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This is a big bugfix patch. The first few patches were so focused on performance that I built up a bit of a backlog and I'm trying to work through that so I can clear some time out for new features like Steam Cloud, Steam Workshop, Mod documentation, Controller support, etc. As always, if you have a bug, please report it at: http://www.github.com/larsiusprime/tdrpg-bugs Changelog for version 2.0.7a: - Show high scores in bonus level previews - Fix scaling for original art mode in shops & you got screens - Fix book status effects, should not apply to bosses - Fix phantom cutscenes on beating "The Way Out" & restarting - Crash guard in party screen on skill assignment - Fix status effect icons in battle defender menu - Fix Achievement Popup timing bug - Fix Achievement location in battle - Fix Achievement pop-under bug - Fix range preview boost artifact on deselect - Fix furious end book - Fix mute button inconsistency - Fix "double evni" upgrade/equip bug - Fix item tooltips for defenders in battle - Fix status effect offset in defender menu - Fix mcguffin health bar on failure not @ 0 - Right click now unselects spell, defender, enemy, etc. - Fix rare crash with swimming enemies - Fix retro art equipment icon artifact in party/reward menu when nothing is selected
[ 2016-07-08 14:47:10 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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