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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Starbound 

 

Developer

  

 

Publisher

 Chucklefish 

 

Tags

 Action 

 Indie 

Casual 

 

RPG 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2016-07-22 

 

Steam

 6,99€ 5,99£ 7,49$ / 50 % 

 

News

 38 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1222 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/211820 

 

How long to Beat

Main Story

 19 Hours 

 

Main Story + Extras

 55 Hours 

 

Completionist

 246 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 3063  

Average playtime (last 2 weeks)

 471 

Median playtime (forever)

 1897 

Median playtime (last 2 weeks)

 765 

Public Linux depots

 Starbound Linux Depot [200.33 M] 




LINUX STREAMERS (13)
GamingOnLinuxozonedtweyeofmidasmagusmarisa
scork661deadlinuxmeldrianmir_ppc
hexdslperlplayerthecotechcouchrebellen
OSuKaRu_XD




[UNSTABLE] Glad Giraffe Patch Notes, now with more bug fixes!

[UNSTABLE] Glad Giraffe Patch Notes
Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!


  • We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.

  • When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.

  • When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.


Click 'read more' for a changelog listing the most significant changes we've made to the game since the last patch!




  • Vehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is... definitely WIP.

  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch







    • Weapons

      • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!

        • Yes, some guns now have flashlights



      • Change to hammer mechanics: hold left click to wind up, release to fire

      • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies

      • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions!

      • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers







    • Major changes to monster and NPC combat mechanics

      • Lots of new unique monsters found throughout the galaxy

      • Hostile monsters now damage the player on touch

      • Knockback is more powerful and reliable

      • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack

      • Remade shields and improved blocking mechanics

      • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies







    • Vehicles

    • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)

    • Hoverbikes!

      • Great for travelling across planet surfaces quickly!

      • They include a passenger seat so you can transport your friends!

      • Come in several attractive colors!

      • Drive carefully to avoid blowing yourself up!



    • Coming Soon! - Boat and Mech vehicles replace previous tech equivalents

    • Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost



    • Quests

      • Quest givers’ portraits are shown on quest dialogs and in the log

      • Colonists now occasionally give players new procedural quests to help improve their house or social standing

      • The abandon button can be used on procedural quests and the same quests can now be declined



    • Added lots of biome content to Tier 5 (frozen) worlds

      • New ‘Midnight’ planets

      • New ‘Frozen’ planets (replaces Tundra)

      • Prism, Steam Spring, and Hive sub biomes

      • Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes



    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!

    • Too many new objects, items, costumes, colony tenants, etc. to list

    • Too many bug fixes, item tweaks, and balance changes to list




--

[UNSTABLE] Glad Giraffe, now a little less [UNSTABLE]
There's a new unstable patch out!  This will hopefully be the last patch before we release a new stable, if everything goes well.  For a list of everything new that will be in the next stable, see this post.

Here is a list of just what has been changed in the most recent unstable update:



  • Fixed a bug causing players to get stuck in barbed wire

  • Fixed a bug causing colonists sometimes getting stuck in the ceiling

  • More hover bike and boat vehicle tweaks, both visually and in behavior.  The hover bike now feels much better and can climb steeper slopes

  • Changes for how vehicles are sold and repaired

  • Much better vehicle spawning from the vehicle controller

  • Fixed some more bugs involving lounging, removed the ability of two players to sit in the same seat if they timed it right

  • Added knockback for shields

  • Changes for how status and movement modifiers are applied to be more clear and more capable

  • Armor dyes!

  • Fixes for terrain generation at the bottom of oceans

  • Fixes for the floran boss damaging too much, also make the ixoling smarter.

  • Fixed chat bubbles rendering behind certain interface elements

  • Versioning fixes importing characters from previous versions

  • Assorted networking fixes, mostly revolving around items

  • Fixes for displaying quest rewards

  • Several fixes for projectiles so that they don't miss when a small target is near their point of impact

  • Fix endlessly repeating sounds

  • Fixes for the turret object

  • Fixes for the trictus monster

  • Fixed monsters sometimes ending up invulnerable near death

  • Fixed monsters not aggroing PvP players

  • Fixes for capture pods

  • Include some things in our distribution for using the Tiled map editor

  • A bunch of other miscellaneous fixes too boring to accurately describe!


We're currently working on a modder's guide for using Tiled, which should include everything you need to create dungeons and missions using it.  There should be a post later today or tomorrow with more details.


[ 2015-12-02 16:37:23 CET ] [ Original post ]