Chivalry: Medieval Warfare Patch 47 - Unleash the Vypress Sabre!
[ 2016-06-20 17:55:23 CET ] [ Original post ]
Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.
Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Also in this patch, a freshly baked batch of community-created weapons and armor:
- Deer Hunter, a replacement for the Light Crossbow by Zelfit
- Gefjon, a replacement for the Dane Axe by GummiEnte
- Adeptus Malleum, a replacement for the Polehammer by Oilystool
- Heavyhead Polehammer, a replacement for the Polehammer by Julio
- Royal Cock, a replacement for the Zweihander by Frank the Fish
- [url=http://steamcommunity.com/sharedfiles/filedetails/?id=635794945&searchtext=]Kingmaker, a replacement for the Greatsword by PXL/url]
- White Wolf, a replacement for the Sword of War by Prime8
- Golden Age, a replacement for the Poleaxe by Es'Kophan and Pernach
- Miscellaneous exploit fixes
- Various config file exploits fixed (e.g. removing foliage)
- Tournament Mode; only admins can unpause a paused match
- fixed inverted normal map on Cold Spectre Greatsword
- Fix crash when downloading workshop files if using -nomovie
- added new UGC rounds 10,11 and 12!
- added Vypress Sabre… must be a member of Mirage Steam Community
- reverted accidental change that effectively broke the king objective. Removed bonus time for *completing second objective.
- added blockers to prevent you from reaching the gate to the king immediately. They are destroyed 10 seconds after the town objective completes.
- disabled collision on ash particle and instead added weather volumes to interior spaces to turn off the ash
- spawn point access blockering, some were quite easy to get into from the outside.
- Also some blocking volumes added to prevent a map exploit where players could get inside buildings they aren’t meant to.
- Cove LTS - fully blocked off spawn point zones
- set lightshaft meshes and fireflies to medium detail up from low (will not show up on low detail now). Set fixed bounds on fireflies particle system.
- added blockers during the first stage to prevent you from reaching the gate to the king, preventing attackers from camping the gate before the ram objective is complete to make it more fair to defenders
- set owner of first objective properly so when Agatha successfully completes it they are no longer told they failed
- tent burning progress bars are now split between left/right tents
- changed values on mason chieftain AI settings to not be out of range (which can make the AI act dumb)
- New! FFA map in the final library area of Drunken Bazaar
- Beta note: fixed broken spawns from first beta build
- there was one stair mesh with bad lightmaps which is all over hillside
Chivalry: Medieval Warfare
Torn Banner Studios
Torn Banner Studios
2012-10-16
Action Indie
Game News Posts 56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(44938 reviews)
http://www.tornbanner.com/chivalry
https://store.steampowered.com/app/219640 
The Game includes VR Support
Chivalry: Medieval Warfare Linux Content [6.65 G]Chivalry: Deadliest Warrior (241280) Linux Depot [3.5 G]
Chivalry: Deadliest Warrior
Soundtrack - Chivalry: Medieval Warfare and Chivalry: Deadliest Warrior
Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.
The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.
The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.
Key Features:
- Deep melee combat system provides players with a huge range of responsive combat options
- Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
- Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
- Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
- Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
- Vast, lush environments that transport the player to a gritty and immersive medieval world.
- Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.
MINIMAL SETUP
- OS: Steam OS. (However. other distros with Steam installed should run the game just fine.)
- Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 4850. or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.Hard Drive: 7 GB HD spaceOther Requirements: Steam client + runtime environment. If using open source drivers. S2TC is required to approximate S3TC texture support.
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