Okay, this is the big patch most of you have been waiting for, it solves the two biggest remaining issues. Current status: - Windows: YES - Mac: YES - Linux: YES Changelog for 2.0.2a: - Fixes "transparent menu scrolls" / "hard to read text" in resolutions > 1080p - Fixes broken "slow start" and "slow end" books (ie, "enemies being pushed off the map at start" bug) - Fixes crash in the credits screen The "transparent menu scrolls" bug caused the background texture for various menu popups not to appear, so you'd just have floating black text on a nearly unreadable screen. This has to do with texture memory running out at Ultra-HD resolutions. As a temporary workaround, I've capped the game's internal resolution at 1080 vertical pixels. If you select a fullscreen resolution larger than that, what the game is doing is upscaling from 1080 vertical pixels using a shader. This way it will at least fill your screen, without requiring any more video memory. I will see if I can find a better solution eventually, but I wanted to get this patch out right away so that everyone can at least play the game with their current devices. PLEASE let me know if the bug persists for any of you, and if it does, please note at which resolutions the bug starts to appear. We will continue to patch this game relentlessly until we have taken care of all the major issues. Since it's the weekend, if there's no more major bugs, I'm going to take a break and will resume my patching duties on Monday. I will check in on this thread occasionally to make sure there aren't any emergencies, however.
[ 2016-06-18 16:45:55 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
--------
NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
---------
End User License Agreement
[ 5556 ]
[ 1295 ]