
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.
Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
We released the demo of Grimshire on 9/2/24 and since then have had gotten tons of helpful feedback! \n\nI pushed a update to the demo yesterday 9/11/24 with some improvements. We didn\'t get a chance to fix everything mentioned yet.\n\nDemo v0.16.1 Update\n\nBug & issues:\nImproved fishing by making the reaction time more forgiving, adjusted the timing of the bite SFX and adding a ! above the players head.\nFixed issue with fishing SFXs not being on the correct volume layer.\nAdded a static background to the main menu because sometimes it would flash blue when loaded.\nFixed the spoilage time text overflowing on the menus sometimes.\nFixed raspberry description.\nFixed some fishing area tiles around the docks.\nFixed could not place weed/spoiled item in compost.\nFixed placement of wall items like the painting.\nCan now place stations on rugs.\nCan now access stations on rugs.\nFixed player fur color 2 not loading when getting back on.\nFixed missing SFX in the main menu.\nMade sure the players chosen pronouns are used during the dialog.\nMade the dropped inventory items stop chasing the player if their inventory is full.\nMaybe fixed the cave wall lines visual issue.\nRemoved the window and floor board from the player house interior.\nFixed shop items being 1 day away from spoiling by default.\nMade all the free items in shops cost money.\nCorrected some dialogue grammar and spelling issues.\n\nQuality of life enhancements:\nAdjusted the visuals of the toolbar UI to make more intuitive sense.\nAdded a Unstuck button.\nAdded a tooltip to the trash can in the inventory.\nMade the ax also able to be used to pick up placed furniture.\nMade a few updates to all the stations (new ready flag on the smoker, new UI for the fermenter).\nAdjusted some dialog in the cutscenes and character introductions.\n\nNew Content:\nCan now dry mushrooms, fruits, and vegetables.\nCan now pickle vegetables (in the fermenter with vinegar).\nNew flooring and wallpaper items in the carpenter\'s shop.\n
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