http://steamcommunity.com/sharedfiles/filedetails/?id=526515497 We're hard at work on the Defender's Quest II engine, which will also power our upcoming HD remake of the original Defender's Quest. We've learned a lot of cool tricks in the process, which you can read about right here in this new in-depth technical analysis: Doing an HD Remake the Right Way The inspiration for the article is the recently released Final Fantasy V HD remake that, in our humble opinion, misses the mark in a lot of key ways. Our article provides a detailed list of best practices based on our own experiences that can hopefully save other developers from "pulling a Squenix": http://steamcommunity.com/sharedfiles/filedetails/?id=526514867
[ 2015-09-28 19:25:57 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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