https://steamcommunity.com/sharedfiles/filedetails/?id=534120849 We've got a treat for you all today, a new Defender's Quest II story post courtesy of our writer James Cavin, a preview of the latest art, and -- the first of several tracks composed by legendary Final Fantasy composer Nobuo Uematsu! Yes you read that right, several. Our initial deal with Nobuo Uematsu was for just one track, so we were surprised when instead we got nine. Some of these were short little diddies (think of a "Victory fanfare" or "going to sleep at the Inn" tune), but a few were full-length songs. So today you'll get to listen to one of the latter :) Some quick housekeeping updates:
- We just released Spanish and Italian translations of the original Defender's Quest.
- The HD remake of Defender's Quest (see here and here) is nearing completion.
- The HD remake will be a free update for existing DQI owners
- It will use existing Steam/GOG/Humble store "slots"
- Save files will be tested for seamless compatibility
- You will still have access to the old "legacy" Defender's Quest build if you want
- DQHD is a native C++ app, so no Flash or AIR in any shape or form on any platform
- Yes, this means our Linux builds will finally not be a huge pain to install.
- Next month or two: public demo of DQHD
- End of 2015 (tentative but looking good): DQHD release on PC (Mac/Windows/Linux)
- Q1 2016: DQHD release on certain home game consoles (unless there's certification delays)
- When it's done: DQII
[ 2015-10-12 17:06:20 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
--------
NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
---------
End User License Agreement
[ 5556 ]
[ 1295 ]