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You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, the plague is coming. The community must work together if everyone is to survive.

Feed Them

  • Keep the root cellar stocked, balance the needs of both herbivores and carnivores.

  • Prevent food from rotting away by salting, pickling, drying, and smoking.

  • Cultivate a field of crops, and plant an orchard of fruit and nut trees.

  • Tame wild critters and raise them for a steady supply of eggs, milk, and meat.

  • Forage for seeds, flowers, herbs, nuts, roots and berries.

  • Go fishing in nearby marshes, rivers, and lakes.

Be a part of the Community

  • Gather materials and construct village projects to strengthen the community.

  • Donate specimens for research and discover new methods to increase the odds of survival.

  • Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.

Explore the World

  • Dive deep in the mines of Grimshire valley, and root out every vein of ore.

  • Experience beautiful shifting dynamic seasons and weather.

  • Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!

Grimshire
Acute Owl StudioDeveloper
Acute Owl StudioPublisher
2025-07-22Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Update v0.25 Character Customization, Girtle Pen, Bluggy Hutch

v0.25

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44834487/ff3499e856f599c1a07eed5c29fdc8809b714c6c.png\"][/img] \n*Note on version number format change:\nI decided to remove the middle part of the version number 0.\"22\".25. I forget why it was even there, it\'s been awhile. From now on it will be 0.## and I\'ll just increment the second number for each build and increment the first number on v1 release and any major update afterwards.\n\n New

  • New Character Customization options

    [/*]
  • Logan\'s Grooming service (character customization)

    [/*]
  • Tano\'s Taming service

    [/*]
  • New \"Critters Delight\" item that can tame any critter

    [/*]
  • New critter buildings: Girtle Pen and Bluggy Hutch

    [/*]
  • Rowan can now move critter buildings

    [/*]
  • You can now pet the tamed predator

    [/*]

Changes

  • Renamed difficulty levels (Easy Peasy = Gentle, Easy = Unsteady, Normal = Grim)

    [/*]
  • Can now place pathing tiles underneath things like stations without having to pick them up

    [/*]
  • Now show a \"no build zone\" while placing things

    [/*]
  • Increased number of seeds sold by the General Store and Fin\'s shop

    [/*]
  • Adjusted Food Insecurity Death logic (resets the starvation count at the start of each Town Project, and you can get double penalized for missing both food categories).

    [/*]
  • Villager donations to Town Projects is now effected by difficulty setting

    [/*]
  • Made the back wall of the farm flat

    [/*]
  • Changed the way the pickaxe upgrades works on rocks/gems

    [/*]
  • Changed the way axe upgrades work on trees

    [/*]
  • Removed Albert the mail owl

    [/*]
  • Festival cutscenes now end the festival

    [/*]
  • Tools no longer work during festivals

    [/*]
  • Cattails now grow twice as fast (mature in 2 days instead of 4)

    [/*]
  • Changed Lila town project to require 20 cattails instead of 30

    [/*]
  • Lowered raw nut stamina value and increase smoked/etc nut stamina values

    [/*]
  • Girtles now produce Compost

    [/*]
  • Girtle Shrooms are now a herbivore diet food

    [/*]
  • Adjusted critter max weights

    [/*]
  • Alpheeps and Girtles now grow up at 10 days old instead of 14

    [/*]
  • Now have a rare chance to find adult critters in the wild

    [/*]
  • Added sorting tabs to Critter and Butcher menus

    [/*]
  • Added \"Overcrowded\" status and barn capacity to critter menu

    [/*]
  • The effects of kibble eaten by mothers now affects nursing babies

    [/*]
  • Critters state is now saved when they enter/exit a scene on their own (infinite milk glitch)

    [/*]
  • Critters now avoid standing on each other, and have collision with the player

    [/*]
  • Moved Trough up a bit to give more room in the barns

    [/*]

Fixes

  • Fixed Crows colliders were blocking item placement (pipes, scarecrows, etc)

    [/*]
  • Fixed Map not showing player location while inside a building

    [/*]
  • Pinned Quest Display now updates properly when changing difficulty

    [/*]
  • Fixed Controller navigation to page arrows in mail menu

    [/*]
  • Fixed the Deer skill, it was doing nothing.

    [/*]
  • Fixed Void issue at the bottom of the Marsh Mine, maybe for real this time.

    [/*]
  • Removed breakable big boulders showing up in the mountain

    [/*]
  • Fixed some character favorites not showing up in the relationship tab

    [/*]

[ 2025-10-11 22:11:42 CET ] [Original Post]
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