Chivalry: Medieval Warfare Patch 46
[ 2016-04-01 21:12:48 CET ] [ Original post ]
A new patch is now available for Chivalry: Medieval Warfare. This patch adds a quartet of new Workshop items created by artist Oilystool, and donated for free to Chivalry players - as a way for the prolific Chivalry content creator to give back to the community. Follow the Chivalry Community on Steam to unlock the following items:
- Myrmidon, a Javelin replacement for the Archer.
- The Milanese, a Quarterstaff replacement for the Man-at-arms.
- Headhunter, a Messer replacement for the Knight.
- Cold Spectre, a Greatsword replacement for the Vanguard.
- Added the Royal Squad helm, a helmet replacement for the Agatha Archer by Ni Huishenme (part of the Royal Squad set).
- Removed console command exploits
- Decreased range of “kick” action
- Added customization options to Mercenary Roundshield by Oilystool
- Removed all collision from a couple foliage meshes that blocked weapons
- Map fixes:
- Irilla: fixed two points bugs: Masons no longer get endless points until you die if you were in the trebuchet volume when the trebuchet objective is completed. Can no longer use the ram after the second door is destroyed, thus getting endless free points.
- Stoneshill village FFA/TDM: made the gate to the castle with no collision a feature, not a bug! Gate is now visibly open. Fixed a broken blocking volume on top of a village house.
- Hillside: "defend the ballista"/"destroy ships" hud markers stuck off in the distance removed.
- Colosseum: side gate with potentially no collision fixed.
- Belmez: added double check to fix potential issue where spawn points don't change after the barn is burnt.
- Citadel: fixed collision issue on broken bridge mesh which was breaking firepots.
- Drunken Bazaar: smoothed over collision on rubble immediately under bridge crank. Set final area peasants to non-moving so they stop wandering off the balcony. Added kill volumes off the balcony to prevent map escaping out that-a-way. Removed sticky spot on a rock along the push path.
- Darkforest: further blocked off a roof in the final area that should be inaccessible
- Belmez: fixed invisible spawn boat.
- Castle Assault: removed access to a map exploit by walking on some cliffs in the river near the first objective.
- Castle assault duel: moved spawn points outside of the inaccessible rooms
- Shore: minor collision improvement on arch near first Agatha spawn.
- Hideout: stuck spot behind a pillar jumping down to the breakable gate
- Coldfront: that one floating torch. Siege weapons are disabled after second objective completes. Replaced the bots on the docks that usually go completely unnoticed with simple animated peasants. Blocked gate from being able to be hit from the rear.
- Outpost: added extra collision to tree trunks that could be hidden in.
Chivalry: Medieval Warfare
Torn Banner Studios
Torn Banner Studios
2012-10-16
Action Indie
Game News Posts 56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(44938 reviews)
http://www.tornbanner.com/chivalry
https://store.steampowered.com/app/219640 
The Game includes VR Support
Chivalry: Medieval Warfare Linux Content [6.65 G]Chivalry: Deadliest Warrior (241280) Linux Depot [3.5 G]
Chivalry: Deadliest Warrior
Soundtrack - Chivalry: Medieval Warfare and Chivalry: Deadliest Warrior
Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.
The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.
The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.
Key Features:
- Deep melee combat system provides players with a huge range of responsive combat options
- Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
- Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
- Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
- Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
- Vast, lush environments that transport the player to a gritty and immersive medieval world.
- Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.
MINIMAL SETUP
- OS: Steam OS. (However. other distros with Steam installed should run the game just fine.)
- Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 4850. or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.Hard Drive: 7 GB HD spaceOther Requirements: Steam client + runtime environment. If using open source drivers. S2TC is required to approximate S3TC texture support.
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