Another day, another patch, in our quest to continually improve DQDX until it's shining like a star. Status: Windows: YES Mac: Still Compiling Linux: Still Compiling Changelog: 2.0.5c: - Fixed a crash bug on beating bonus levels 2.0.5b: - Crashdumper will provide a helpful notice on crashing - Fixed crash bug with mods - Turning off crash reports will also disable crash-dumper (possibly improves performance if you disable crashdumper, not sure. Certainly doesn't hurt performance to disable crashdumps). 2.0.5a: Performance: - Optimize pathfinding - Kill memory leak - Make sure projectiles are properly destructed & recycled - Make sure shadows are properly destructed & recycled - Make sure HP bars are properly destructed & recycled - Make sure effects are properly destructed & recycled - Make sure enemy wave blocks are properly destructed & recycled Bugfixes: - Added safer file saving (gracefully prevent crashes if file permissions forbid saving) - Added warning if game cannot autosave - Fix crash in mod interface - Fixed the crashdumper so crash log files will now be produced in your game's save directory! (Screenshots on crash is currently broken, but everything else is logged) - Fix some random crashes - Make sure battle layouts are preserved in imported saves - Removed redundant achievements.xml file write when boosting to level 5 (caused slight lag) There are more patches to come. We will continue to fix any performance issues, bugs, or crashes you report, as well as bring a few new feature online such as Steam Cloud, Workshop, and Controller support.
[ 2016-06-28 18:17:18 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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