Hey all, So the latest updates had a few regressions and bugs in it, thanks to everyone who sent in reports. I'm working hard on them as we speak and plan to have a hotfix patch out this week. However, I don't want to leave people high and dry in the meantime. If you have any trouble with version 2.2.0, you can roll the game back to version 2.1.7 while you wait for the 2.2.1 hotfix. To roll back: 1. Open the Steam Client 2. Find Defender's Quest in your library, right click it 3. Select "properties" 4. Select the "betas tab" in the popup 5. Select "last_stable" 6. Click "Close". The game should re-download, if not: 1. Right click -> properties again 2. Select "local files" tab 3. Select "Verify integrity of game files..." This should force a redownload. You'll know you've successfully rolled back if the title screen says 2.1.7. I'll have a hotfix out as soon as I can. Hopefully this keeps everyone going in the meantime. Thanks for your patience and continued support!
[ 2018-01-02 01:37:17 CET ] [ Original post ]
EDIT 1/3/2018 3:10 PM Added another hotfix candidate to test_public, windows non-openGL only for now. The pending htofix changelog is: - Fix crashes related to recycled effects - Fix steam controller support - Fix width of hp/level text in party screen for 4:3 resolution - Fix text overruns in achivements screen - Fix achievement toasts - Fix bug with book of Daring making characters unsummonable once summoned until you restart the game - Fix bug that prevented level cap from being moddable - Fix bug with spell panel overlay that sticks around when it should disappear - Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution EDIT 1/2/2018 1:36 PM I've now got a hotfix candidate out, it's up on the "test_public" beta branch. The version number is 2.2.1 and the patch date is 1/2/18. Note that this is only for windows, non-openGL version, for now. Once I have confirmation that it works and doesn't add any new bugs, I'll try to roll it out more widely. Please continue to file bug reports and I will do my best to clear out the biggest stuff ASAP. ---------- Hey all, So the latest updates had a few regressions and bugs in it, thanks to everyone who sent in reports. I'm working hard on them as we speak and plan to have a hotfix patch out this week. However, I don't want to leave people high and dry in the meantime. If you have any trouble with version 2.2.0, you can roll the game back to version 2.1.7 while you wait for the 2.2.1 hotfix. To roll back: 1. Open the Steam Client 2. Find Defender's Quest in your library, right click it 3. Select "properties" 4. Select the "betas tab" in the popup 5. Select "last_stable" 6. Click "Close". The game should re-download, if not: 1. Right click -> properties again 2. Select "local files" tab 3. Select "Verify integrity of game files..." This should force a redownload. You'll know you've successfully rolled back if the title screen says 2.1.7. I'll have a hotfix out as soon as I can. Hopefully this keeps everyone going in the meantime. Thanks for your patience and continued support!
[ 2018-01-02 01:37:17 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
--------
NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
---------
End User License Agreement
[ 5556 ]
[ 1295 ]