We recently released Defender's Quest DX on PS4, XB1, and PSVita, and that required some major performance optimizations. We are now rolling those back into the PC version of the game. Let us know if there's any bugs and regressions. This is the last major patch for DQ1, but I will be happy to make any necessary hotfixes for lingering bugs. STATUS: -Windows: YES -Mac: YES -Linux: YES CHANGELOG: 2.2.3 5/28/2018: - Add "skip cutscene" option to misc. menu - Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it - Fix bug with status effects (removing one effect visually removes all) - Fix range previews to be less wasteful/laggy - Fix hotkey labels missing from spells in Mcguffin menu (regression) - Fix crash when using original art mode during certain battle previews - Fix cursor bug in keyboard/mouse mode - Fix "knocked back enemy flies all over the screen randomly" bug - Better sound management - Fix various visual glitches due to improper rounding - Fix "Need PSI" icons - Performance optimizations, including but not limited to: - Fix sorting algorithm in battle - Optimize QuadTrees - Inline lots of functions - Font optimizations - Optimize damage & regeneration signals to not be as wasteful - Don't show battle numbers if speed >= 8x - Fix various memory leaks - Fix big memory leak in cutscenes - Optimize cutscenes - Clean up audio memory at end of cutscenes - Use integer comparisons rather than strings as often as possible
[ 2018-05-29 17:05:33 CET ] [ Original post ]
- Defender's Quest: Valley of the Forgotten Content (Linux) [650.93 M]
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
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