Hey everyone! New patch just in time for Thanksgiving! Current status: Windows ANGLE: Yes Windows GL: Yes Mac: Not yet Linux: Not yet Here's a brief changelog: - Conventional controller support - Steam controller support - Fixed performance bottlenecks - Fixed some various crashes - Added soft keyboard overlay for gamepad text input - Includes initial stab at Japanese / Korean input if you are using those locales. Could be totally wrong! Please provide feedback if you're Japanese or Korean. - Fixed incorrect wave count bug in endless battles - Fixed bug in overworld where you could click on off-screen battles - Fixed unselect defender on select bug - Fixed journal crash when resolution is small - Fix glitch with some HP bars - Fixed tileset glitch at desktop resolution - Fixed missing lines in cutscenes A note on performance: There's been some issues with slowdown in endless battles before, and I *think* I've finally tracked down the issue with this latest performance patch. I used a profiler and found some pretty big slowdown issues and solved them. As with all patches, I could have introduced a regression that slows things down on configurations other than my own machine, so do let me know if you think the performance is better or worse and I'll take another look -- and please confirm that you're actually running version 2.1.0c (title screen, lower right hand corner has the version number). Also note that I can't guarantee solid performance on x16 speed when you've got levels slammed with enemies -- my goal is just to get to reliably solid performance at x2 or x4. A note on localizations: This patch adds some new interface text to the game and I haven't had time to get the new text localized. So if you're playing in another language and see english text in various places, that's why. Bug reporting Please report all bugs you find over here: http://www.github.com/larsiusprime/tdrpg-bugs
[ 2016-11-22 19:52:39 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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