HAM).
- Eating Poison Dartfrog Legs or Tubers while wearing Seashell Suit or Horned Helmet now correctly poisons the player (HAM).
- Fixes a crash caused by Firecrackers ignited inside containers (HAM).
- Brambles will no longer spawn so close to water (HAM).
- Fixes Wx-78s overcharge sound not playing on Hamlet compatible worlds (HAM).
- Setting Vampire Bats to "never" in world settings now prevents them from spawning in all situations (HAM).
- Queen Womants loot will no longer get stuck on her throne (HAM).
- Added missing lost relics textures when retrieved for "The Blue Sow" and "The Jeweled Truffle (HAM).
- Fixed a non-looping Reeds animation (HAM).
- Pig City will now correctly give naughtiness points when killed (HAM).
- Hamlet interiors fixes (HAM):
- Fixes hurricane storms resetting after entering and exiting an interior (HAM).
- Resurrect between interiors and exteriors now works correctly. For example: dying in Hamlet and resurrecting inside an interior in Shipwrecked. (HAM).
- Fixes Portable Crock Pot and Smelters light always on when in an interior (HAM).
- Fixes a crash related to burnt Crock Pots in interiors (HAM).
- Fixes a crash related to building interior doors with the action key (space bar by default) (HAM).
- All interior crafts can now be correctly positioned with the action key (HAM).
- Hedges, fences and sandbags will no longer be visually angled wrongly when leaving an interior (HAM).
- It is no longer possible to place deployables inside interior walls (HAM).
- Prevents loot from getting stuck inside interior walls (HAM).
- Iron Hulk pieces fixes (HAM):
- They will no longer attempt to use the jump attack if their target is in water (HAM).
- Fixes the light staying on sometimes when they deactivate (HAM).
- They will now look in the direction they will fire their laser attack (HAM).
- Destroyed city structures fixes (HAM):
- Will have their correct inspection lines.
- They will not get an invalid name after reloading the world (or just exist in the case of Topiaries) and didn't become invisible after the second world reload.
- Tamed beefalo fixes:
- Fixes many actions that made the character invisible and frozen (ALL).
- Weather pain and Lazy Explorer cast animations will no longer use beefalo's attack animation (ALL).
- Prevents the player from remounting right after being thrown away (ALL).
- The player will perform the sneeze, poison and cold animations properly (ALL).
- The height of the player's quotes is adjusted with its height (ALL).
- Meele attacks no longer use the equipped weapon (durability and damage) (ALL).
- Mini sign fixes:
- The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
- Will no longer draw the utility "shelf_slot" entity (HAM).
- Can now be only drawn with nearby items, as intended (ALL).
- Can no longer be placed on water (SW, HAM).
- Lazy Forager fixes:
- Can no longer pick up sunken relics and stuck them in the player's inventory (HAM).
- Has its own visual effects (ALL).
- Items taken from a stack will visually come from the stack and not from a random position on screen (ALL).
- Bundle Wrap Fixes:
- Can now be used while sailing (SW, HAM).
- Improved animation timing, added sounds and effects (ALL).
- Floating bundles and wax paper on non-Hamlet saves will no longer be invisible (SW).
- Does not allow irreplaceable items to be packaged (ALL).
- Can now be unwrapped when on ground (SW, HAM).
- Fixes the position in which the items come/go from the container on the screen (ALL).
- Items will no longer fly away from the bundle when you open it (ALL).
- It now has its own wrapping animation (ALL).
- Fryfocals fixes:
- The projectile will come out of the glasses when using it mounted on a beefalo (ALL).
- Shock damage caused by using it while wet will no longer be doubled (ALL).
- Will use the correct attack animation while sailing (SW, HAM).
- Wood fences/gates fixes:
- Can no longer be placed in water in non-Hamlet worlds (SW).
- Added the missing texts for opening, closing and placing (ALL).
- Will not have their drops doubled after being broken by charged obsidian tools (SW).
- Improved positioning preview accuracy (ALL).
- Telebrella fixes:
- On the last use, it will only disappear after the teleportation animation ends (ALL).
- Fixes player bloom and shadow in teleport animation (ALL).
- The boat will not visually disappear on teleport anymore while on a boat (SW, HAM).
- Trees fixes:
- Tree seeds, after being set on fire and extinguished will no longer be automatically planted (ALL).
- Birchnut and tea tree stumps will no longer become non-flammable when the player moves away from them (RoG, HAM).
- Vipers will drop from Cocooned trees, instead of normal snakes, when the tree is set on fire (HAM).
- Tuber tree fixes (HAM):
- The bloom will remain after save-load if any tubes have already been collected.
- The amount of tubes will be visually applied after the save-load.
- Fixes some crashes with stumps and burnt trees trying to bloom.
- Can now be collected after save-load if any tubes have already been collected.
- Now swings normally after being hit.
- Fixes the bloom not ending at the end of the lush season in some cases.
Notes for Modders:
- The icon_atlas in a recipe tab with multi-tab support will be used in the multi-tab now (HAM).
- SGdungbeetle is now accessible via the AddStategraphPostInit function (HAM).
- New console commands were added.
- Added autocomplete feature for console commands.
- Updated some data definitions to be mod friendly, accessible by these new files:
- trawlnet_loot_defs;
- slotmachine_loot_defs;
- pig_shop_defs;
- pig_trades_defs.
[Game Update] - 429404
- Updated the less photosensitive lightning effects for DLCs
[Game Update] - 428605
- Changed the lightning visuals to be less harmful photosensitive eyes.
- Added a "Screen Flashes" option in settings to adjust the effect.
Bug Fixes:
- Player will wait until after landing on a boat to sneeze.
- Fixed a graphic bug with fence gates when exiting interiors.
- Insulated sac, sea sack and gold rock gets a minimap icon.
- Pathfinding should now work better in interiors.
- Fixed bug where minimap sometimes didn't properly uncover traversed areas.
- Can pick up items on the ground near un-sprung tooth traps now.
- Fixed a spelling error on the Batilisk Wing?.
- Thumpers minimap icon fixed.
- Dense turf will grow tall grass.
- Fixed crash at the beginning of adventure mode prologue
- Life vest and amulet will save the player on water in Hamlet.
- Wheeler tracker wont steal an item when a second is given to it anymore.
- Poison Frog Legs and Tubers wont bother WX anymore.
- Fixed player boat crashing into shoreline when beardhair or dense jungleturf was placed on edge of lilypond.
- Bramble Armor will protect Wormwood from Cacti and Spiky Bushes.
- Bat Bat added to magic tab in Hamlet.
- Fixed very high awake entity counts, especially near waterfalls.
- Electric Isosceles wont transport land based followers.
- Webber wont attack neutral spiders with the attack key now.
- Pigs shouldnt get stuck on city structures so much.
- Fixed a graphic problem with the pig totem torch.
- Roc wont try and break non breakable structures.
- Roc wont land when you are on the edge of the jungle and sky.
- Farmplot art will refresh properly on save/load
- City Pig houses minimap icon fixed
- Fixed some bugs with Ballphin Palace
- Fixed potential humongous memory spike on world load when worldhopping.
- The Doy Doy feather is actually tradeable now.
[Game Update] - 346255
Bug Fixes:
- Fixed a sound glitch in the Volcano
We've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when its not used for a while. Like most optimizations theres a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect.
Bug Fixes
- Added a Dynamic Asset Loading feature to reduce the memory usage on some machines*
- Improved performance of Tall Grass.
- Fixed graphic bug when punching with Bug BGone
- Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didnt before.
- Frozen flytraps wont go to sleep now.
- Flower of life sparkles wont block building placement
- Minimap icons for Wheelers Tracker, Pew-Matic, Bramble Core and Spiky Bush
- 2nd Aporkalypse ends properly now.
- Toucans wont land in Mangrove biomes now.
- Roc Egg wont world hop, like the gizzard stone.
- Fixed Silver Necklace floating anim and minimap icon.
- Krampus cant steal some things he shouldnt be able to now.
- Flower of Life just burns to ash now.
- Gnats can be frozen by flingomatic.
- Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds.
- Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind.
- Ancient Pickaxe wont destroy a coral before it can be hammered now.
- Wormwood will gain sanity planting seeds in a farmplot now.
- Butterfly spawners dont block placement.
- Fixed the ruins and jungle seasonal music.
- Queen Womant plays boss fight music now.
- Fixed a caps problem with Wilbas speech/
- The Magic Water will cure poison.
- Fixed a double hair bug on the character anim
- Capped vampire bats that will collect in caves.
- Pig Beautician will accept Doy Doy Feathers.
- Fixed minimap texture for dense turf.
- Corkboat will float if the player sinks while holding one
- Fixed hover text on the Tar Lamp
- Fixed some Wheeler tracker bugs so it will track more items now.
- Changed Lily Pad collision so things wont get stuck in the middle of them.
- Vampire Bats will drop bat wings occasionally now.
- Fixed a bug with hounds spawning where they shouldnt.
- Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior.
- Fixed a graphic problem with the size of the some of the growable products.
- Fixed a problem with hounds arriving too soon after jumping back to an ROG world.
- Fences can only be built on land now.
- Fences are now taken into consideration for pathfinding,
- Wheeler wont always dodge towards things shes attacking now.
- Wheelers dodge target moves faster for controllers now.
Bug Fixes
- Pig town is more consistent now. Shouldnt have missing pig palaces
- Fixed issue where the Travel option would not show on teleportato in adventure mode when playing with controller.
- The Camera will zoom back out after Wilbas transformations.
- Fixed controller hint showing MISSING NAME when near a bramble site.
- Fixed examine string for cave entrance on ROC island.
- Only Wormwood will see the Plant action with seeds when using a controller.
- Partially constructed Robot can be teleported.
- Reduced memory spike on save.
- Dryrack in interiors will still work when its raining outside.
- Controllers wont detect depleted sparkling pools.
- Fixed another way rain could stop prematurely when leaving an interior
- Ancient Robots wont push the telelocator Focus around now.
- Ancient Robots cant leave the world bounds now.
- Ancient Hulks laser spin should cause less lag now.
- Walls can now be placed on sparkling puddles.
- Dung piles wont land in the water or thin air now.
- Wilbas silver necklace will stop draining sanity when Wilba is safe from Werepigism.
- Vortex Cloak float animation fixed
- Root Trunk minimap icon fixed
- Ro Bin wont disappear when left alone in a room
- Bramble Sites can be built on now.
- Investigated mysteries will survive a save/load
- Navigadget can be dropped after an attempt to put it into the Pew-matic is made.
- Base Fan doesnt work when off now.
- Gnats can be carried to other worlds when infesting a character who uses the Skyworthy or Seaworthy
- Minimap icon for players city hall fixed.
- Cooked Tubers are now actually cooked.
- Payment can come from a backpack when shopping.
- Pig Bandit will include contents of the players backpack now when deciding to mug them.
- Flower of Lifes health penalty as a resurrector fixed.
- Fixed a layering issue with doors and columns.
- Added Hedge item examine strings.
- Fixed the spawning of multiple Bramble Cores on save/load
- Pig wont forget they paid tax on a save/load
A great big thank you to everyone who participated during our Early Access period. The Dont Starve community is one of the best to interact with, so full of passion and enthusiasm for all things in the Constant. We have thoroughly enjoyed the journey with you, dropping Wilson and his friends into this world of civilized pigs and dangerous jungles.
As we come out of Early Access, all of the features tested in the beta branch will of course go live for everybody, including player craftable doors, the new Ancient Hulk giant, Wheeler and Wagstaff. The beta branch will still be accessible for a while, but we wont be updating it anymore.
As a special thank you to all of the Dont Starve players and fans, Wagstaff has been made available to everyone who has the base game and is not exclusive to the Hamlet DLC.
Now that early access has finished, there are no plans for new features to Hamlet yet, but we will still be putting out updates of bug fixes as they are made. After you have mastered the mountain top plateau, if you are looking for further Dont Starve challenges, please check in with Dont Starve Together as there are some old faces being re-made as well some altogether new ones showing up.
Patch Notes:
New Features:
- Wheeler added to Hamlet DLC.
- Ancient Hulk added to Hamlet DLC.
- New rooms and doors added to the renovation crafting tab.
- Wagstaff added to all versions.
Bug Fixes:
- Wagstaff doesn't announce when another creature puts on one of his goggles
- Don't activate the color change when another creature puts on the Fryfocals
- Disable map when Living Artifact is active
- Fixed a crash when playing adventure mode as Wagstaff and reaching the final chapter
- Fixed player telelocating into interiors.
- Fixed Depth Worm inspect quotes
- Fixed issue in interiors that could result in two rooms occupying the same location*
- Wheeler will no longer get stuck in God Mode after Dodging
- Fixed a crash when players click an empty Trusty Shooter slot
- Miscellaneous tunings on the Aporkalypse
Greetings Survivors! Were close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit. So, once more, we invite you to the interior beta branch, this time to meet the newest guests of the Constant: Wagstaff and Wheeler. But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war. A big thank you to everyone who has tried out the beta branch so far. As always youve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch. Were planning to go live with Hamlet 1.0 on May 14th. To access the beta branch:
- Go to the BETAS tab in the Dont Starve Properties dialogue.
- Enter the code: dsinteriorbeta and press the CHECK CODE button.
- Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
- Your game will then update to the new beta branch.
[Game Update] Hamlet - 327257
Bug Fixes:
- Fixed potential assert on earthquake in anthill.
- Fixed code that tried to place out of bounds blue sow and truffle back in its room
- Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole
- Fixed aporkalypse clock blocking interaction with suspicious crack on north wall
- It's now possible to drop items on carpets and the aporkalypse clock.
- Improved craft-tabs to more accurately chime and highlight to reflect changes
- Fixed glitch where aporkalypse clock was sometimes missing on the minimap
[Beta Change Notes] Hamlet - 327391
New Features for testing:
- Added Wheeler
- Added Wagstaff
- Added the Ancient Hulk
- Added some new wall and floor textures to the Renovate Tab.
Beta Bug Fixes:
- Fixed bug where anthills could end up without a way out.
[Game Update] Hamlet - 327549
Beta Bug Fixes:
- Optimized Wheelers tracker when searching lootdropper tables
- Fixed UI bug when equipping a backpack or entering a boat with Wheelers tracker or weapon equipped
- Wagstaff can craft an Electrical Doodad in Vanilla DS
- Added Wheelers minimap image
- Updated the wheeler tracker inventory image
- Added a background to wheelers tracker and trusty shooter slot
- Wheeler is actually invincible for the duration of her dodge now
- Fixed some icons for 2 new renovation wallpapers
Latest patch here with an invitation to beta test some new features. Weve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes. An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. Im sure theres some interactions with all this stuff we havent predicted yet, so having some more people playing with it will be helpful. Weve also put player craftable doors in the home decor tab. Once youve build a door in your house, you can use a Construction Permit on it to create an attached room. To access the beta branch:
- Go to the BETAS tab in the Dont Starve Properties dialogue.
- Enter the code: dsinteriorbeta and press the CHECK CODE button.
- Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
- Your game will then update to the new beta branch.
[Game Update] Hamlet - 319878
New Features:
- New craftable Vortex Cloak added. You'll need to find a blueprint.
Tuning:
- Cost of Root Trunk change, + 1 Flytrap stalk.
Bug Fixes:
- Houndius Shootius doesn't lose its base anymore when placed in an interior
- Spawn player skeleton in right interior when player dies and gets resurrected
- Jellyfish Jerky doesnt show up as floating in water anymore when dropped on the ground
- Fixed Ball Pein Hammer durability loss inconsistency when using spacebar
- Fixed missing crafting description for The Sty Oddities Emporium
- Lily Pads now show the correct examination text
- The Collector Pig no longer accepts idols for trade.
- Florist does not ask for Plop anymore
- Fixed examination strings for Queen Malfalfa
- Fixed punctuation in Wormwood's character description
- Hammering a spoiled fish in inventory drops loot now
- Fixed a number of prefabs that were plantable on water where they shouldnt
- Perishable items that rot in an interior now properly spawn rot in that interior
- Fixed multiple pig scepters showing up in the world.
- Added sounds to the Aporkalypse Clock
- All blueprints from the tinker shop can be learned in Hamlet
[Game Update] Hamlet - 320567
Bug Fixes:
- Fixed the hammered art of the City Hall
- Fixed a crash when loading some worlds.
New Features
- Root Trunk and Dense Turf made using a Bramble Bulb
- Tinker Shop added to newly generated words (and available through the Key To The City in previously existing worlds)
- Revived the Ornaments tab for interior decorating
Bug Fixes
- Fixed a bug when the salt lick is hammered
- Fixed a bug with werewoodie and werewilba still attracting Gnats at night.
- Fixed a bug where the pugalisk would be locked trying to freeze elephant cacti.
- Fixed a bug with Wormwoods brambe armor and pig men.
- Fixed brain of thought not showing Volcanic tab in Hamlet compatible Shipwrecked world
- Fixed rare assert when creatures tried to run away from you in interiors
- Fixed crash when glowfly is hit by a sealnado
- Fixed rare assert when season lengths were adjusted
- Fixed rare assert when using speargun in Hamlet compatible world
- Hounds tooth is tradeable now
- Increased the number of sound channels to reduce audio glitches
- Fixed another cause of ending up on the clouds when exiting a building that was close to the edge of the land
- Fixed a problem with working music not playing after jungle or ruins music
- Hamlet world log inventory image fixed
- Fixed the fight music in lush season
- Fixed an assert when dropping rainbow jellyfish in Hamlets water
- Made the collision on the land edges one-sided (so that its easy to fix the situation if you find yourself on the other side for some reason)
- The light from items burning in your inventory now follows you when moving between interiors
- The Seaworthy and Skyworthy can be hammered. Seaworthy can now be crafted in a Shipwrecked world.
- Fixed a bug that caused Piko spawning trees to stop being Piko spawning trees after a save. New worlds will behave properly. Old worlds have tea trees in the Piko spawn areas set to be Piko spawners, so results may vary a bit.
- A hammered drying rack wont drop a raw item after its been harvested.
- Roc wont pick up a dead player now.
- Fixed crash to desktop when placing certain kinds of turf in specific configurations
- Floating shelf now has an icon in the interior crafting tab
[Game Update] Hamlet - 317158
Bug Fix
- Fix for the full screen bug
[Game Update] Hamlet - 317319
Bug Fixes
- Fixed a crash when trading with the pig mechanic shop keeper
- Hounds tooth tradeable. For real.
Balance/New feature
- Nettle plants dont reset when they become dry now but they take a little longer to re-bloom.
- Added Salt Lick to all versions.
Bug Fixes
- Glowfly cocoons still around after the Humid season will expire.
- Fixed some causes of Mant overpopulation.
- Fixed Warrior Mants sometimes disappearing or not properly returning to regular Mant.
- Added a one-time cleanup for surplus Mants and glowflies as a result of previous bugs
- Fixed assert when glowflies are killed by spear traps
- Fixed use of telelocator staff without focus in Hamlet
- Light from windows does not block mouse clicks anymore
- DLC compatibility popup can now be navigated with joypad
- Smelter now shows the correct icon on the minimap
- The City Lamp placer snaps to the grid like the actual lamps do
- Fixed potential assert when loading bats
- Fixed potential assert when loading gnats (Dr Seuss calling)
[Game Update] Hamlet - 312201
Bug Fixes
- Pig Shops,houses and guard towers also snap to grid when placed.
- Cleaned up the art of the pig city item placers. (removed snow and fiesta art)
- Fix for the crash when approaching volt goats.
Balance/New feature
- Rabid Beetles now have about a one day lifespan once hatched
- Pig Bankers no longer accept Purple Gems. Their magic is too dark.
Bug Fixes
- It is no longer possible to steal items from locked pedestals
- Telestaff can be used from inside to outside and vice versa now
- Fixed the draw order of regrowable vines - they were sometimes drawn behind the door.
- Slurper can slurp Werewilba, but wont remove her fur. Also, her fur wont slip off when wet.
- Fixed a rare assert when entering the world customization screen.
- Gnats (and other light seekers) wont consider Woodie and Wilba lights in were form.
- Cave flowers wont light up if they have been picked when they wake up
- Fixed a problem with Vampire Bats not showing up in the caves when asleep.
Hey everyone!
We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort youve spent writing your thoughts, opinions and bug reports.
This is our roadmap for Hamlet, which we anticipate to last until April:
Enhanced Seasons and Content
Were going to be adding more to the seasons, adding new perks and challenges alike. Expect to see more content in every season, as well as a new boss creature. Well also be implementing multi-roomed homes, allowing players to build more elaborate abodes to stay in. We expect this content to be launched in phases throughout March.
New Characters
Beyond Wilba and Wormwood, we will be adding two more characters to the cast: a globetrotting adventurer lost and alone, and a mysterious inventor who finds himself exactly where he wanted to be... We also felt its been awhile since we added a new character for all our base game fans, so one of these characters will be free to all Dont Starve owners!
These new characters will be launching with the release of Hamlet in April.
Bug fixes, tuning, and optimization
As usual, we will be working on a lot of bug fixes, tuning and optimization. We know that some of you have been experiencing performance issues in particular, and were working hard to solve as many of those as we can. And with that, we will have completed our third expansion to Dont Starve. Thanks again for playing the Hamlet Early Access! Its much appreciated.
Balance/New features
- Wormwood has an extra (short) anim when poop healing.
- Compost Wrap heals Wormwood for more now.
- Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied)
Bug Fixes
- Werewilba wont be groggy in the humid season from her body hair anymore.
- Werewilba can now eat food by selecting it and clicking on Wilba with it
- Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times.
- Uncatchable Glowflies fixed.
- Fix for the disappearing trawlnet (when full) in Shipwrecked
- Werewilbas health gets properly set on load
- Werewilba can now Spelunk caves in Vanilla and RoG
- Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon
- Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn.
- Walking sticks and stalks can burn now.
- Hammered dry racks will drop their item.
- It should not be possible anymore to generate a world without seasons.
- Wormwoods planted seeds will continue to grow after a load.
- Werewilbas light wont go out when shes struck by lightning now.
- Falling things should not stay on top of a ruins fountain now.
- Cleaned up some decoration conflicts with pig ruins generation.
The Character Update is now live! This update focuses on making our new Hamlet characters more interesting for you to play, particularly when playing outside of the Hamlet world.
Wilba has inherited one of her father's more colourful characteristics, namely, she now carries the same curse that inflicts all of her father's family with dreaded werepigism. Also, all of pigkind from Hamlet's town pigs to those of ROG will now recognize her as the king's daughter, and pay her tribute in the form of gifts.
We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch. You can still continue your Warbucks saves as his files will not be removed from the game, but he will no longer be in the official lineup of starting characters.
Instead, we would like to introduce to you our new character, Wormwood! Who knows where this creature of nature came from, but he'll likely grow on you.
Thank you for playing, and we look forward to hearing your feedback!
New features
- Added options for disabling the decorative vines and the canopy shadow in Hamlet for lower-end hardware.
- Blooming Rainforest trees will drop burrs when chopped
Bug Fixes
- Webber's disguise will show up if put on the ground now.
- Fixed random startup crash with blueprints in Hamlet compatible worlds.
- Fixed assert when trying to launch the game with The Screecher mod enabled.
- Lazy Forager doesnt collect items off shelves anymore. Affected saves should be fixed
- Bundling wrap now works with controller.
- Zoomed inventory management (with controller) should now behave properly with shelves.
- Fixed "Text not found" in recipe popups when not near needed prototyping machine.
- Fixed an assert on load of some Hamlet compatible ShipWrecked worlds.
- Burned crops just produce burnt seeds unless fully mature
Bug Fixes
- Stopped rare pig relics from moving around during a load
- Fixed broken interaction with items on shelves.
- Fixed graphical positioning of items when taken off shelves
- Fixed two "random" crashes ( scheduler.lua and shelf_slot.lua)
The pigs of Hamlet are feeling festive, but they need incentive to throw a party. Incentive like surviving an Aporkalypse.
So if you can survive several days of torment before you avert the cataclysm, the Pigs in towns all across Hamlet will throw a fiesta to celebrate life. Go join them in the fun.
New Feature
- Pig towns will celebrate for a few days after an Aporkalypse
Bug Fixes
- Fixed mouse over detection on new Hamlet prepared foods
- Fixed mouse over detection on new Hamlet turf
- Fixed assert when traveling to Hamlet wearing the cowl
- Fixed assert on world load when Beefalo Mating Season was set to Often
- Fixed assert when unwrapping a bundle in a Vanilla world
- Fixed art problem with Woodies hair.
- Fixed a problem with the brush
- Fixed a typo in dungpile loot
- Fixed a tooltip on the Smelter
- Fixed crash when leaving interior with lazy explorer equipped
- Fixed smelter not working with controller/right mouse button
- Fixed infinite loop when destroying a beehive in a world with bees set to None
[Game Update] Hamlet - 303895 (1/16/2019)
Fixes
- Fix Player house being locked again for some characters after obtaining deed
- Fixed crash when using crockpot in vanilla worlds
[Game Update] Hamlet - 303804 (1/16/2019)
New Feature
- Fast Scrolling craft menu tabs as in DST
- Fixed potential assert with bearger in Hamlet compatible worlds.
- Fixed missing minimap icon for cave entrance/exit in ROG
- Fixed assert when picking up Hamlet city possessions in linked worlds
- Fixed missing old bell blueprint in Hamlet compatible ROG world
- Mount injured hud fx fixed
- Mount speeds fixed
- Missing Mount animations fixed (actions properly limited)
- Fixed the missing turf art in Hamlet compatible worlds.
- Fixed Hamlet food in Warlys crock pot.
- Burnt Ant Comb Homes wont produce any more Mants.
- Cant bundle bundles now.
- Fixed Willows arms when rowing.
- Fixed autumn colourcube in ROG worlds
[img=https://steamuserimages-a.akamaihd.net/ugc/963108520791749808/78603938CAA3436099218FD00F351C86DCE2A212/] Welcome to 2019 everyone! We start the new year with an update that brings several nice and fun features from Don't Starve Together to regular Don't Starve. These additions were added to the base game and all DLCs.
- Beefalo taming and riding (Saddles, Brush, Saddlehorn)
- The Ewecus (for Steel Wool)
- Fences (Gates and Walls)
- Bundles (and Wax Paper and Bee's Wax)
- Mini signs (and the Feather Pen for writing)
- Action Key ability while holding an item on your cursor
- Trap pickup using the action key
What's Next?
We would like to revisit Warbucks and Wilba. We think both characters could be improved so that they are more interesting to play outside of Hamlet. Watch for the new and improved Wilba and Warbucks as they try to stick to their new years resolutions to become better rounded on Feb 7th.
[Game Update] Hamlet - 302970 (1/11/2019)
Bug Fixes
- Fixed the craft tab scrolling crash
- Fixed the Hamlet compatible ROG crash
[Game Update] Hamlet - 302498 (1/8/2019)
Bug Fixes
- Miner hat doesn't magically emit light anymore after re-entering an interior where it was left on the ground
- Fixed the rare relic that spawns outside the bounds of the room
- Fix for custom options and ROG worlds that are SW or Hamlet compatible
[Game Update] Hamlet - 301875 (1/3/2019)
Bug Fixes
- Different handling for aporkalypse clock save load
- Willows lighter should not lost light when moving between interior rooms
- Lanterns now properly remember whether they were on or off in interiors
PREVIOUS UPDATES
[Game Update] Hamlet - 301799 (12/21/2018)
Bug Fixes
- Hopefully fixed elusive attempt to call nil value bug.
- Shadow creatures spawned by aporkalypse now also despawn when aporkalypse ends
- Creatures spawned by aporkalypse now remember this fact after a save/load, so they should despawn when aporkalypse ends. Unfortunately ones that were spawned already can not be fixed up.
- Fixed potentially huge memory spike on load of world.
[Game Update] Hamlet - 301295 & 300612 (12/20/2018)
Bug Fixes
- Fixed fixup of world that were affected by the disappearing suspicious crack bug
- Fixed Aporkalypse clock not rotating
- Suspicious cracks were not meant to be axeable. They cant be axed now.
- Fixed a bug that allowed some worlds to not have the herald pig ruins.
- Fixed a save/load problem with the Aporkalypse Clock.
- Fixup of worlds that were affected by the disappearing suspicious crack bug
- Fixes for Linux sound
- Potential fix for getting stuck outside walls when having followers
[Game Update] Hamlet - 298833 (12/07/2018)
Bug Fixes
- Fixed the water walking hippos and poison dart frogs.
- Fixed a bug with secret room doors leading to blackness.
- All doors are opened now when you leave a ruin, that way, if you end up on the other side of the world, your way back is not blocked.
[Game Update] Hamlet - 298530 (12/06/2018)
Bug Fixes
- Fixed a crash when saving during the aporkalypse
Originally posted on the official forums.
The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, its this year. What can be done!
Theres also a couple of other fun stuff added to the world. Pigs now have a place they can do some money exchange, and a new magic recipe that captures the energies of the Pugalisk has been discovered.
The new content will be best experienced with a new world as there are some world gen changes for them. So we recommend starting a fresh world to experience them.
Whats Next
In a recent update we noted that we wanted to continue the Early Access until we felt the bugs and performance were improved. There have been several improvements to the performance, but there are still some areas we are investigating to help that. We continue to work through the bug reports both on the forums and submitted through the game.
We have also decided there are a few more updates of things wed like to put out before were done. So Early Access will be continuing until about April of 2019. The next is an improvement in the Quality of Life for DS players. We will focus on bringing a bunch of the improvements that have gone into DST over to single player. Watch for the QOL update on Dec 20th.
Update Notes: 298452
World Change
- The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
- Pugalisk leaves behind something new.
- Lowered the Beard Rug minimap priority
- Reduced pay for nightmare fuel
- Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
- Queens gallery has a new exhibit. (New worlds only)
- Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
- Fixed the crash when bird whistle is consumed
- Fixed the crash when bird whistle is used in Survival or SW worlds.
- Fixed rare crash in meatrack
- Fixed crash with pugalisk switching targets
- Fixed city farm plots showing MISSING NAME
- Fixed city farm plots auto-replanting on load
- Key to City doesn't conflict with science machine et al anymore
- Fixed crash when a beehive was burning while the season changed
- Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
- Fixed glowflies being deleted when in containers
- Fixed glowflies not giving off light when released from container
- Fixed glowflies not having a mouseover during daytime
- Cant turn a sprinkler on anymore when its out of fuel
- Pig beautician now accepts thunderbird feathers
- Fixed yellow gem turning invisible when placed on shelf
- Mant suit now takes and displays proper damage
- Manure flies should not buzz anymore when theres no poop.
- Fixed crash when spawning a sprinkler away from water
- Fixed torches not losing durability after being hit by sprinkler
- ROC doesn't get stuck on trying to destroy farm plots with a crop anymore
- Farm plots can't be placed in interiors anymore
Originally posted on the official forums. Hi everyone! We want to thank you all for all of your continued feedback and bug reports. Were still busy here squashing bugs (Hamlet has a lot of insects afterall) and summoning up the Aporkalypse. We still have some balance changes and a bit more new content we want to get together before we feel the game is ready to leave Early Access. To that end, we feel that Dec 6th will be too soon for us to have had a good chance to tune the performance and make sure everything is in and ready for launch. The Aporkalypse will still be arriving on Dec. 6th, but we have some things we want to get done before were ready to leave Early Access. If you are waiting for launch to play to have the most stable experience, we thank you for your patience and ask for a little bit more. We will make another announcement when we have a more final launch date.
Balance Changes
- Stolen items dont get replaced.
Bug Fixes
- Bandit camp drops a peagawk feather, not bone shards now
- Mole hat works better indoors during the day
- Nettle plant should naturally bloom more consistently during the humid season
- Fixed a possible avenue that the roc can fail to grab the player, leaving them cowering.
- Fixed the disappearing shopkeeper desks.
- Fixed the problem of Ro-bin eggs incubating inside containers and on shelves.
- Fix for potential crash when entering the players own house
- Exiting a burning house should not send the player off to the middle of nowhere anymore
- Fixed the memory leak with the sprinkler
Cause we could and it was asked for a long time.
- You can craft beard hair rug from beard hair and grass. (You know, in case you like pixel art and need black lines.)
[Hamlet Game Update] - 295272 (11/20/2018)
Bug Fixes
- Pugalisk ruin pillars save properly
- Pugalisk fountain will reset (after the normal delay) when the player returns to hamlet if the Magic water was taken outside the world and used.
- Magic Water and magic Flower wont crash in a world with no Fountain of Youth
- Fixed the disappearing home decor
- Fixed the ottoman art
- Reduced collision on home chairs
- Reduced the odd items that get collected at 0,0,0
- Fixed crash when target was destroyed while shooting it
- Boat repair kit returns to the crafting menu
- Sprinkler and fan are not common recipes now
- Fixed crash with Ancient Robot Laser
PREVIOUS UPDATES
[Hamlet Game Update] - 294865 (11/16/2018)
Balance Change
- Reduced sanity gain from the Magic Flower
- Fixed a crash with the gnatbrain
- Fixed a Deciduous Monster Tree crash when the wind blows
- Fix crash when resuming a world with a burnt shop
- Fix crash when resuming a world with a burnt farm plot
- Fixed crash related to loading burned shelves. Shelves were not supposed to be burnable.
- Fixed an extra way the roc cave exit could fail
- Aloe, Radish and Asparagus seed icons fixed
- Fix a crash related to items that lost track their of shelf as result of a previous bug
- Fix rare crash when pog gets attacked while rummaging
- Fixed crash when toggling on boat lantern
- Fixed crash from dead bandits on world load
- Fixed rare crash when pigs repair house
- Fixed a bug with the Magic Flower.
[Hamlet Game Update] - 294625 (11/15/2018)
Balance Change
- Fixed character selection between DLC compatibilities.
- The Roc Cave should be exitable now
- The Roc should not give house calls now
- The Roc should show as frequently as is supposed to now.
- Fixed a crash with the infestable component
- Fixed a crash when things that had previously been on a shelf are removed from game.
- Mined pillars save properly
- Dart Traps save properly
- Smashing Pots save properly
- Player shouldnt spawn in the clouds now when leaving a building close to the edge of the world
- Fixed the inventoryimages2 crash
[Hamlet Game Update] - 294212 (11/13/2018)
Bug Fix
- Fixed the crash on newgamescreen when customizing worlds.
[Hamlet Game Update] - 294181 (11/13/2018)
Changes
- Cork chests are Pog proof
- Fixed an error with poison and fire snakes
- The thunderbird will no longer attack the player postmortem
- Fixed a bug with spiders when they investigated.
- Gnats will abandon chase if you get far enough away from them. If you can run faster than them..
- Fixed a bug with items that were on shelves that were hammered
- The changes set in the customization are now properly applied to the game itself
- Wilba can eat monster meat without penalty now.
- Fixed the background color problem when generating a ROG world.
[Hamlet Game Update] - 293829 (11/08/2018)
Bug Fixes
- Bug reporter didnt properly unpause the game
- World customization now works properly when world hopping in SW
- Fixed a typo
[Hamlet Game Update] - 2937099 (11/08/2018)
Bug Fixes
- Fixed the Crafting menu in non Hamlet compatible worlds.
- Fixed startup crash for people who had played the screecher previously
- Fixed a crash that was looking for a missing DLC button for some people
Well, here we are!
Today we launched Don't Starve: Hamlet into Early Access. Like our previous DLC for Don't Starve we will be using this time with Hamlet to gather feedback and put the finishing touches on the game.
With the launch of Early Access we introduce Wilba and Roc:
- Wilba:Daughter to Queen Malfalfa, Princess Wilba has the love of her people. If only she wanted the job. She would much rather be out in the world exploring and soaking up life, even if she still requires a nightlight when she gets tucked in.
- ROC:There's something that moves above the clouds. No one talks about it. No one answers questions about it. Maybe that's cause they are just pigs. But it seems pretty freaking big. Was that just your echo? or the lonely cry of 500 tonnes of bird?
What happens next?
Between November the 8th and the launch currently planned for December, we will continue with more content and bug fix updates and prepare for the coming Aporkalypse. Once again, thanks everybody for your support. Please enjoy Hamlet and keep sending us your suggestions and feedback! https://store.steampowered.com/app/712640/Dont_Starve_Hamlet/
Originally posted by Bigfoot on the official forums. Hello everybody, First of all, a HUGE thanks to everybody participating in the beta right now. We have got so much feedback from you all (almost 12,000 of you!), it's really helped to energize the team and we're all super excited to launch Don't Starve: Hamlet in December. Here is an update of our plans for Hamlet:
- As planned, the Beta phase of Hamlet ends today.
- As a thanks for all your outstanding feedback, all current beta testers will get to keep the game, for free. Thanks for signing up and helping out, you all really knocked it out of the park, and it's very much appreciated.
- The price of Hamlet is going to be $6.99. We feel the amount of content that Hamlet has is worth a slightly higher price; we hope you agree! Players will also be able to purchase the new Megapack Plus, which is 33% off all the Dont Starve franchise content, and you can complete the bundle and only purchase the part you do not currently own.
- Weve received a lot of feedback that players want access to the game before December, and that it feels ready to play now. The team isnt quite ready to call it out of Beta right now, so were going to fix a few more bugs, balance the game, introduce Wilba & the Roc, then launch it in Early Access on November 8.
- Between November the 8th and launch, we will continue with more content and bug fix updates and prepare for the coming Aporkalypse.
Hey everybody, we're so close. Hamlet Closed Beta is right around the corner!
For more information, check out the FAQ and sign up on our original forum post: https://forums.kleientertainment.com/forums/topic/96300-hamlet-beta-signups/
Ahoy, traveler! Can you hear that ocean calling your name?
We're happy to announce the Home Sea Home content update has washed up on the shores of Don't Starve: Shipwrecked. Light your way with new luminescent Rainbow Jellies, befriend some mischievous Ballphin pals, or just kick your feet up in your base on the waves and enjoy that cool sea breeze.
World
- Crocodogs. Will hound you at land and sea.
- Ballphin followers and the Ballphin Den.
- Roe. New food item. Stocks the fish farm.
- Cormorants. New sea bird. Source of Roe.
- Tar Slick. Pools of crude oil bubbling on the surface of the water.
- Tar. New resource.
- 3 new variety of tropical fish.
- Rainbow Jellyfish.
- Coral Nubbin. Replant coral after it's mined.
- Ox will produce offspring.
New Craftables
- Buoyant Chiminea and Sea Lab . Make your base at sea.
- Sea Yard. Keeps your ship repaired on the water.
- Tar Extractor. Gets Tar from Tar Slick.
- Tar Suit. Temporary protection from wetness.
- Tar patch. A sticky situation.
- Oil Lamp. Quick lightsource for land and sea.
- Fish Farms. Grow food on the water.
- Encrusted Boat.
- Quackering Ram. New craftable for the Quacken Beak.
- Sea wall. Water craftable wall. Blocks waves.
- Tropical Bouillabaisse. New recipe with new tropical fish.
- Caviar. New recipe with Roe
Bug Fixes
- Support added for fullscreen mode on Windows XP.
- Fixed a but that caused an occasional crash when loading minions.
- Fixed a bug where crafted items would come out wet.
- Coral reef’s grow time reloads properly now.
- Growables can now advance multiple states when off screen instead of one maximum.
- The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
- Some trawlnets shouldn’t remain forever now.
- The surfboard won’t kick off flotsam while in the player’s inventory.
- Fixed a freeze at the key binding screen.
- Fix for an animation bug on plantables being picked while windy.
- Fat Packim will revert back to regular Packim properly now.
- Flup spawner won’t block building placement now.
- Fixed a missing texture for Snakeskin rug turf on the minimap
- Fixed a duplication bug when using the orange amulet.
- Fixed Iron Wind missing animation.
- Fixed Dumbrella color bug.
- Fixed a rare crash with the telescope
- Lobsters won’t burn underwater.
Hello everyone!
We’ve been a bit quiet about Don’t Starve in the last few months, but we’ve been hard at work. Today I’d like to announce a few new things that we’ve been working on:
Don’t Starve: Hamlet
The first thing to announce is that we’ve been working on another Don’t Starve singleplayer DLC! Wilson has found the portal to the origins of the Pigmen, and he’s off to explore their civilization. There may be some bushwhacking and tomb raiding involved, too. Hamlet will be available in Q1/Q2 2018. More information will be shown as we get closer to launch. You can check out the store page for screenshots and wishlist it here. http://store.steampowered.com/app/712640/Dont_Starve_Hamlet
Don’t Starve: Shipwrecked Content Update
We have a little surprise for you: Shipwrecked is getting more content! We have added the following to the game as a free update. In order to test these changes, we’ve put it into a Steam branch called “beta” with the password “shipwreckedbeta”, which is available now. Here are instructions on how to access the beta: http://support.kleientertainment.com/customer/portal/articles/2873712 World
- Crockodogs. Will hound you at land and sea.
- Ballphin followers and the Ballphin Den.
- Roe. New food item. Stocks the fish farm.
- Cormorants. New sea bird. Source of Roe.
- Tar Slick. Pools of crude oil bubbling on the surface of the water.
- Tar. New resource.
- 3 new variety of tropical fish.
- Rainbow Jellyfish.
- Coral Nubbin. Replant coral after it's mined.
- Ox will produce offspring.
- Galley and Sea Lab . Make your base at sea.
- Sea Yard. Keeps your ship repaired on the water.
- Tar Extractor. Gets Tar from Tar Slick.
- Tar Suit. Temporary protection from wetness.
- Tar patch. A sticky situation.
- Oil Lamp. Quick lightsource for land and sea.
- Fish Farms. Grow food on the water.
- Encrusted Boat.
- Quackering Ram. New craftable for the Quacken Beak.
- Sea wall. Water craftable wall. Blocks waves.
- Tropical Bouillabaisse. New recipe with new tropical fish.
- Caviar. New recipe with Roe
Don’t Starve Together: The Forge
In addition to the singleplayer DLC, we are also announcing that we are working on a series of events for Don’t Starve Together. DST events are limited-time play modes that create a new way to play with the cast of Don’t Starve. They serve as a way to mix up the experience, allowing us to try crazy new things without breaking the core game. Events are free for everyone who owns DST to play and will be coming in November. With the Ancient Gateway activated our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home. Here’s what’s in store in Don’t Starve’s first event, The Forge:
- 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.
- New creatures and bosses with their own attack patterns.
- New character traits for all characters, each with their own bonuses during combat.
- New weapons, armor, items, and combat abilities to help you survive the onslaught.
- Far more skins will drop for players than ever before (by a factor of 4x or more!)
- There’s a new trader in town! If you get duplicates, you will be able to break them down to scrap and craft them into event items.
- The event features event-time skin drops, including the Warrior Skin Set, putting each character in grizzled gladiator-wear.
- In addition to the chance of receiving them as drops, players will have the option to purchase a single character’s Warrior Skin Set for $2.99, or the entire Warrior Skin Set collection for $12.99.
- The nature of the skins themselves will not change, they are still purely cosmetic and optional. However, purchase of the Warrior Set will help us fund further content and events like this one.
- We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.
And more!
Besides events, we will also continue working on Quality of Life improvements and bug fixes. And finally, a new challenger has arrived in Don’t Starve Together, and she is coming to all platforms and is available on Steam now! [img=https://cdn.forums.klei.com/DST/winona_portrait-250px.png] Armed with her indomitable spirit and trusty mending tape, Winona seems to have been plucked straight off the factory line and dropped into the world of Don’t Starve for something or someone’s unfathomable amusement. There may be more to her arrival than it appears, however, as more than a few eyes will be watching the next move of the newest survivor… Whew, that’s it! Once again, thank you for your support of our games!
F.A.Q.
When is Hamlet coming? We estimate Q1/Q2 next year, but as always, we’ll keep working until we feel it’s ready! Why not sell DLC for Don’t Starve Together instead of skins? DST is a multiplayer game, and we decided that we want everyone to be able to play, instead of splitting the community. We hope that in this way, we can continue to develop updates for the game while allowing everyone to enjoy it. When is The Forge being released? We are aiming to release it this November. Are the events coming to console? The events are going to launch first on PC, but we are looking into bringing them to other platforms at a later date.
Update 222215 Information:
Bug Fixes
- Catcoons and other such "home" spawned critters won’t overpopulate now
- Wx78’s overcharge will save between games and world hops in ROG save type games. (already worked for Shipwrecked compatible worlds)
- A failed operation on the Drying Rack won’t crash the game now.
- Bringing Blueprints to a world where their object does not exist won’t crash now.
- The planting sound will play properly now on some items it wasn’t before.
- Characters will now use their special battle cries for some critters.
- Fixed issue with input dropping for some people on Mac OSX.
Save up to 75% on the Don't Starve series as part of this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
Update 197843 Information:
Bug Fixes:
- Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
- Fixed a bug that caused puddles to stick around after the Monsoon season.
- Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
- Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
- The wall placer visual will now hide when the “repair” option is the actual action available.
Save up to 75% on select Klei titles as part of the Klei Entertainment Games Publisher Weekend*!
*Offer ends Monday at 10AM Pacific Time
Update 193934 Information:
Hey Starvers, Another bugfix patch for Shipwrecked! Awesome! This time we were focused on performance improvements, especially in Shipwrecked worlds. Take 'er for a spin, feel the speed! We also fixed up some lingering world merging/world travel issues, and we believe we've fixed the issues people were having with steam cloud saving failing to save at all (this resulted in things like caves being regenerated every time you tried to leave).
Change List:
Changes:
- Lots of performance improvements! The main areas that have been improved are: - Gameplay slowing down as the world is explored. - Gameplay slowing down after a long play session. - Performance during wind storms. - Certain creatures brains when they are stuck behind walls. - Monkeys. Oh the monkeys.
- Fix crash when an object blowing in wind leaves the screen.
- Hounds progress is correctly synchronized between worlds -- no more hound attacks every time you use the Seaworthy! Now, hounds "progress" is shared across worlds.
- Volcano/appeasement is correctly synchronized between worlds.
- Eyebone/Fishbone is properly ejected from backpacks when using seaworthy.
- Altered some Steam Cloud settings to prevent caves from continuously regenerating and progress from being lost.
- ROG toggle works properly in shipwrecked-compatible slots. This includes: Starting a new Vanilla or ROG slot w/ SW compatibility, connecting SW to an existing Vanilla or ROG slot, and making a new Vanilla or ROG world using the Seaworthy.
- Goose Egg/Goose Egg no longer disappear shortly after appearing.
Update Information:
Hey Starvers, It's been a little bit since the last update but we've fixed a bunch more issues! In particular, we looked closely at a lot of problems that were arising around linking and travelling between different maps. This has been cleaned up and stabilized so many related issues will have gone away. But as with all big changes, new issues may have appeared or we may have missed a detail, so don't hesitate to post in this thread if you notice anything screwey. (Part of these changes included some tweaks to the way the "Days Survived" count works, see the full patch notes for details.) Thanks for all your bug reports and logs and save files! It's been invaluable.
Change List:
Changes
- In Shipwrecked-compatible games, especially once they've been merged, the clock now shows the age of the world you are in -- hover with your mouse or pause to see which world it is, either Survival or Shipwrecked. The age of the player is now shown on the pause screen, and includes the player's lifetime across uses of the teleportato, i.e. the total number of days you've survived consecutively.
- Numerous fixes related to synchronizing time between worlds. Note: If your worlds have already gone out of sync, they will remain out of sync, but won't get any worse. This will prevent issues such as: - Entering the caves in one season and coming back in another. - Volcano taking ages to load. - All your food rotting in your pockets when you travel between worlds. - And of course, the clocks getting out of sync!
- Backpack Inventory nesting bug fixed in Shipwrecked
- Placed items that are guaranteed won't spawn unless needed (Warly's cookpot)
- Time of day effects (e.g. darkness) will sync properly when travelling between worlds.
- Floral Shirts now require cactus flowers in ROG and vanilla worlds whether they are shipwrecked compatible or not.
- Willow won’t be frozen by the flingomatic now, like the other characters.
- Beardlords won’t occasionally drop regular bunnyman loot now
- Shark Tooth Crown will now perish when its durability is lost
- Fix getting stuck on a black screen occasionally when loading a game. This happens because the character died for some reason, so save games suffering from this will either be concluded or end up at a resurrection stone/statue.
- When you die in a merged or teleportato'd world, you get XP based on the character age, not the world age.
- Terraformed beach tiles will now be tideable.
- Planted turf will now block tide so long as it’s dry.
- Caves and Volcanoes are merged over as well when merging a Survival world with a Shipwrecked world.
- Survival worlds now correctly retain their RoG or Vanilla season data when merging with a Shipwrecked world.
- Fixes a save file corruption caused by inventory stack sizes that go below one.
HOTFIX 193234 - 10/14/2016
- Fix crash when you use the pitchfork on a non Shipwrecked map.
Update Information:
Another small patch to fix up some things.
Change List:
Bug Fixes
- Packim’s fire form will shoot at targets as intended.
- Coffee Plants won’t be targeted by flingomatics now.
- Only shipwrecked character’s uncraftable items are guaranteed when loading or starting a world, which means only Warly’s cookpot.
- Fixed save files being created for each day in game.
- Contents of boats that are hammered or destroyed will spill out and not be lost.
- Land traps won’t function on water and can’t be baited on water
190428 - 9/16/2016
Update Information:
This is a short list of bug patches mainly for putting out the fix for the RemoveHerd() function crash that is affecting a number of folks.
Change List:
Bug Fixes:
- Fixed the “RemoveHerd” crash.
- Seagulls won’t spawn on land during monsoon season when set to “none” at world gen.
- Fixed a potential crash when testing if something not in the world is on water.
- Shipwrecked character’s specific items are guaranteed so they will appear when using the teleportato
- Fixed a crash with the wake spawner.
- Cleaned up a “stale component” message in the log when exiting a boat
- Fixed a bug with the wave collision calculation that would cause collisions when it shouldn’t
- Fixed a graphic bug with ash.
Hey everybody! You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues. Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed! Change List: Changes
- Added lots of new "place" sounds for buildings.
- Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here.
- Prevent large saves in old worlds from crashing when merging SW and RoG.
- Prevent trading/refusing from frozen creatures.
- Boats will smash if they end up on land.
- Fix Wolfgang animation bugs.
- Fix Maxwell shadows getting stuck in boats if far away.
- Fix issue with placing queued structures after wearing brain hat.
- Tentacles are no longer summoned on the water.
- Doydoys correctly drop loot, even if they die in your inventory from being fed bad food.
- Lighter no longer activates if equipped while rowing.
- Lureplant correctly shows items now.
- Fix issues where incorrect instrument was showing while boating.
- Poison now shows as a cause of death in the morgue.
- Monkeyball sounds better near walls.
- Player can “ingest” venom glands by clicking on themselves
- Proper animation plays when player gives venom glands to other poisoned targets.
- Lots of examine and character speech typo fixes.
- Lots of sound playback issues fixed.
- Sandhills can now be destroyed.
- Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.
- Sunken Boats no longer appear in Adventure mode.
- Now Wildbore won’t run off into the distance when they walk if they lose their target.
Additions & Changes:
- Shipwrecked and RoG support in the mod uploader
- Revised grammar & fixed typos in many strings!
- Merged several string changes from DST.
- Adjusted some strings to bring them in-line with established lore.
- Added/Fixed/Tweaked some sounds.
Bug Fixes:
- Fixed issues with hound spawning related to moving between SW and Vanilla worlds.
- Fixed Catcoon Den Crash
- Fixed a crash on saveindex related to world options on SW compatible RoG worlds
- Fixed adventure mode crash on SW compatible Vanilla worlds without RoG installed
- Fixed a crash where GetClosestTile would crash due to a negative index on volcano
- Fixed a bug where Wilbur would talk when repairing walls
- Fixed a bug where the inventory grave would reset everytime players jumped between worlds, allowing for infinite item farming
- Coffee now lasts for its full duration.
- Locomotor speed modifier timers now respect long update.
- You can no longer select invalid inventory slots using a controller.
- Several items that should not have been inspectable can no longer be inspected when using a controller.
https://www.youtube.com/watch?v=mScnLxvFEWg We're happy to announce Don't Starve: Shipwrecked is ready to set sail and fully launch. From everyone at Klei and CAPY, thank you to everyone who participated in yet another amazing Early-Access! After all the amazing discussions and feedback from the community, we're excited for everyone to dive in to the finished expansion! Don't Starve: Shipwrecked expansion is available now for $4.99 USD on Steam, as well as DRM free on GOG and Humble! We've also got a brand new animated launch trailer for you to feast your eyes upon! http://store.steampowered.com/app/393010
We here at Klei Entertainment and our friends over at CAPY, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; are excited to announce Don’t Starve: Shipwrecked will fully launch on March 31st!
Fans of Don’t Starve have been hungry for more adventure. To create this tropical expansion to the original Don't Starve, we teamed up with fellow beloved Canadian studio CAPY!
It was tremendous working together with them on Don’t Starve: Shipwrecked, and we’re extra grateful to have them be a part of Klei’s fourth successful Early-Access project!
Don’t Starve: Shipwrecked single-player expansion will set sail on Steam, and DRM free on GOG, Humble for $4.99 USD
We here at Klei Entertainment and our friends over at CAPY, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; are excited to announce Don’t Starve: Shipwrecked will fully launch on March 31st!
Fans of Don’t Starve have been hungry for more adventure. To create this tropical expansion to the original Don't Starve, we teamed up with fellow beloved Canadian studio CAPY!
It was tremendous working together with them on Don’t Starve: Shipwrecked, and we’re extra grateful to have them be a part of Klei’s fourth successful Early-Access project!
Don’t Starve: Shipwrecked single-player expansion will set sail on Steam, and DRM free on GOG, Humble for $4.99 USD
- Added custom setting for meteors & dragoon eggs
- Added custom setting for waves
- All characters now have completed inspection strings!
- Changed how secondary (RMB) actions work while boating.
- Items equipped by the player will now always take priority over items equipped on the boat.
- You can force use of the boat item by holding the “force attack” modifier.
- Explosives will now either do work or do damage, not both.
- entity:IsValid() will now return false immediately after removal, instead of on the next frame.
- You can no longer start building something while in a “busy” state.
- Boats can now have “hit immunity”, a period of time in which they will not trigger the hit state after being hit.
- Added 2 seconds of hit immunity to the armoured boat.
- Added 1 second of hit immunity to the “Sea Legs”.
- Added 0.66 seconds of hit immunity to all other boats.
- Poison will now wear off after one day.
- Poison no longer tries to catch up when sleeping through the night.
- Sails can now affect the acceleration of boats!
- Improved ship grave fog.
- Disabled snow effect in Shipwrecked.
- Made primeape hut a propagator.
- Adjusted poisonous hole loot.
- All tree types can now be planted in both worlds.
- Wind no longer destroys wildbore or pig houses.
- Grass in mangroves no longer withers.
- Bioluminescence lights up at dusk and night now, instead of just night.
- Lavapools can now be extinguished by floods.
- Sharx are not summoned by chumming the water with sharx fins.
- Increased dragoon health to 300 and charge speed to 15.
- Removed melee attack from stinkrays.
- Primeape drops a banana or small meat, not both.
- Primeapes no longer pick up traps.
- Primeapes are no longer friendly just because you are friends with another primeape.
- More creatures are poisonable.
- Increased snake’s hit range.
- Increased amount of items dropped by whales.
- Doydoy's no longer eat whole stacks when fed in your inventory.
- Packim is immune to fire while in fire mode.
- Packim is now better at keeping up with the player
- Wildbores will now help with the hack action.
- Increased difficulty of quaken fight.
- Quacken spawns more tentacles.
- Quacken’s tentacles are more closely clustered.
- Quacken tentacles spawn more waves.
- Waves are now given a random angle offset, so they will not always follow the same paths.
- Quacken now spits more often, and spits 3 ink patches at a time.
- Quacken ink patches last longer.
- Quacken tentacles now have a chance to drop tentacle spots & tentacle spikes.
- Primeapes no longer go after silly monkey balls inside chests.
- The tigershark will now always show up to protect her sharkittens if she is alive.
- Reduced amount of floaty boaty knights spawned via the “chessnavy” component.
- Jellyfish no longer shock the player when hit with certain ranged weapons.
- Jellyfish will no longer shock you if you are wearing insulated gear when you pick it up.
- Ghosts can now travel between water and land, and can attack players on boats.
- Slowed the attack speed of whales.
- Ballphins, jellyfish, and stink rays no longer spawn on land.
- Reduced the palm treeguard’s melee hit range from 25 to 3.
- Crabs are now called crabbits.
- No longer refers to wet goop as “Delectable!”
- Changed how picky eater works.
- When Warly eats a new food, he will remember it for 2 days.
- Eating the food again within 2 days will reset the duration of the timer.
- Each time Warly eats that type of food during the timer it becomes less effective.
- Negative effects of food now get stronger, not weaker.
- Fixed Maxwell's shadows targeting crabs that are hiding.
- Maxwell’s shadows will now help with the hack action.
- The “Applied Horticulture” book can now regrow vines and bamboo
- WOODLEGS CAN NOW DROWN.
- Increased the speed of the “Sea Legs” from 4 to 6.
- Reduced acceleration of the “Sea Legs” by 50%.
- Increased the cost of crafting the lucky hat.
- The lucky hat now lasts 10 days. (effectively reducing the treasures/ day)
- The lucky hat will not always spawn a treasure when not worn by Woodlegs.
- Increased durability of shark tooth crown to 9 days.
- Removed sanity boost from wearing blubber suit and obsidian armor.
- Increased duration of blubber suit from 5 days to 8 days.
- Increased coconade damage to 250 and explosion range to 6.
- Increased obsidian coconade damage to 340 and explosion range to 9.
- Reduced damage done by the machete from 34 to 29.92.
- Moved boat torch and boat lantern from nautical tab to light tab.
- Adjusted the recipe of cobblestones while in a Shipwrecked game.
- Windbreaker and aerodynamic hat now reduce the sealnado’s vacuum radius while equipped.
- Increased boat cannon uses from 10 to 15.
- Dumbrella hat recipe now requires 2 shark gills.
- Dripple pipes can now cause rain in dry season.
- More Vanilla & Reign of Giants items now float.
- Increased the amount of fuel needed to use the ice maker 3000.
- Changed art, name & recipe of the gas mask. It is now called the “particulate purifier”. Functionality remains unchanged.
- The iron wind can be refueled with gears.
- All recipes requiring snakeskins have had their snakeskin cost reduced.
- Various optimizations and tweaks to make the game run smoother!
- When regenerating a world via the teleportato, the linked volcano world will now also be regenerated.
- You can now fish flotsam in merged Shipwrecked worlds.
- An empty obsidian crafting tab no longer appears in merged worlds.
- Tidal wave sound no longer loops forever.
- Fixed layering of crafting tabs, it now looks better when the player has a lot of crafting tabs.
- Fixed fish art on drying rack.
- You can now drop items directly from a boat’s inventory.
- The “action” button (spacebar by default) will now only try to work an entity if that entity has work left.
- Message bottles that have been carried out of Shipwrecked, and back, are fixed.
- Using hammer on a single spoiled fish will now give bone shards instead of nothing.
- It is now possible to get close enough to a wreck to hammer it.
- The player will always appear at the entrance or exit of the volcano when entering or exiting the volcano.
- Rain no longer stops partway through a hurricane.
- Fixed multiple withering issues.
- Planted saplings can no longer be blown around in the wind.
- Hurricane tease only happens in mild season.
- Smoothed the world-wrapping transition when using a very fast boat.
- Berrybush minimap icon fixed in Reign of Giants.
- Fixed water set piece placement including overlapping steamer trunks.
- Glommer's statue will drop the old bell blueprint again.
- Cactus flower is obtainable again in Reign of Giants.
- Koalefants, whales, snurtles & the walrus will now run away from the player when chased.
- Fixed a bug in “kramped.lua” that prevented increased difficulty from ever occurring.
- Quacken exit animation is no longer cut off partway through.
- Quacken now triggers “epic fight” music.
- Quacken tentacles now despawn with head when moving far enough away.
- Fixed bug where pieces of beefalo would sometimes disappear.
- Pirate hats will now show up on pirate parrots imprisoned in a birdcage.
- Hacking a coconut inside Packim will no longer cause it to disappear.
- Primeapes will now go after the silly monkey ball even if not thrown.
- Fisher merms no longer attempt to panic while fishing.
- Only valid spears may be loaded into the spear gun now.
- The feather fan can now be crafted in Reign of Giants worlds again.
- Obsidian tool temperature issue fixed.
- You can no longer teleport a boat onto the land using the lazy explorer.
- The sand castle can no longer be repaired with a sewing kit.
- Fixed watery grave crash.
- Fixed shadow boat crash when boarding a boat from a boat.
- Fixed crash in builder component.
- Fixed crash when picking a cactus in Reign of Giants.
- Fixed crash when killing a doy doy in Reign of Giants.
Patch 171202 - March 24th
Changes
- Poison now lasts 3 days (up from 1)
- Total damage dealt increased from 98 to 289.
- Poison damage now starts off low and ramps up over time.
- Poison can now be cured with an antivenom gland at the cost of 80 hp.
- If you have less than 80 hp, ingesting an antivenom gland will instead leave you with 5 hp remaining.
- Increased the chance for antivenom glands to drop from poison snakes.
- Increased the amount of durability restored by gears.
- Abigail no longer stops following you when entering a boat.
- Fixed a crash caused by pengulls.
- Cobblestone recipe reverted in non-shipwrecked games.
- Birds will no longer have a pirate hat when placed in the birdcage.
Patch 171644 - March 29th
Changes
- You can now craft the telelocator staff and telelocator focus within shipwrecked worlds.
- Re-wrote some strings for several characters.
- All of Maxwell's torches will now show up throughout adventure mode.
- The telelocator staff can no longer teleport you to invalid locations.
- Baby beefalo no longer disappear sometimes.
- Wind conch works year round in shipwrecked worlds now.
- Clock is now synced between worlds.
- Willow's boats can no longer be lit on fire by lightning.
- Fixed an issue that caused some speech strings to not trigger properly.
Shipwrecked Build 167804 - Feb 25th
Additions
General
- World customization for Shipwrecked.
- Added Shipwrecks to ocean.
- Added new playable character: Woodlegs!
- Quacken!
- Cactus armor
- Water graves
- Shark Teeth Crown
- Horned Helmet
- Dripple Pipes
- Sea Sack
Changes
General
- You can now pick Shipwrecked characters when starting a new RoG world.
- Adjusted some contents of treasure chests
- Coconuts will sometimes fall on your head when cutting a tall coconut tree.
- Trees now die if planted in inhospitable environments.
- Added interaction animations to the Seaworthy.
- Seagulls appear more often and steal food
- Whales are now tougher to fight and can’t be stun-locked
- Sharkittens drop fewer gills.
- Floaty Boaty Knights drop fewer gears.
- Perishable items now perish 2x faster if the container they are held in is poisoned.
- Krampus no longer tries to steal items on the water.
- Water Beefalo now drop horns.
- Wilbur can now throw poop.
- Maxwell will now be greeted by Wally in Shipwrecked worlds.
- Warly’s Chefpack now has 8 slots.
- Warly has learned some new recipes that can only be made in his portable cookpot.
- Warly dislikes eating the same food too often, and dislikes under-prepared food more.
- Walani can now surf all types of waves.
- Walani dries off quicker.
- Walani’s surfboard is more durable.
- Slightly reduced hunger value for California Roll
- Pirate Hat now increases map reveal distance when on boats and offers rain protection. Bonus bird spawns has been cut
- Limestone armor speed reduction adjusted to 10% reduced speed
- Portable crockpot no longer functions in flood waters
- Boar-heads on a stick drop bamboo instead of twigs
- Obsidian tools now deal more damage the hotter they get.
- Speargun reworked. You now load spears into the speargun and shoot them instead of crafting one speargun per shot.
- Magiluminescence can now be refueled using nightmare fuel.
- Added additional chances to get a cane or magiluminescence from treasures.
- Booty Bag now drops dubloons periodically.
- Fixed a bug where water could sometimes come through sandbags
- The boat will no longer disappear when using Life Giving Amulet on a boat.
- Fixed bug where poop would sometimes not float.
- Wilbur can no longer read gravestones and signs.
Hotfix 167890:
- Quacken will no longer drop loot every time you reload the world.
- Warly's penalty for eating the same food multiple times in a row works.
- Warly no longer considers Wet Goop "Delectable", even if it is the a fresh new experience for him.
- Some of Warly's recipes had their values increased.
- Fixed an issue where loading old RoG saves would crash the game.
- Fixed an issue where it wasn't possible to generate new Vanilla or RoG worlds.
Hotfix 168028:
- Fixed crash when reading a map for a treasure that was already discovered.
- Removed some old boons that included old versions of spear guns.
- The Ice Staff will freeze stuff again.
- Fixed issue where poop would sometimes be invisible when thrown.
- Fixed a crash in seagullspawner.lua.
- Combat music no longer starts when a coconut falls on your head.
- Added some optimizations that should help reduce memory usage during world gen when using mods that have a lot of config options.
- Fixed a crash that happened when packim became unpoisoned.
During the Steam Lunar New Year sale the Don't Starve Franchise is on sale up to 75%.
If you or your friends have been waiting to pick up Shipwrecked or Don't Starve Together; now would be the time! Check it out!
Offer ends February 12th.
- World integration implemented.
- This feature definitely needs testing! Due to the fact that it plays with your save files I recommend not linking any worlds that you have invested a lot of time in right now!
- Added Linux support.
- You can now climb the volcano.
- New playable character: Wilbur
- You will need to generate a new world to find Wilbur.
- Added Sealnado
- Added Dragoons
- New “Volcanic” crafting tab & related items.
- Snakeskin flooring
- Buoys
- Iron Wind
- Putting down flooring now prevents floods from spawning on that tile.
- Speed increasing items now work while on boats.
- Adjusted some strings for clarity.
- Limpet rocks will become withered in dry season, need to be fertilized with seaweed.
- Added timer to limit growth rate of floods, especially when returning to an area after quite some time.
- Completely re-designed obsidian tools.
- Cookpot ingredient changes - meat component was removed from limpets, mussels, fish morsel and fish value reduced from 1 to .5
- Increased hunger value of California Roll.
- Coconuts must be opened with a machete to become edible.
- Fixed typo that caused food sanity multiplier to not work.
- Fixed hitsounds for new armour types.
- Fixed bug where the incorrect shadow skittish would spawn on water.
- Fixed a bug that allowed waves to sometimes spawn on ground.
- Fixed a bug that caused some items to disappear when jumping on a boat.
- Life giving amulet now works while on a boat.
- Fixed a bug that caused WX78 to sometimes permanently increase his speed.
- Fixed a bug where the camera would sometimes zoom through the floor of the world.
- Players are now presented with a character select screen when traveling between shipwrecked worlds with the teleportato.
- Jellyfish, Fish and Small Fish no longer disappear from meat racks on game reload.
- Fixed a bug that caused the Tigershark to sometimes get stuck in an infinite loop.
- Find the “Seaworthy” in your shipwrecked world and use it.
- Select the world you wish to link* to, or select generate new world.
- Your worlds are now linked together! Yay! For now, you can revert to the previous state when selecting this world in the future.
- To travel back to your shipwrecked world you must craft a new “Seaworthy” in the RoG/ Vanilla world. You will find it in the Magic tab.
[img=http://assets.kleicdn.com/public/SW/SWtigersharkupdate.png ]
Additions
General
- New music
- Washed up crates - crates appear washed up on beaches and can be hammered for surprise items.
- New set pieces
- New treasures available to find
- New Character Added - Warly
- Tiger Shark
- Sharkittens
- Doydoy Birds
- Craftables
- Dumbrella
- Feather sail
- Tropical fan
- Super Telescope
Changes
World
- Map unfogging is reduced on boats and when using telescopes during hurricane season.
- You can no longer plant trees on the magma rock biome.
- Primeapes no longer pick up planted mandrakes.
- Hail no longer does damage to player/structures
- Seafood Gumbo fish requirement decreased
- Hail is no longer a valid cookpot ingredient
- Changed the crafting recipe of the Boat Torch
Bug Fixes
- Fixed a controller crash when unequipping items with a reticule
- Fixed a controller crash when inspecting hidden entities
- Fixed tidal pool spawning issues
- Fixed shadow boat issues
- Hail no longer breaks when dropped from player's inventory
- Fixed bermuda triangle teleport bug
- Birds no longer sometimes delete themselves while in the player's inventory
- The Spider Queen no longer spawns spiders on the water
- Fixed a bug that stopped the boomerang from returning properly
- Fixed issue where food would come out of the cookpot spoiled
- Fixed issue where the torch would sometimes not light again after rowing on the water
- Removed invalid ingredient from the Chef Pouch
- Fixed issue causing a crash when loading vanilla save games.
[img=http://assets.kleicdn.com/public/SW/SW_HangTen_Update.jpg]
Additions
General
- Added OSX support.
- Fog patches can now be found at sea during the first 2 segments of day.
- New Character Added - Walani!
- Sea versions of shadow monsters appear when on a boat and low on sanity.
- Silly Monkey Ball - Distract those stupid Prime Apes.
- Snakeskin Sail - Catch a breeze with this fancy new sail.
Changes
World
- Volcanic rock strike damage reduced significantly
- Volcanic eruption durations reduced, intensity increased
- Volcanic rock strikes damage the player while in a boat
- Increased time between volcanic rock warning shadow appearing and impact
- Slot machine tweaks to prizes
- Slot machine now has insanity aura
- Resurrection stone now features wildbore heads on stakes
- Reduced log drops from mangrove trees
- Krissures now deal damage to enemies
- The ocean is now calmer during dry season
- More art/boost directions have been added to waves and rogue waves
- Waves now collide with shore, mangrove trees
- Swordfish damage increased
- Tweaked loot provided by Whales
- Whales now turn around at shallow water biome
- Sharx drop hounds teeth
- Prime Apes no longer try to pick up backpacks
- Added a refuse animation to Prime Apes
- Palm Treeguards wander when they do not have a combat target
- Improved behaviours of Fishermerms
- Wildbores are more aggressive
- Tallbirds stop tracking you if you get on a boat
- Birds stop spawning during volcano eruptions
- Floaty Boaty Knights spawn in world more often
- Renamed Ox to Water Beefalo
- Wes now mime-paddles
- Added a shadowy effect to the drowning animation
- Hunger drain reduced while poisoned
- Boat lantern degrades slower
- Trawl net is gated by science machine
- Boat torch is gated behind science machine
- Hail is no longer edible, but can be refined into ice
- Items on fire extinguish when they hit water
- Boats start dealing wetness when heavily damaged
- Rafts deal more wetness when breaking waves
- Poisoned enemies no longer spread poison on attack
- Poisoned enemies now move slower, attack less often, and deal less damage
- Dogfish no longer play their floating anim when coming from slot machines
- Replaced live jellyfish with dead ones from slot machine
- Sand can now be refined into into empty bottles
- Adjusted art of the poisoned spear
Bug Fixes
- Fixed numerous crashes and other issues.
Known Issues
- Walani is missing examine strings for her Surfboard.
[img=http://cdn.akamai.steamstatic.com/steam/apps/219740/extras/SW_news_banner.png][/img] Join the Alex and Kelly for a Don't Starve: Shipwrecked art stream this Thursday, December 3rd at 3:30 PM PST on the Twitch Rhymes with Play Dev Cast! This week Kelly and Alex talk about Shipwrecked art design and draw concepts for a brand new monster coming in a future update. Join the stream and give us your suggestions! Times: 6:30 PM ET (East) 5:30 PM CT (Central) 4:30 PM MT (Mountain) Where Is It? On our official Twitch channel here: http://www.twitch.tv/kleientertainment When Is It? Thursday, December 3rd at 3:30 PM PST. Here's a handy tool to figure out what time that means for you: http://www.timeanddate.com/worldclock/fixedtime.html?msg=Rhymes+With+Play&iso=20151203T0330&p1=256&ah=1
https://www.youtube.com/watch?v=MqjiUZBL6p4 We just launched Don't Starve Shipwrecked on Steam and buoy are our merms tired! It's been a long time coming and here we are! While Don't Starve Together was still just a twinkle in Wilson's eye, our friends at Capy have been quietly plugging away at Shipwrecked with us for quite some time now. We’re all excited for you to come aboard; but first we wanted give you some quick details. We've decided to release Shipwrecked in Early-Access because similar to the Reign of Giants expansion before it; Shipwrecked is a substantial amount of content. In fact, much larger. With new characters, biomes, items, creatures,recipes and water exploration; just about everything in Don't Starve Shipwrecked is new. However, we still have a little further to go; but first, we want to get your feedback about the game. Like Don't Starve, Reign of Giants and Don't Starve Together, it's important for us to really get a feel for what you think so we can adjust and adapt to your feedback. You should have a good, solid game in it’s current state; a great experience on it’s own. Not everything is quite sea-worthy yet. As mentioned, the game is fully playable and nearly complete, but the new playable characters are still to come, as well as the "boss encounters” and some other cool things we have planned. Since we need to get a better sense of balance and feedback, we want to get everything in a good place before we get those in for official launch. As many of you know, originally Don't Starve: Shipwrecked was originally being designed a standalone DLC completely separate from Don't Starve and players would not be able to move between Shipwrecked and the original game. Due to community response we have since changed course and we are now steering the ship toward integrating the experience so that you may move between worlds! This is still in the works and will not be immediately available and will likely be in a version closer to launch. We are certainly going to want to test this before the final launch version, so expect integration to come a few updates before final version sets sail. This is going to take a bit of time though, so we will need to tread water for a little while as we get that in order, but we'll let you know the progress on this before we pull up anchor. We're not going to give an official date for the final launch of the game at this time. Frankly we tend to add in more new cool stuff that we didn't consider before your feedback, and since our priority is always having the best launch-ready game possible; we often choose to add more stuff rather than push things out just to hit a deadline. We are aiming for Spring 2016; but, that's mostly so we have something to aim for. In the end it's really just going to be when it's ready. We're going to try; but we care about delivering what we promised much more than hitting a date. We don’t consider a game ready when it’s “done”; we consider it “done” when it’s ready. If you don't enjoy sailing into the uncharted territory of early-access, you might want to consider waiting until we launch the game fully before you dive in. As we are aft to do, we will be hanging out here on the forums, lurking in streams and watching YouTube videos trawling for feedback and bug reports. All ashore that's going ashore! Klei Entertainment & Capy FAQ What platforms is early access available on? Early access is available on Windows through Steam. I use Mac/ Linux. Can I participate in early access? Mac & Linux will not be supported for the initial December 1st launch. I don’t use Steam. Can I still play during the early access period? No. However, the final release of the game will be available for the standalone client. Can I play Reign of Giants and Shipwrecked at the same time? Yes, but not during early access. We're working on implementing this in a style similar to entering caves but it's not ready yet! What is Don’t Starve: Shipwrecked? Shipwrecked is an expansion for Don’t Starve. Wilson finds himself stranded in a tropical archipelago and must struggle to survive in this new world! Shipwrecked is being developed by CAPY and Klei Entertainment. Do I need Reign of Giants? No. Shipwrecked is compatible with and without Reign of Giants. Will Shipwrecked work with DST? An awesome idea, but right now Shipwrecked is single player only. Is Shipwrecked coming to consoles/ mobile? We’d love to, but right now we’re focused on making the PC version as good as it can be. http://store.steampowered.com/app/393010
Don't Starve: Shipwrecked, all new content for Don't Starve is Now Available on Steam Early Access!
Sail to adventure through the treacherous seas of Don't Starve: Shipwrecked!
With new playable characters, biomes, creatures and seasonal effects; Wilson and the whole Dont Starve cast of characters embark on a sea-bound journey of exploration, adaptation and of course, starvation.
Don't Starve
Klei Entertainment
Klei Entertainment
Indie Simulation Singleplayer
Game News Posts 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(91343 reviews)
http://www.dontstarvegame.com
https://store.steampowered.com/app/219740 
The Game includes VR Support
Linux Build [326.06 M]Don't Starve DLC1 Linux [176.22 M]Don't Starve DLC 2 Linux [519.83 M]Don't Starve DLC 3 Linux [1.05 G]
Don't Starve Reign of Giants
Don't Starve: Shipwrecked
Don't Starve: Hamlet
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
Key Features:
- Uncompromising Survival & World Exploration:
- No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
- Dark and Whimsical Visuals:
- 2D characters and odd creatures inhabiting a unique 3D world.
- Randomly Generated New Worlds:
- Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.
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