The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!
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NOTE: this game is currently locked at 30 FPS. This is mitigated by three factors:
- You have full control of time, so it doesn't affect reactions.
- The sprite sheets wouldn't animate any faster at 60 FPS anyway
- A full HD/60 FPS upgrade is coming soon as a free upgrade.
--------- End User License Agreement
A few final issues resolved in another hotfix. Thanks for your patience.
STATUS:
Windows: YES
Linux: YES
Mac: YES
Changelog for 2.2.6 6/1/2018:
- Fixed crash in battles when you defeat an enemy with original sprites mode enabled
- Fixed bug where recruitable characters could have no colors set
- Fixed bug where renaming characters in party screen could cause their name to be "Null"
- Fixed annoying bug where the finger cursor always flashes on screen for a fraction of a second in keyboard/mouse mode
[ 6365 ]
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