Name | Starbound | ||
Developer |
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Publisher | Chucklefish | ||
Tags | |||
Release | 2016-07-22 | ||
Steam | 6,99€ 5,99£ 7,49$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  1222  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  19 Hours  | ||
Main Story + Extras |  55 Hours  | ||
Completionist |  246 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 3063 | ||
Average playtime (last 2 weeks) | 471 | ||
Median playtime (forever) | 1897 | ||
Median playtime (last 2 weeks) | 765 | ||
Public Linux depots | Starbound Linux Depot [200.33 M] |
New Music
Rare Monsters
New Furniture
Other New Additions
Changes and fixes
We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We'll also be streaming the update live on our Twitch channel later this afternoon if you'd like a preview! |
Today's Deal: Save 40% on Starbound!* |
Original Post |
Original Post |
Hello,
Bug Fixes
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Hello,
Bug Fixes
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Hey everyone!
Modding API Changes
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Hey everyone!
Modding API Changes
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Today's Deal: Save 33% on Starbound!* |
https://youtu.be/iX3Mvvm5vRI
Modding API Changes
Added Lua bindings:
Removed Lua bindings:
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https://youtu.be/iX3Mvvm5vRI
Modding API Changes
Added Lua bindings:
Removed Lua bindings:
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Save 33% on Starbound during this week's Midweek Madness*! |
Hey everyone!
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Hey everyone!
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https://youtu.be/ru5Mh7_IxuE
Minor Changes / Bug Fixes
Performance Improvements
Modding API Changes
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Hey everyone! |
Morning everyone!
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Hey, everyone! It's patch day!
Minor Changes & Bug Fixes
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Hey, everyone! :)
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Hello all!
Other
Visual C++ 2015 Launch Errors Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them. We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :) OpenGL 2.0 Launch Errors If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers! OS X 10.8 Launch Errors If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X! In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :) |
https://www.youtube.com/watch?v=-O6PUh3reG0 |
Starbound is Now Available on Steam! |
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Hello all! It's been a little while since our last dev blog round-up, so here we go! Do you like space? Do you like wizards, also? Wow! You’re in luck! --- 13th May - Merch of the Penguins If you find that your weapon really needs an upgrade but you’re struggling to find anything conveniently in a chest at the end of a dungeon, there’s a shop for that now! --- 17th May - Technically...
--- 19th May - Making Connections Since Starbound’s launch in Early Access, everyone’s been asking us to implement an easier way to play Starbound with their friends. A huge portion of our emails are from people sort of mystified by the process of forwarding their ports and inviting people to join via their IP (for those reading this who are still mystified, there’s a guide on our wiki!). --- 23rd May - Squishing Bugs Happy Monday everyone! --- 27th May - Stop Right There Happy Friday, everyone! --- 1st June - Do Glitch Dream of Electric Fluffalo? Hello! GeorgeV here. --- 3rd June - A Reading Rainbow The books you find in Starbound aren’t essential to enjoying the game, but they do provide an interesting look at some of the characters, monsters and cultures you encounter! We’d love for people to enjoy reading them as much as we’ve enjoyed writing them, so we’ve been working on making the experience of reading them easier and prettier. |
Hello! Here's a round-up of our posts from the last little while. |
( Cross-posted from our dev blog )
We're also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable. Steam Workshop Alongside Steam matchmaking we're intending to make use of the steam workshop to support mod sharing and subscribing. ------------------------ This is just a few of the features you'll be seeing in 1.0 and as always we'll be posting about development here. Until next time! Tiy |
It's round-up time! Here are some of our most recent dev blog posts. :) --- 15th January - Collar Duty: Advanced Warfur [quote="Supernorn"]Happy Friday! Tccoxon has been working on a set of pet collars that work much like the EPP augmentations. When you obtain a pet collar, you can right-click on a filled capture pod to place it on that pet. The type of collar effects range from stat-boosts to damage, health boosts, light generating and even elemental type effects. There’s also the ‘oblivious collar’ which makes your pet invulnerable but non-aggressive, so you can have a completely passive pet. [/quote] --- 18th January - Tech Support [quote="Supernorn"]Hey everyone! Metadept’s work on the new hunger system continues, but he’s also been spending some time overhauling techs! Here’s what’s happening with the new tech system: [ Read the full post! Steam has silly character limits! ] Combined with the new augmentation system discussed last week, you can pull off some seriously powerful moves. Here’s an example of two upgraded techs in action, the Sonic Sphere and Wall Jump: [/quote] --- 20th January - Monkey Business [quote="mollygos"]We’ve been working on missions for the final game! Here’s a little look at the start of an upcoming mission – looks kind of intense. What do you think it’ll be about? This week’s community-run Build of the Week theme is Crash Sites, and there have already been some really really cool submissions. Here’s a crashed freighter from ElvenCourage! [/quote] --- 22nd January - Broom for Improvement [quote="mollygos"]We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like! Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now. In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn? [/quote] |
Original Post
Without further ado, here's the changelog!
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[UNSTABLE] Glad Giraffe Patch Notes
Click 'read more' for a changelog listing the most significant changes we've made to the game since the last patch!
-- [UNSTABLE] Glad Giraffe, now a little less [UNSTABLE] There's a new unstable patch out! This will hopefully be the last patch before we release a new stable, if everything goes well. For a list of everything new that will be in the next stable, see this post. Here is a list of just what has been changed in the most recent unstable update:
We're currently working on a modder's guide for using Tiled, which should include everything you need to create dungeons and missions using it. There should be a post later today or tomorrow with more details. |
Hey everyone! <3 |
Happy Halloween! |
Hello! We've been updating our development blog near-daily, and I've been reminded that we should cross-post some of our updates here. :) We had a group chat about Tccoxon‘s procedural quests system. It’s just about ready for the team to start work on the many quests the system will pull from, hopefully we’ll have some further information to share on this shortly. --- 16th October - Sharkdog
--- 19th October - Sporgus! ... --- Hoverbikes > Hoverboards ... --- 22nd October - Hot Stuff We’ve had loads of stuff going on this week. GameCity starts today, so yesterday Harriet and Rosie went up to Nottingham to get us all set up with the help of our friends at Creeperhost! If you’re in the area, stop by and participate in Operation Colonisation and you’ll get a super cool penguin sticker. :D |
Today's Deal: Save 15% on Starbound!* |
Happy Stable Update Day! |
Hey everyone! There's a new unstable update... which means a stable update isn't far away! Yay! <3
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Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy! |
Hello!
I hope this proves helpful! <3 |
Afternoon everyone!
Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback! |