Lot of updates in this one, including a fix for a notorious bug -- the "final battle white overlay" Status: - Windows: YES - Linux: YES - Mac: YES 2.0.8b: - Fixed skill upgrade green numbers & missing stats - Fix infinite white screen bug in ET battle - Fix typos in tips & the journal - Fix sneaky video button in battle via accessibility - Fix too long names in redesign menu - Fix missing dialogue images in ET battle - Fix offset icons w/ bad tooltips in enemy status effect preview - Fix bleed effect visual - Fix post-ET puppet show - Make ET's dark heal spell look different - Fix "book of blood" + "zap" spell insta-murder bug - Fix untranslatable reward text in map preview - Fix untranslated tutorial/dialogue - Fix crash - Hide level of certain bosses - Fix "upgrade all weapon" achievement - Fix stat boost special for certain items - Show numerical value of enemy "barrier" stat (ET) - Localization: - Add goodies/mod files - Fix german journal - Fix many (but not all) text overflows - Fix some english typos - Update spanish text - Lots of other things - Fix untranslatable text files - Fix untranslated text in many screens - Fix problem with spell icon text in non-english locales Steam Cloud, Steam Workshop, and Steam Controller support are coming soon. I'm also due for another performance pass for those of you running into issues with the endless levels. And finally, I've been updating the mod documentation for the DX version, a work in progress can be found here: https://github.com/larsiusprime/tdrpg-mod-docs And I'm proud to announce that a community member has started work on a DQDX mod editor! It's still quite early but I will give it as much support as I can: https://github.com/Autoquark/dq1-unofficial-mod-editor
[ 2016-07-20 19:13:45 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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