





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
[img=http://www.tornbanner.com/wp-content/uploads/tbsgroup2016-normal-crop-sm.jpg][/img] In advance of next week’s PC Gaming Show at E3, we were invited to share our perspective on PC gaming and game development. Torn Banner Studios’ Alex Hayter wrote about why we have decided to create a new IP with Mirage, instead of an immediate sequel to Chivalry. Here’s an excerpt: Where’s Chiv 2? After a huge seller like Chivalry: Medieval Warfare, the most obvious path to immediate success would be for our studio to develop a direct sequel, sit back and watch those 3.5+ million players and their Benjamins roll back in. Instead, the next title from Torn Banner is a magic fantasy action game that’s more Arabian Knights meets Game of Thrones than medieval European fantasy. This isn’t a world of chivalrous knights and kings but flame throwing mages and occult assassins. Gone are the castles and catapults, replaced by Middle Eastern-inspired marble palaces and magic seals. It’s Mirage: Arcane Warfare—a new first person multiplayer slasher that is much less a direct sequel and more like Chivalry’s magically gifted cousin. By developing a unique new IP, rather than Chivalry 2, our studio is aiming for long term creative and commercial success instead of grabbing at low hanging fruit. Read the entire piece: http://www.pcgamer.com/why-torn-banner-isnt-making-a-chivalry-sequel-yet/
[ 6273 ]
[ 2452 ]
[ 1934 ]