
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.
Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
Introducing 4 new Player Species and the \"Time lapse\" feature with which you can view the progress of your farm over time. Check it out in the Exit tab of the pause menu. (If you get this update mid play thru, your time lapse will be missing images for any past days.) We\'ve also added lots of fixes and tweaks. Thanks for all the feedback and bug reports to helps us improve things!
\nA lot of folks have been asking when year 2 will be coming out. We have no estimated release date for year 2 currently. I\'ll post an update when we do. It\'s not coming out any time soon.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44834487/8d7e2f75b7a9203e277d19572c10736984ea8031.png\"][/img]
New
Time lapse Viewer (in the exit tab of the pause menu)
[/*]Feline Player Species
[/*]Raccoon Player Species
[/*]Rodent Player Species
[/*]Pig Player Species
[/*]Sable pattern for Stoats
[/*]Cutscene after the first tax man intro
[/*]
Changes & Tweaks
Upped Stoat skill drop chance to 2%.
[/*]Upped charcoal burn time to 180 seconds
[/*]Can now make make Dried Offal
[/*]Can now preserve pepperwort leaves
[/*]Can now make smoked sausages
[/*]Added clarification to Mushroom Log tutorial regarding single use
[/*]Added a \"you don\'t need to water hay\" popup msg
[/*]Added critter names to critter building mentions
[/*]You can now see other scarecrow ranges while placing a scarecrow
[/*]Adjusted placement of produce items in the critters barns
[/*]Modified Big Critter Buildings to require different materials
[/*]Modified Rabbit player character head size
[/*]Critters are now effected during the end game (they lose weight and happiness)
[/*]Changed the Titanium and Mithril tool colors.
[/*]Gave Kai and Taro some cheek fluff in their in-world sprites.
[/*]Mourning music now plays on Spring 2 instead of the seasonal daily music.
[/*]Adjusted the bear idle sprites to remove loose pixels.
[/*]Ramps can no longer be fermented with vinegar, instead they are immersed in oil.
[/*]Pepperwort leaves in oil do not decay, and the dried leaves can be processed into oil.
[/*]Can no longer open compost menu when it\'s in progress.
[/*]Now Faint at 12:00 instead of 11:55
[/*]Set seed maker processing time to 12 hrs
[/*]Mine walls with ores now also drop the base wall material as well
[/*]Renamed Stoat Species to Mustelid
[/*]Increase item pickup magnetism range
[/*]Prevent items on the ground from blocking you from placing seeds or using tools
[/*]Can now destroy dead hay grass with the scythe
[/*]Rewrote some dialog to mention the additional rations the town has to fulfill
[/*]
Fixes
Various memory optimizations to hopefully make it run less laggy for some players
[/*]Large chest was allowing you to put in more items than it can hold, losing those items
[/*]\"LocNameNotFound\" on picking up Large Chest
[/*]Sorrel\'s food category when fresh vs dried. It\'s now a herb
[/*]Moved unobtainable hawthorn berry in town left of dock
[/*]Moved placement of cherry tree overlapping elderberry bush by mayor\'s house
[/*]Crows can no longer steal things from inside critter barns and the mines
[/*]You should no longer be able to place furniture out of bounds inside the home
[/*]Opening a station menu while destroying the station caused a game freeze/break.
[/*]Removed Navmesh obstacle from fish traps so fish can swim on it
[/*]Kiln flag no longer active when filled with logs but empty of coal
[/*]Faint before EOY festival cant interact with anything
[/*]Infinite stamina bug: use a tool and then quickly swap to other item bar slot.
[/*]Player facing right in a couple of the taxman cutscenes
[/*]Can no longer use tools that are with Gruff being upgraded
[/*]Bug that prevented mushroom logs from being destroyed
[/*]Fish shadow size/processed goods size mismatches
[/*]Can no longer place compost on top of tiles with paths on them
[/*]Wasn\'t able to place seeds at players standing position
[/*]Bug where the clock would not show the correct time at start
[/*]
Hello, we\'ve added a new Player Species, the Stoat! We\'ve also added 3 new stations. You will need to talk to Adeline (or Beryl if Adeline is... unavailable) to get caught up on the new Research Donations quest line. We\'ve also added lots of fixes and tweaks. Thanks for all the feedback and bug reports to helps us improve things!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44834487/6de0132d56e679a6d36a8b33a73d801732c50e32.png\"][/img]
New
New Stoat species.
[/*]New Rabbit Jackalope hat.
[/*]New Stations (Mushroom Log, Seed Maker, Kiln).
[/*]New Research Quest line (new stations). Talk to Adeline to get caught up.
[/*]New Mega Chest (more storage space).
[/*]New signs inside of critter buildings to help indicate their species.
[/*]New Cattails spawn area to the Marsh (adds more cattail spawns).
[/*]
Changes
If available, both a large, and small critter can now spawn in the wild at the same time.
[/*]Removed blood, bone, girtle shell, worm from universal gifting dislikes list.
[/*]Active Quests is now the default tab in the quest menu.
[/*]Can no longer tame a critter if barn is overcrowded.
[/*]
Fixes
Unity security vulnerability patch.
[/*]Fix the Critter building animal door location not updating when the building is moved.
[/*]Fix game freezing when requesting refund from Rowan on the pen or hutch.
[/*]Fix Species button alternate-click making eldritch horrors in character creator.
[/*]Set predator pet SFX on the correct audio channel.
[/*]Added some safety checks for issue that results in crops not growing.
[/*]Fix a critter bell issues that made critters disappear.
[/*]No longer able to save and quit to tame unlimited critters in a day.
[/*]Added in some missing NPC dialog nodes related to receiving a gift.
[/*]Fixed various spelling and grammar mistakes.
[/*]Dried and pickled beans are now purple.
[/*]Fixed festival pinwheel floating pixels.
[/*]Tano wasn\'t collecting payment for critter taming service.
[/*]You can now skip festival cutscenes.
[/*]Fixed geriatric critters being pregnant forever.
[/*]Fixed a critters disappearing issue.
[/*]Fixed some rug colors not starting with the correct default color.
[/*]Wicker alpheep and bluggie can now be picked up with pickaxe.
[/*]Fixed broken controller trigger buttons on the End Of Day report.
[/*]Possible fix to the defender\'s ration income not being paid to the player some times.
[/*]
v0.25
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44834487/ff3499e856f599c1a07eed5c29fdc8809b714c6c.png\"][/img] \n*Note on version number format change:\nI decided to remove the middle part of the version number 0.\"22\".25. I forget why it was even there, it\'s been awhile. From now on it will be 0.## and I\'ll just increment the second number for each build and increment the first number on v1 release and any major update afterwards.\n\n New
New Character Customization options
[/*]Logan\'s Grooming service (character customization)
[/*]Tano\'s Taming service
[/*]New \"Critters Delight\" item that can tame any critter
[/*]New critter buildings: Girtle Pen and Bluggy Hutch
[/*]Rowan can now move critter buildings
[/*]You can now pet the tamed predator
[/*]
Changes
Renamed difficulty levels (Easy Peasy = Gentle, Easy = Unsteady, Normal = Grim)
[/*]Can now place pathing tiles underneath things like stations without having to pick them up
[/*]Now show a \"no build zone\" while placing things
[/*]Increased number of seeds sold by the General Store and Fin\'s shop
[/*]Adjusted Food Insecurity Death logic (resets the starvation count at the start of each Town Project, and you can get double penalized for missing both food categories).
[/*]Villager donations to Town Projects is now effected by difficulty setting
[/*]Made the back wall of the farm flat
[/*]Changed the way the pickaxe upgrades works on rocks/gems
[/*]Changed the way axe upgrades work on trees
[/*]Removed Albert the mail owl
[/*]Festival cutscenes now end the festival
[/*]Tools no longer work during festivals
[/*]Cattails now grow twice as fast (mature in 2 days instead of 4)
[/*]Changed Lila town project to require 20 cattails instead of 30
[/*]Lowered raw nut stamina value and increase smoked/etc nut stamina values
[/*]Girtles now produce Compost
[/*]Girtle Shrooms are now a herbivore diet food
[/*]Adjusted critter max weights
[/*]Alpheeps and Girtles now grow up at 10 days old instead of 14
[/*]Now have a rare chance to find adult critters in the wild
[/*]Added sorting tabs to Critter and Butcher menus
[/*]Added \"Overcrowded\" status and barn capacity to critter menu
[/*]The effects of kibble eaten by mothers now affects nursing babies
[/*]Critters state is now saved when they enter/exit a scene on their own (infinite milk glitch)
[/*]Critters now avoid standing on each other, and have collision with the player
[/*]Moved Trough up a bit to give more room in the barns
[/*]
Fixes
Fixed Crows colliders were blocking item placement (pipes, scarecrows, etc)
[/*]Fixed Map not showing player location while inside a building
[/*]Pinned Quest Display now updates properly when changing difficulty
[/*]Fixed Controller navigation to page arrows in mail menu
[/*]Fixed the Deer skill, it was doing nothing.
[/*]Fixed Void issue at the bottom of the Marsh Mine, maybe for real this time.
[/*]Removed breakable big boulders showing up in the mountain
[/*]Fixed some character favorites not showing up in the relationship tab
[/*]
v0.22.22
New
Festival cutscenes, shops, and raffle.
[/*]Mailbox
[/*]Remappable Controls (missing correct button icons/glyphs in the UI).
[/*]Stations colors can be changed.
[/*]Player home color can be changed.
[/*]New craftable Post and Torch items. Useful for exploring the mine or lighting up the farm.
[/*]
Changes
Defender\'s Ration now prioritize preserved food items (salted, dried, smoked, etc).
[/*]Villagers now donate food in the morning instead of night.
[/*]Sorted Fish collection menu by location and then by date.
[/*]Balanced the stamina values of Cooked food items.
[/*]Set cooking time to one in-game hour.
[/*]Most dried and smoked goods can now be processed again in the press or barrel.
[/*]Added food category icons to details display.
[/*]Miscellaneous Fish items (clam/lobster/etc) can now be processed.
[/*]Changed Sausage recipe to use Offal.
[/*]Clam is now a \"fish\" in cooking.
[/*]Alpheep have milk icon when milk bucket equipped.
[/*]Wild critters now accept dried version of fav food when taming.
[/*]Critters now are assigned a random name.
[/*]Can no longer use shears/milker on invalid critters and waste stamina.
[/*]Compost on the ground is highlighted while holding compost.
[/*]Fishing \" ! \" pop-up now represents exactly how long you have to react.
[/*]Increased cost and crafting materials for cooking station.
[/*]Hidden project deadlines in normal/challenge mode.
[/*]Boards are now burnable.
[/*]
Fixes
Weeds no longer spawn before crops grow overnight.
[/*]Weeds are less likely to grow under things now.
[/*]Defenders ration garnishment now properly saves what items it takes from chests.
[/*]Fixed NPC location not showing properly during festivals and last stand event.
[/*]Fixed Fin\'s location on winter 7 showing he\'s in town when he\'s not.
[/*]Fin is now in town winter 26-28.
[/*]Redtide draining stamina is now more obvious with the bar pulsing.\nNo longer lose stamina while fishing in redtide.
[/*]Adjusted save method to hopefully be better at saving files on older hardware.
[/*]Fixed wrong pinned quest showing sometimes.
[/*]Fixed Volume setting issue where if the slider was near zero it would mute the volume upon exiting.
[/*]Fixed Bottled Surprise stopped unlocking new recipes after awhile.
[/*]Fixed a spot by the eastern bridge in the forest that you could get stuck on.
[/*]Fixed Item Duplication bug caused by MoveAll button.
[/*]Adjusted Wallace\' and Willow\'s personal quests timing.
[/*]Removed unobtainable items from collections menu.
[/*]Fixed hawthorn and juniper fruiting dates.
[/*]Fixed Cloudy Winter day being reported as rainy.
[/*]Fixed mine wall collisions on L-shaped rocks.
[/*]Various Spelling and grammar fixes (thank you for pointing these out).
[/*]Fixed grumpy critters (should be easier to make em happy now).
[/*]Red X on the EOD report logic was wrong. Now only shows if villagers starved, NOT IF 0 food remaining.
[/*]
Update patch time again! This patch is mostly to fix some bugs/issues with a few new changes.
Version v0.22.18\nChanges:
New Town Project warning cutscenes that play a few days before the deadline if not completed.
[/*]New final town project completion cutscene,
[/*]Flower planters no longer have snow in the winter.
[/*]Percy now can tell you tomorrows weather.
[/*]Shortened festival time frames by a couple hours to waste less time in the day.
[/*]Added popup notification when a festival starts.
[/*]Stamina now gets restored to 100% after festivals.
[/*]Adjusted critter spawner to 55/45 female/male. In the future we need another option to get critters.
[/*]Adjusted greenhouse wallpaper to be cheaper.
[/*]Northern Pike now processes into large processed fish good.
[/*]Common Carp now processes into medium processed fish goods.
[/*]
Bugs :
Fixed mourning dialog regarding Tano. Now everyone mourns the loss of the fluffy boy.
[/*]Fixed an issue that prevented Tano\'s funeral from playing.
[/*]Made spoilage time more consistent (was messed up on cooked food, spoiled one day earlier than stated).
[/*]Made the demo end scene and winter28 end scene not pass time, so you cant \"faint\".
[/*]Can no longer access the Void in the Marsh Mine.
[/*]Fix resetting the Skip CS slider.
[/*]Fix trough 999 carrots bug.
[/*]Fixed spelling and grammar issues.
[/*]Fixed Courier skill not doing anything at all >_<
[/*]
v0.22.16
Changes:
New Deer Player Species.
[/*]New save file location short-cut button added to main menu.
[/*]New seasonal mountain backdrops.
[/*]Critters now prioritize eating herbal kibble if sick.
[/*]Ores now have distinct sprites from each other.
[/*]Ordered fish and plant collection menus by date.
[/*]Critter spawner now has 6:4 ratio of female to male.
[/*]Asparagus growth time shortened.
[/*]Extended deadlines for Rowan, Gruff, and Wilfred intro quests so you don\'t get locked out of the craft recipe rewards.
[/*]Whitefish can now be caught all year.
[/*]Added Saw and Smelter to Carpenter and Blacksmith shops.
[/*]Added flour to General Store.
[/*]Adjusted Marsh grass to be less contrasting in the winter.
[/*]Adjusted crops sprites (Mint, Cranberry, Cattail).
[/*]Changed the description of compost, worm.
[/*]Improved back-up files system (now has 3 BU files and checks if corrupt before saving).
[/*]
Bugs:
Fix turning in museum quests to Beryl.
[/*]Characters can no longer die twice in one day.
[/*]Mountain mine floor 17 dig spots will no longer spawn ghost carrots.
[/*]Fixed a bug caused by fainting before the garnishment cutscene.
[/*]Clock time display updates quicker when you load the game.
[/*]Fixed a bug that prevented the Continue button from working because of corrupted save files.
[/*]Fixed issues with files being overwritten when you play outside of steam.
[/*]Fixed Devy Mc. Devface file showing up in file select menu.
[/*]Fixed issue on file select menu being unable to scroll through files.
[/*]Processors will no longer consume materials after reaching a maximum stack of 99.
[/*]The cooking station will no longer let you cook inedible items instead of specific meat.
[/*]Fixed a bug that broke the quest menu when switching through it\'s tabs.
[/*]Various typos and grammar fixed.
[/*]
Update patch time again!
Version v0.22.13
Bugs :
The butcher table can now lock-in a selected critter to prevents accidental butchering.
[/*]Fixed an issue where the previous character\'s death dialog was shown instead of the current character\'s death.
[/*]Can no longer place gates inside the player home.
[/*]Can no longer use shears and milker on non animal objects and waste stamina.
[/*]Fish traps will no longer consume kibble and not catch a fish.
[/*]Possibly Fixed double placement of items in a single spot.
[/*]Possibly Fixed a bug that resulted in black screens.
[/*]Remove foundations from all storage if refunded.
[/*]Fixed an issue where unlimited experience was granted to the player sometimes while fishing.
[/*]Fixed an issue where fish would stop attacking the bobber after reeling it in a little.
[/*]Fixed bugs related to fainting and opening menus or entering doors.
[/*]Fixed an issue with the last defender\'s ration needed an extra days worth of food.
[/*]The last defender\'s ration no longer takes more than the required food from the root cellar.
[/*]Adjusted the marsh forage map, a forage was spawning at the base of tree making it unreachable.
[/*]Fixed Kai\'s funeral not playing after one of his death cutscenes.
[/*]
Changes:
New Easy Peasy Mode.
[/*]Added Town Project Due Dates.
[/*]Lowered cost of upgrading fishing rod to 10 ingots.
[/*]Sorted Crafting menu options.
[/*]Added Diet type icon to cooking menu details.
[/*]Wild Critter spawner now less random.
[/*]Alpheeps and Girtles no longer have increased spawn chances over bluggie/Chikrees.
[/*]Put Chicory seeds back in prudence shop,
[/*]Changed fish bait to \"chum\".
[/*]Coal is now bluish.
[/*]Added a tools tutorial tab.
[/*]Tano\'s personal quest now requires peanuts instead of peanut butter.
[/*]All 3 Mines are highlighted on the map now when hovering over the \"Mines\" option,
[/*]Added Lost and Found to various bits of dialog.
[/*]Added end of day report Festival news blurbs.
[/*]Adjusted Kibble descriptions.
[/*]Nerfed fish traps. Now the higher tier kibbles have a chance to catch bigger fish, but not guaranteed.
[/*]Friendship levels are capped at 4.
[/*]
Update patch time!
Version v0.22.11
Bugs :
Fix Crows staying around after completing Adelines Town Project
[/*]Fix saving placed things in the mines like lanterns
[/*]Fix Eastern Scroll turning into Alpheep painting when removed from wall
[/*]Fix Herb Garden sprite layering/flickering
[/*]Fix Rosehip bush by Adelines difficult to target
[/*]Fix Faint in coop/barn black screen bug
[/*]Fix forage map in the forest to not grow forage underneath stools in front of carpenters house
[/*]Can no longer enter the Mountain Mine during the new years eve festival
[/*]
Changes:
Onion and dried onion changed to Root instead of veg
[/*]Made Crow start cutscene unskippable cuz scarecrow recipe is given during
[/*]Rose now gives you a compost bin in her introduction dialog
[/*]Changed Cooking station to take 30 seconds instead of 60
[/*]
Hello! We\'ve just pushed an update patch. We have been very busy and overwhelmed reading and collecting all the feedback for the game. Wanted to push out a quick patch to fix some major bugs and some things that were easy and quick to adjust.\n\nVersion 0.22.10 Changes:
Bugs Fixed:
Issues with an invalid starting resolution causing black screen in cutscenes.
[/*]Town Project report sliders no longer interactable.
[/*]Fixed an issue with the marsh mine blockade being difficult to hit.
[/*]Changed fiddlehead to veg instead of herb in cooking.
[/*]Can no longer destroy Rowan and the coop/barn under construction.
[/*]Spinning wheel at the Shedding festival is no longer pickupable.
[/*]Fixed Flower festival top-right sign being un-interactable.
[/*]Fixed a bug that occurs when using the fishing rod and entering a door.
[/*]Fixed various misspellings, grammar issues, and missing words.
[/*]Fixed missing colliders on tables in the Manor\'s rock room.
[/*]
Miscellaneous Changes:
Added M key shortcut for map.
[/*]Decreased rainy days in spring.
[/*]Decreased dry rack time from 36 hours to 24.
[/*]Nerfed plant debris crafting recipes (money exploit).
[/*]Lowered weed spawning, was too much in the summer.
[/*]Removed chicory seeds from prudence shop since a quest requires it.
[/*]Rufus now sells hides.
[/*]Increased carpenter shop amount of items.
[/*]Toned down lightning brightness a hair.
[/*]The description of the worm no longer incorrectly calls it an \"insect\".
[/*]Smoked nuts no longer spoil.
[/*]New born critters are now 1 day old instead of 2 days old.
[/*]Collections menu now says if a crop is reharvestable.
[/*]Adjusted the colors of some crops to make them more noticeable.
[/*]Chest requires 1 copper instead of 3 to craft.
[/*]Animal Hunger icon is now for \"Unfed Yesterday\".
[/*]Added fish catch dialog to collections.
[/*]Tweaked critter slaughter drops, fixed girtle bones.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44834487/cc0f1a5e7d4fe38ce131f3f22c2e48155ccee290.png\"][/img]
Hey everyone! The day is finally here, Grimshire is officially out in Early Access! Weve been working on this cozy-but-grim little world for the past 3 years, and were super excited to finally share it with y\'all.
Theres still a lot more we want to add, improve, and polish. Your feedback will help us shape the future of the game! Thank so much for being here whether youve been following since the start or just joined. We cant wait to hear what you think.
A few important things I want to mention:\n1) In the previous announcement for the release date drop I mentioned that the content offers about 2030 hours but after doing a lot of beta testing, we found out it\'s more like 40-50 hours. Enjoy!\n
2) I\'m sorry the old demo save files won\'t carry over into the full game. Too much has changed in the old save file structure. Note that any new save files created in the new demo version uploaded today (v0.22.8DEMO) will be compatible with the full game.
3) In early access, you can play throughout year 1, but your file will be stuck on Winter 28th once you get there. The day keeps repeating after you go to bed. We will be adding more content and story in the future.\n\n4) The original soundtrack dropped on Steam today as well!\n\nGrimshire v1.0 Roadmap These are the major things we\'re planning on adding to the game. This list does not include everything and is subject to change.
Localizations
[/*]Year 2 content and story
[/*]Romance/Relationships/Marriage
[/*]Children
[/*]Rival relationships
[/*]Remappable controls
[/*]Festivals (improvements to the current and maybe add more)
[/*]More stations (Seed maker, kiln, mushroom log, etc)
[/*]Greenhouse
[/*]Player species (more choices)
[/*]Decor (more decor items)
[/*]Multi barns and coops
[/*]House/barn/coop exterior color customization
[/*]Pets
[/*]Mounts\n\n
[/*]
Grimshire Early Access Release Date! \n\nHey everyone! Were super excited to finally announce that Grimshire is coming to Early Access on Steam on July 22 @ 9AM PST!\n\n Price: $15 USD (regional pricing applies)\n Gameplay: ~2030 hours, depending on your playstyle\n\n OST Drops Same Day!\nAvailable on Steam for $7 USD (regional pricing applies)\nAll proceeds from the OST go to our composer Cole \n\nWhy the Delay?\nWe originally aimed for Q2, but we needed a little more time to polish things up and fix some bugs. Thanks so much for your patience and support.\n\nIn early access you can:\n
- \n
- Fully play through all of Year 1.\n
- After that, youll loop on Spring 1, Year 2 (until more content is added).\n
- Old Demo (v0.20.0) saves wont carry over to the EA version. However, if you make a new file in the updated demo after EA launch, it will be compatible and migrate over to the full game, it\'s just the old demo saves that won\'t be compatible.\n
- You get all content updates throughout EA and the full version of the game when it releases, your file will not be deleted when there are content updates.\n
- There will never be microtransactions or paid DLC. You pay one price one time, to gain access to everything that will ever be in the game.\n
- \n
- No dating/marriage/kids\n
- No festivals\n
- No pets or mounts\n
- No localizations\n
Hello, we\'ve been working hard building out the game and wanted to update the demo so people can see some of what we\'ve done.\n\nI do apologize in advance that any old save files will no longer be accessible in this updated version. I tried to keep the file structure compatible, but ended up needing to make some big changes, but it\'s for the best for the full game. I also want to note that the demo length remains the same. If you\'ve already played it, you might not want to replay unless you\'re really excited to see the changes and improvements to the game.\n\nSome updates you\'ll be able to see in the demo:\n
- \n
- New player character species: Bear!\n
- Skills! You can now gain exp, levelup, and spend skillpoints to unlock skills.\n
- New character portrait art.\n
- Tons new items.\n
- Villagers now contribute to the community projects and root cellar.\n
- New cooking recipes.\n
- New file select screen.\n
- And more! You\'ll have to play to see everything.\n
Hello,\nI wanted to post a dev update since we haven\'t posted any updates on Steam in awhile. Here are a few highlights of progress on the game over the past few months.\n\nCharacter Portraits:\nUpdated character portraits are in the works, it will be awhile until they\'re completed but here is a sneak peak at some compared to the previous version.\n
\n\nCritters:\n2 new critters have been added to the game. There are 4 critters types you can ranch/keep in the game, the Alpheep, Bluggy, Chikree and Girtle. Each type has 5 visual variations.\n
\n\nInventory Items:\nWe\'ve done a big inventory item update and added over 140 new items to the game. Now when you process a food item it turns into a processed version of it, in other words, apple on dry rack = dried apple instead of \"dried fruit\" and apple on press = apple juice.\n
\n\nEnvironment Visuals:\nA lot of work has been done to improve the visuals of the world and environment art. Here is a comparison picture showing the before and after updates to the water shader. On the left side of the purple line in this image you can see that the water looks kinda flat, without much depth and on the right side hopefully you can see how it has much more depth and color range.\n
\n\nMusic:\n45 minutes of original music has been completed and there are quite a few banger tracks in there! I can\'t wait to share it with y\'all.\n\nRelease Date:\nWe\'re still not sure when we\'ll be able to release the game in early access, our goal is to do so sometime during 2025. There is still a lot of work to be done and we don\'t want to release a buggy low quality experience.\n\nThanks for all the support, kind words, and feedback so far!
Hello, we\'ve been working on improving the mouse controls and map accuracy this past week. (I still need to spend some time on improving the gamepad controls.) Thanks for the all the playtesters support and feedback!\n\nDemo v0.19.3 Update 9/26/24\n\nBug & issues:\nSwapped the buy/sell 1 and 5 items. Seemed more intuitive to Left Click to buy 1.\nFixed an unintuitive issue on the cooking menu where you cant select an ingredient until you selected a recipe.\nFixed a bug on the butcher menu where you couldnt exit after slaughtering your only critter.\nRemoved some confusing decor mine floor spots that made you want to dig them.\nFixed the mine cave in sequence.\nFixed issues with the smelter not smelting items properly overnight.\nDynamic rain now waters dry dirt tiles in the scene when it starts raining.\nFixed an issue where you could sleep multiple times when pressing rapidly on the bed and newsletter scene.\nChanged up the way the cutscenes trigger to prevent players from sleeping past important events.\nCharacter name input field only accepts alphanumeric characters now.\nCooking and crafting menus no longer let you cook/craft an item if inventory is full.\n\nQuality of life enhancements & improvements:\nImproved mouse controls (easier to target, select, and place items.)\nMap is now more accurate when showing player or NPC location.\nAdded mine wall selection highlight.\nYou can now press TAB key or SELECT on the gamepad to cycle the item bar rows. This way you can access all the items in your inventory without having to press pause and rearrange things.\n
We\'ve pushed another update to the demo today 9/19/24. Thanks for the help from the community with testing and feedback! This is mostly fixes for bugs, quality of life improvements, and new tutorials!\n\nDemo v0.18 Update 9/19/24\n\nBugs & issues:\nCan no longer place the smoker or smelter inside the player house.\nChanged Tomorrows forecast to Todays forecast in Percys newsletter.\nYou can no longer feed >100% of the villagers (Theo might still try for a snack).\nFixed Mountain waterfall hangout party (Villagers were in a weird area of the map).\nFixed issue where you can freeze spoilage values of items with chests inside your house.\nTweaked Mine wall colliders.\nFixed the fishing bobbers bounds so that it can longer be cast on the land in the town.\nChanged the color of the mayors house and Dudleys house in the map.\nFixed an issue where stations would only process a single item when out of scene or overnight, but they would still consume fuel.\nFixed exploit to where you could sell five items of a stack of one.\nAfter fainting you should always wake up back at home. Make sure stamina is %50 after fainting. \nHide player sprite in newsletter scene.\nAdjusted home starting item positions (cook station and chest).\nFixed a bug with the straw bed turning into a normal bed if you picked it up and placed it. \nRemoved force field to the right of the temple in the town scene. \nSetup No build zones in the farm to prevent any cutscene issues. This does not apply to pathing tiles.\n\nQuality of life enhancements & general improvements:\nMade it so that only critters that can be tamed with in-season crops will spawn.\nAdded a pop-up message when trying to pick up stations and chests with items inside them\nMade furniture pickup-able with the Hoe.\nAdded the Mine to the map locations\nAdded SFX to the funeral scene. Also elongated the dramatic moment.\nAdded Jingle to the end of day report.\nMade irrigation pipes always visible.\nRemoved fake cattails from the marsh and inverted the green water filter to make the marsh easier to navigate.\nThe player foxs ears are now modified by the secondary color picker\nWeeds now drop 100% of the time.\nAdded the day of the week to Percys newsletter.\nAdded day of the week to the Time/Date display on the HUD.\nWhen placing furniture an X will appear when you cant put down an item.\nAdded popup msg to the compost bin when it\'s cooking.\n\nNew Content:\nTutorial System!!! Tutorials are now in the game and pop-up whenever youre about to explore a new subject of grimshire. Hopefully this helps out those who struggled with fishing!\n Only popup the farm tutorial in the farm scene.\n Adjusted timing of first tuts to appear sooner. \n Fixed \"goto\" spelling in farm tut page 5. \nAdded and adjusted some animated text that was a bit obnoxious. \n\n\n\n
We released the demo of Grimshire on 9/2/24 and since then have had gotten tons of helpful feedback! \n\nI pushed a update to the demo yesterday 9/11/24 with some improvements. We didn\'t get a chance to fix everything mentioned yet.\n\nDemo v0.16.1 Update\n\nBug & issues:\nImproved fishing by making the reaction time more forgiving, adjusted the timing of the bite SFX and adding a ! above the players head.\nFixed issue with fishing SFXs not being on the correct volume layer.\nAdded a static background to the main menu because sometimes it would flash blue when loaded.\nFixed the spoilage time text overflowing on the menus sometimes.\nFixed raspberry description.\nFixed some fishing area tiles around the docks.\nFixed could not place weed/spoiled item in compost.\nFixed placement of wall items like the painting.\nCan now place stations on rugs.\nCan now access stations on rugs.\nFixed player fur color 2 not loading when getting back on.\nFixed missing SFX in the main menu.\nMade sure the players chosen pronouns are used during the dialog.\nMade the dropped inventory items stop chasing the player if their inventory is full.\nMaybe fixed the cave wall lines visual issue.\nRemoved the window and floor board from the player house interior.\nFixed shop items being 1 day away from spoiling by default.\nMade all the free items in shops cost money.\nCorrected some dialogue grammar and spelling issues.\n\nQuality of life enhancements:\nAdjusted the visuals of the toolbar UI to make more intuitive sense.\nAdded a Unstuck button.\nAdded a tooltip to the trash can in the inventory.\nMade the ax also able to be used to pick up placed furniture.\nMade a few updates to all the stations (new ready flag on the smoker, new UI for the fermenter).\nAdjusted some dialog in the cutscenes and character introductions.\n\nNew Content:\nCan now dry mushrooms, fruits, and vegetables.\nCan now pickle vegetables (in the fermenter with vinegar).\nNew flooring and wallpaper items in the carpenter\'s shop.\n
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