





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Another day, another patch, in our quest to continually improve DQDX until it's shining like a star. Status: Windows: YES Mac: Still Compiling Linux: Still Compiling Changelog: 2.0.5c: - Fixed a crash bug on beating bonus levels 2.0.5b: - Crashdumper will provide a helpful notice on crashing - Fixed crash bug with mods - Turning off crash reports will also disable crash-dumper (possibly improves performance if you disable crashdumper, not sure. Certainly doesn't hurt performance to disable crashdumps). 2.0.5a: Performance: - Optimize pathfinding - Kill memory leak - Make sure projectiles are properly destructed & recycled - Make sure shadows are properly destructed & recycled - Make sure HP bars are properly destructed & recycled - Make sure effects are properly destructed & recycled - Make sure enemy wave blocks are properly destructed & recycled Bugfixes: - Added safer file saving (gracefully prevent crashes if file permissions forbid saving) - Added warning if game cannot autosave - Fix crash in mod interface - Fixed the crashdumper so crash log files will now be produced in your game's save directory! (Screenshots on crash is currently broken, but everything else is logged) - Fix some random crashes - Make sure battle layouts are preserved in imported saves - Removed redundant achievements.xml file write when boosting to level 5 (caused slight lag) There are more patches to come. We will continue to fix any performance issues, bugs, or crashes you report, as well as bring a few new feature online such as Steam Cloud, Workshop, and Controller support.
[ 6084 ]
[ 1345 ]
[ 4067 ]