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Status: - Windows: YES - Windows GL: YES - Mac: NOT YET - Linux: NOT YET Today's patch fixes a lot of issues with Steam Controller support and also officially turns on cloud saves. I've tested the cloud saves, and they seem to work well without issue, but they are not turned on by default for safety's sake. Instead, the game will ask if you want to turn them on or not. In the event of a steam cloud conflict, the game will bring up a screen to resolve it, and you will have the option of backing up whichever file you do not choose. We also fixed a lot of little bugs. There's always the possibility that we introduced new ones, so please let us know if you have any issues so that we can swiftly respond with a hotfix either today or tomorrow. Thanks for your patience and support! Changelog for 2.1.2a: - Added a equip/skills toggle to party screen for gamepad & SC mode - Added mouse-clickable rename/reset pts btns to party screen for SC mode - Fixed soft keyboard input for SC (was broken) - Added gamepad button to recruit/redesign screen for easy renaming - Added cycle defenders back/forth to Left & Right grip on default SC config - Fixed crash bug for windowed mode - Fixed bug where fancy mouse would be forced even if you'd selected default Changelog for 2.1.2: - Adds proper steam cloud support - Fixed lots of bugs with controller support - Fixed lots of bugs with steam controller support - Updated Russian localization (still some bugs left that are my fault, not the translators') - Fixed various crashes - Replaced triangular "fancy" cursor with hand-shaped "fancy" cursor - Fixed a bug in the final battle where enemies who reached an unoccupied alternate end point would damage the main character immediately instead of turning around - Fixed incorrect shade background in bonus menu - Enabled proper mouse movement/clicking with steam controller - Avoid insta-clicking bug in party menu with controller - Fixed broken tutorial in party menu with controller - Fixed invisible characters in party summon menu bug - Fixed "phantom fireball" bug on crystal explosion - Fixed bug where "use same party formation as last time" would allow you to summon characters on top of crystals
[ 2016-12-21 22:39:55 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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End User License Agreement
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