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Mod Editor + Steam Workshop + Chinese Translations!

Hey everyone! A lot of new stuff to announce in today's update. First of all, we have added Steam Workshop integration for Defender's Quest DX. You'll now be able to create and share your own mods. And to make that easier, we've created an official Mod Editor, which makes it really easy to add new bonus battles and special items.
Even better, the new mod system lets you load several mods at the same time, combining their effects!
Some helpful links:

Finally, we've added Chinese translations. All of the gameplay-related text should now be translated into both traditional and simplified Chinese. This does not yet include the game's story text (found in cutscenes and the journal), but it should at least let Chinese players experience the actual gameplay content. If there is enough interest from the Chinese market, we will definitely consider translating the remaining text in the months to come. To Defender's Quest fans old and new, thanks for all your support! ------------ Status: Windows: YES Windows GL: YES Mac: NOT YET Linux: NOT YET Changelog 2.1.5: - Added level editor - Added multi-mod functionality - Added "custom item" graphic support - Added "unload mod" / "reload mod" to title screen in mod mode - Added Simplified Chinese translation (no story content yet) - Added Traditional Chinese translation (no story content yet) - Change healing cross from red to green to comply with Geneva Convention - Fix mod menu dialogue - "Fancy cursor" is now "Finger cursor" - Fix various bugs - Patch to russian translation - Fix many controller support bugs - Fix recruit screen bug - Fix overworld scrolling bug - Fixed naming recruits with steam's soft keyboard overlay - Fixed "configure steam controller" button doing nothing - Fixed autosave error popup (false negative) - Fixed shader scale bug - Added PS4 / XBOXONE / XBOX360 button glyphs for steam - More Steam Controller support (will now polyfill missing glyphs from newly added controllers) - Add missing blank controller buttons for ps3/ps4/ouya - Fix steam controller glyph bugs & weird movement when a spell is selected - Fix sorceress "fake boost" bug - Fix bonus battle menu not displaying completion status - Fix spell updating - Fix mouse glitch with Steam Controller - Fix overworld scroll being too low - Fix save conflict screen not being navigable with Steam Controller API - Make bonus battles a scrollable list - New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController - Other stuff I probably forgot


[ 2017-02-27 18:33:22 CET ] [ Original post ]

Defender's Quest: Valley of the Forgotten (DX edition)
Level Up Labs, LLC Developer
Level Up Labs Publisher
2012-10-30 Release
Game News Posts: 51
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (2650 reviews)
The Game includes VR Support
Public Linux Depots:
  • Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense). It focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

--------
NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:

  • You have full control of time, so it doesn't affect reactions.
  • The sprite sheets wouldn't animate any faster at 60 FPS anyway
  • A full HD/60 FPS upgrade is coming soon as a free upgrade.

---------
End User License Agreement

GAMEBILLET

[ 5556 ]

41.47$ (17%)
17.54$ (12%)
16.79$ (16%)
25.19$ (16%)
12.59$ (16%)
8.47$ (15%)
26.09$ (-31%)
32.95$ (18%)
25.48$ (15%)
4.44$ (11%)
25.19$ (16%)
11.25$ (55%)
5.87$ (16%)
41.99$ (16%)
25.19$ (16%)
13.34$ (11%)
22.24$ (11%)
15.99$ (20%)
4.24$ (15%)
8.59$ (14%)
16.59$ (17%)
8.27$ (17%)
9.95$ (17%)
12.42$ (17%)
24.78$ (17%)
8.69$ (13%)
49.79$ (17%)
12.89$ (14%)
38.95$ (13%)
25.19$ (16%)
GAMERSGATE

[ 1295 ]

12.0$ (60%)
1.69$ (89%)
14.99$ (50%)
3.0$ (85%)
2.0$ (80%)
0.75$ (85%)
0.9$ (92%)
3.0$ (90%)
1.8$ (70%)
3.0$ (80%)
1.0$ (90%)
4.0$ (90%)
1.5$ (85%)
6.8$ (66%)
1.5$ (85%)
19.24$ (45%)
0.45$ (85%)
22.74$ (35%)
0.96$ (88%)
0.6$ (85%)
8.0$ (60%)
1.0$ (80%)
1.0$ (80%)
3.9$ (87%)
20.0$ (50%)
4.6$ (77%)
13.49$ (25%)
1.69$ (89%)
12.99$ (35%)
0.5$ (90%)

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