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DQDX Patch #7 -- Version 2.0.7a

This is a big bugfix patch. The first few patches were so focused on performance that I built up a bit of a backlog and I'm trying to work through that so I can clear some time out for new features like Steam Cloud, Steam Workshop, Mod documentation, Controller support, etc. As always, if you have a bug, please report it at: http://www.github.com/larsiusprime/tdrpg-bugs Changelog for version 2.0.7a: - Show high scores in bonus level previews - Fix scaling for original art mode in shops & you got screens - Fix book status effects, should not apply to bosses - Fix phantom cutscenes on beating "The Way Out" & restarting - Crash guard in party screen on skill assignment - Fix status effect icons in battle defender menu - Fix Achievement Popup timing bug - Fix Achievement location in battle - Fix Achievement pop-under bug - Fix range preview boost artifact on deselect - Fix furious end book - Fix mute button inconsistency - Fix "double evni" upgrade/equip bug - Fix item tooltips for defenders in battle - Fix status effect offset in defender menu - Fix mcguffin health bar on failure not @ 0 - Right click now unselects spell, defender, enemy, etc. - Fix rare crash with swimming enemies - Fix retro art equipment icon artifact in party/reward menu when nothing is selected


[ 2016-07-08 14:47:10 CET ] [ Original post ]

Defender's Quest: Valley of the Forgotten (DX edition)
Level Up Labs, LLC Developer
Level Up Labs Publisher
2012-10-30 Release
Game News Posts: 51
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (2650 reviews)
The Game includes VR Support
Public Linux Depots:
  • Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense). It focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:

  • You have full control of time, so it doesn't affect reactions.
  • The sprite sheets wouldn't animate any faster at 60 FPS anyway
  • A full HD/60 FPS upgrade is coming soon as a free upgrade.

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End User License Agreement

GAMEBILLET

[ 5556 ]

16.39$ (18%)
26.34$ (12%)
16.39$ (18%)
29.71$ (15%)
8.29$ (17%)
23.49$ (53%)
14.27$ (16%)
5.09$ (15%)
5.92$ (15%)
8.39$ (30%)
19.97$ (20%)
35.59$ (11%)
8.89$ (11%)
25.19$ (16%)
16.01$ (11%)
16.79$ (16%)
4.24$ (15%)
2.66$ (11%)
4.12$ (17%)
14.42$ (15%)
2.51$ (16%)
12.59$ (16%)
7.64$ (15%)
33.17$ (17%)
13.34$ (11%)
7.17$ (64%)
8.47$ (15%)
8.29$ (17%)
26.69$ (11%)
5.21$ (13%)
GAMERSGATE

[ 1295 ]

8.5$ (66%)
4.0$ (80%)
0.45$ (85%)
1.5$ (85%)
1.5$ (85%)
1.05$ (85%)
1.35$ (85%)
16.0$ (60%)
2.0$ (90%)
1.0$ (90%)
19.24$ (45%)
4.0$ (90%)
13.49$ (25%)
15.0$ (75%)
8.0$ (80%)
1.32$ (91%)
8.0$ (60%)
0.3$ (85%)
5.0$ (50%)
4.5$ (85%)
2.48$ (77%)
3.0$ (85%)
23.99$ (20%)
4.95$ (67%)
1.35$ (85%)
39.99$ (20%)
8.25$ (67%)
1.0$ (90%)
6.0$ (80%)
13.99$ (30%)

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