Changelog (Just pushed 2.0.1b live for Windows & Linux, I'm working on Mac/Linux builds as we speak, they'll go up [strike]in the next two hours[/strike] tomorrow) EDIT 11:40 AM CST June 17 2016: Linux is up. Working on Mac. EDIT 12:16 PM CST June 17 2016: Mac is up. - Russian/foreign-language characters in your user directory should no longer make the game explode - Fix null error when using "use cheapest technique" targeting error - Fix "scale must be >= 0" error - Fix fail penalty actually being a bonus - Removed F2 instavictory cheat key accidentally left in - Fix bug where characters not yet found in NG+ mode would prevent them from being usable in regular game once NG+ was started - Updated the credits with DX contributors (more to come) - File Dialogs should not crash anymore - The correct save path should be respected - Locale choice should be saved - Fullscreen options should work much better now - You can now pick any window size up to and including your fullscreen resolution (this means the biggest window might be slightly too big, but it seemed confusing to some people why they couldn't pick 1080p if they had a 1080p screen) - Fixed crash in party screen for users playing in ultra widescreen - Fixed lots of crash bugs 2.0.1c: - Fixed crash bug in prison cutscene - Fixed "cheating enemies" bug in bonus battles when played in original art mod + high resolution NOT yet fixed, but coming soon in patch #2, Version 2.0.2x: - Better 4K resolution support (the "transparent scrolls" bug) - Bugged / fake achievements - Slow End / Slow Start books causing monsters to be pushed off the map - Enemies "cheat" on bonus levels in original art mode + resolutions higher than 800x600 - Performance issue for some users (most users say performance is good) - (And a few others) The biggest bug we have yet to address is the fact that in higher resolutions the texture memory runs out and scroll menu backgrounds become transparent, making menu text hard to read. The current workaround is to play the game in a lower-resolution window until patch 2.0.2x is out. The first patch hits most of the stability issues, and we will do our best to get all the remaining major stuff patched within 72 hours so that everyone will have a nice gaming experience this weekend :) If you encounter any more bugs, please post them here: http://www.github.com/larsiusprime/tdrpg-bugs
[ 2016-06-17 00:29:10 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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