We now have version 2.0.4c released. This fixes several bugs and plugs some major memory leaks and should drastically improve performance. Status: Windows: YES Windows XP: YES Linux: YES Mac: YES Changelog: - Fixed major memory leaks in battle - Fix jumbled spells in "sorceress" sidequests - Fixed false New Game+ message when getting the alternate ending - Added renderer information to title screen (left side) - Fixed crash on late-game NG+ boss battle in the Spanish localization There is still a lot of work for me to do. There's a lot of little bugs I want to squash, and there's still performance gains to be made, but it should now be possible for most of you to push the endless battles much further than you could before. I will note that you should be able to get slightly better performance if you go into the options menu and turn off battle numbers and AOE highlights, and obviously running the game in a lower resolution helps too. We also just added Windows XP support, but it's still compiling on the server, I'll update this post when it's ready. You can try it on test_public in the meantime: http://steamcommunity.com/app/218410/discussions/0/358415738186608602/
[ 2016-06-24 03:50:13 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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