Knights of Chivalry, This has been quite the week for Torn Banner! Weve got exciting news to share about a new and different mod project turned full-blown release from our team. If you remember 2007s Age of Chivalry mod, you may also remember 2011s award-winning Source mod No More Room in Hell. At Summer Game Fest 2024, we announced that No More Room in Hell 2s original developer, Lever Games, was acquired by Torn Banner. The new game is a commercial release in the same world as the 2011 mod, and will be worked on by a core team of veterans from Torn Banner and Lever Games No More Room in Hell 2 team. Were excited to once again utilize our skills and expertise in turning passion-project mod franchises into deep and exciting premium releases that will stand the test of time! Both Chivalry and No More Room in Hell share a compelling DNA of putting yourself on the ground level of a cinematically inspired scenario - whether thats your boots in the dirt of a medieval battlefield, or in the scared shoes of a desperate survivor in a life-like zombie apocalypse. [previewyoutube=jkuwzUd9lGs;full][/previewyoutube] At the PC Gaming Show, we spoke about Co-op with Consequences and about our shared heritage. No More Room in Hell 2 is an intense permadeath co-op journey into the eerie darkness of zombie-infested zones. As an emergency responder, you must survive, scavenge, stockpile and fulfill your mission - then repeat, each time in an ever-changing experience. [previewyoutube=8UIJsu_SSaY;full][/previewyoutube] We followed those announcements up with a Livestream for No More Room in Hell 2, talking to the developers and showing off some never-before-seen aspects of the game. [previewyoutube=Aa6Q7SYooRg;full][/previewyoutube] No More Room in Hell 2 enters Early Access Halloween 2024, wishlist now! https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/ For the latest news follow us on Twitter/X and Facebook, join our Discord, and subscribe to our Newsletter.
Dear Knights of Chivalry: Medieval Warfare,
After careful consideration and evaluation, weve made the decision that after 12 years of support the official servers for 2012s Chivalry: Medieval Warfare and its DLC Chivalry: Deadliest Warrior, will be taken offline as of April 8th 2024. This decision was not made lightly, and we understand it may impact those dedicated players who wish to play one of their favorite games.
Rest assured that this change wont render Chivalry: Medieval Warfare unplayable as unofficial servers have been available for players to access since close to launch. The decision to sunset the official servers come as a result of various factors, including dwindling player count since the introduction of Chivalry 2, evolving industry standards, and the need to allocate resources where they could better serve the Chivalry community as a whole.
As a final celebration towards Chivalry: Medieval Warfare, Torn Banner Studios staff will be playing throughout the day on Friday, April 5th. Jump on and see if you can strike down a Dev on their own turf.
We like to express our sincerest gratitude for the fans of Chivalry: Medieval Warfare and how its success over these last 12 years has helped us grow and achieve greater and more impressive goals everyday.
Prepare to return to the ultimate medieval battlefield...
Chivalry 2 is out NOW on Steam! - alongside a huge new free update: the Tenosian Invasion. https://store.steampowered.com/app/1824220/Chivalry_2/ [previewyoutube=HuCihTw2L-M;full][/previewyoutube]
The Tenosian Invasion update features:
A brand new setting of deserts and distant cities
The new Tenosia faction
Mounted combat. Ride to war on horseback!
Plus: - Two huge Team Objective maps - Two Team Deathmatch maps - New voices and armoury customization options - Much more! You can buy Chivalry 2 now - PC Gamer's Multiplayer Game of the Year 2021, with Crossplay on all platforms.
Chivalry 1 owners on Steam will receive the Horned Helmet in their Chivalry 2 armoury.
Receive four free bonus Chivalry 2 helms on Steam, available as a timed exclusive (to be made available to users on all platforms at a later date). We hope to see you all on the battlefield! Join our Discord to follow our updates about Chivalry 2. [url=https://discord.gg/chivalry2]
[previewyoutube=kH2vCAc7DZA;full][/previewyoutube]
Prepare to return to the ultimate medieval battlefield...
Chivalry 2 will launch on Steam on June 12, 2022 - alongside a huge new update.
The sprawling Tenosian Invasion update features: - A brand new setting of deserts and distant cities - The new Tenosia faction - Two huge Team Objective maps - Two Team Deathmatch maps - New voices and armoury customization options - Much more! Plus, horses - a fully featured mounted combat system makes you feel like you are fighting atop a thousand pound beast of war, including the ability to trample your foes, land devastating front or rear horse kicks, unhorse your opponent with a lance and engage in deep melee combat with grounded or mounted opponents. Wishlist Chivalry 2 now - PC Gamer's Multiplayer Game of the Year 2021, with Crossplay on all platforms. https://store.steampowered.com/app/1824220/Chivalry_2/
Chivalry 1 owners will receive the Horned Helmet in their Chivalry 2 armoury.
Receive four free bonus Chivalry 2 helms on Steam, available as a timed exclusive (to be made available to users on all platforms at a later date). Join our Discord to follow our updates about Chivalry 2. [url=https://discord.gg/chivalry2]
FAQ
When will we see the Tenosian Invasion update?
The Tenosians invade June 12, 2022 - the same day as Chivalry 2 launches on Steam!
Is the Tenosian Invasion Update available for all platforms?
Yes! The free Tenosian Invasion update is coming to Epic, Steam, Xbox, and PlayStation simultaneously.
Is the Tenosian Invasion Update the same as the Steam Release Update?
Yes! It is all one update happening the day of our exciting Steam release.
Do Steam owners receive all of the previous Chivalry 2 post-launch updates?
Chivalry 2 on Steam has the same game content as all other platforms, including all previous patches and content such as House Galencourt, Fight Knight, Merry Chivmas, and House Aberfell. All platforms will continue to receive the same updates in the future.
Will there be Cross-platform Parties & Cross Progression?
Cross progression between Steam and Epic, as well as Cross-platform Parties between all platforms will be releasing in the next major update after Tenosian Invasion, coming summer 2022. Chivalry 2 already features Crossplay between all platforms.
How can I get the Steam-Exclusive Helmets?
The Tenosia Beard Helm, Mason Eagle Helm, and Agatha Lion helmets are timed exclusives available to players who buy Chivalry 2 on Steam who also follow the Chivalry 2 Steam Community. The Horned Helmet will be available to Chivalry 2 Steam Owners who also own Chivalry: Medieval Warfare (Chivalry 1) on Steam. These four helmets are timed exclusives, meaning they will become available to the other storefronts/platforms at a later date.
Which Faction & Class can we wear these helmets on?
The Tenosia Beard Helm, Mason Eagle Helm, Agatha Lion helmets, and Horned Helmet can be worn on any class, granted that you are on the appropriate team (Agathians can only wear the Agatha Lion Helmet, etc). The Horned Helmet can be worn on any team, any class.
Who is Tenosia?
Tenosia is a new playable faction of fierce intelligent warriors from the South. Decades before the events of Chivalry 2, the Agathian Knights tried to invade these lands and failed, resulting in the death of King Argon I - and paving the way to the rise of Malric and the Mason Order. Now, in the midst of the chaos of the second civil war, the Tenosians strike, determined to expand their empire and exact revenge on the barbaric northerners.
How do horses work?
Soon well be talking more about how horses work and their place in the current game. Keep your eyes peeled for further details!
[previewyoutube=mN2n02ckVSA;full][/previewyoutube]
Chivalry 2 is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and PC with Cross-Play between all platforms.
The epic medieval battles in Chivalry 2 deserve an equally massive player-base. We cant wait for gamers across the world on all five platforms to clash steel and experience the greatest melee combat system ever, together!
Stay tuned for more information in the future about Chivalry 2 on consoles and PC. Chivalry 2 remains slated for release on Steam in the future, following the game's release on other platforms.
For more information on Chivalry 2 as it becomes available, visit http://www.chivalry2.com
Read the Closed Alpha FAQ: https://chivalry2.com/2020/02/20/chivalry-2-closed-alpha-faq/
Join the Discord: https://discord.gg/chivalry2
[previewyoutube=KnHcGd50fcI;full][/previewyoutube]
Prepare to return to the ultimate medieval battlefield - and experience the thrilling continuation of the narrative of the original Chivalry: Medieval Warfare.
Torn Banner Studios are excited to reveal the official Lore Trailer for Chivalry 2.
The trailer picks up 20 years after the events of Chivalry: Medieval Warfare, which saw Malric and the Mason Order fighting to conquer the lands held by the Agatha Knights. King Malric has ruled since with an iron fist but rumors arise of a new leader who seeks to reclaim the throne.
Embark on this epic new war when Chivalry 2 launches later in 2020.
Closed Alpha
The Chivalry 2 Closed Alpha starts March 2020. Sign up through the mailing list at http://chivalry2.com/alpha Cant wait for Alpha? Play Chivalry 2 early at PAX East 2020 in Boston, USA - February 27 to March 1. Find our 36-player setup at the Tripwire Interactive booth #18011 at the Boston Convention Center. For more information on Chivalry 2 as it becomes available, please visit http://www.chivalry2.com Read the Closed Alpha FAQ: https://chivalry2.com/2020/02/20/chivalry-2-closed-alpha-faq/ Join the Discord: https://discord.gg/chivalry2
Dying Light goes medieval with Chivalry crossover event from Dec 6 - 16. In Dying Light, reach the community goal to unlock the Knight-errant outfit. Plus, get the Zweihander + Medieval Shield permanently.
https://youtu.be/dDWUmlyHsBE
Warriors of Harran, we call upon you to rise in great numbers against the evil swarming our realm. As you travel the land, you will often come across a chance to prove your valor by engaging in a random encounter. Help your brave countrymen fight off those who have risen from their graves to plague us. Dont let the undead abominations devour the helpless. Save the innocents from a cruel fate at the hands of Rais brigands, and stand up to the wicked warlord by challenging his men and looting airdrops.
Become Harrans shield against evil and you shall be rewarded not only with eternal glory, but also with more tangible spoils. Perform enough gallant acts to claim gold gear forged especially for this crossover event the mighty Zweihander sword and the sturdy Medieval Shield emblazoned with the Agatha Knights cross. Should the community reach its goal, every brave soul who contributed with their knightly deeds shall be paid for their service with a docket for the exclusive Knight-errant outfit.
The event ends at 13:00 ET on December 16, but the Zweihander and two variants of the Medieval Shield (Agatha Knights/Mason Order) can become a permanent addition to your armory thanks to the free Chivalry Weapon Pack!
https://store.steampowered.com/app/1184351/Dying_Light__Chivalry_Weapon_Pack/
https://store.steampowered.com/app/239140/Dying_Light/
Good morrow, knights! In a concerted effort to include our community in the development process of Chivalry 2, we will be releasing a blog series called Code of Chivalry exploring the creative vision of our upcoming game. We are excited to share details with you over the coming months, and we hope you enjoy a peek behind the development curtain.
Today, were sharing a prequel to this series, an Edition 0 if you will, reflecting on our past before diving into our plans for the future.
Reflecting on Chivalry: Medieval Warfare
Released in 2012, Chivalry: Medieval Warfares immediate success blew us away and continued on to exceed our teams wildest dreams. Almost overnight we went from being a bunch of amateur dreamers, who had pieced the game together while working remotely from all over the world, to the overseers of a hit game played by millions. When it first launched, Chivalry captured a certain kind of gritty, visceral, in-your-face intensity and hilarity that hadnt yet been tapped into in gaming. Whether you were jumping into the sun-soaked Moor for a quick FFA, or waging an epic siege in the atmosphere-heavy Battlegrounds map, we have heard from many of our players that Chivalry 1 felt like a "moment" in gaming, not just for the melee genre. We're looking to provide the next "moment" with Chivalry 2 by reconnecting with our drive and passion to deliver the best medieval combat experience possible. But first, we wanted to recap how we as the developers view the success and downfalls of our first attempt at this ambitious project, several years removed from its launch.
Screenshot via Dobrota. Here are what we believe are some of the key factors that made Chivalry a success:
What Chivalry got right:
Upon its launch, Chivalry was well-received as a cult hit and its unique appeal launched our indie dream into the best selling title on Steam throughout the week of Christmas 2012. Sure, it was rough around the edges in everything it did, but it captured a certain special combination that somehow let it become greater than the sum of its parts. This is that combination as we see it: Melee combat - Chivalrys realtime strikes system brought a new level of control over melee combat that allowed for thousands of hours of mastery while promoting player creativity and precision. The combat system represented a unique blend of an FPS and a fighting game and was our approach to capturing the player fantasy of becoming the ultimate swordsman or your favourite medieval movie hero. It was our goal to draw out the competitive spirit of a warrior in our players. In every life you were up against the odds and had to carve a path through waves of incoming opponents, each time just barely finding a way to survive. This constant onslaught of challenge and pursuit of mastery was enhanced by the deep satisfaction of landing strikes with real weight that tore enemies limb from limb. This combined to put players into a battle for survival that was meant to engage both the ancient and modern mind, from the chest-beating primitive drive of dominance, to the intellectual joy of outwitting and besting your opponent. Whether you are a matador or a bull, we provided the arena. Team Objective - Chivalrys vision for an immersive medieval experience was about more than just satisfying combat. Sprawling multi-stage Team Objective maps featured players doing as a medieval army would from slaughtering peasants to besieging castles and slaying kings. This move away from capturing arbitrary points as commonly seen in other games brought a chance for meaning and gave a sense of progression and place to the world. Team Objective is repeatedly mentioned as part of the core of what made the first Chivalry great. It allowed us to make the landscape more than just a surface to battle upon and instead an immersive journey that captured the atmosphere and romance of the era. Personality & humor - The scream button, hilarious voice-overs, and blood gurgling death rattles all served to bring the player into the experience and let them make it their own. Chivalry's incomparable tone is no accident, but the result of our attempt to balance the intensity, violence and relentless challenge the game presents, with the offsetting release of Monty Python inspired humour. Whether our players choose to focus on the immersion of roleplaying and the intensity of battle, or just get drunk and lop off heads to release some steam, we made the game to be that ultimate medieval escape. It also needs to be mentioned what an incredible addition all of the community-made content, maps, and mods contributed to the game. We loved seeing what our players came up with and feel extremely lucky to have had so many people spend their time and effort on helping us make Chivalry what it came to be. All that said over time the perception and experience of playing Chivalry soured for many and we feel it is important to be honest and upfront about our negative thoughts looking back as well.
Where Chivalry fell short:
After millions of player hours, years of time in the gaming world, and also just our growing dev experience, we are able to look back more soberly and see the wrinkles far more clearly. Heres where some of the major problem areas lie: Failure to address key game issues - This one we hear about the most, and we simply agree it was our biggest mistake. As time and player experience progressed, the combat on Chivalrys servers began a downward trend. Players began to discover novel ways of abusing and manipulating the Real-Time Strikes system (Dragging) which especially at higher skill levels resulted in animation issues that made the combat difficult to read and frustrating to fight against. These moves were effective enough to become part of the meta of the game and changed the experience, making it confusing and annoying for most players. We should have fixed it, and never did. This was due to a mixture of originally underestimating how much of an issue it was and failing to listen to the right voices in the community. Polish/Bugs - Aside from the ballerina moves, the most common negative words we heard from the community was that the game felt Clunky and Janky. These are odd words, but we took Clunky to mean - Feels unresponsive or sluggish without clear indication, and Janky - Looks bad or broken, feels cheap or unfair.'' Looking back, this is certainly the case about Chivalry 1s gameplay and is one of the clearest signs of age in the product now. Our lack of experience and inability at the time to deliver a truly polished game is one of the main things that held Chivalry back from a wider audience and better reception. Onboarding/Clarity - While less mentioned within the hardcore community, we are very aware that confusion is a big part of why many new players didnt come back. The game did not present its depth well. Many players bounced off Chivalry early due to frustration from a sense of hopelessness or not knowing how to get better before they were able to appreciate the intricacies of high-level play. While it could be fun and skillful once you got over the hump, its early game was oppressive and new players were punished in ways that felt unfair and were ultimately pushed away. Low-rank beginner servers were a bandaid solution that never addressed the underlying issues and made for a rude awakening at level 16. Poor communication - We as a studio struggled to navigate our relationship with our community. We often failed to communicate the rationale behind design changes, went long stretches being silent and could have done a better job at fostering a closer relationship with our loyal base of players. This combined for some to deliver the impression that we did not care. While that was never true, we understand the sentiment. Ultimately our fear of making mistakes while interacting with the community and desire to just focus on making games led us to mishandle the relationship with our fans and earned a negative reputation for the studio in some circles. Fostering a sense that we abandon our games - We released the DLC Chivalry: Deadliest Warrior in 2013 as an opportunity to explore a more light-hearted and fun extension of the player fantasies to several new iconic factions (ninjas, pirates, etc.). While cheesy and over-the-top, our team loved working on this project and its faster, more diverse gameplay was enjoyed by some, but ultimately it split the community and led us to have to make a difficult choice about which title to continue to support long-term. We made the decision to return to the base game as a result, and the DLC was left with a short lifespan. Add to this our tone-deaf announcement of 2017s Mirage: Arcane Warfare to a community that was desperately wanting us to focus our efforts on capturing the potential of Chivalry by addressing its core issues, and the sense of abandonment felt by some of our fans becomes clear. We should also emphasize that despite not addressing some of the core issues as noted above, we did continue to fully support Chivalry for over 3 years. We added a substantial amount of free content and upwards of 40 significant patches, long after it was profitable for us to do so. However, we understand that players feel like the exploits and other issues mentioned here should have been addressed in a more complete way and that our failure to do so ultimately hurt the game. Despite these flaws and mistakes, we look back on Chivalry today with a mixture of pride and determination to capture the potential we left on the table, as we continue our work on Chivalry 2. In our next blog, well dive right into the nitty-gritty of Chivalry 2 as we continue to reveal the Code of Chivalry. In the near future, we also plan to reflect on our studios second title, Mirage: Arcane Warfare. Obviously there are many more things that went well and not so well, but we wanted to touch on what we felt were the biggest items and ask our community: what did you love/hate about the first Chivalry? Please get in touch via our social media platforms below. - Written by Steve Piggott, with files from Jennifer Stuber. To stay up to date with everything were saying, read our FAQ or visit the blog for more information about our upcoming game. Discord: https://discord.gg/chivalry2 Twitter: https://twitter.com/chivalrygame Facebook: http://www.facebook.com/Chivalrythegame/ Forums: https://forums.tornbanner.com/ Torn Banner Studios through the years, 2013-2019.
Bonus - Chivalry 2 Media
View recent media for Chivalry 2 we have been sharing on our Discord - join it to stay informed about the sequel's development! https://chivalry2.com/2019/10/07/screenshot-and-gif-recaps-for-chivalry-2/
Prepare to return to the ultimate medieval battlefield.
Torn Banner Studios are excited to announce Chivalry: Medieval Warfare 2, the sequel to 2012s critically acclaimed hit title. Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. The game was announced June 10 at the E3 2019 presentation of the PC Gaming Show. https://youtu.be/ESPXnkkx1rA Chivalry 2 is developed by Torn Banner Studios, published by Tripwire Interactive and will be available for PC on the Epic Games Store at its launch in 2020. It will release on other PC platforms 12 months later, such as Steam. With Chivalry 2 we want to bring to life the grit and powerful emotions of a cinematic medieval battlefield, says Torn Banner Studios president Steve Piggott. Learn to master the blade as you lay siege to castles, set fire to villages and slaughter filthy peasants. Chivalry 2 is powered by Unreal Engine 4 and sees a massive visual upgrade, 64 player maps, larger medieval battlefields than ever before, a revamped and more accessible and fluid combat system, along with new gameplay additions such as mounted combat. For more information on Chivalry 2 as it becomes available, please visit http://www.chivalry2.com To read the FAQ, visit: http://www.chivalry2.com/faq About Chivalry: Medieval Warfare 2 Chivalry 2 is the followup to the multimillion-selling classic Chivalry: Medieval Warfare, the medieval multiplayer FPS originally released in 2012. The sequel is currently in development for Windows PC. About Torn Banner Studios Torn Banner is a mid-sized indie studio located in Toronto, Canada that specializes in multiplayer melee combat games. We founded the studio back in 2010 along with the dream that our new title Chivalry: Medieval Warfare would find a big audience. Passion and innovation are the core elements of everything that we do. Discord: https://discord.gg/5cr2cMp Twitter: http://twitter.com/chivalrygame Facebook: http://www.facebook.com/Chivalrythegame/ Forums: https://forums.tornbanner.com/
Update: another hotfix patch has been issued to resolve character customization / skin issues. A hotfix has been released to fix issues with workshop content downloads, server messages, Steam Achievements and the main menu announcement box. It took some back and forth with Steam/Valve to discover what broke these systems. Now, get back to enjoying custom game modes and maps!
Today's Deal: Save 85% on Chivalry: Medieval Warfare!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Today's Deal: Save 85% on Chivalry: Medieval Warfare!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
A small hotfix patch is now live in Chivalry: Medieval Warfare. This fix addresses an exploit to our player ban system. Any false bans made through this exploit will be automatically rectified by the end of the day.
WARNING
If you received a false ban and saw a system message in-game saying that you should contact Torn Banner, and it provided a phone number - please ignore this message. The message and phone number are fake. It was sent by a user through the (fixed) exploit.
A small hotfix patch is now live in Chivalry: Medieval Warfare. This fix addresses an exploit to our player ban system. Any false bans made through this exploit will be automatically rectified by the end of the day.
WARNING
If you received a false ban and saw a system message in-game saying that you should contact Torn Banner, and it provided a phone number - please ignore this message. The message and phone number are fake. It was sent by a user through the (fixed) exploit.
3/11/2017 Update: Free items trial is now over, thanks for joining in!
Just in time for All Hallow's Eve - and Chivalrys 5-year anniversary - we're offering free rentals of all Chivalry armor and weapons. You'll have to return them at the end of the week, but there's no obligation to pay a cent. So grab a costume and start [strike]scalp[/strike] candy gathering!
All customization items are free to use until end-of-day Thursday.
Take a peek at some of the armor and weapons you can try for free:
http://www.tornbanner.com/chivalry/ugc/
The free Chivalry Pumpkin hat also makes its glorious return for a limited time.
Happy Trick or Treating! Also heres a png of Kevin (programmer in the top image) wearing all that armor, have fun. https://i.imgur.com/4EZovsu.png
Just in time for All Hallow's Eve - and Chivalry’s 5-year anniversary - we're offering free rentals of all Chivalry armor and weapons. You'll have to return them at the end of the week, but there's no obligation to pay a cent. So grab a costume and start [strike]scalp[/strike] candy gathering!
All customization items are free to use until end-of-day Thursday.
Take a peek at some of the armor and weapons you can try for free:
http://www.tornbanner.com/chivalry/ugc/
The free Chivalry Pumpkin hat also makes its glorious return for a limited time.
Happy Trick or Treating! Also here’s a png of Kevin (programmer in the top image) wearing all that armor, have fun. https://i.imgur.com/4EZovsu.png
Today's Deal: Save 80% on Chivalry: Medieval Warfare!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
LIMITED TIME PROMO
Mirage: Arcane Warfare is now Free for a Day (100% off) on Steam until 10am PT on Sept 7.
Get the new game from the creators of Chivalry! Not a trial, this is a permanent free version if claimed today. The price will drop to $9.99 after this promotion.
For 24 hours only, add Mirage to your library - and keep it forever.
More info:
http://steamcommunity.com/games/368420/announcements/detail/1452830226782492235
LIMITED TIME PROMO
Mirage: Arcane Warfare is now Free for a Day (100% off) on Steam until 10am PT on Sept 7.
Get the new game from the creators of Chivalry! Not a trial, this is a permanent free version if claimed today. The price will drop to $9.99 after this promotion.
For 24 hours only, add Mirage to your library - and keep it forever.
More info:
http://steamcommunity.com/games/368420/announcements/detail/1452830226782492235
Try adding some spells into your Chivalry combat repertoire with an exclusive deal:
Get Mirage: Arcane Warfare for 50% off - thats just $14.99 USD - until July 5.
Plus, enjoy a new patch with various performance improvements and bug fixes. Mirage post-launch support continues with a large content update in July.
http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/
Get additional savings if bought with Chivalry (or if either game is owned) with the new Magic + Melee Bundle: http://store.steampowered.com/bundle/1931/Magic__Melee_Bundle/
In Chivalry, get up to 60% off in the Customization Store in-game.
Try adding some spells into your Chivalry combat repertoire with an exclusive deal:
Get Mirage: Arcane Warfare for 50% off - that’s just $14.99 USD - until July 5.
Plus, enjoy a new patch with various performance improvements and bug fixes. Mirage post-launch support continues with a large content update in July.
http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/
Get additional savings if bought with Chivalry (or if either game is owned) with the new Magic + Melee Bundle: http://store.steampowered.com/bundle/1931/Magic__Melee_Bundle/
In Chivalry, get up to 60% off in the Customization Store in-game.
Mirage: Arcane Warfare gets a Free Weekend on Steam, now until June 11.
Play it today with no purchase required.
From the creators of Chivalry...
... Mirage adds magic on top of Chivalry's melee combat system. Parry spells, sword-fight in mid-air and do battle in a brand new 3v3 Arena mode alongside 27 maps - including the return of Chivalry's Team Objective mode, Capture the Flag, Team Deathmatch and more. Visit the Steam page to play instantly. http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/ Watch the Free Weekend trailer: https://youtu.be/yMLn_q_m1mo
Post-launch support for Mirage continues with further patches as well as a major content update coming in July.
The new title from the creators of Chivalry is now available on Steam for $26.99 USD! All customers get 10% off the regular price of $29.99 USD for a limited time.
http://store.steampowered.com/app/368420
After two months of Beta, six months of Alpha and 3 total years of development from our small team of 27 studio members in Toronto, we are beyond excited to launch Mirage: Arcane Warfare.
Watch the Launch Gameplay Trailer:
https://youtu.be/uDpbD7WZAyg
Mirage Animated Lore trailer:
https://youtu.be/YrZ_kx-ivRM
Buy or upgrade to the Special Edition for $9.99 USD more, including exclusive perks and a free copy of Chivalry: Medieval Warfare (not applicable if already owned on Steam).
http://store.steampowered.com/app/548660
Mirage is a skill-based multiplayer FPS that lets you tear your enemies limb from limb with destructive magic and melee combat. With an unparalleled focus on truly feeling in control of your magic and sword, Mirage demands combat creativity and will challenge you like never before.
Play as six diverse character classes across 27 maps in game modes that range from classics (Team Deathmatch, Pushable) to special new types (Capture the Jinn, Team Objective). For truly competitive players, try the new 3-on-3 Arena mode in six small close combat maps.
New at launch, play four fresh Arena 3v3 maps:
Blood Moon
Cell Block
Wishing Well
Storm Drain
See you all in the game!
We’re excited to welcome all players to the Mirage: Arcane Warfare OPEN BETA, running exclusively this weekend from May 11 at 10 a.m. PT to May 14 at 11 a.m. PT on Steam.
Play the Beta instantly
http://store.steampowered.com/app/531800 No signup or keys required! Watch the Open Beta trailer: https://youtu.be/E4oWxwTD_Bg
Like what you see?
Wishlist or pre-purchase Mirage and get 10% off the price below if you own Chivalry. http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/ See you in the Beta!
Chivalry owners get 10% off Mirage: Arcane Warfare, a multiplayer FPS that blends melee with magic spells for mind-blowing arcane combat.
Pre-order for Beta access, plus an additional Beta key for a friend. http://store.steampowered.com/app/368420/ Mirage release date: May 23, 2017 The Mirage Beta features:
- Six character classes with swappable tiers of magic abilities and hundreds of voice commands
- 11 environments and 5 different game modes (more maps and modes to come at launch), playable in NEW matchmaking system or server browser
- The reveal of the Entropist - a burly mage who rides a flying carpet!
Add Chivalry: Medieval Warfare to your account and play for FREE starting now until March 28th at 10AM Pacific Time! Once you add the game it will remain in your account after the free period, so don't miss out on this opportunity to play this first-person multiplayer slasher.
Get up to 50% off Chivalry Customization weapons + armor until March 27 to celebrate the upcoming launch of the Mirage: Arcane Warfare Beta.
The new title from the creators of Chivalry: Medieval Warfare is only weeks away from its Closed Beta, which will run until close to the full release. Plus, watch the new Mirage: Arcane Warfare PAX East gameplay video! https://youtu.be/KcPIW81Vnn0 Pre-order Mirage on March 27 to access the Closed Beta instantly. Find more info about the game at: http://miragearcanewarfare.com and wishlist it below. Mirage: Arcane Warfare will release in 2017. http://store.steampowered.com/app/368420
Mirage: Arcane Warfare is what happens when you take Chivalry’s melee combat system and layer in magic abilities and projectiles on top. React to any attack with dodges, parries and ripostes, block any magic ability, and combo melee and magic together into a maelstrom of death! Learn about Mirage’s six characters classes in our new video series - Instruments of Death.
Vigilist
“A girl must grab life by the collar… and make it submit” https://youtu.be/kl6YQhBLh9s The stalwart Vigilist is a key element of any well balanced team. Designed to protect vulnerable allies and aid in the destruction of others, she is the first line of defense against the fury of the enemy team’s attacks with her shield, spear and complement of defense-minded magic abilities.
Taurant
“Being strong is never wrong!” https://youtu.be/ETrKTs9OgfY The Taurant is a hulking brute that excels at melee and uses his size and physical strength to dominate enemies up close. Bringing chaos wherever he goes, the Taurant delivers massive damage with his grand mace and through his lineup of brutal magic abilities.
Vypress
“There is such beauty in this chaos” https://youtu.be/jqOiCjc9oxk The Vypress is a deadly assassin, wielding two blades and a throwable chakram to tear foes apart while taking advantage of evasive abilities such as the high-flying “Pounce” and the teleportation-like “Phase", along with many more lethal skills. --- http://store.steampowered.com/app/368420 Stay tuned for the Tinker, Alchemancer and Entropist videos as we continue towards the launch of the Mirage Beta in early 2017. From Feb 2-9, get up to 60% off weapons and armor from the Chivalry Workshop. Join the Mirage Steam Community to unlock a free Vypress Sabre. Sign up for the ongoing Mirage Closed Alpha at http://www.miragearcanewarfare.com - now in Test Round Five this weekend.
You’ve butchered them, burnt their crops, and destroyed their homes.
Now, let the tables turn - BECOME THE PEASANT yourself!
And thus the war cry reverberates once more:
“Take up arms, fellow villagers! The Peasants’ Revolt begins! Again!”
From December 14 to 31, a special limited time event:
- Peasant model available to all players in Free-For-All game mode
- Free peasants’ weapons and armor added temporarily:
- Bucklet, a replacement for the Helmet (by NinthKnight)
- Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight)
- Sickle, a replacement for the Hunting Knife (by NinthKnight)
- Pitchfork, a replacement for the Short Spear (by NinthKnight)
- Rusty Pitchfork, a replacement for the Fork (by Crush & Zombo Joe)
- Block Knocker, a replacement for the Cudgel (by Oilystool)
- Squire Trainer, a Man-at-Arms set that replaces the Broadsword (by Arsenal)
- This year Christmas is coming to peasants too! Santa hats for all.
Full changelist:
New
Peasant themed weapons, available for free to members of the Chivalry Steam Community for a limited time
- Bucklet, a replacement for the Helmet (by NinthKnight)
- Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight)
- Sickle, a replacement for the Hunting Knife (by NinthKnight)
- Pitching Fork, a replacement for the Short Spear (by NinthKnight)
Bug Fixes
Shore
- Fixed spawn camping exploit
- Fixed flag HUD marker not being attached to the flag
- Fixed barriers sometimes failing
- Fixed barriers sometimes failing
- Preventing entry to some spawn areas that could be jumped into
- Blocking an exploit spot
- Adding extra scripting to make sure the transept door bar gets destroyed
- Fixed an unwalkable ramp out of a spawn room
- FFA change: added permanent doors on the cathedral. There's now a 50/50 chance of the map using the cathedral or the town
- Added wooden blockers over spawn rooms in FFA
- Added some Italian translations for Cove
- Kick reason list is now displayed
- Max ragdoll count has been reduced
- Broken siege weapon and level debris will now disappear
- Fixed an exploit that let players get to unreachable areas of maps
- Players can no longer suicide to destroy siege weapons
Chivalry came out just over 4 years ago, on October 16, 2012.
If you still love playing Chivalry after all these years, help celebrate its birthday by voting for it in the all-new Steam Awards!
To vote:
Choose The “Test of Time” Award in the nomination dropdown list visible on the Chivalry store page.
VOTE NOW, PEASANTS! Nominations close Nov 29.
Plus, get Chivalry for 90% off right now, during the Steam Autumn Sale.
Heard of our upcoming game Mirage: Arcane Warfare? It’s Chivalry… with magic!
Chivalry: Medieval Warfare was released on October 16, 2012! Join in for some Steam Free Weekend carnage from Oct 13-17, and tell friends about our 90% discount.
After four years of battlefields soaked with blood, and fields quivering from the sound of a billion battlecries, we’re celebrating Chivalry’s birthday with a Halloween twist in this free Trick ‘n Treat Bag.
TRICK: Dazzle your opponents with a Mirage! Unleash the Vypress Sabre, a weapon from our upcoming magic & melee game Mirage: Arcane Warfare. Join the Mirage Steam Community to unlock.
TREAT: Don the delicious Pumpkin Spiced Helm in Chivalry for a limited time.
Both items can be found in the Customization menu, for free.
This weekend only, get up to 60% off weapons and armor from the Chivalry Workshop.
Sign up for the ongoing Mirage Closed Alpha today at MirageArcaneWarfare.com.
Play Chivalry: Medieval Warfare for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Chivalry: Medieval Warfare at 90% off the regular price!*
If you already have Steam installed, click here to install or play Chivalry: Medieval Warfare. If you don't have Steam, you can download it here.
*Offer ends Monday at 10AM Pacific Time
From the fancy “Prunkmesser” sword to the brawny “Iron Splitter” double axe, get your greedy mitts on a new collection of community-made inventory from the Chivalry Workshop blacksmiths.
- Nobleman's Toy, a replacement for the Thrusting Dagger by GummiEnte
- Oakeshott XII Broadsword, a replacement for the Broadsword by 300 Babies
- Shaver, a replacement for the War Axe by Pernach and tayou.natsume
- Decorated Lancer Helmet, an Agatha Vanguard helm by Frank the Fish
- Iron Splitter, a replacement for the Double Axe by Rock It
- Arbiter, a replacement for the Longsword by PXL
- Grunt Set, a replacement for the Warhammer by Oilystool
- Prunkmesser, a replacement for the Messer by 300 Babies
The new melee action title from the creators of Chivalry, Mirage: Arcane Warfare is at PAX West all weekend in Seattle – starting today! We’ve packed more magical carnage into a single Mirage video than ever before – so enjoy these 12 minutes of death.
We’ve put together this highlight clips reel of raw gameplay footage from the PAX West Alpha build of Mirage. It features two never-shown-before maps, including the two-stage Team Objective Map, Bazaar, and a Point Capture map called Sunken City.
https://youtu.be/o_M4P5qDV74
You’ll also get a look at five of Mirage’s six character classes, who can swap ability loadouts to be customized for any combat encounter.
Sign up for the Mirage Closed Alpha, coming later in September.
The Melee Gaming Association has organized a Chivalry Tournament for the weekend of August 20. Check out all the details on the new Melee Gaming Assocication official forum, or on the /r/ChivalryGame subreddit.
Hot off the Chiv Blacksmith’s smoking anvil, more community-created weapons and armor join hundreds of other available items:
Victory Shortsword, a replacement for the Shortsword by Julio
Leper, a Mason Man-at-Arms helm by LSM
Blood Iron, a replacement for the Brandistock by Oilystool
Flesh Divider, a replacement for the Fork by Pernach and tayou.natsume
The Margrave, a replacement for the Greatsword by 300 Babies
Beekeepers Jousting Helm, an Agatha Knight helm by Oilystool
Painted Patriot, a Mason Knight helm by Frank the Fish
Revenant, a replacement for the Sword of War by PXL
FREE: Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.
Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Once upon a midsummer Brabble! This time: A variety of videos, custom Lego, epic screenshots, and Kung Fu Feydrid! _______________________________________________________________ A special announcement from the Melee Gaming Association! MGA presents Sunset at Midnight: A Charity Farewell to Chivalry: Medieval Warfare 12:00AM - 11:59PM, August 19th, 2016 24 hours of events in NA, Europe and Australia Charitable contributions given to Child's Play Info coming soon at /r/chiv and http://meleegaming.org! _______________________________________________________________ Comprehensive Guide to Chivalry Happy Gloom has produced an introductory guide to Chivalry to assist our new players in learning the game https://www.youtube.com/watch?v=I3pCWzaLiMM Mason Army of Legomen via Rafael [img=http://i.imgur.com/KG2nHyG.jpg][/img] Chivalrous Dubstep! A music video from Carlnin https://www.youtube.com/watch?v=zOJKT1aq9Uc Mason Eagle The Mason’s reach extends to the real world! Artwork via Strawberry Fields https://steamcommunity.com/sharedfiles/filedetails/?id=653823337 4 Brothers Agathathian Brothers! Incredible artwork found by Ice Copper https://steamcommunity.com/sharedfiles/filedetails/?id=602706620 Crossover Art These submissions for Terraria and Chivalry Crossover didn’t make the finals, but they’re still epic! Artwork by Bito my Mito https://steamcommunity.com/sharedfiles/filedetails/?id=656446439 Artwork by Jahn#11451 https://steamcommunity.com/sharedfiles/filedetails/?id=628031929 Artwork by Sir Galahad the pure https://steamcommunity.com/sharedfiles/filedetails/?id=656825342 Chivalry meets...Subnautica?! An aquatic warrior by Sir Galahad the pure https://steamcommunity.com/sharedfiles/filedetails/?id=639333811 Horde Mode? Giant Slayers? Either way, we love it! Artwork posted on Steam by 餓者髑髏, created by @Mr_Werewolf_art https://steamcommunity.com/sharedfiles/filedetails/?id=600200818 Chivalry Bingo! How many of these can you find in your Chivalry matches? Bingo by /u/MasterofDuck on reddit. [img=http://i.imgur.com/kdJ9lQn.png][/img] Cove A beautiful screenshot by Soul https://steamcommunity.com/sharedfiles/filedetails/?id=671887212 King Fury! King Feydrid takes matters into his own hands...and feet! Artwork by $upeBuB https://steamcommunity.com/sharedfiles/filedetails/?id=463169356 Share with us! Do you have some artwork, montages, blooper reels or epic screenshots to share? Send them our way! How to share: Steam Community Community Content thread on the Torn Banner forum Subreddit Chivalry or Torn Banner on Twitter Chivalry or Torn Banner on Facebook Have questions about the game? Check out our Frequently Asked Questions guide. Need to speak to a server admin about the player community in Chivalry? Join the Official Server Admin group and follow this guide.
This patch addresses the following fixes.
Misc.
- Fixed some texture LOD settings that could have been causing incorrect visibility of world objects
Maps/Levels
Castle Assault / King's Garden
- Making barriers work properly (not stick in the way after the objective is completed). The barriers added in the previous patch were not implemented correctly and would often bug out, additional protection has been added to ensure they work as intended. Drunken Bazaar
- Fixed the collision on the optional side bridge
Hi all! We'll be hosting a Play with the Devs event on Tuesday, Jun 28th at 4pm EST!
Come play with us on the Official Play with the Devs Server!
Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.
Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Also in this patch, a freshly baked batch of community-created weapons and armor:
- Deer Hunter, a replacement for the Light Crossbow by Zelfit
- Gefjon, a replacement for the Dane Axe by GummiEnte
- Adeptus Malleum, a replacement for the Polehammer by Oilystool
- Heavyhead Polehammer, a replacement for the Polehammer by Julio
- Royal Cock, a replacement for the Zweihander by Frank the Fish
- [url=http://steamcommunity.com/sharedfiles/filedetails/?id=635794945&searchtext=]Kingmaker, a replacement for the Greatsword by PXL/url]
- White Wolf, a replacement for the Sword of War by Prime8
- Golden Age, a replacement for the Poleaxe by Es'Kophan and Pernach
- Miscellaneous exploit fixes
- Various config file exploits fixed (e.g. removing foliage)
- Tournament Mode; only admins can unpause a paused match
- fixed inverted normal map on Cold Spectre Greatsword
- Fix crash when downloading workshop files if using -nomovie
- added new UGC rounds 10,11 and 12!
- added Vypress Sabre… must be a member of Mirage Steam Community
- reverted accidental change that effectively broke the king objective. Removed bonus time for *completing second objective.
- added blockers to prevent you from reaching the gate to the king immediately. They are destroyed 10 seconds after the town objective completes.
- disabled collision on ash particle and instead added weather volumes to interior spaces to turn off the ash
- spawn point access blockering, some were quite easy to get into from the outside.
- Also some blocking volumes added to prevent a map exploit where players could get inside buildings they aren’t meant to.
- Cove LTS - fully blocked off spawn point zones
- set lightshaft meshes and fireflies to medium detail up from low (will not show up on low detail now). Set fixed bounds on fireflies particle system.
- added blockers during the first stage to prevent you from reaching the gate to the king, preventing attackers from camping the gate before the ram objective is complete to make it more fair to defenders
- set owner of first objective properly so when Agatha successfully completes it they are no longer told they failed
- tent burning progress bars are now split between left/right tents
- changed values on mason chieftain AI settings to not be out of range (which can make the AI act dumb)
- New! FFA map in the final library area of Drunken Bazaar
- Beta note: fixed broken spawns from first beta build
- there was one stair mesh with bad lightmaps which is all over hillside
Torn Banner Studios, the creators of the popular first-person medieval combat game Chivalry: Medieval Warfare appeared onstage at this year’s E3 PC Gaming Show to present a fresh look at the intense combat scenarios of their new game Mirage: Arcane Warfare, and announce the game’s release this fall on PC.
https://www.youtube.com/watch?v=EJ90qtaL308
Watch Steve Piggott from Torn Banner talk about Mirage on-stage at 1:57 in the video below.
https://youtu.be/jlS1GsEeqVg?t=7014
[img=http://www.tornbanner.com/wp-content/uploads/tbsgroup2016-normal-crop-sm.jpg][/img] In advance of next week’s PC Gaming Show at E3, we were invited to share our perspective on PC gaming and game development. Torn Banner Studios’ Alex Hayter wrote about why we have decided to create a new IP with Mirage, instead of an immediate sequel to Chivalry. Here’s an excerpt: Where’s Chiv 2? After a huge seller like Chivalry: Medieval Warfare, the most obvious path to immediate success would be for our studio to develop a direct sequel, sit back and watch those 3.5+ million players and their Benjamins roll back in. Instead, the next title from Torn Banner is a magic fantasy action game that’s more Arabian Knights meets Game of Thrones than medieval European fantasy. This isn’t a world of chivalrous knights and kings but flame throwing mages and occult assassins. Gone are the castles and catapults, replaced by Middle Eastern-inspired marble palaces and magic seals. It’s Mirage: Arcane Warfare—a new first person multiplayer slasher that is much less a direct sequel and more like Chivalry’s magically gifted cousin. By developing a unique new IP, rather than Chivalry 2, our studio is aiming for long term creative and commercial success instead of grabbing at low hanging fruit. Read the entire piece: http://www.pcgamer.com/why-torn-banner-isnt-making-a-chivalry-sequel-yet/
Go "Behind the Banner" in a new Mirage: Arcane Warfare behind-the-scenes video series from Torn Banner Studios, creators of Chivalry: Medieval Warfare.
https://www.youtube.com/watch?v=Vq0WIhPoCZc
In this video, learn about how blood and gore in Mirage add to the satisfaction and creativity of the game's visceral combat encounters.
Watch eight minutes of raw gameplay from Mirage: Arcane Warfare from its first public appearance at PAX East 2016. The new title from the creators of Chivalry: Medieval Warfare will release later in 2016.
https://youtu.be/VqQyMKHphcs
Recorded by our own team, in an Alpha version demo of Mirage.
Plus, check out PAX East hands-on media impressions of Mirage - to be updated with more to come!
TotalBiscuit
"It needs a little bit more skill, it's less defensive, it's a more aggressive combat system in general - particularly with the addition of abilities. The combat can be quite fast paced at times but it still has the weight of Chivalry: Medieval Warfare"
https://youtu.be/66L8k0Ebwks
Angry Joe
“You know Chivalry: Medieval Warfare? Take that, take the training wheels off, take the historical restrictions away and then just go crazy with it and that’s what you have here with magic and special abilities.”
https://www.youtube.com/watch?v=YklJpKCCpNs
Game Informer
“The premise is easy to love, and with a focus on blocking magic and melee attacks at the right time while finding an opening for magic spells, Mirage is more than just your average FPS with swords and fireballs.”
http://www.gameinformer.com/games/mirage_arcane_warfare/b/pc/archive/2016/04/27/mirage-arcane-warfare-adds-explosive-magic-to-chivalrys-brutal-sword-combat.aspx
Tom’s Hardware
“These days, you’re bound to see another multiplayer game with some variation on the first-person shooter (FPS) mechanic. However, Torn Banner stuck to its guns (pun intended) to deliver competitive multiplayer with a melee twist. Adding magic to the mix makes for new ways to take out enemies without overpowering the melee combat that serves as the game's backbone.”
http://www.tomshardware.com/news/mirage-arcane-warfare-pax-east,31676.html
Force Gaming
“Having played the game I’d say this is definitely a positive direction that they’re taking it in. They’ve got the the similarly deep combat mechanics [as Chivalry] but then with the extra layer of magic they can make combat a bit more interesting and add an extra layer of depth”
https://youtu.be/UuiYaBZdT-w
PC Gamer interview
“We’re bringing fighting game mechanics into multiplayer.”
https://youtu.be/J6g1fQOAK0w
Hardcore Gamer
“After every convention, certain games seem to stand out as the clear winners of a given event. After spending forty-five minutes with the brutal, intense Mirage: Arcane Warfare, it’s safe to say that players should eagerly anticipate Torn Banner’s next title. After all, there was a reason why fans kept on flocking back to hop in and get another match in rather than seeing something new.”
http://www.hardcoregamer.com/2016/04/25/pax-east-mirage-arcane-warfare-combines-deep-skill-and-dumb-fun/203877/
Hi all! We’ve got some news about upcoming Chivalry UGC. Although things have slowed down a bit in the realm of Agatha because of our upcoming new game, Mirage: Arcane Warfare, Chivalry patches and content updates are still planned, if a bit infrequently. We’ve got over twenty items we’ll be releasing in 2016. Here’s a sneak peek at items to be released over the next few updates; Golden Age Poleaxe by Pernach Revenant by PXL The Leper by LSM Deer Hunter by zelfit Thank you to everyone who’s been contributing; excellent work! We’ll be continuing to review any new UGC created for possible inclusion in the future. Be sure to check out the Workshop Queue and vote on items you want to see in game!
The Chivalry x Terraria Fan Art Contest is complete!
The entries have been simply spellbinding! Fans of Terraria and Chivalry have experimented in their artistry and found the coolest ways to combine the worlds of both our games - from terrifying battles between knights and alien monstrosities to tear-jerking works of decorative beauty.
We had some truly fierce competition, but only three winners are allowed in this crossover contest. Congratulations to tsract, Sathoryn and PersonaTea.
Check out our favorites in this imgur gallery.
First place: tsract
Prize: $200 Steam wallet, 5 Chivalry Complete Edition keys, All Chivalry cosmetic in-game weapons + armor released so far and 5 Terraria Steam keys.
Second place: Sathoryn
Prize: $100 Steam wallet, 2 Chivalry Complete Edition keys and 2 Terraria Steam keys.
Third place: PersonaTea
Prize: $50 Steam wallet, 1 Chivalry Complete Edition key and 1 Terraria Steam key.
Winners will be contacted through Steam and/or the Terraria Forum.
A new patch is now available for Chivalry: Medieval Warfare. This patch adds a quartet of new Workshop items created by artist Oilystool, and donated for free to Chivalry players - as a way for the prolific Chivalry content creator to give back to the community. Follow the Chivalry Community on Steam to unlock the following items:
- Myrmidon, a Javelin replacement for the Archer.
- The Milanese, a Quarterstaff replacement for the Man-at-arms.
- Headhunter, a Messer replacement for the Knight.
- Cold Spectre, a Greatsword replacement for the Vanguard.
- Added the Royal Squad helm, a helmet replacement for the Agatha Archer by Ni Huishenme (part of the Royal Squad set).
- Removed console command exploits
- Decreased range of “kick” action
- Added customization options to Mercenary Roundshield by Oilystool
- Removed all collision from a couple foliage meshes that blocked weapons
- Map fixes:
- Irilla: fixed two points bugs: Masons no longer get endless points until you die if you were in the trebuchet volume when the trebuchet objective is completed. Can no longer use the ram after the second door is destroyed, thus getting endless free points.
- Stoneshill village FFA/TDM: made the gate to the castle with no collision a feature, not a bug! Gate is now visibly open. Fixed a broken blocking volume on top of a village house.
- Hillside: "defend the ballista"/"destroy ships" hud markers stuck off in the distance removed.
- Colosseum: side gate with potentially no collision fixed.
- Belmez: added double check to fix potential issue where spawn points don't change after the barn is burnt.
- Citadel: fixed collision issue on broken bridge mesh which was breaking firepots.
- Drunken Bazaar: smoothed over collision on rubble immediately under bridge crank. Set final area peasants to non-moving so they stop wandering off the balcony. Added kill volumes off the balcony to prevent map escaping out that-a-way. Removed sticky spot on a rock along the push path.
- Darkforest: further blocked off a roof in the final area that should be inaccessible
- Belmez: fixed invisible spawn boat.
- Castle Assault: removed access to a map exploit by walking on some cliffs in the river near the first objective.
- Castle assault duel: moved spawn points outside of the inaccessible rooms
- Shore: minor collision improvement on arch near first Agatha spawn.
- Hideout: stuck spot behind a pillar jumping down to the breakable gate
- Coldfront: that one floating torch. Siege weapons are disabled after second objective completes. Replaced the bots on the docks that usually go completely unnoticed with simple animated peasants. Blocked gate from being able to be hit from the rear.
- Outpost: added extra collision to tree trunks that could be hidden in.
Spring cleaning at our office and found a brabble.
This time: First Person RTS, epic screenshots, Medieval GoPro, and an offended Mason Man at Arms!
Only one week left before submissions close for the Chivalry x Terraria crossover fan art contest. We’re looking for your best artistic creations that combine the worlds, characters and visuals of Chivalry: Medieval Warfare and Terraria.
The contest deadline is March 31, 2016 at 11:59 PM PT.
For full details, see the announcement blog post:
http://steamcommunity.com/games/219640/announcements/detail/857178084745592041
There are two ways to enter.
- Submit your original artwork to the Chivalry Steam Community’s artwork panel and tag it as “Chivalry x Terraria”
- Submit your post to the Terraria forum, in the official contest submission thread
Mirage: Arcane Warfare was announced just two weeks ago! We’ve already got a thriving community of players getting excited about our next game. You can register for the Beta today, only on MirageArcaneWarfare.com.
Our door is always open for questions from the community - join the subreddit at r/MirageAW or hop into our official forums. We’ve also started hosting a regular developer Q&A over in the subreddit.
Here’s a collection of some of the best questions we’ve received about Mirage so far.
Torn Banner Studios is proud to unveil our second major title for PC - Mirage: Arcane Warfare.
https://youtu.be/0rBFSkJELuw
Obliterate your enemies with powerful magic or silence them with a sword in Mirage: Arcane Warfare, a multiplayer FPS from the creators of Chivalry: Medieval Warfare.
In Mirage, the calm of a strange fantasy world is shattered by ruthless civil war. Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces.
Mirage is a skill-based multiplayer FPS that lets you tear your enemies limb from limb with destructive magic and melee combat. Experiment and find your perfect playstyle between six diverse classes including stealthy assassins, hulking brutes, powerful mages and more. With an unparalleled focus on truly feeling in control of your magic and sword, Mirage demands combat creativity and will challenge you like never before.
As for your burning questions...
See our website FAQs section for answers to some basic questions about Mirage.
Join the conversation in our official announcement thread to talk to developers one-on-one. We won't be sharing all of the information about Mirage yet, but we're eager to start talking to our fans about the next big thing from Torn Banner.
Discuss Mirage in the new Torn Banner Forums.
We're excited to reveal the teaser trailer for Torn Banner’s next game, Mirage: Arcane Warfare.
https://www.youtube.com/watch?v=HZp54AnzcRE
Mirage: Arcane Warfare is a multiplayer FPS coming in 2016.
Stay tuned for the full announcement trailer on March 9 - counting down on MirageArcaneWarfare.com
Share your reactions on the new Torn Banner Forum... or right here!
Put down your pick axes and pick up your paintbrushes! Chivalry: Medieval Warfare and Terraria are colliding worlds in a special cross-over fan art contest.
Haven't played Terraria? Blending elements of classic action games with the freedom of sandbox-style creativity, Terraria is a unique gaming experience where both the journey and the destination are completely in the player’s control:
http://i.imgur.com/1yN0jVkl.jpg[/img]
Terraria is one of our favourite games on Steam - which also seems to be true for a lot of you.
We noticed a lot of shared players between Chivalry and Terraria, as well as shared passion for creativity and the spirit of play in both communities. We decided to run this contest as a fun way to officially introduce our communities to each other, and to see what amazing stuff our mutual fans can create!
Deadline: March 31, 2016 (11:59 PM PT)
What to enter:
Your best original, visual art that combines the worlds of Chivalry’s medieval battlefields and Terraria’s epic fantasy sandbox. The overall theme is “Chivalry x Terraria”, so your art should, in some way, combine recognizable key elements from both games (gameplay features, art style, lore, etc).
General Rules[olist]
- Screenshots, edited or otherwise. Exception: if it’s a screenshot of something you have created yourself in-game.
- Non-visual art (e.g music, poems, strange odors, etc)
- Video
- Art consisting of elements from games other than Chivalry and Terraria
- $200 Steam wallet
- 5 Chivalry Complete Edition keys
- All Chivalry cosmetic in-game weapons + armor released so far
- 5 Terraria Steam keys
- $100 Steam wallet
- 2 Chivalry Complete Edition keys
- 2 Terraria Steam keys
- $50 Steam wallet
- 1 Chivalry Complete Edition key
- 1 Terraria Steam key
Live now in Chivalry, check out a new round of Steam Workshop items detailed below.
Take advantage of a limited-time sale with up to 75% off selected weapons and armor.
Plus, major website forum changes are coming soon! Stay tuned to forums.tornbanner.com as we work to improve our community.
In case you missed it last time, our community-made Workshop content now features shields!
New
Fresh weapons and armor from the Workshop
- Campaigner, a replacement for the War Axe by Pernach, ItsgoodForU & tayou.natsume
- Crab Nosed Bascinet, an Agatha Knight helm by Oilystool
- Gothic Maul, a replacement for the Maul by 300 babies
- Mercenary Roundshield, a replacement for the Buckler Shield by Oilystool
- Montante, a replacement for the Zweihander by elwebbaro
- Bear Axe, a replacement for the Bearded Axe by LSM
- Dürer Sword, a replacement for the Sword of War by 300 babies
It’s Brabble time! Let us commence the dance.
This time: Chivalry cats, Rampage Jackson, forks, odors and more!
We are aware of an issue that is currently affecting Chivalry: Medieval Warfare players using the Steam Client Beta. Opening the server browser in Chivalry: Medieval Warfare while using the Steam Client Beta may result in a crash. For information on how to opt in/out of the Steam Client Beta see https://developer.valvesoftware.com/wiki/Betas#Joining_a_Beta_test Edit: the issue has been resolved. The Chivalry server browser now works correctly in the Steam Client Beta.
Chivalry: Medieval Warfare
Torn Banner Studios
Torn Banner Studios
2012-10-16
Action Indie
Game News Posts 56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(44938 reviews)
http://www.tornbanner.com/chivalry
https://store.steampowered.com/app/219640 
The Game includes VR Support
Chivalry: Medieval Warfare Linux Content [6.65 G]Chivalry: Deadliest Warrior (241280) Linux Depot [3.5 G]
Chivalry: Deadliest Warrior
Soundtrack - Chivalry: Medieval Warfare and Chivalry: Deadliest Warrior
The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.
Key Features:
- Deep melee combat system provides players with a huge range of responsive combat options
- Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
- Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
- Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
- Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
- Vast, lush environments that transport the player to a gritty and immersive medieval world.
- Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.
- OS: Steam OS. (However. other distros with Steam installed should run the game just fine.)
- Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 4850. or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.Hard Drive: 7 GB HD spaceOther Requirements: Steam client + runtime environment. If using open source drivers. S2TC is required to approximate S3TC texture support.
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