
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.
Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
v0.22.16
Changes:
New Deer Player Species.
[/*]New save file location short-cut button added to main menu.
[/*]New seasonal mountain backdrops.
[/*]Critters now prioritize eating herbal kibble if sick.
[/*]Ores now have distinct sprites from each other.
[/*]Ordered fish and plant collection menus by date.
[/*]Critter spawner now has 6:4 ratio of female to male.
[/*]Asparagus growth time shortened.
[/*]Extended deadlines for Rowan, Gruff, and Wilfred intro quests so you don\'t get locked out of the craft recipe rewards.
[/*]Whitefish can now be caught all year.
[/*]Added Saw and Smelter to Carpenter and Blacksmith shops.
[/*]Added flour to General Store.
[/*]Adjusted Marsh grass to be less contrasting in the winter.
[/*]Adjusted crops sprites (Mint, Cranberry, Cattail).
[/*]Changed the description of compost, worm.
[/*]Improved back-up files system (now has 3 BU files and checks if corrupt before saving).
[/*]
Bugs:
Fix turning in museum quests to Beryl.
[/*]Characters can no longer die twice in one day.
[/*]Mountain mine floor 17 dig spots will no longer spawn ghost carrots.
[/*]Fixed a bug caused by fainting before the garnishment cutscene.
[/*]Clock time display updates quicker when you load the game.
[/*]Fixed a bug that prevented the Continue button from working because of corrupted save files.
[/*]Fixed issues with files being overwritten when you play outside of steam.
[/*]Fixed Devy Mc. Devface file showing up in file select menu.
[/*]Fixed issue on file select menu being unable to scroll through files.
[/*]Processors will no longer consume materials after reaching a maximum stack of 99.
[/*]The cooking station will no longer let you cook inedible items instead of specific meat.
[/*]Fixed a bug that broke the quest menu when switching through it\'s tabs.
[/*]Various typos and grammar fixed.
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