This is technically a quick hotfix/compatibility patch addendum to Patch #9 - 2.1.0c , but it also finally resolves a few key issues. Current status: Windows ANGLE: Yes Windows GL: Yes Mac: Yes Linux: Yes Changelog: - Fixed issues with Steam Controller support - Auto-detect input device on start, fix issues with options menu navigation - If launched in big picture mode, default to fullscreen - Added official Steam Controller configuration - Fixed annoying crashdumper popups on startup This should therefore be the first version of the game that fully and properly supports Big picture mode as well as Steam controllers and conventional controllers. Linux note: We are officially dropping 32-bit Linux support. Based on our game's stats from the Steam Hardware survey, not a single surveyed user was using a 32-bit build of Linux. Now, the survey sample was about 7% of our players so it's possible that there are some 32-bit Linux players out there, but given the very very low rate of usage and the significant time & work burden involved in maintaining 32-bit builds, we've decided to focus our efforts elsewhere. We have, however, created a new public beta branch called "linux32" that you can opt into to access an archived build of version 2.0.8x, the last version to support 32-bit Linux.
[ 2016-12-07 16:28:32 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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