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Hi everyone! Tiny changelist to resolve a launch issue:
We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!
In this update players canbecome bounty hunters, seeking out criminal gangs throughmissions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of manymonsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!
https://youtu.be/cJUh9gjEuOs
We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes;
Today's Deal: Save 40% on Starbound!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
Original Post Hey, everyone! Things are busy here as were still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch. While were at it, though, we figured wed throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods! On the development side of things, weve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didnt think it was going to be simple, did you? (CLICK FOR GIF) In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. Youll need to use clever social engineering to obtain the code from an unwary underling in order to progress. Were very excited about the procedural possibilities for this patch, and hope you are too. If youve got ideas for cool or silly things youd expect to encounter on a bounty hunt, let us know in the comments. Until next time! <3
Original Post Hey, everyone! Things are busy here as we’re still hard at work on the 1.4 update. A number of players have been encountering a crash bug when switching between weapons of the same type, so we decided to address that with a hotfix update rather than waiting for the next patch. While we’re at it, though, we figured we’d throw in one more useful feature: category tags for Steam Workshop mods! The mod uploader tool now allows you to select one or more tags for your mod, and these can be used to filter searches in the Workshop. Hopefully this will make it a bit easier to sort through the amazing variety of available mods! On the development side of things, we’ve been focusing on exciting events for you to encounter in pursuit of your bounty targets. You didn’t think it was going to be simple, did you? (CLICK FOR GIF) In this example, your investigation is stymied by a code-locked door with your target tantalizingly out of reach. You’ll need to use clever social engineering to obtain the code from an unwary underling in order to progress. We’re very excited about the procedural possibilities for this patch, and hope you are too. If you’ve got ideas for cool or silly things you’d expect to encounter on a bounty hunt, let us know in the comments. Until next time! <3
Hello, Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update. ːSBmmː Check below for patch notes! ːSBmmː
Hello, Starbound has been updated with some minor gameplay changes and bug fixes.Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update. :SBmm: Check below for patch notes! :SBmm:
Hey everyone! ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! ːSBmmː
Hey everyone! :SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:
Today's Deal: Save 33% on Starbound!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
https://youtu.be/iX3Mvvm5vRI Hello! Starbound 1.3 - Spacefarer Update is here! With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet. Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!
https://youtu.be/iX3Mvvm5vRI Hello! Starbound 1.3 - Spacefarer Update is here! With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet. Check out the trailer for an overview of what we've added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!
Save 33% on Starbound during this week's Midweek Madness*!
Youve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe
*Offer ends Friday at 10AM Pacific Time
Hey everyone! That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak. Here's what we fixed:
Hey everyone! That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren&#039;t releasing a hotbreak. Here&#039;s what we fixed:
https://youtu.be/ru5Mh7_IxuE
Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 - Vault Update is here! Check out the trailer above to get the gist of what's been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)
In case you missed it, we also recently launched a shop page on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
Onward to patch notes!
Hey everyone! For the next few days, if you've got Starbound on Steam, you can grab Starbound on GOG for no additional cost using GOG Connect! Take advantage of it while you can! In case you missed 'em, here's a round-up of our most recent dev blogs.
Morning everyone! We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)
Hey, everyone! It's patch day! Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
Hey, everyone! :) We've just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things!
Hello all! We've fixed a whole buncha bugs, so we're updating stable again today!
https://www.youtube.com/watch?v=-O6PUh3reG0 Hey everyone! As you may have noticed, Starbound is out! ːSBmmː It's been a long time coming, but it's finally here! "Starbound won't launch! What do I do?" If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling. Thanks everyone! <3 Change log
Starbound is Now Available on Steam!
Starbound is an extraterrestrial sandbox adventure game! Youve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe
In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.
After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!
While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.
Thanks again for all your support over the years! You’ve stuck with us, and it means so much.
Look out for more info over the next couple of weeks!
<3
Chucklefish
(original post)
Hello all! It's been a little while since our last dev blog round-up, so here we go!
Hello! Here's a round-up of our posts from the last little while.
( Cross-posted from our dev blog )
Hey all!
So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation.
In the past we've referred to this update as 'the story update' and indeed the player will finally be able to experience the complete Starbound story arc.
Along the way you'll meet new friends, undertake a series of missions and search for clues across countless planets. The story arc isn't intended to replace the sandbox gameplay, but instead provide it with context whilst leaving the game open and boundless.
So, let's go over some of the big new and returning features in 1.0
Story Content
You are a Protector in training. The protectors belong to the Terrene Protectorate. An organisation formed on earth by humanity to protect and guide the universe towards peace. The story begins on earth, on your graduation day and quickly has you hurtling out into the stars.
The story consists of 8 instanced missions that take the player from overrun mining facilities to ancient temples and sunken libraries. To unlock missions you'll be given quests which utilize many different aspects of the Starbound sandbox to send you searching for clues. Clues can be found in many different ways, from visiting towns and talking to the locals, exploring dangerous dungeons, to building colonies and completing quests. Our goal is to reward however you like to play.
All of these missions (excluding the intro) end in a unique boss fight and meeting new friends that aid in the expansion of the outpost, which is now upgraded as you progress.
As of this update the mission/story progression, armor progression, ship progression and colony progression are all entirely separate. Whilst missions do increase in difficulty as they progress, it's up to you how you want to tackle them in terms of gear, weapons and items. We've removed any artificial gates, though you will need to ensure you have the equipment needed to overcome any environmental hazards.
The lore and NPC dialogue has also been tweaked around this story and forms a cohesive narrative which ties the Starbound universe together.
Planet Generation
Up until now, each planet in Starbound had one major biome, with some sub biomes scattered within it. With the goal of freeing up the progression and removing artificial gates in mind, planets now contain multiple major biomes, in interesting combinations. Planet generation feels new and fresh with many more possibilities for variation and interesting content. It's now possible to find a volcano in a jungle or a ruined town in a desert.
New Dungeons
We're also bringing these planets to life with great new dungeons, villages and beautiful microdungeons. Planets are populated with more content than ever and we're making sure those dungeons contain rewards that are meaningful both to the story and to sandbox gameplay.
These new villages extend to every race, including the Hylotls who now have a complete set of dungeons and villages in game.
New Side Quests
Alongside the story progression and clue quests there are a number of new side quests, including a battle arena, a museum that needs to be populated with artifacts, and test chambers to unlock tech upgrades. We've also expanded the quest system with a quest tracker, compass and multi-part quests which update as you undertake them.
Generated Quests
In order for a world to feel alive and cohesive it requires context. We're establishing that with our new generated quest system. As you explore the stars, you'll meet NPCs who need help in various ways. These NPCs will ask you to check out specific locations on their planets to complete their requests. Quests are generated in such a way that the NPCs are aware of the planet they're on, the creatures that inhabit it and where other locations are in the world.
Completing these quests will grant you all sorts of different benefits and some can leave you with new friends.
Crew Members
In order to reward players for creating colonies we've allowed particularly happy colonists to become crew members. If you accept their service they'll beam to your ship, wear a uniform and fall under your command. Crew members are capable of fulfilling a number of different roles; Soldiers will fight alongside you, medics will heal you mid battle, mechanics will make your ship more fuel efficient and stylists can outfit your crew in custom uniforms.
Crew members can be picked up and dropped on your ship at any time, crew members that follow you will interact with the world around them, examining and commenting on objects they pass and sometimes interacting with them.
Mercenaries
If building colonies isn't your style you can always head to The Beakeasy and hire a penguin mercenary. These mercenaries will carry out the same roles as crew members but their assistance comes at a premium.
Ship Upgrades
Ships are now upgraded by reaching a certain quota of crew members. Alternatively, if crew members aren't your style, licenses to upgrade your ship can be bought on the black market at the Penguin Bay. Post 1.0 we'll continue to look into the feasibility of entirely custom built ships.
New Crafting Progression
The crafting progression in Starbound has been completely revamped. There are many more crafting tables, each with tabs that specify categories of craftable items. Crafting recipes have become more meaningful and interesting with more thought behind what each of these recipes requires of the player. It's easier than ever to find what you want, when you need it. Your pool of recipes advances more logically and the improved UI makes crafting less of a chore.
Fossils
You're now able to craft a fossil station and new fossil tools allow you to unearth a wide range of bones underground. To excavate fossils successfully you'll need to complete a tricky minigame. Once completed you're able to display collected fossil pieces in craftable display stands.
Hunger is Back
Hunger has been reworked and has returned in an optional survival mode. The UI has been revamped and food now rots over time (with refrigerators keeping food fresh). Eating food now also has a healing effect outside of survival mode.
New Weapons
There are a plethora of new, extremely unique weapons scattered all over the universe. These weapons make for good rewards, provide varied gameplay and many of them are built on backer requests.
Revamped Pet System
The pet system has been massively improved, captured pets now appear in your inventory, the range of creatures you're able to catch is much wider, the capture animations have been improved along with the pet behaviours. Pets can also be equipped with collars which provide them with special abilities and you're able to craft healing and tether stations to heal and tether your pets to a location.
Augment System
Similar to pet collars, armor augments can now be applied to certain back armors to give the player special properties. These range from increased damage and speed to fun special effects.
Combat Updates
Combat continues to be updated and tweaked. We've continued to adjust the way damage works. When hurt the player now has increased invincibility frames. When a monster is hit by a player it's unable to damage the player for a short period. Meaning you no longer have to worry about being hit by monsters caught in your special attacks. There are many small changes we've made here while we continue to work on balance.
Polish
There are far, far too many things to mention here but the overall effect is one of a far more polished, finished experience. It touches every aspect of the game; code, sound, graphics, design are all included. We will be pushing a release candidate of Starbound to unstable some time before 1.0 whilst we continue to polish for the final release.
Performance and Optimization
Performance in Starbound falls into two categories, client performance (framerate) and server performance (update rate). We've entirely rewritten the renderer to massively improve client performance so your framerates should be higher than ever. We're now working on server performance and expect to at least double the update rate before 1.0.
A New Style of Multiplayer
Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We're hoping to use Steam to massively streamline this process though there are still some technical hurdles we're working through. Our goal is to create two kinds of multiplayer experiences.
It's round-up time! Here are some of our most recent dev blog posts. :)
Hey everyone! <3
Here's a round-up of some of the most recent developer blogs, in case you missed 'em. Check the blog for regular updates!
6th November – Does my Banana Mask look good?
[quote="mollygos"]Happy Friday!
We’ve talked a lot about working on generated quests, and if you play the nightly build you may have seen some crop up in your colonies! Here’s an example of a new sort of quest that will result in the questgiver wearing a new hat. The idea is that your NPCs will be customized over time via quests.
I hope everyone has a lovely weekend! Let us know what sort of colony quests you’d like to see. :)[/quote]
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10th November - Many Magnificent Microdungeons
[quote="mollygos"]Lots of stuff happening this week! Let’s go down the list:
Making sure monsters spawn in the right places
Tweaking, balancing and testing generated quests
More work on vehicles/mechs
Several people have started work on the next update, which is story-focused
Chickens finally lay eggs, enabling players to cook up more egg-based treats and definitively proving that the chicken came first. That’s just science.
Necotho has been creating microdungeons! Lots and lots of microdungeons! Click the image for high-res and check this link for more pretty screenshots. :)
[/quote]
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12th November – Grand Theft Automato
[quote="mollygos"]Hey everyone!
We’ve got a new programmer onboard – say hello to Ian! He’s working on preparing Starbound for Xbox One Game Preview, but in the meantime he has kindly taken the time to set Starbound’s hoverbikes on fire. All of them. There are no more hoverbikes, they are all on fire.
Click for a gif!
On the combat side of things, here’s a shiny new pair of claws!
Click for another gif!
[/quote]
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16th November - Lunarang
[quote="mollygos"]Happy Monday!
This week’s off to a good start, with lots of testing ahead of the upcoming combat update, as well as some work on the story update that’s coming up after that. Here’s a new weapon that’s totally not a boomerang, because it is a Lunarang! Harness the power of Earth’s moon to crush your enemies and stuff!
[/quote]
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20th November - Fortune and Glory
[quote="mollygos"]We’re still ironing out bugs and fixing/tweaking/updating things ahead of the combat update! SamuriFerret has been tweaking some of the existing missions to make them a little more dangerous. Here’s an example!
Click for a gif!
I've been absolutely loving the entries in this week's community Build of the Week! This build is by DemonDog47 and is called 'The Quarantined District'. :)
[/quote]
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24th November - Party Bike!
[quote="mollygos"]Hello everyone!
You can now jump into a hoverbike with one of your friends and hover off into the sunset together, to the tune of Haddaway’s “What is Love”. Check it out!
Click for a gif!
We’re fast approaching an unstable build of the combat update! Keep an eye out. :)[/quote]
Hello! We've been updating our development blog near-daily, and I've been reminded that we should cross-post some of our updates here. :) It's difficult to fit several posts within the Steam Announcement character limit, so I'll try to make a habit of posting excerpts here with links to the full posts. You can also access these posts via Starbound's launcher!
Today's Deal: Save 15% on Starbound!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Happy Stable Update Day! So much has changed in this patch, and most of it was covered in our unstable patch notes from the 17th. We’ve changed and added a few more things since then though and it won't all fit within Steam's character limit, so check out this blog post for known issues, a note on existing characters, and patch notes! Also, check out the update trailer below! :) https://www.youtube.com/watch?v=f6db4718sRY <3
Hey everyone! There's a new unstable update... which means a stable update isn't far away! Yay! <3 I'm struggling to fit the whole changelog here with all of the formatting, so I'd urge you to check out the full post for a more complete list of changes, information about the unstable branch and a list of known issues. We've also put out another unstable patch with fixes and new stuff! Without further ado, here's a list of the major changes!
Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help! Fixes in this update:
Hello!
As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.
But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)
Elite Space Hobo from our community beat us to posting a guide, which you can find here.
Afternoon everyone!
We're happy to say we are releasing a new Stable Update today! Nearly every change has already been covered in a previous blog post from Metadept, with the stable update also including even more bug fixes, plus huge server stability updates!
Before I get to the actual patch notes, please read this big red warning text:
As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.
Now, on to the good stuff!
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