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In advance of next week’s PC Gaming Show at E3, we were invited to share our perspective on PC gaming and game development. Torn Banner Studios’ Alex Hayter wrote about why we have decided to create a new IP with Mirage, instead of an immediate sequel to Chivalry.
Here’s an excerpt:
Where’s Chiv 2?
After a huge seller like Chivalry: Medieval Warfare, the most obvious path to immediate success would be for our studio to develop a direct sequel, sit back and watch those 3.5+ million players and their Benjamins roll back in. Instead, the next title from Torn Banner is a magic fantasy action game that’s more Arabian Knights meets Game of Thrones than medieval European fantasy. This isn’t a world of chivalrous knights and kings but flame throwing mages and occult assassins. Gone are the castles and catapults, replaced by Middle Eastern-inspired marble palaces and magic seals.
It’s Mirage: Arcane Warfare—a new first person multiplayer slasher that is much less a direct sequel and more like Chivalry’s magically gifted cousin. By developing a unique new IP, rather than Chivalry 2, our studio is aiming for long term creative and commercial success instead of grabbing at low hanging fruit.
Read the entire piece: http://www.pcgamer.com/why-torn-banner-isnt-making-a-chivalry-sequel-yet/
Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.
The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.
Key Features:
Deep melee combat system provides players with a huge range of responsive combat options
Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
Vast, lush environments that transport the player to a gritty and immersive medieval world.
Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.
MINIMAL SETUP
OS: Steam OS. (However. other distros with Steam installed should run the game just fine.)
Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)Memory: 2 GB RAM
Memory: 2 GB RAM
Graphics: ATI Radeon HD 4850. or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.Hard Drive: 7 GB HD spaceOther Requirements: Steam client + runtime environment. If using open source drivers. S2TC is required to approximate S3TC texture support.